Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Batman: Arkham Asylum (Xbox 360)

Batman: Arkham Asylum review (X360)

Reviewed on August 29, 2009

Batman's a game with a few problems, yet it remains utterly captivating throughout the journey. Every inch of Arkham Island, every character nuance, every animation and every gameplay mechanism has been refined to a ludicrous extent. Every transition between styles is utterly seamless. It's a cohesive, captivating world, a tremendously engaging mix of action and sneaking, and one of the most exciting games of the year.
Lewis's avatar
Disaster Report (PlayStation 2)

Disaster Report review (PS2)

Reviewed on August 29, 2009

Each subsequent step in Disaster Report can prompt an aftershock and a split-second decision. There are instances where Keith needs to ignore the shaking ground and just run like hell. The rush from knowing Death is following one step behind – always – is something that we game-players savor. In the middle of a catastrophe, there's no shortage of ways to be caught.
woodhouse's avatar
Metroid Prime Trilogy (Wii)

Metroid Prime Trilogy review (WII)

Reviewed on August 25, 2009

Those who have played through the games before can likely think of a number of places where improved control would come in handy, and they should rest assured that in most cases the experience feels every bit as wonderful as they imagine.
honestgamer's avatar
Mazes of Fate (Game Boy Advance)

Mazes of Fate review (GBA)

Reviewed on August 21, 2009

Despite not being overly enthralled with this place, it was paradise compared to the Underground Temple, which started with a lengthy fetch quest. In this sort of game, I might be told to obtain one item or another, but I won't feel like I'm doing some sort of mundane busywork in the process. If some guy says,
overdrive's avatar
Tales of Monkey Island: Chapter 2 - Siege of Spinner Cay (PC)

Tales of Monkey Island: Chapter 2 - Siege of Spinner Cay review (PC)

Reviewed on August 19, 2009

It's a thoroughly good, thoroughly traditional adventure game that's sure to please fans of the original Monkey Island series and adventure-savvy newcomers alike. It's nothing remotely special, but it's unlikely that was ever its intention. Judged for what it is, it's a solid, entertaining and often exceptionally amusing way to pass a couple of afternoons.
Lewis's avatar
Pangya: Fantasy Golf (PSP)

Pangya: Fantasy Golf review (PSP)

Reviewed on August 16, 2009

This game is a time-killing, cute-girls-dancing golf epic. Using the "tap for power, tap for accuracy" gauge system that evolved across years of video game golfing, Pangya mixes tournament play with versus-mode battles against oddball opponents (such as a policeman who looooooves fried chicken), an assortment of challenges (such as ten tries to make a hole-in-one), and ridiculously cute costume changes.
zigfried's avatar
Fat Princess (PlayStation 3)

Fat Princess review (PS3)

Reviewed on August 16, 2009

Units look like little toy Vikings and they scream defiance and taunts with the squeakiness of cartoon chipmunks. Watching them jump off pirate ships or run through treacherous lava fields brings to mind a nostalgic sense of playing with action figures as a child. Baroquian jigs set the mood as these guys hack and maim each other, often resulting in explosive sprays of blood and gore as they are decapitated, squashed, blown up, and eviscerated. Meanwhile, the princesses yell orders in increasingly baritone voices: “Save me, my hero! Feed me more cake!”
zippdementia's avatar
Ghostbusters: The Video Game (Wii)

Ghostbusters: The Video Game review (WII)

Reviewed on August 16, 2009

It's got the script, style, and soul of its source material, but fails to build a compelling game around these elements.
MrDurandPierre's avatar
Killing Floor (PC)

Killing Floor review (PC)

Reviewed on August 15, 2009

Killing Floor's amateur origins are uncomfortably clear, and there's no doubting that a little more polish would have gone a long way. Still, when you find yourself scurrying between cover in an open field at night, carefully aiming for the heads of a stream of mutated foes, before someone chimes in on the radio and makes a gag about liking "the big ones" the best, you'll understand. For all its quirks, inconsistencies and annoyances, you'll likely find something to love.
Lewis's avatar
G.I. Joe: The Rise of Cobra (PlayStation 3)

G.I. Joe: The Rise of Cobra review (PS3)

Reviewed on August 15, 2009

Instead of copying something like Halo or even a third-person shooter along the lines of Gears of War, two options that surely must have been appealing and may have led to something interesting, the developers went a different route. The result is a shooter viewed primarily from far overhead. Its not-quite-isometric viewpoint allows for expansive environments, large battles and lots of run 'n gun action, a bit like classic Contra if it were turned 90 degrees.
honestgamer's avatar
The King of Fighters XII (Xbox 360)

The King of Fighters XII review (X360)

Reviewed on August 14, 2009

The King of the Fighters XII may have a new sheen, but it's missing a lot of what made some of those early titles so entertaining. At times it just feels incomplete. Some characters have regressed to their move sets from much earlier games, while others have been cut altogether.
LightFantastic's avatar
G.I. Joe: The Rise of Cobra (Xbox 360)

