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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mouse Trap (Atari 2600)

Mouse Trap review (A2600)

Reviewed on November 26, 2008

I'm not sure why the mouse looks so happy, all things considered, as a number of (possibly starving) felines patrol the corridors of the maze. Working in the mouse's favor were a few dog biscuits, which would turn it into a dog that could rip through the cats like me through a Thanksgiving turkey drumstick, sending them back to their cages � much like Pac-Man could do to ghosts.
overdrive's avatar
Pokemon Red (Game Boy)

Pokemon Red review (GB)

Reviewed on November 26, 2008

But it doesn't have to be Mankey; it could be Ratatta. It could be Nidoran. It could be Pidgey, or Pikachu, or Geodude. There is a tendency for the Pokemon you start with to become one of your strongest, but it's not a necessity, and any Pokemon can eventually be beneficial to your six member team. Moreover, you can have well over six Pokemon; you can only carry six with you to use in battle, while the others are stored remotely and recalled from the Pokemon Centers.
drella's avatar
Disgaea DS (DS)

Disgaea DS review (DS)

Reviewed on November 26, 2008

It's this trio that quickly become the driving force of Disgaa, be it through Etna's constant sadistic mocking every time Laharl makes a mistake or Flonne's unflagging insistence that both of her new demon friends are basically good people underneath all the mindless slaughtering and evil cackling. Such is the force behind the threesome's interactions that it's all too easy to forget that there's a competent strategy game lurking between all the comic capering.
EmP's avatar
Space Invaders (Nintendo 64)

Space Invaders review (N64)

Reviewed on November 26, 2008

No shooter formula is more archaic. No shooter formula holds such nostalgia either. Space Invaders has been a simple concept since its first appearance in the arcades of the late 1970s, a classic dance with death from above. The aliens descend with uniformity and precision, swaying to surface level as a trained squadron with no intention to deviate from the plan. It will work. They believe. Down below dissonance breaks their harmonious, synchronized descent; one lone Earth pilot desperately fires blasts skywards from his roving craft, shifting left and right with the pack, dodging sporadic projectiles and wreaking havoc on their ranks. Will it be enough?
drella's avatar
Bejeweled Twist (PC)

Bejeweled Twist review (PC)

Reviewed on November 25, 2008

As always, the basic goal is to clear three panels adjacent panels of a particular color: red, yellow, blue, green, white, orange or purple. Previously this was accomplished by moving a single piece through the grid, swapping out as you went. That mechanic is gone now. Instead, you move a circular patch over the field, position it wherever you think is best, then set a 'twist' into motion. This will cause the four pieces caught within that patch to turn clockwise a single quarter of a rotation. At that point, three or more connected panels will vanish and possibly even set a chain reaction in motion (if you were particularly clever).
honestgamer's avatar
Tecmo Bowl: Kickoff (DS)

Tecmo Bowl: Kickoff review (DS)

Reviewed on November 25, 2008

Tecmo Bowl: Kickoff isn't just a distant descendant of Tecmo Super Bowl; it's a reincarnation. Recognizable names are the sole component that died for good.
woodhouse's avatar
The Hardy Boys: The Hidden Theft (PC)

The Hardy Boys: The Hidden Theft review (PC)

Reviewed on November 25, 2008

To find the whole truth behind The Hidden Theft, the Hardy Boys must scour the town for clues, interview all the witnesses, and continuously think outside the box. But before the journey can begin, the pair has to get past Mom. She grounded them.
woodhouse's avatar
Agatha Christie: Peril at End House (PC)

Agatha Christie: Peril at End House review (PC)

Reviewed on November 25, 2008

Peril at End House is another of those search and find experiences so reminiscent of the puzzles in old issues of Highlights for Children. You're presented with a list of objects, then must locate them by carefully poring over a cluttered photograph. Within the context of this particular game, that simple approach actually works fairly well. It's easy to imagine a stereotypical sleuth doing the same thing with a magnifying glass in hand.
honestgamer's avatar
Mortal Kombat vs DC Universe (PlayStation 3)

Mortal Kombat vs DC Universe review (PS3)

Reviewed on November 24, 2008

The result is something that feels more like an old-fashioned fighter and less like a grim SoulCalibur clone with too many characters. Instead of a cluttered roster, you'll be asked to choose from the distinct likes of Kano, Baraka, Sonya and Jax. Each utilizes vaguely familiar moves that haven't really been prominent in the series for quite some time. Seeing them executed regularly here is enough to bring a nostalgic tear to the eye. More importantly, it adds to the impact of seeing Sub-Zero square off against Batman. Such a conflict would feel like nothing more than a cosplay convention if they were hauling around generic swords, but instead you'll see them battle it out in exactly the manner you'd expect.
honestgamer's avatar
FIFA Soccer 09 (PC)

FIFA Soccer 09 review (PC)

Reviewed on November 23, 2008

Annually updated for pretty much as long as I can remember, it's always sat a little behind the Pro Evolution series in capturing what makes this most godlike of sports so magical. This year's or, if you go by the date, next year's - update inches ever closer to realising its dream, but once again falls just short of the mark in a few areas.
Lewis's avatar
Cooking Mama: World Kitchen (Wii)

Cooking Mama: World Kitchen review (WII)

