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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Utawarerumono (PC)

Utawarerumono review (PC)

Reviewed on May 03, 2008

Utawarerumono doesn’t start off particularly promising, and you’d be forgiven in thinking that, based upon its archetype-ridden beginnings, it would drown in a flood of clichés well before it hits endgame. But you would be largely mistaken.
EmP's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on May 02, 2008

It’s not uncommon for a game to end with hundreds of ships on screen at once, engaged in constant combat while each player struggles for dominance. Frankly, the hours you’ve invested in this game only help to heighten the emotions brought about from this final conflict’s outcome. The disappointment can be overwhelming; that you could come this far and fail at the last second doesn’t seem possible. On the other hand, the sense of satisfaction gained from a narrow victory is one of the most gratifying I’ve yet to experience in a game. Either way, it’s an epic fight.
Suskie's avatar
Last Alert (Turbografx-CD)

Last Alert review (TGCD)

Reviewed on May 01, 2008

Last Alert's 'advanced speech' is in stark contrast to its visuals: the game uses an overhead view (much like the one employed by Guerrilla War) to chronicle the adventures of our favourite Guy, who happens to be a bruising special forces bad ass (of course).
Masters's avatar
Super Paper Mario (Wii)

Super Paper Mario review (WII)

Reviewed on May 01, 2008

The lack of challenge is the game’s biggest issue, but it opens the playing field to people looking for a more casual experience.
siara79's avatar
Draglade (DS)

Draglade review (DS)

Reviewed on April 28, 2008

As much as Draglade might sound like a cheap energy drink, it’s actually a DS action-RPG that feels like a cross between Pokemon and Megaman Battle Network, with an element of music-and-rhythm thrown in for good measure.
PAJ89's avatar
Bomberman Land (Wii)

Bomberman Land review (WII)

Reviewed on April 27, 2008

Thing is, if you can dig through the gloopy mire of problems that plague Bomberman Land then you can find a decent collection of mini-games to play though. And, if you don’t have the patience, then you can simply fall back on the tried and trusted Bomberman game of old where you try the explode fellows bombers in a claustrophobic room rife with power-ups.
EmP's avatar
1943: The Battle of Midway (NES)

1943: The Battle of Midway review (NES)

Reviewed on April 26, 2008

The game treats you much differently depending on the choices you make and it never coddles you. Souping up your special weapons right away so that you can fire amazing rapid-fire bursts or shell your enemies relentlessly with a barrage of missiles might seem like a winning strategy at first, but it's also an effective way to cheat yourself out of a lengthy life expectancy.
honestgamer's avatar
Fatal Fury: Battle Archives Vol. 2 (PlayStation 2)

Fatal Fury: Battle Archives Vol. 2 review (PS2)

Reviewed on April 25, 2008

It seems unusual to see the high-quality backgrounds swapped out from one game to the next, rather than simply finding them supplemented by a few new ones. Just the fact that things work like that, though, is a point in this compilation's favor. The genuine differences between each entry—including a final boss in the first one that is swapped out by the time the second and third arrive—mean that you really are getting three distinct titles instead of one thrice repeated and barely modified.
honestgamer's avatar
Dream Pinball 3D (Wii)

Dream Pinball 3D review (WII)

Reviewed on April 25, 2008

When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are.
honestgamer's avatar
Stinger (NES)

Stinger review (NES)

Reviewed on April 25, 2008

Part of the problem is that all three horizontal stages feel the exact same, as do the four vertical ones — with the only noticeable differences being the background graphics and the ferocity of the enemy waves. Each level, regardless of viewpoint, has the TwinBee ship moving on a slowly-scrolling screen while one wave after another of flying foes come after it.
overdrive's avatar
Battle of the Bands (Wii)

Battle of the Bands review (WII)

Reviewed on April 24, 2008

That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations.
honestgamer's avatar
Assassin's Creed (Xbox 360)

Assassin's Creed review (X360)

