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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Aion: The Tower of Eternity (PC)

Aion: The Tower of Eternity review (PC)

Reviewed on October 30, 2009

A persistent question throughout both Aion's beta and the early days of live was "Will this game kill WoW?" It popped up in the world chat channel more often than "Can I borrow 10 gold?" That by itself is pretty mind blowing, but really, it's a stupid question. No, Aion is not going to kill World of Warcraft. No game coming out in the foreseeable future is going to knock WoW from its throne, but that's the wrong question to ask anyway. Why should it need to?
dragoon_of_infinity's avatar
Resident Evil: Director's Cut (PlayStation)

Resident Evil: Director's Cut review (PSX)

Reviewed on October 30, 2009

The game that put Shinji Mikami on the map may owe an obvious debt to the creepy Cthulhu-conjuring madness of Alone in the Dark, but there's a reason that his own franchise went on to become an unstoppable money-making juggernaut while its predecessor slipped away into obscurity.
sho's avatar
Demon's Crest (SNES)

Demon's Crest review (SNES)

Reviewed on October 29, 2009

The abyssal awesomeness of Demon's Crest should have made it a darkly glittering jewel in Capcom's crown rather than a jester's cap of bells. Not only can you expect a stylish showcase of the macabre, but an unconventional formula that's best described as "Mega Man from Hell."
sho's avatar
Tecmo's Deception: Invitation to Darkness (PlayStation)

Tecmo's Deception: Invitation to Darkness review (PSX)

Reviewed on October 28, 2009

This is the story of Henry the merchant, a loveless miser who nonetheless ventures to the darkest depths of distant Zemekia in search of the fabled Castle of the Damned and handsome profits. After all, even the sadistic blackguard reputed to dwell there must surely appreciate those little niceties like silken bat wings, eyes of newt, and the carefully bottled tears of heartbroken virgins. Unfortunately this portly peddler's greed comes to an ignoble end when he finds himself impaled upon poisoned steel spikes that suddenly shriek forth from a nearby wall.
sho's avatar
Obscure: The Aftermath (PSP)

Obscure: The Aftermath review (PSP)

Reviewed on October 27, 2009

Another scene that comes to mind is one where you are trying to get an elevator moving while a monster charges at the open doors. These scenes kept me on my toes for the whole experience and make me feel obliged to recommend Obscure: The Aftermath to Survival Horror fans. But itís a recommendation that comes with baggage.
zippdementia's avatar
Castlevania II: Simon's Quest (NES)

Castlevania II: Simon's Quest review (NES)

Reviewed on October 27, 2009

This is either the crappiest translation in 8-bit history or a fiendishly clever plot to foist subscriptions to NINTENDO POWER upon precocious vampire-hating youths who were subsequently scarred for life by that awesome cover in which our hero clutches Dracula's severed but eternally undying head for all to see.
sho's avatar
The Colonel's Bequest (PC)

The Colonel's Bequest review (PC)

Reviewed on October 26, 2009

Greed. Sex. Murder. Yes, The Colonel's Bequest has all the good things in life. It's even set in the heart of the Roaring Twenties, but unfortunately for the lovely Laura Bow there won't be any time for bootleg hooch or the devil's jazz. Our spunky flame haired sleuth instead finds herself surrounded by an ever dwindling cast of shifty suspects on Colonel Henri Dijon's crumbling bayou plantation, because nothing livens up a creepy old house quite like death.
sho's avatar
Splatterhouse 3 (Genesis)

Splatterhouse 3 review (GEN)

Reviewed on October 25, 2009

From the day it first oozed forth into unsuspecting arcades, the SplatterHouse franchise has been synonymous with outrageous violence, undying horrors from beyond the grave . . . and equally musty gameplay. Yet where its predecessors may have been stiff, simplistic side-scrollers, this third installment chucks out the old formula like so many decapitated heads in favor of brutal beat 'em up action featuring a few novel twists.
sho's avatar
Adam's Venture: The Search for the Lost Garden (PC)

Adam's Venture: The Search for the Lost Garden review (PC)

Reviewed on October 24, 2009

Thereís not many locations you can squeeze into two hours, so theyíve all been gussied up accordingly. Itís only when the slightly subtle motifs of beating back darkness with your light are replaced by silver-tongued snakes and comments about how disaster befell the last woman to eat an apple in the Garden of Eden that you start forgetting itís meant to be a game and start to wonder when youíre going to be told that when the Rapture comes, youíre going to be the first to die.
EmP's avatar
NHL 10 (PlayStation 3)

NHL 10 review (PS3)