Reviewed on November 22, 2008

The real problem is a lack of consistency. A horizontal arrow might mean just a quick little shuffle for one task, while in another situation a huge sweep is mandatory. You just never know until you've tried a few times and gotten the hang of that individual process. The amount of trial-and-error here is staggering and each new complication is cause for trepidation rather than excitement. You can eventually overcome such obstacles, but the hassle involved isn't pleasant at all. This is supposed to be fun, not a chore!
honestgamer's avatar
Last King of Africa (DS)

Last King of Africa review (DS)

Reviewed on November 22, 2008

I>Last King of Africa is like a Best Of album that does away with all the tracks that never really worked and exist only to bolster the self-esteem of the band, keeps everything that did well enough in the singles chart to indicate the fan bases enjoyment, then transfers it from vinyl to CD.
EmP's avatar
Naruto: Ultimate Ninja Storm (PlayStation 3)

Naruto: Ultimate Ninja Storm review (PS3)

Reviewed on November 21, 2008

The Naruto name is slowly becoming well recognized in the entertainment industry as one of the few mainstream Japanese anime franchises to become an international hit. The transition from manga to anime to video games has had a positive effect on the series, as it has received plenty of attention worldwide for its creative and action-packed storyline. Developed by CyberConnect2, the Ultimate Ninja series has always captured the feel and atmosphere of the Naruto universe, not to mention offering a fast and ninja-like fighting experience. The new addition into their popular series hits the Playstation 3, offering an old experience with a new look.
Beck's avatar
Far Cry 2 (Xbox 360)

Far Cry 2 review (X360)

Reviewed on November 19, 2008

Individually, each area is exquisite. The sprawling roadways are extremely well designed, as are the waterways that run through certain portions of the jungle. The mountainous locations are also impressive, forcing you to ditch whatever vehicle youre using (such as a car, jeep or boat) to climb to the top. Sometimes youll be forced to leave a vehicle behind because of a gunfight gone sour or because you rammed it into a tree one too many times. Vehicles can get stuck in pitfalls and other natural hazards, a problem youll also encounter when traveling by boat.
louis_bedigian's avatar
Left 4 Dead (PC)

Left 4 Dead review (PC)

Reviewed on November 19, 2008

I can't quite believe that I find myself, just a few weeks on from Fallout 3, playing yet another game of such ferociously high quality. Left 4 Dead is astoundingly good fun, polished in all the right places, tense, atmospheric and relentlessly gruesome. As a single-player affair, it would have satisfied my old-school bloodlust just fine. In co-operative mode, the game's main selling point, it's to die for.
Lewis's avatar
SpongeBob SquarePants featuring Nicktoons: Globs of Doom (DS)

SpongeBob SquarePants featuring Nicktoons: Globs of Doom review (DS)

Reviewed on November 19, 2008

Globs tries to be Kim Possible meets The Lost Vikings, with inconsistent results.
Masters's avatar
Metal Slug 7 (DS)

Metal Slug 7 review (DS)

Reviewed on November 19, 2008

That's when you realize that something has changed. Somewhere between the first two dull stages and the end of the third frenetic round, you started having fun. Lots of it. Somewhere during that series of jumps and explosions and the escape from the steel ball and slimy worms, the pieces fell into place and Metal Slug 7 stopped feeling like a pale imitation of past glories. The been there, done that haze dissipated and suddenly you care.
honestgamer's avatar
Pain (PlayStation 3)

Pain review (PS3)

Reviewed on November 18, 2008

PAIN is strangely complex for a game that's so obviously aimed at getting a few laughs from gamers who want to play something quick in between chugging Car Bombs. The point system is based on an ornate series of crash combos and scenarios that are actually quite difficult to pull off, such as knocking a bowling ball off a building with just the right timing to land on a police car to send it bouncing towards an explosive crate which kills a guy in a cow suit. The controls aren't intuitive, either. Somehow, Idol Minds found a way to unnecessarily incorporate every single button on the PS3 controller in their control scheme, including the d-pad and the SIXAXIS motion controls. The few times I loaded up the game, I had to retake the 30-minute tutorial just to remember how to play.
zippdementia's avatar
Rhapsody: A Musical Adventure (DS)

Rhapsody: A Musical Adventure review (DS)

Reviewed on November 18, 2008

I'm all for that old school format where enemies attack you that you can't even see, but Rhapsody takes that to an irritating extreme. Dungeons are fairly straight-forward in their design (with a map in the top screen that lets you keep track of where you are), but there's still a lot of wandering that must be done if you want to gather assorted items and puppets. Every few steps, it seems like you'll face an attack. The result is that you won't want to explore. You'll wish you had a map that pointed the way to the absolute shortest route, just because every dead end you encounter means you fought two or three unnecessary battles.
honestgamer's avatar
Planet of Lust (Amiga)

Planet of Lust review (AMIGA)

Reviewed on November 18, 2008

For those of you who recall the good captains previous outing, the thought of snatching a "lovely" princess probably dredges up barely suppressed nightmares of the LURKING HORRORS. But after the eye-melting monstrosities of SEX VIXENS FROM SPACE, Free Spirit apparently decided to hire an actual artist for this subsequent attempt to create an actual game. Unfortunately they must have been so busy wanking over the new graphics that they forgot to include those niggling little details like "puzzles," "plot," and "point."
sho's avatar

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