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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Lost Odyssey (Xbox 360)

Lost Odyssey review (X360)

Reviewed on February 24, 2008

Kaim's journey might be accompanied by a story that's wildly different from the crowd, but its gameplay isn't far removed from that of other JRPGs. Battles are randomly encountered, turn-based affairs, but more strategic than you might expect. Both you and your enemies have front row and back row formations where characters in the front shield the rear characters from damage.
Chacranajxy's avatar
Burai Fighter (NES)

Burai Fighter review (NES)

Reviewed on February 22, 2008

From there, despite graphical differences, the second, fourth, fifth and seventh stages are essentially the same. You go one way while blasting stuff, change direction while killing more things, change direction again and so on until you get to the boss. While it’s a nice formula that does have its moments, such as in the fifth level where you seemingly spend an eternity in the first corridor scrolling every which way before moving on, things tend to feel like you're?doing the same thing over and over again.
overdrive's avatar
Kirby's Dream Land (Game Boy)

Kirby's Dream Land review (GB)

Reviewed on February 21, 2008

Without his ability-stealing powers, Kirby’s a pretty dull hero. He can gulp down some air and fly, he can spit that air at enemies and he can swallow them and their projectiles to either shoot at other foes or eat. And that’s all. He won’t pick up a sword or hammer. He can’t emit an freezing barrier to turn foes into blocks of ice. He’ll never transform into a fast-moving, laser-shooting UFO. Kirby might not simultaneously suck and blow, but those are about the only things he is capable of doing.
overdrive's avatar
Agatha Christie: And Then There Were None (Wii)

Agatha Christie: And Then There Were None review (WII)

Reviewed on February 21, 2008

The original PC version utilised a point and click interface to navigate Narracott's investigation, and the Wii takes that same approach sans mouse. Instead, the Wiimote is employed to use the on-screen pointer, which you aim at objects of interest to have your avatar interact with.
EmP's avatar
Sam & Max 203: Night of the Raving Dead (PC)

Sam & Max 203: Night of the Raving Dead review (PC)

Reviewed on February 19, 2008

Night of the Raving Dead brings all the good things the series has been steadily building upon and then some. It improves upon the lacklustre length of Moai Better Blues, keeps the quality of the script high, and, while the puzzles are still on the easy side, they’re still a step above those seen in the first season.
EmP's avatar
Dream Day: First Home (PC)

Dream Day: First Home review (PC)

Reviewed on February 18, 2008

Dream Day: First Home is actually quite simple in design. The bulk of the game plays like someone ripped a page out of an old issue of “Highlights for Children” magazine and made it interactive. Stages provide a series of pictures—lovingly rendered scenes taken from a 'first home' and local supply shops so that they fit the overall theme—and from there you have to find items from a list before the timer expires.
honestgamer's avatar
Art of Fighting Anthology (PlayStation 2)

Art of Fighting Anthology review (PS2)

Reviewed on February 17, 2008

Art of Fighting will break you harder than Ivan Drago.
EmP's avatar
Zoo Tycoon 2 DS (DS)

Zoo Tycoon 2 DS review (DS)

Reviewed on February 14, 2008

It's easy to get sidetracked, since there's so much to do. For example, you might be asked to build cages for animals that all come from Africa. Of course, some of those critters can be pretty expensive, so you have to build up revenue by first showing less costly beasts to your happy patrons. Then along the way, you might start going overboard with the placement of vending booths and benches. Suddenly, a year has gone by and you haven't made any progress on those primary objectives. Disaster looms.
honestgamer's avatar
Devil May Cry 4 (PlayStation 3)

Devil May Cry 4 review (PS3)

Reviewed on February 13, 2008

On the normal setting, DMC4 isn't anywhere near as difficult as the previous game, but it's still challenging enough to entertain long-time fans of the series. On the easy setting, enemies still put up some resistance, but the battles are quite forgiving. The game offers just the right amount of challenge on both settings, yet deftly avoids becoming frustrating, making this a game that's enjoyable regardless of how skilled you are.
Chacranajxy's avatar
Taito Legends 2 (PlayStation 2)

Taito Legends 2 review (PS2)

Reviewed on February 13, 2008

A Taito shooter showcase would not be complete without representation from the Darius series of shooters. The side-scrolling fish-featured mainstay makes two welcome appearances here: in the shmup fan favourite Darius Gaiden, beloved for its balance, and the ostentatious bullet storm that is G-Darius, beloved for its excess.
Masters's avatar
TimeShift (Xbox 360)

TimeShift review (X360)

