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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The King of Fighters '98 Ultimate Match (PlayStation 2)

The King of Fighters '98 Ultimate Match review (PS2)

Reviewed on April 12, 2009

It'd be easy to declare Ultimate Match a success based on the slick control, absurdly huge roster, energetic visuals, and sweet dual soundtracks. But the thing that truly makes Ultimate Match stand out is SNK Playmore's understanding of fighting game players.
zigfried's avatar
Challenge Me: Maths Workout (DS)

Challenge Me: Maths Workout review (DS)

Reviewed on April 11, 2009

If you’re one of those odd people who think these things are great, then here you’ll find a game simply not having enough options to place it above the hordes of other games that insist number crunching is a super way to pass your time.
EmP's avatar
Samurai Shodown Anthology (PSP)

Samurai Shodown Anthology review (PSP)

Reviewed on April 11, 2009

Samurai Shodown is what Soul Calibur would be if it played in 2D and hated you more.
EmP's avatar
Sonic and the Black Knight (Wii)

Sonic and the Black Knight review (WII)

Reviewed on April 10, 2009

One thing I was pleased to find is that even though you can unlock familiar characters with their own styles of play, it's quite possible to speed through the whole game as Sonic. There are no more stops by fishing holes to find Froggie, no blind leaps as a heavy robot. Even when you're searching for hidden fairies, you're doing so with an emphasis on speed. Sonic and the Black Knight has the length to match and exceed nearly any Sonic the Hedgehog game you'd care to name and it does so with very little in the way of filler.
honestgamer's avatar
The Great Waldo Search (NES)

The Great Waldo Search review (NES)

Reviewed on April 10, 2009

I understand the NES wasn't the most powerful system out there, but only five puzzles? Give me a break! A game of The Great Waldo Search is destined to end in mere minutes because there's so little to do. And after that? Well, you could play again on the exact same screens looking for the exact same things in different locations. Perhaps you could try the "expert" difficulty where the only noticeable different is that you can't collect clocks to give yourself more time on ANY of the puzzles. Or you can follow my lead and vow NEVER to play this horrible excuse for entertainment again.
overdrive's avatar
Hammerin' Hero (PSP)

Hammerin' Hero review (PSP)

Reviewed on April 07, 2009

As proven by their cult classic Gekisha Boy, Irem knows how to make an amusing action game. The artwork is presented in a cartoony, colorful style sure to attract the bright eyes of children and nostalgic adults. The wide PSP screen is put to excellent use, providing plenty of room to maneuver while admiring the elaborate boss's antics.
zigfried's avatar
Crazy Machines: Complete (PC)

Crazy Machines: Complete review (PC)

Reviewed on April 07, 2009

More than a year's passed since its sequel, meaning all that's really relevant now is the price. For £20, you get the original game, a training pack and an adequate yet uninspiring expansion. These days, you can get Crazy Machines 2 for a tenner in most places. Something does not compute.
Lewis's avatar
Star Ocean: The Last Hope (Xbox 360)

Star Ocean: The Last Hope review (X360)

Reviewed on April 06, 2009

Star Ocean: The Last Hope is the type of game that can have you reaching to play it again even though you just beat it a half-hour before, just for the opportunity to rough up some more monsters. The number of RPGs that have that kind of instant gratification is extremely limited, a true testament to the kind of fun you can have only with the likes of Star Ocean: The Last Hope.
dragoon_of_infinity's avatar
Geneforge 5: Overthrow (PC)

Geneforge 5: Overthrow review (PC)

Reviewed on April 06, 2009

Overthrow is the final instalment in the Geneforge saga, which has delivered an average of almost a game a year since its inception in 2002. While the gaming world has radically changed during this time, Geneforge's internal climate has remained consistent. It's still isometric and visually primitive - though the presentation in Overthrow is vastly improved - but such matters lay outside Spiderweb's focus. This is about interactive, non-linear storytelling of the finest quality. And while its approach may be somewhat familiar to those who obsessed for weeks over the likes of Planescape: Torment, it's hugely refreshing to play something with a similar feel all these years on.
Lewis's avatar
Mushroom Men: The Spore Wars (Wii)

Mushroom Men: The Spore Wars review (WII)

Reviewed on April 05, 2009

It’s kooky and competent, making exploring the well realised settings enjoyable and, though Pax doesn’t bring anything new to the plate, he’s still a fun addition to anyone‘s library.
EmP's avatar
The Legend of Kyrandia (PC)

The Legend of Kyrandia review (PC)

