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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Sam & Max 205: What's New, Beelzebub? (PC)

Sam & Max 205: What's New, Beelzebub? review (PC)

Reviewed on May 09, 2008

Let's get the forewarning over with now: if you've not been playing Season 2, then the end chapter is not the place to start. In fact, you shouldn't really be reading this: I just spoiled the ending of 203 by revealing the death of the villain.
EmP's avatar
Emergency Mayhem (Wii)

Emergency Mayhem review (WII)

Reviewed on May 09, 2008

Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date.
honestgamer's avatar
R-Type Command (PSP)

R-Type Command review (PSP)

Reviewed on May 07, 2008

As the game's packaging indicates, there are more than 80 different units available. These fall into several categories. You'll choose from agile jets, slower support vehicles, Force pods, carriers and an assortment of other units. It won't take you long to realize that there aren't really a lot of distinct options, though.
honestgamer's avatar
Rocketmen: Axis of Evil (Xbox 360)

Rocketmen: Axis of Evil review (X360)

Reviewed on May 07, 2008

If you're mainly a solitary gamer, pass this one up. However, if you have a huge love (or even a passing liking) for loot-gathering dungeon-crawlers, are tired of the genre being taken up solely by medieval fantasy trappings, and have at least one friend or can tolerate random partners, then Rocketmen is actually not a bad buy.
Pixel's avatar
Teenage Zombies: Invasion of the Alien Brain Thingys! (DS)

Teenage Zombies: Invasion of the Alien Brain Thingys! review (DS)

Reviewed on May 06, 2008

These monsters are planted in specific locations, and your zombies' only defense against them is based on their current ailments. Lefty uses her right arm to whack enemies senseless. Fins uses his tentacles (Or are they fins? They look like tentacles...) to simultaneously strike enemies in three directions. Zack, the young skateboarding star without legs, is able to stretch his body like Dhalsim from Street Fighter II and attack with his board.
louis_bedigian's avatar
Hurry Up Hedgehog! (DS)

Hurry Up Hedgehog! review (DS)

Reviewed on May 06, 2008

Hurry Up Hedgehog is instead a modest title based upon some German board game I’m not even going to try and spell. It presents players with a grid full of pits and challenges them to get three of their four hedgehogs to the other side before any of the other teams can. Along the way, you need to try and push your opposition’s hedgehogs out of the way (and, ideally, into pits) while trying to navigate the safest route through the obstacles and opposition.
EmP's avatar
Powershot Pinball Constructor (DS)

Powershot Pinball Constructor review (DS)

Reviewed on May 05, 2008

As much as the concept of creating your own tables sounds really appealing, the editor is so lacklustre and limiting that it may as well have not existed. And if I’m judging Powershot Pinball Constructor as an ordinary pinball title, its completely uninspiring and sleep-inducing gameplay makes it impossible to recommend.
Ben's avatar
Secret Files: Tunguska (Wii)

Secret Files: Tunguska review (WII)

Reviewed on May 05, 2008

In one scenario, a Russian military hospital that has Nina imprisoned in a rat-infested cell with only a stinking foam mattress for company, Max flies out to the rescue (for some reason, in Tunguska, everyone has a plane license, despite their profession) allowing the two to work together as a team, swapping items between the two as they may need to, attacking the hospital from two different locations. It’s hardly a new idea, but it’s one that forces you to think at things from a slightly different angle. Then it’s over, Nina is sprung, and this teamwork is never used again.
EmP's avatar
Utawarerumono (PC)

Utawarerumono review (PC)

Reviewed on May 03, 2008

Utawarerumono doesn’t start off particularly promising, and you’d be forgiven in thinking that, based upon its archetype-ridden beginnings, it would drown in a flood of clichés well before it hits endgame. But you would be largely mistaken.
EmP's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on May 02, 2008

