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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bookworm Adventures Volume 2 (PC)

Bookworm Adventures Volume 2 review (PC)

Reviewed on August 02, 2009

You might be wondering how the game could possibly be difficult. The answer is that you suddenly find yourself working with extreme limitations. Besides gaining life meters several times the length of your own, enemies gain the ability to lock half of your pieces so that they can't be used, or to devalue them so that playing the selected tiles gains you no particular advantage. Worse, they may even set things up so that playing your own pieces damages you! There are items that can be used to counter these effects, but they are gone for good once you make use of them... at least until you take the time to earn more. The process for that basically amounts to level grinding.
honestgamer's avatar
Little League World Series Baseball 2009 (Wii)

Little League World Series Baseball 2009 review (WII)

Reviewed on August 02, 2009

The general feel of a set of innings in Little League World Series Baseball 2009 doesn't seem to have changed much. You still control most of the important bits with the 'A' button and furious Wii Remote waggles. You still start a game out with mild swings—because that's all that is strictly necessary—and finish it up with wild convulsions that are enough to nearly put an arm out of socket because of their ferocity.
honestgamer's avatar
Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon (PlayStation 2)

Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon review (PS2)

Reviewed on August 01, 2009

In a sense, Devil Summoner 2 is one of the more accessible entries in Atlus's long-running Shin Megami Tensei franchise. The combat is straightforward and quick, the difficulty isn't too high, and the demon negotiations and fusion provide a bit of depth to grab players' interest. Unfortunately, with its lackluster characters, blunt storytelling, and fitting but simplistic visuals, this isn't a game that will sustain that interest.
zigfried's avatar
Dragonica (PC)

Dragonica review (PC)

Reviewed on August 01, 2009

Dragonica is a 3D, fantasy, action-oriented, side-scrolling MMORPG developed by Barunson Interactive. Its published by Gpotato in the EU and THQ*ICE in the US. As with most other titles promoted through both of these sites, Dragonica is free to play. However, gamers can opt to buy extras for their character from a shop dealing in real money. Anyone who has played Lunia or MapleStory will feel right at home here. Conversely, Dragonica has a level of polish not yet to be found in its overpopulated peers.
Melaisis's avatar
Vagrant Story (PlayStation)

Vagrant Story review (PSX)

Reviewed on July 30, 2009

Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some fool and immediately get assaulted by something else, you'll receive a severe dose of pain.
overdrive's avatar
Flower, Sun, and Rain (DS)

Flower, Sun, and Rain review (DS)

Reviewed on July 29, 2009

Sumio immediately finds the entire island is stuck in a time loop, though he perceives it as a sort of dream. Every morning he rises with his singular goal in mind, but he always gets sidetracked by an unrelated request. Hell, it takes him a week's worth of days just to make it outside the hotel grounds. Once his daily task is completed, the doomed airliner explodes overhead, right on schedule. Time for the next wakeup call.
woodhouse's avatar
Madballs in... BABO: Invasion (Xbox 360)

Madballs in... BABO: Invasion review (X360)

Reviewed on July 28, 2009

Madballs in... BABO: Invasion isn't the deepest game, but it shouldn't be. Games like this are great because of their simplicity, not in spite of it. Gameplay revolves (get it?) around your chosen circular hero rolling from place to place and causing as much havoc as possible.
LightFantastic's avatar
The King of Fighters XII (PlayStation 3)

The King of Fighters XII review (PS3)

Reviewed on July 28, 2009

The first and most obvious stumble is the limited character roster, which perhaps wouldn't be a problem except that some of the very most important fighters are missing in action. In particular, there's little presence from the female side of the crowd. Mai, best known for her heaving bosom but also for her acrobatic and lethal attack style, is nowhere to be seen. Somehow The King of Fighters feels wrong without her, like a Street Fighter game with no Chun-Li or a Dead or Alive game with no Kasumi. Mary didn't make the cut, either, nor did plenty of beefcakes.
honestgamer's avatar
Resident Evil 4 (PC)

Resident Evil 4 review (PC)

Reviewed on July 27, 2009

Resident Evil 4 might be a carefully balanced, ingeniously designed and admirably self-assured game, but on the PC it's a woeful, miserable, inconceivable mess of code. It's very possibly, depending on your mindset, nestled within the highest echelon of videogame design - but it's an experience tailored only for the consoles. On a computer, it's often barely playable, which is more troubling than a village full of zombified religious extremists could ever be.
Lewis's avatar
Naruto: Clash of Ninja (GameCube)

Naruto: Clash of Ninja review (GCN)

Reviewed on July 26, 2009

There's a reason they say patience is a virtue. Naruto: Clash of Ninja has only 8 distinct characters. In the story mode, you control Naruto as he fights each of these opponents once. It takes about fifteen minutes. After that, what's left?
woodhouse's avatar
Dawn of Discovery (DS)