Reviewed on April 23, 2008

Altaïr’s actions are divided between socially acceptable and socially unacceptable, and you can switch between the two with the right trigger. Unfortunately, Assassin’s Creed is one of those sandbox games where the “cops” (i.e. the guards) want to kill you for every little thing that you do. And since all of Altaïr’s best and most convenient abilities are considered suspicious behavior, expect to attract quite a bit of attention from the local law enforcement. This includes the act of running, which evidently is a sin punishable by death.
Suskie's avatar
Obscure: The Aftermath (PlayStation 2)

Obscure: The Aftermath review (PS2)

Reviewed on April 22, 2008

All the kids are planning to hit up some exclusive frat party, but first — it's time to partake of the new awesome college party drug. Some mysterious new flower's pollen, if inhaled, bestows a really good buzz and some wacky hallucinations. In fact, they're so wacky that Corey and Mei find themselves in a creeped-out locale ripped right out of any number of hellish Silent Hill locations. After enduring a few experiences nightmarish enough to convince just about anyone besides me that drugs are bad, Corey wakes up a bathroom with the hangover to end all hangovers.
overdrive's avatar
Gran Turismo 5 Prologue (PlayStation 3)

Gran Turismo 5 Prologue review (PS3)

Reviewed on April 21, 2008

In Gran Turismo 5 Prologue, you're given the chance to drive an impressive array of vehicles. There are more than 60 in all. While the final package will no doubt increase that number substantially—and though a lot of the choices here are quite similar at a glance—there's no reason to scoff at a selection that includes the Corvette, Viper, Integra, Ferrari, Lancer Evolution, Lotus and many other favorites.
honestgamer's avatar
Tom Clancy's Rainbow Six: Vegas 2 (Xbox 360)

Tom Clancy's Rainbow Six: Vegas 2 review (X360)

Reviewed on April 20, 2008

In 1998, writer Tom Clancy released his novel Rainbow Six, the story of a counter terrorist organization. The organization’s roster was comprised of personnel from several NATO organizations with its home in Hereford, England, alongside the British SAS (Special Air Service). Rainbow was put together in order to respond to terrorist threats around the world quickly and quietly. Teams were made of the very best of the military from around the world. Vegas 2 can only be described as the “crayon” version of Rainbow Six: Vegas.
Probester's avatar
Warhammer 40,000: Dawn of War - Soulstorm (PC)

Warhammer 40,000: Dawn of War - Soulstorm review (PC)

Reviewed on April 14, 2008

Two more races, a rehashed Dark Crusade campaign, and new units that fill already occupied niches. The overall experience is...less than stellar, feeling less like a labour of love and devotion to a fanbase and more like one more attempt to squeeze money out of a product before the sequel is released.
WilltheGreat's avatar
Sam & Max 204: Chariots of the Dogs (PC)

Sam & Max 204: Chariots of the Dogs review (PC)

Reviewed on April 14, 2008

We’re now at the point where the game even makes fun of itself for these limitations, and, while taking pot-shots at the forth wall is a Sam & Max staple, it’s a little hard to poke fun at crimes you commit yourself. Get ready for the jarring change of tone, though, folks, I’m about to tell you why I loved Chariots of the Dogs anyway.
EmP's avatar
Ninja Gaiden: Dragon Sword (DS)

Ninja Gaiden: Dragon Sword review (DS)

Reviewed on April 14, 2008

Dragon Sword sports a three-dimensional feel that is one of the game's most striking elements. Ryu ventures through a variety of hauntingly beautiful environments. Team Ninja does here what Capcom did with the Resident Evil games and that Square did with its PlayStation-era Final Fantasy efforts. You're simply wandering across static backgrounds with points of interactivity.
honestgamer's avatar
Dark Sector (Xbox 360)

Dark Sector review (X360)

Reviewed on April 10, 2008

There are countless ways to kill your enemies in Dark Sector. Most of them involve the glaive, and all of them end with a splash of fresh, juicy meat.
Suskie's avatar
Guilty Gear XX: Accent Core (Wii)

Guilty Gear XX: Accent Core review (WII)

Reviewed on April 05, 2008

The all-new Wii exclusive controls, advertised as the game’s most poignant selling point, is really the only reason you might want to put it back down on the shelf where you found it.
EmP's avatar

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