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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super Robot Taisen OG Saga: Endless Frontier (DS)

Super Robot Taisen OG Saga: Endless Frontier review (DS)

Reviewed on June 02, 2009

RPGs are stereotyped as one of the more intellectual game genres, all about story and plot and meaning. Endless Frontier bucks this stereotype pretty hard. Itís a self-consciously dopey, disposable sort of story thatís little more than an excuse to string dungeons and boss encounters together. Much of the plotís appeal is meant to rest in its nature as a sly crossover that puts Namco x Capcom, Super Robot Taisen OG2, Super Robot Taisen alpha 3, Xenosaga, and many other games into a single ďmultiversalĒ setting.
Lynxara's avatar
Sacred 2: Fallen Angel (PlayStation 3)

Sacred 2: Fallen Angel review (PS3)

Reviewed on June 02, 2009

I have a rule called the FAQ rule. If I reach a point where I find myself checking FAQs to see how much longer a game goes on, then I know the game has outlived its welcome. In the case of Sacred 2: Fallen Angel, I hadnít done anything interesting, met any interesting characters, or even managed to become interested in my own character in over twenty hours of gameplay and I was nowhere near being done with the main quest.
zippdementia's avatar
Hired Guns: The Jagged Edge (PC)

Hired Guns: The Jagged Edge review (PC)

Reviewed on June 01, 2009

Iíve nothing against games being hard, but before you survive the first few initial outings, loot a few corpses and watch your teamís stats rise to the point where itís noticeable, youíll be spending a lot of time reloading old saves that took place before complete slaughters and eagle-eyed head shot levelled against you.
EmP's avatar
Professor Heinz Wolff's Gravity (Wii)

Professor Heinz Wolff's Gravity review (WII)

Reviewed on May 31, 2009

The very existence of the sandbox levels leads me to believe that Deep Silver liked what theyíd come up with and assumed players would be intrigued enough to want to explore the world of Gravity further. So why, then, is there no puzzle editor? With Gravityís content as limited as it is, and with each of the challenges simple enough in basic design that anyone could make them given an appropriate tool kit, a true puzzle editor could have been this gameís saving grace. With online functionality, the possibilities could have been endless.
Suskie's avatar
Space War Commander (PC)

Space War Commander review (PC)

Reviewed on May 30, 2009

Space War Commander is simple enough that it can be picked up and learned very quickly, and won't eat up your time with long-winded matches like other RTS games. The only thing really missing is multiplayer support, but even so Space War Commander is a superb time-killer
WilltheGreat's avatar
Star Trek D-A-C (Xbox 360)

Star Trek D-A-C review (X360)

Reviewed on May 30, 2009

At its very best, D-A-C is a good online game with the potential to offer up some epic six-on-six space wars. But when Xbox Live is slow and you canít find a full game, all thatís left is an empty and lazy solo experience.
PAJ89's avatar
Rolling Thunder (NES)

Rolling Thunder review (NES)

Reviewed on May 27, 2009

By the time I'd gotten to about the third or fourth of the game's 10 levels, I was tempted to check my Nintendo to see if a slot for me to dump quarters into had magically appeared. By the time I'd gotten through a bit more than half the game, I was so frustrated and emotionally spent that for a minute I thought I still was married. And I wasn't even earning the admiration of other gamers like I would have been by putting myself through this anguish in an arcade ó I was alone, sitting at home and feeling about as opposite from however awesome "platinum awesome" might be as humanly possible.
overdrive's avatar
Bionic Commando (Xbox 360)

Bionic Commando review (X360)

Reviewed on May 27, 2009

Development team GRIN, also responsible for Bionic Commando Rearmed, have created an immensely playable game. Unfortunately, it's not the fount of creative goodness that its predecessor was. Although the game is speckled with phenomenal moments, too much of Bionic Commando is spent casually running through empty cities.
zigfried's avatar
Sword of the Stars: Ultimate Collection (PC)

Sword of the Stars: Ultimate Collection review (PC)

Reviewed on May 25, 2009

Sword of the Stars: Ultimate Collection brings in some wonderfully fresh ideas, but stays true to the 4X formula. This is a game with a lot of depth and a lot to learn, and you aren't likely to master it in a weekend.
WilltheGreat's avatar
Punch-Out!! (Wii)

Punch-Out!! review (WII)

Reviewed on May 24, 2009

I always enjoyed the portraits and the clever little sayings that opponents offered in the NES installment, but such elements could only go so far. Movements in the actual ring were likewise limited by hardware. This time around, things are much more convincing throughout. King Hippo laughs arrogantly as he faces you, as if insulted that such a puny challenger would dare to face him. Upon finding himself lying on the mat, Soda Popinski will resort to swigging liquid from a bottle before rising to his feet in a rage.
honestgamer's avatar
ZEN Pinball (PlayStation 3)

