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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

CSI: Crime Scene Investigation - Hard Evidence (Wii)

CSI: Crime Scene Investigation - Hard Evidence review (WII)

Reviewed on January 31, 2008

Often, the interface is the issue. The Wii Remote directs a cursor on the screen. Hover near the edge and, if there's more to see in that direction, the view will glide until you've reached a boundary. The same is true of vertical planes. When you pass over something interactive, your cursor turns into a bright green arrow or a hand. Then you can use your tool kit to collect items or bring latent fingerprints into view. There's no question that it feels authentic to the show, but there are times when it's also slightly unfair.
honestgamer's avatar
Maniac Mansion (NES)

Maniac Mansion review (NES)

Reviewed on January 30, 2008

Why is there a chainsaw in the kitchen? Who’s that mummy and what’s he doing in the bathtub? How does Razor get her hair to stand up like that? Every LucasArts devotee worth his rubber chicken should already know the answers to at least two of these questions, but when this demented PC classic somehow managed to land on the NES it introduced a whole new audience to one of the most hilariously inventive point & click adventures of all time.
sho's avatar
Final Fantasy Tactics (PlayStation)

Final Fantasy Tactics review (PSX)

Reviewed on January 30, 2008

To win this fight, the game encourages you to run around the edges of the screen spamming Ramza's stat-up skills to boost him to super-human proportions while an enraged, mutated Weigraf chases you around like the victim of a poor Benny Hill sketch. After a few laps, Ramza will be so artificially bloated that Weigarf's heartbreaking final sacrifice will amount to naught.
EmP's avatar
Furu Furu Park (Wii)

Furu Furu Park review (WII)

Reviewed on January 28, 2008

Consider Bubble Bobble. You can still capture enemies in bubbles and collect the fruit they leave behind, only now there's no advancing to another screen. You just keep playing for most of two minutes—if you can survive that long, which isn't terribly difficult—and then your score is tallied. That's the beginning and end of Bubble Bobble, at least in Furu Furu Park.
honestgamer's avatar
No More Heroes (Wii)

No More Heroes review (WII)

Reviewed on January 28, 2008

There are a decent number of activities to take on in Santa Destroy, but the open-world portions are the game’s biggest weak point. There is a huge lack of polish in the city, and niggles like the shoddy collision detection and the inconsistent frame-rate are very noticeable. It’s difficult to shake the feeling that these segments would have been better handled through a menu screen than an interactive environment. The city is never a boring place, but considering how much time you’ll spend on the town, the lack of polish is troubling and could be a deal-breaker for some.
Chacranajxy's avatar
Sam & Max 202: Moai Better Blues (PC)

Sam & Max 202: Moai Better Blues review (PC)

Reviewed on January 28, 2008

It even makes time to take sly shots at other games such as Portal’s teleport system, Duke Nukem’s inability to release a damn game on time and Metal Gear Solid’s over-dramatic death-scream. You know the one!
EmP's avatar
MX vs ATV Untamed (PlayStation 2)

MX vs ATV Untamed review (PS2)

Reviewed on January 27, 2008

There seem to be scores of cookie-cutter ATV racing games to choose from these days, all of them involving taking the four-wheelers through winding, bumpy courses, endeavouring to both win races and earn big points for pulling stunts along the way. Untamed adds motorbikes (and a few other novelty vehicles) to the mix, in the hopes of spicing things up.
Masters's avatar
Teenage Queen (Amiga)

Teenage Queen review (AMIGA)

Reviewed on January 27, 2008

Most of these programs “reward” you with digitized photos of famous hussies, hilariously awful 8-bit graphics, or – as in the case of the Commodore 64 – both at the same time, this one features professional quality artwork. I mean it almost looks too competent for what it’s being displayed in; apparently it was produced by some respectable French artist whose talents were subsequently wasted on strip poker. This is because all people from the UK and especially France are (not so) secretly a bunch of crazed sex maniacs. But I digress.
sho's avatar
BattleToads (Arcade)

BattleToads review (ARC)

Reviewed on January 26, 2008

Despite also being the last, the arcade version of BattleToads is definitely the best entry in the series, and in a total coincidence marks a radical departure from all the other games. Rare finally dumped the frustrating platforming and those damned vehicles in order to concentrate on what’s always been their strongest element: the brawling.
sho's avatar
Gals Panic SS (Saturn)

Gals Panic SS review (SAT)

Reviewed on January 26, 2008

This atypically console-native edition of Gals Panic is hands down the best offering in the beloved “uncover a glowing silhouette to see some skin” genre – which is why it gets a seven. No seriously, it’s actually a surprisingly decent puzzle game featuring virtually identical gameplay to the arcade-only Gals Panic 4 along with that installment’s unusually tame content.
sho's avatar
Pirates of the Burning Sea (PC)