Reviewed on April 04, 2009

With The Legend of Kyrandia RTS-kingpin Westwood Studios aptly demonstrate this principle in action – despite pretty graphics and outstanding music, it plays like a blueprint on how NOT to design an adventure game.
sho's avatar
Mana Khemia: Student Alliance (PSP)

Mana Khemia: Student Alliance review (PSP)

Reviewed on April 04, 2009

As Vayne arrives at the academy for the first time, the first thing you may notice is that the graphics are blurry, low-res 3D that look like someone popped a PS1 game in their PS2 and turned on texture smoothing. You may also notice just how long the game had to load said images. Nearly everything you do in Mana Khemia causes the game to stop and load something. Even simplistic tasks like jumping from one ledge to another will cause the PSP to halt everything for a moment to load the jumping animation. This has the unfortunate side-effect of disorienting your jump and often (at least in my case) leads to Vayne landing squarely on a monster's head. There's another battle that could have been avoided!
espiga's avatar
SNK Arcade Classics: Vol. 1 (Wii)

SNK Arcade Classics: Vol. 1 review (WII)

Reviewed on April 04, 2009

Just like a bag of pick n’ mix or a greatest hits compilation CD, you’re not going to like everything on SNK Arcade Classics Volume 1.
PAJ89's avatar
Stoked (Xbox 360)

Stoked review (X360)

Reviewed on April 01, 2009

At only $40, Stoked manages to offer solid mechanics, huge mountains to explore, well-integrated online play, and hundreds of challenges to conquer, but the complete lack of mission variety keeps this from being an easy recommendation.
SlamVanderhuge's avatar
Cryostasis: Sleep of Reason (PC)

Cryostasis: Sleep of Reason review (PC)

Reviewed on April 01, 2009

Lewis's avatar
Peggle: Dual Shot (DS)

Peggle: Dual Shot review (DS)

Reviewed on March 31, 2009

Peggle: Dual Shot is a simple, casual activity that won't take much out of you, and is perfect for morning commute when your brain is still mush and doesn't want to heavily invest in anything. 
MrDurandPierre's avatar
Grand Theft Auto: Chinatown Wars (DS)

Grand Theft Auto: Chinatown Wars review (DS)

Reviewed on March 31, 2009

Nearly everything you use the stylus for in Chinatown Wars – rummaging through trash, diffusing bombs, assembling weapons – sounds like a gimmick on its own. It’s the collaboration of all of these individual elements that makes Chinatown Wars work. As you explore this retooled Liberty City, you’ll notice that Rockstar Leeds poured detail into every facet of the design, fleshing out areas that most developers would simply shrug off. Obtaining Molotov cocktails, for example, is no longer simply a matter of picking them up off a designated location on the streets. You’ve literally got to find a gas station and play a mini-game in which you must “aim” the nozzle in response to the fluctuating flow of the gasoline, so as to get as many cocktails for your money’s worth as possible. It’s a wonderful way to make the most of the DS hardware.
Suskie's avatar
Mevo & The Grooveriders (PC)

Mevo & The Grooveriders review (PC)

Reviewed on March 31, 2009

Mevo & The Grooveriders is a gloriously silly, ridiculously charming little game, as accessible as it is beautiful, and for the ludicrously small admission fee of £5.99 (Steam still refuses to show international prices), it's hard to imagine anyone being disappointed. But the lack of precision is problematic, and does hold Mevo back from the highest accolades. With a bit more polish, and with the addition of a solid community hub, this promising debut from Red Rocket Games could deliver something very jazzy indeed.
Lewis's avatar
SpongeBob vs. The Big One: Beach Party Cook-Off (DS)

SpongeBob vs. The Big One: Beach Party Cook-Off review (DS)

Reviewed on March 30, 2009

Each of SpongeBob's techniques is linked to a specific touch screen mini-game. They're all routine stylus activities, even if the ingredients are a little weird. Trace a line to slice up some kelp. Tap quickly to pound out a Krabby Patty. Rotate frantically to mix up some seaweed pasta. Slingshot deep fried flotsam out of hot oil. Okay, maybe they're not all ordinary culinary arts...
woodhouse's avatar
Blue Dragon (Xbox 360)

Blue Dragon review (X360)

Reviewed on March 27, 2009

Just by going through the game and experimenting with the class system enough to give all five of my characters (Shu and pals find two more allies before the end of the first disc) a decent amount of versatility, I was trouncing every storyline encounter in my path to the point where the game's final bosses wound up being exercises in me tapping buttons while being more interested in the college basketball game I was watching on my other television.
overdrive's avatar

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