Reviewed on October 23, 2009

NHL 10 is inarguably the epitome of EAís drive to make the ideal hockey game and at this point, there really is no looking back. My only gripe is that after 09 we had so much more to look forward to.
Masters's avatar
Final Fantasy VII (PlayStation 3)

Final Fantasy VII review (PS3)

Reviewed on October 22, 2009

Those who write Final Fantasy VII off as "emo" forget that it isnít a game about a whiny group of teenagers. Cloud starts off as a cocky dick. The gamer is given the rare opportunity to witness the fall of this character. By the end, perhaps Cloud is a little depressing. But it takes him 40 hours of psychological and emotional abuse to get there.
zippdementia's avatar
Gemini Lost (PC)

Gemini Lost review (PC)

Reviewed on October 21, 2009

With infinite resources you might think that this game is a builderís paradise, but unfortunately itís not. Surprisingly, while the game gives you the freedom to collect as many resources as you want, it does not give you the freedom to build as much as you want. Aside from multiple houses, the game only allows one building of each type in predetermined spaces on the map, which usually means that you will accumulate wood and stone in your stockpile by the hundreds with no use for them.
blood-omen's avatar
Madballs in... BABO: Invasion (PC)

Madballs in... BABO: Invasion review (PC)

Reviewed on October 20, 2009

Overall, Madballs is an enjoyable game for a while, especially at the $10 price point. However, it is not greater than the sum of its individual parts. If you want to play either a great shooter or a great platformer, there are other games that do it better at the same price range (have a look at Geometry Wars and Marble Blast Ultra). That being said, if you really want to do both at the same time, you could certainly be worse off, as the cartoony approach and style is charming enough to entertain, if only for a short while.
BardicKnowledge's avatar
Ninja Gaiden Sigma 2 (PlayStation 3)

Ninja Gaiden Sigma 2 review (PS3)

Reviewed on October 20, 2009

Tough guy fulfillment has all but gone up in purple smoke. That the gameís infamous obstinacy has mellowed only serves to make matters worse. Areas crawling with menace that had you sweating your way through, barely able to come up for air, now smack of bland formula and the perfunctory: run, beat up a few guys, run, beat up a few more, earn a new skill, endure long loading times at the pause screen, start running againÖ
Masters's avatar
Heavy Weapon (PlayStation 3)

Heavy Weapon review (PS3)

Reviewed on October 20, 2009

Heavy Weapon is yet another downloadable game that debuted on XBLA long before PSN, giving PS3 owners pretty much the same game that Xboxers have been able to buy and play for a long time. This isnít always a bad thing, and itís still a title of worth so long as youíve not already got the previous copy snuggled away on your 360ís hard drive and youíre a fan of a screen full of explosions.
Gamoc's avatar
Zeno Clash (PC)

Zeno Clash review (PC)

Reviewed on October 20, 2009

In a lot of ways, it feels like an evolved Double Dragon comfortably shoehorned into the first perspective then bottle fed LSD by the gallon.
EmP's avatar
CustomPlay Golf 2010  (PC)

CustomPlay Golf 2010 review (PC)

Reviewed on October 20, 2009

Itís by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable.
EmP's avatar
Naruto Shippuden: Ninja Destiny 2 (DS)

Naruto Shippuden: Ninja Destiny 2 review (DS)

Reviewed on October 19, 2009

There's a nice amount of variety and nuance for those who seek it out, and an accessible button-masher for everyone else. Ninja Destiny 2 does just enough to put it at the top of the Naruto DS mountain for now, though the franchise certainly has room for improvement. Expect it to do so, same time next year.
woodhouse's avatar
Rockin' Pretty (DS)

Rockin' Pretty review (DS)

Reviewed on October 19, 2009

Rhythm games are defined by their music and mechanics. Rockin' Pretty misses on the first count by featuring instrumental-only pop tunes. Without vocals, the whole experience should have been be very forgettable. That is, if RP hadn't nailed the second requirement. The gameplay here is ingenious.
woodhouse's avatar
Raven Squad: Operation Hidden Dagger (Xbox 360)

Raven Squad: Operation Hidden Dagger review (X360)

Reviewed on October 19, 2009

Itís a shame in many ways, because the idea the entire game heavily relies upon is so simplistically brilliant that Iíve no idea how no oneís made a killer video game from it before. Imagine your average RTS, then imagine that, instead of watching your controllable troops duke it out in static battles via a camera fitted high up in the sky, you could instead jump into their very heads and take the fight on yourself. Thatís the big idea behind Atomic Motionís new multi-talented squad based shooter but, unfortunately, all the brave idea has given rise to is the ability to drop the ball on two separate fronts.
EmP's avatar

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