It’s not uncommon for a game to end with hundreds of ships on screen at once, engaged in constant combat while each player struggles for dominance. Frankly, the hours you’ve invested in this game only help to heighten the emotions brought about from this final conflict’s outcome. The disappointment can be overwhelming; that you could come this far and fail at the last second doesn’t seem possible. On the other hand, the sense of satisfaction gained from a narrow victory is one of the most gratifying I’ve yet to experience in a game. Either way, it’s an epic fight.
Suskie's avatar
Last Alert (Turbografx-CD)

Last Alert review (TGCD)

Reviewed on May 01, 2008

Last Alert's 'advanced speech' is in stark contrast to its visuals: the game uses an overhead view (much like the one employed by Guerrilla War) to chronicle the adventures of our favourite Guy, who happens to be a bruising special forces bad ass (of course).
Masters's avatar
Super Paper Mario (Wii)

Super Paper Mario review (WII)

Reviewed on May 01, 2008

The lack of challenge is the game’s biggest issue, but it opens the playing field to people looking for a more casual experience.
siara79's avatar
Draglade (DS)

Draglade review (DS)

Reviewed on April 28, 2008

As much as Draglade might sound like a cheap energy drink, it’s actually a DS action-RPG that feels like a cross between Pokemon and Megaman Battle Network, with an element of music-and-rhythm thrown in for good measure.
PAJ89's avatar
Bomberman Land (Wii)

Bomberman Land review (WII)

Reviewed on April 27, 2008

Thing is, if you can dig through the gloopy mire of problems that plague Bomberman Land then you can find a decent collection of mini-games to play though. And, if you don’t have the patience, then you can simply fall back on the tried and trusted Bomberman game of old where you try the explode fellows bombers in a claustrophobic room rife with power-ups.
EmP's avatar
1943: The Battle of Midway (NES)

1943: The Battle of Midway review (NES)

Reviewed on April 26, 2008

The game treats you much differently depending on the choices you make and it never coddles you. Souping up your special weapons right away so that you can fire amazing rapid-fire bursts or shell your enemies relentlessly with a barrage of missiles might seem like a winning strategy at first, but it's also an effective way to cheat yourself out of a lengthy life expectancy.
honestgamer's avatar
Fatal Fury: Battle Archives Vol. 2 (PlayStation 2)

Fatal Fury: Battle Archives Vol. 2 review (PS2)

Reviewed on April 25, 2008

It seems unusual to see the high-quality backgrounds swapped out from one game to the next, rather than simply finding them supplemented by a few new ones. Just the fact that things work like that, though, is a point in this compilation's favor. The genuine differences between each entry—including a final boss in the first one that is swapped out by the time the second and third arrive—mean that you really are getting three distinct titles instead of one thrice repeated and barely modified.
honestgamer's avatar
Dream Pinball 3D (Wii)

Dream Pinball 3D review (WII)

Reviewed on April 25, 2008

When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are.
honestgamer's avatar
Stinger (NES)

Stinger review (NES)

Reviewed on April 25, 2008

Part of the problem is that all three horizontal stages feel the exact same, as do the four vertical ones — with the only noticeable differences being the background graphics and the ferocity of the enemy waves. Each level, regardless of viewpoint, has the TwinBee ship moving on a slowly-scrolling screen while one wave after another of flying foes come after it.
overdrive's avatar
Battle of the Bands (Wii)

Battle of the Bands review (WII)

Reviewed on April 24, 2008

That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations.
honestgamer's avatar
Assassin's Creed (Xbox 360)

Assassin's Creed review (X360)

Reviewed on April 23, 2008

Altaïr’s actions are divided between socially acceptable and socially unacceptable, and you can switch between the two with the right trigger. Unfortunately, Assassin’s Creed is one of those sandbox games where the “cops” (i.e. the guards) want to kill you for every little thing that you do. And since all of Altaïr’s best and most convenient abilities are considered suspicious behavior, expect to attract quite a bit of attention from the local law enforcement. This includes the act of running, which evidently is a sin punishable by death.
Suskie's avatar

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