Reviewed on February 11, 2008

I would like to know why giant robots roam the streets of 1939, why the rebellious Occupants are battling the empire of Dr. Krone, and most of all, why those rebels trust me without so much as a “hello.” If a stranger popped into my house, the last thing I would do is give him a gun and turn my back.
pup's avatar
Advance Wars: Days of Ruin (DS)

Advance Wars: Days of Ruin review (DS)

Reviewed on February 07, 2008

Fans of the series will find Days of Ruin the perfect sequel, but those who don’t enjoy the slow pace and steep difficulty curve won’t find anything new to tempt them.
PAJ89's avatar
Nobunaga's Ambition: Rise to Power (PlayStation 2)

Nobunaga's Ambition: Rise to Power review (PS2)

Reviewed on February 05, 2008

This is a strategy game for people who love strategy games. The amount of depth and complexity here is pretty much unparalleled, and the sheer quantity of menus, statistics, and text will doubtlessly scare off a lot of players.
Chacranajxy's avatar
Uninvited (Amiga)

Uninvited review (AMIGA)

Reviewed on February 05, 2008

You gradually regain consciousness at the wheel of what used to be your car, the thick smell of gasoline piercing your thoughts along with the vague memory of swerving to avoid a shadowy figure that suddenly appeared in the road. Well there’s no trace of it now, or of your kid brother either; he must have headed for that old mansion just up ahead in search of help. Unfortunately your day is about to become a whole lot worse – you might be Uninvited, but the longtime residents lurking inside can’t wait to have you for dinner.
sho's avatar
Dead or Alive Xtreme Beach Volleyball (Xbox)

Dead or Alive Xtreme Beach Volleyball review (XBX)

Reviewed on February 03, 2008

I’m actually referring to the fact that Tom had the cajones to think up, develop, and then seriously release a game that consists of little more than breasty beach bunnies who hop up and down in skimpy swimwear – and people bought it in droves. Of course just because I admire and slightly fear the man for doing it doesn’t mean I think his game is any good. The visuals are typically gorgeous, but when it comes to Xtreme Beach Volleyball the only parts that aren’t underdeveloped are the girls’.
sho's avatar
Rez HD (Xbox 360)

Rez HD review (X360)

Reviewed on January 31, 2008

This is one of the only games where the graphics and sound are as important, if not more important, than the gameplay. The A/V presentation defines Rez. The visuals consist of wireframes and simple polygonal figures on sparsely detailed backgrounds. Normally, this would be hideous. Thankfully, everything in Rez is constantly moving and pulsating -- from the lines that compose the ground to your character, nothing ever stands still.
Chacranajxy's avatar
Tales of Legendia (PlayStation 2)

Tales of Legendia review (PS2)

Reviewed on January 31, 2008

Now, if I wanted to use a bit of tactics, I’d hit the O along with the directional pad to use one of Senel’s special attacks. And if I REALLY wanted to go overboard, I’d program a magic-user’s healing spell to either the L2 or R2 button and personally dictate when they regenerated everyone’s life. And if forcing one character to CONSTANTLY cure everyone didn’t make even the toughest boss fights pathetically easy, well, there’s Climax Mode.
overdrive's avatar
CSI: Crime Scene Investigation - Hard Evidence (Wii)

CSI: Crime Scene Investigation - Hard Evidence review (WII)

Reviewed on January 31, 2008

Often, the interface is the issue. The Wii Remote directs a cursor on the screen. Hover near the edge and, if there's more to see in that direction, the view will glide until you've reached a boundary. The same is true of vertical planes. When you pass over something interactive, your cursor turns into a bright green arrow or a hand. Then you can use your tool kit to collect items or bring latent fingerprints into view. There's no question that it feels authentic to the show, but there are times when it's also slightly unfair.
honestgamer's avatar
Maniac Mansion (NES)

Maniac Mansion review (NES)

Reviewed on January 30, 2008

Why is there a chainsaw in the kitchen? Who’s that mummy and what’s he doing in the bathtub? How does Razor get her hair to stand up like that? Every LucasArts devotee worth his rubber chicken should already know the answers to at least two of these questions, but when this demented PC classic somehow managed to land on the NES it introduced a whole new audience to one of the most hilariously inventive point & click adventures of all time.
sho's avatar
Final Fantasy Tactics (PlayStation)

Final Fantasy Tactics review (PSX)

Reviewed on January 30, 2008

To win this fight, the game encourages you to run around the edges of the screen spamming Ramza's stat-up skills to boost him to super-human proportions while an enraged, mutated Weigraf chases you around like the victim of a poor Benny Hill sketch. After a few laps, Ramza will be so artificially bloated that Weigarf's heartbreaking final sacrifice will amount to naught.
EmP's avatar

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