Pirates of the Burning Sea review (PC)

Reviewed on January 26, 2008

One of the biggest problems with MMOs is repetition, not specifically the grind of gaining levels or earning money. Actually, one of the most abrasive elements of repetition is addressed in the little snippet above. With all the World of Warcrafts and Everquests and Lineages and the legions of similar games who only mix up the gameplay slightly, it's nice to see a game where with only one screenshot, you can see a big difference. Nowhere will you see dwarves with huge glowing axes, or spell casters, or half naked elf women dancing for money in town square.
dragoon_of_infinity's avatar
Super Swing Golf: Season 2 (Wii)

Super Swing Golf: Season 2 review (WII)

Reviewed on January 25, 2008

After earning your Pang, you can then then head to the clubhouse to spend them on things like cute bathing suits and alternate club sets, if they're available in the inventory. Most of these accessories affect not only how your chosen character looks, but also how he or she performs.
honestgamer's avatar
Sega Genesis Collection (PlayStation 2)

Sega Genesis Collection review (PS2)

Reviewed on January 25, 2008

I especially appreciated the wonderful Ristar, one of my favourite Genesis games, which I was unable to unlock in the Sonic Mega Collection, despite doing what was ostensibly necessary to unlock it. The little star-bodied mascot with the rubber arms is as entertaining as ever, clutching enemies and slam-dancing them to death amidst the most colourful of environs the Genesis ever saw.
Masters's avatar
Flying Hero: Bugyuru no Daibouken (SNES)

Flying Hero: Bugyuru no Daibouken review (SNES)

Reviewed on January 23, 2008

The graphics were bright and colorful and it was pretty entertaining to see Sofel’s take on certain staple elements of shooters — such as the 1943-ish gunship in the game’s third level which leads to a boss fight when the final two crew members leap off the crippled boat and merge into a gigantic pirate bird.
overdrive's avatar
Ark of Time (PlayStation)

Ark of Time review (PSX)

Reviewed on January 22, 2008

But, no, that would imply that a light-hearted slant had been taken on the game. Instead, Richard's position and news story are SERIOUS BUISNESS! This leads him to undertake serious issues like helping a local fisherman find his rare white crab who jumped ship while he wasn't looking. Said fisherman isn't the sharpest knife in the draw, so just painting any old crab will suffice -- teaching you that newspaper writers are rife with treachery.
EmP's avatar
Brian Lara International Cricket 2007 (Xbox 360)

Brian Lara International Cricket 2007 review (X360)

Reviewed on January 21, 2008

No matter the skill setting of the team you're playing, be it mighty Australia to pitiful America, there's about a 50% chance that they'll either be an LBW awarded or the ball will smash into the bails. Either way, look to bowl out entire teams for under 50 runs.
EmP's avatar
The Adventures of Bayou Billy (NES)

The Adventures of Bayou Billy review (NES)

Reviewed on January 19, 2008

Since it’s a widely accepted fact that when it comes to action games we American gamers are veritable supermen compared to our nerdy, Dragon Quest-loving Japanese brethren, Konami laid the foundations for such future translations as Castlevania III, Contra: Hard Corps and Devil May Cry 3 by reprogramming Mad City so that it would be impossible to play. I mean not even CAPTAIN N can beat this, and he’s a GAME MASTER.
sho's avatar
World Snooker Championship: Season 2007-08 (DS)

World Snooker Championship: Season 2007-08 review (DS)

Reviewed on January 19, 2008

I lost my game 15-80, owing my points to a few lucky “Smash & Hope” shots and a high break of eight when I managed to pot a red and then the black. The few shots I took only really existed to draw the ire of the commentator who had heaped nothing but praise on my opponent. This is because the control scheme can politely be described as ‘tricky’.
EmP's avatar
MX vs ATV Untamed (Xbox 360)

MX vs ATV Untamed review (X360)

Reviewed on January 16, 2008

Whereas I found that the motocross tracks were so tight and narrow that I spent too much time braking and turning to actually pick up the pace and have fun, the ATV courses really take the weight off and give me more time to appreciate some of the simpler pleasures of off road racing.
Suskie's avatar
MX vs ATV Untamed (DS)

MX vs ATV Untamed review (DS)

Reviewed on January 15, 2008

I wasn’t prepared for such a devastating trip through the portable chop-shop. I only managed to squeeze about four minutes of reckless fun before Untamed and its constricted tracks morphed into an exercise in repetition. There’s a fine line where a game stops being challenging and starts feeling like work.
pup's avatar

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