Dawn of Discovery review (DS)

Reviewed on July 26, 2009

What sets Dawn of Discovery apart from many of its peers is the focus on multiple regions. It's never enough to just settle a single island, since certain resources are always out of reach until you expand to another island. This wrinkle adds a surprising amount of depth and forces a level of strategy that feels quite unique. The big difference isn't so much that you sail around the ocean—which sounds significant but ultimately isn't—but rather that you have to account for delays and you have to prioritize how you expand your empire.
honestgamer's avatar
Nancy Drew: Ransom of the Seven Ships (PC)

Nancy Drew: Ransom of the Seven Ships review (PC)

Reviewed on July 26, 2009

Ransom of the Seven Ships works because it has high ambitions. When you step into Nancy's shoes, you're doing more than clicking through a few lifeless menus. You're arriving at the edge of a hauntingly beautiful island, one that you'll cautiously explore over the next six or eight hours of play. White sands, lush foliage, towering cliffs and murky pools of water all meld perfectly to form Dread Isle, the sort of destination that should scare off tourists by reputation alone. The place is large enough that you'll use a golf cart when it comes time to explore everything, plus there are outlying islands that you'll have to reach by way of sailboat. The resulting sense of freedom adds a lot to (and to an extent defines) the whole affair.
honestgamer's avatar
The Bigs 2 (Xbox 360)

The Bigs 2 review (X360)

Reviewed on July 26, 2009

TB2 is all spectacle, but it’s well done. Gargantuan sluggers take powerful rips at incoming pitches, practically jumping out of their cleats; pitchers throw fastballs almost exclusively in the triple digits and curveballs with such acute breaks that head-high tosses end up low and outside. Line drives scream from the batter’s box to the wall; retrieving fielders send missiles back to the infield. An alarming percentage of balls hit are homeruns (and more are doubles). Many that otherwise would be big hits are snared by outfielders exhibiting the “legendary catch,” enabling them to leap 20 feet into the air or dive 30 yards to snag line drives headed for the gap.
dogma's avatar
Crimson Gem Saga (PSP)

Crimson Gem Saga review (PSP)

Reviewed on July 24, 2009

Crimson Gem Saga is a game that has all the traditional elements, but is self-aware to make fun of them.
lassarina's avatar
Challenge of the Dragon (NES)

Challenge of the Dragon review (NES)

Reviewed on July 22, 2009

Meanwhile, you have "Dragon Style Kung Fu", which consists of flailing about with a tiny sword, tapping foes with your foot and executing an amazingly awkward jumping kick. The ghost of David Carradine is not impressed.
overdrive's avatar
Death Sword (PC)

Death Sword review (PC)

Reviewed on July 19, 2009

DEATH SWORD! That's the kind of name that would grab any 10-year-old's attention, and it sure grabbed mine. I saw this colorful game full of bloody decapitations and bikini babes running on an Apple at Electronics Boutique (R.I.P.), memorized the title that had been unceremoniously Scotch-taped to the monitor, and knew I desperately, desperately needed it.
zigfried's avatar
Kimi ga Nozomu Eien: Special Fan Disk (PC)

Kimi ga Nozomu Eien: Special Fan Disk review (PC)

Reviewed on July 16, 2009

zigfried's avatar
Chain: The Lost Footprints (PC)

Chain: The Lost Footprints review (PC)

Reviewed on July 16, 2009

Chain: The Lost Footprints tries to offer a different sort of hentai experience. You've only been playing for a few minutes and already you've made two choices. Options don't typically come at the player so frequently in a genre known more for its one-handed play style. For that reason alone, the game initially feels different from the majority of its peers. Finally, you're an active participant instead of a voyeur. Will it continue to hold your interest, though?
honestgamer's avatar
What Did I Do To Deserve This, My Lord!? (PSP)

What Did I Do To Deserve This, My Lord!? review (PSP)

Reviewed on July 15, 2009

The retro graphics, retro music, and crazy monster-breeding are as charming as any self-proclaimed "hardcore oldschool" gamer could hope. Unfortunately, none of the game modes really let those who persevere run wild with their hard-earned skills; the time limit is too restrictive and the story mode's soil simply isn't fertile enough to raise a massive army befitting the God of Destruction.
zigfried's avatar
Metal Slug 7 (DS)

Metal Slug 7 review (DS)

Reviewed on July 15, 2009

Eventually, regular soldiers become futuristic mercenaries using overpowered firearms that shoot globes of thunder or hives of heat-seeking mini-rockets. They lay you to siege on a snow covered mountain while the air remains constantly abuzz with gunships, bombers and layer after layer of bullet hell.
EmP's avatar

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