G.I. Joe: The Rise of Cobra review (X360)

Reviewed on August 12, 2009

Finishing a mission on "Casual" level won't award you as many tokens as the more challenging choices and effectively prevents you from ever recruiting a full team of mercenaries. That's disappointing since one of the game's coolest features is the ability to recruit four special Cobra characters. You'll either need to man up and repeat stages on the higher difficulty setting (or do so right from the start), or you'll need to play through the whole adventure as Duke and Scarlet so that you have points left once the coolest characters become available.
honestgamer's avatar
Splosion Man (Xbox 360)

Splosion Man review (X360)

Reviewed on August 09, 2009

In possibly the most massive scientific lab ever imagined, the scientist you control made an awesome discovery allowing him to detonate his own body regularly with no physical harm. Unfortunately, there was a minor side effect, as the chap is now pretty frickin' insane; causing the other scientists to lock him away in solitary confinement.
overdrive's avatar
Ghostbusters: The Video Game (PlayStation 3)

Ghostbusters: The Video Game review (PS3)

Reviewed on August 08, 2009

The plot begins by ambitiously introducing two new central characters—a strange young woman and a rookie member of the ghostbusters team—but after that it almost immediately turns into a retread of familiar adventures. Many of the same faces and places make new appearances, to the point that although the story is technically all-new (and penned by Dan Aykroyd and Harold Ramis, who drafted the original), it often feels like a rerun. This time, though, someone stripped out most of the good parts. There's nowhere near enough of the memorable dialog that made the film so good and even the most interesting bits wear out their welcome because you're playing the thing, not watching it.
honestgamer's avatar
Naruto: Clash of Ninja 2 (GameCube)

Naruto: Clash of Ninja 2 review (GCN)

Reviewed on August 08, 2009

Naruto: Clash of Ninja 2 pretends it doesn't have that little number at the end of its title. It uses the same cel-shaded graphics, features the same fighting engine, and even recycles combos for reappearing characters. The game goes so far as to completely subsume the story of its predecessor, starting over to tell Naruto's tale from the very beginning. Clash of Ninja 2 is superior, though, because of one profound improvement: four-way multiplayer.
woodhouse's avatar
Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled (Xbox 360)

Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled review (X360)

Reviewed on August 06, 2009

Something a lot of fans will appreciate is the ability to chase Krang and Shredder through time as a united team. On consoles, no more than two friends have ever been able to team up for the cause, but now you can gather three other buddies and really raise some shell! Both local and online play are allowed, with plenty of enthusiastic strangers just waiting to team up against evil at all times of the day, night and early morning.
honestgamer's avatar
Wallace & Gromit’s Grand Adventures: The Bogey Man (PC)

Wallace & Gromit’s Grand Adventures: The Bogey Man review (PC)

Reviewed on August 06, 2009

It's never overtly bad. It's just grossly unambitious, lacking in any real flair, and growing stale at an alarming rate. So while Grand Adventures has been a fun ride, it's for the best that it's reached its conclusion. It just could have done to finish last month instead.
Lewis's avatar
Icarus: Alien Vanguard (PC)

Icarus: Alien Vanguard review (PC)

Reviewed on August 06, 2009

Shuttlecraft, the first level, is arguably the best introduction to a Doom game I've experienced. It's longer than most and there are a few sneaky little tricks to ensure it's a good bit tougher than expected for the first map. It has this tiny chapel that seems non-threatening and actually is uninhabited when you enter, but things go Silent Hill and it transforms into the sort of nightmarish place you'd expect black mass sacrifices to be held. Not to mention all those imps that appear to ensure you're that sacrifice. Pure gold.
overdrive's avatar
The Conduit (Wii)

The Conduit review (WII)

Reviewed on August 05, 2009

The Conduit most often feels like a light gun shooter that’s been ripped off of its tracks, which is due as much to the arcade-like nature of the level design as it is to the control scheme itself. There’s a light, frenetic nature in the way The Conduit unravels, and High Voltage seems okay with that. The game’s pace is fierce and the action is constant.
Suskie's avatar
Bookworm Adventures Volume 2 (PC)

Bookworm Adventures Volume 2 review (PC)

Reviewed on August 02, 2009

You might be wondering how the game could possibly be difficult. The answer is that you suddenly find yourself working with extreme limitations. Besides gaining life meters several times the length of your own, enemies gain the ability to lock half of your pieces so that they can't be used, or to devalue them so that playing the selected tiles gains you no particular advantage. Worse, they may even set things up so that playing your own pieces damages you! There are items that can be used to counter these effects, but they are gone for good once you make use of them... at least until you take the time to earn more. The process for that basically amounts to level grinding.
honestgamer's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162]

Site Policies & Ethics | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party.Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.