ZEN Pinball review (PS3)

Reviewed on May 24, 2009

The problem I encountered is that the "quick" matches are often too intimidating for inexperienced players. They amount to a score race, with every competitor playing simultaneously and trying to hit 5,000,000 (or some much higher number) before his worthy opponents. However, there are often penalties in place that take away as much as half of any score amassed. It's easy to quickly fall into a pattern where you have somewhere around 3,000,000 total points, gain around 300,000 on a new attempt, then lose 10% of your total and fall right back to where you were... again and again and again. Unless you're joined by someone more proficient, matches can last an eternity.
honestgamer's avatar
The Dark Spire (DS)

The Dark Spire review (DS)

Reviewed on May 23, 2009

Contrary to word-of-mouth, this isn't a Wizardry-style journey. It certainly pays homage to its legendary predecessor, but its wicked sense of humor and creepy atmosphere lend the adventure a personality all its own. The Dark Spire is an artistic, engrossing RPG that achieves immersion via intense exploration, puzzle-solving, and surprisingly addictive level-grinding. It's an experience, but more importantly, it is game.
zigfried's avatar
Deus Ex (PC)

Deus Ex review (PC)

Reviewed on May 20, 2009

Deus Ex knows what it is. It's a computer game, through and through. There's a reason why the new big-name releases boast about multiple routes and character-shaping; in-depth, branching stories; moral and practical dilemmas. This is that reason. And, in acknowledging how games work and confidently playing to such potential, it shines.
Lewis's avatar
Star Trek D-A-C (Xbox 360)

Star Trek D-A-C review (X360)

Reviewed on May 20, 2009

A lot of downloadable Xbox Live Arcade titles live off of simplicity and a good solid gimmick. Star Trek: D-A-C, however, is too simplistic and its gimmick is to bait in unknowing consumers with the Trek license; and thatís quite possibly its largest offense.
QuasidodoJr's avatar
Dokapon Journey (DS)

Dokapon Journey review (DS)

Reviewed on May 19, 2009

Perhaps the most disappointing difference this time around is that winning against your rivals is no longer an opportunity to serve a huge dish of delicious humiliation. One of the best things about Dokapon Kingdom was the number of ways in which you could poke fun at a rival after besting him in battle. Here, things seem more straight-forward. You can still rob a liberated town or steal a purse full of gold, but that's not as exciting asóand you'll pardon me, I hope, if this sounds juvenileógiving someone a poo-shaped hairstyle.
honestgamer's avatar
Velvet Assassin (Xbox 360)

Velvet Assassin review (X360)

Reviewed on May 15, 2009

Few players will get through Velvet Assassin without grumbling about the camera issues or the many untimely deaths. But those who stick with it will have the privilege of viewing the gameís gorgeous graphics and color enhancements. They will be forced to overcome obnoxiously difficult scenarios that will test their true skills as virtual spies. Most importantly, they will have the joy of executing enemy soldiers with unwavering brutality.
louis_bedigian's avatar
Excitebots: Trick Racing (Wii)

Excitebots: Trick Racing review (WII)

Reviewed on May 12, 2009

Each time you manage a long power slide, you could earn anywhere from one to five stars. Launching into the air and staying there for a lengthy period of time also yields a similar reward, as does weaving between perilous stands of trees or even crashing spectacularly. There's a substantial bonus if you cross the finish line first, but the person who wins is ultimately the one who bags the most stars.
honestgamer's avatar
Demigod (PC)

Demigod review (PC)

Reviewed on May 11, 2009

Though Demigod is an exceptional offering with unique strengths, one that does a fantastic job of straddling the genre fence and moving gaming forward, the multi-player headaches beg the question: is it ultimately worth buying?
frankaustin's avatar
Dragon Quest V: Hand of the Heavenly Bride (DS)

Dragon Quest V: Hand of the Heavenly Bride review (DS)

Reviewed on May 10, 2009

Narrative strength is one of two important elements that make Dragon Quest V such an adventure. Monster recruitment is the other. As you wander the land, you'll defeat all manner of beasts that should be familiar to those who have been enjoying the franchise from the beginning. Sometimes, you'll have the opportunity to add those creatures to your army. They'll fight by your side, whether you choose a feisty little brownie or a healer or even a fierce golem. Much of the game is spent with only a few human companions availableóas dictated by the furiously twisting plotóso your path to success requires that you cultivate working relationships with monsters.
honestgamer's avatar
Deathsmiles (Xbox 360)

Deathsmiles review (X360)

Reviewed on May 09, 2009

With so many entertaining scenes, it's clear that Cave put a lot of care and attention towards creating an appealing new world. They attempted something similar a while back with Mushihimesama, but this time the gameplay lives up to their previous best efforts.
zigfried's avatar

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