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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
MagnaCarta 2 (Xbox 360)

MagnaCarta 2 review (X360)

Reviewed on November 10, 2009

Those who are willing to set jaded prejudices to the side and play along with MagnaCarta 2's ambitions will find a world of passionate youth and unfeeling beasts, wrapped up in a conflict that's not really about good versus evil. It's a study on the concept of sacrifice for the supposed greater good; national leaders are quick to sacrifice others while the idle populace, safely watching the war from home, praise their heroes' noble deaths.
zigfried's avatar
Naruto: Ninja Destiny (DS)

Naruto: Ninja Destiny review (DS)

Reviewed on November 09, 2009

A quick character like Neji can blitz his light attacks, scraping his opponent off the ground by chaining together the same rudimentary combo over and over. However, a similar approach for Sakura results in weak, worthless slaps. Only by hammering her heavy punches can you beat down the AI with your eyes closed.
woodhouse's avatar
The King of Chicago (Amiga)

The King of Chicago review (AMIGA)

Reviewed on November 08, 2009

Prohibition in the Windy City: the good old days of bootleg booze, blazing bullets, and beautiful bitches. Just the sort of place where even a simple "legitimate businessman" such as yourself could one day rise from its blood-soaked gutters and claim his rightful place as the King of Chicago.
sho's avatar
Restaurant Empire 2 (PC)

Restaurant Empire 2 review (PC)

Reviewed on November 05, 2009

What challenges await my Restaurant Empire next month? Liquor licenses and dumb waiters that cost an arm and a leg, but net long-term profits? Hiring additional staff and firing problem employees? Optimizing seating and serving paths for best results? From the looks of it, yes.
WilltheGreat's avatar
The Elder Scrolls IV: Shivering Isles (Xbox 360)

The Elder Scrolls IV: Shivering Isles review (X360)

Reviewed on November 05, 2009

The paranoid Duchess is convinced someone's out to get her, so you get to escort her inquisitor around town to solve this mystery. Whenever a citizen isn't being forthcoming enough for your tastes, just give the order and (to the townsperson's horror) he'll torture them with a good old-fashioned shock spell to loosen their lips.
overdrive's avatar
Order of War (PC)

Order of War review (PC)

Reviewed on November 02, 2009

If you like your RTS games simple, then this game is for you.
blood-omen's avatar
The Hardy Boys: Treasure on the Tracks (DS)

The Hardy Boys: Treasure on the Tracks review (DS)

Reviewed on November 01, 2009

Don't think the Hardy Boys are completely left out, though. They get to play the toe-tapping sequence later. Repetition is a theme of this entire graphic adventure; the same puzzles keep popping up over and over. What's clever the first time becomes busywork every time thereafter.
woodhouse's avatar
Critter Crunch (PlayStation 3)

Critter Crunch review (PS3)

Reviewed on November 01, 2009

Critter Crunch is a heck of a bargain at $6.99. With a solo adventure that should easily take 5 or more hours to complete, multi-player and several other modes, you'll be puzzling it out for quite awhile. Addictive and endearing gameplay and offbeat humor make this puzzler one worth watching. If you're looking for the latest brain teaser to add to your game library, Critter Crunch is a fantastic choice.
MolotovCupcake's avatar
Star Wars: The Clone Wars - Republic Heroes (PlayStation 3)

Star Wars: The Clone Wars - Republic Heroes review (PS3)

Reviewed on November 01, 2009

I'm a big fan of games that refrain from forcing the player to re-play lengthy segments that he's already conquered just to tackle a challenging bit at the end, but Republic Heroes accommodates amateur gamers to a crippling extreme. There are maybe two or three segments in the whole game where you'll have to make more than three or four jumps without passing another checkpoint. Not only that, but anything that you've accomplished remains in place. So if you pass a checkpoint just ahead of a shootout with a bunch of enemies, the most you lose if you die is 2 or 3 seconds of play before you can return to the fray to mop up any of the remaining enemies who didn't fall on your first attempt.
honestgamer's avatar
Imadoki no Vampire: Bloody Bride (PlayStation)

Imadoki no Vampire: Bloody Bride review (PSX)

Reviewed on October 31, 2009

As you'd expect from any Atlus release, the concept is nothing short of unique: thrust into the billowing cape of Phaid, teenaged vampire prince of the netherworld, you've been temporarily exiled to the mysterious human realm known as "Japan" in search of a virgin bride, not for tawdry thrills but in order to sup upon her sweet, innocent blood.
sho's avatar
Grand Theft Auto: Chinatown Wars (PSP)

Grand Theft Auto: Chinatown Wars review (PSP)

Reviewed on October 30, 2009

Constant action. Constant fun. That’s Chinatown’s style. There isn’t any dating, there are no strip clubs and you won't be wooing your fat cousin with burgers and drinks.
zippdementia's avatar
Aion: The Tower of Eternity (PC)

Aion: The Tower of Eternity review (PC)

Reviewed on October 30, 2009

A persistent question throughout both Aion's beta and the early days of live was "Will this game kill WoW?" It popped up in the world chat channel more often than "Can I borrow 10 gold?" That by itself is pretty mind blowing, but really, it's a stupid question. No, Aion is not going to kill World of Warcraft. No game coming out in the foreseeable future is going to knock WoW from its throne, but that's the wrong question to ask anyway. Why should it need to?
dragoon_of_infinity's avatar
Resident Evil: Director's Cut (PlayStation)

Resident Evil: Director's Cut review (PSX)

Reviewed on October 30, 2009

The game that put Shinji Mikami on the map may owe an obvious debt to the creepy Cthulhu-conjuring madness of Alone in the Dark, but there's a reason that his own franchise went on to become an unstoppable money-making juggernaut while its predecessor slipped away into obscurity.
sho's avatar
Demon's Crest (SNES)

Demon's Crest review (SNES)

Reviewed on October 29, 2009

The abyssal awesomeness of Demon's Crest should have made it a darkly glittering jewel in Capcom's crown rather than a jester's cap of bells. Not only can you expect a stylish showcase of the macabre, but an unconventional formula that's best described as "Mega Man from Hell."
sho's avatar
Tecmo's Deception: Invitation to Darkness (PlayStation)

Tecmo's Deception: Invitation to Darkness review (PSX)

Reviewed on October 28, 2009

This is the story of Henry the merchant, a loveless miser who nonetheless ventures to the darkest depths of distant Zemekia in search of the fabled Castle of the Damned and handsome profits. After all, even the sadistic blackguard reputed to dwell there must surely appreciate those little niceties like silken bat wings, eyes of newt, and the carefully bottled tears of heartbroken virgins. Unfortunately this portly peddler's greed comes to an ignoble end when he finds himself impaled upon poisoned steel spikes that suddenly shriek forth from a nearby wall.
sho's avatar
Obscure: The Aftermath (PSP)

Obscure: The Aftermath review (PSP)

Reviewed on October 27, 2009

Another scene that comes to mind is one where you are trying to get an elevator moving while a monster charges at the open doors. These scenes kept me on my toes for the whole experience and make me feel obliged to recommend Obscure: The Aftermath to Survival Horror fans. But it’s a recommendation that comes with baggage.
zippdementia's avatar
Castlevania II: Simon's Quest (NES)

Castlevania II: Simon's Quest review (NES)

Reviewed on October 27, 2009

This is either the crappiest translation in 8-bit history or a fiendishly clever plot to foist subscriptions to NINTENDO POWER upon precocious vampire-hating youths who were subsequently scarred for life by that awesome cover in which our hero clutches Dracula's severed but eternally undying head for all to see.
sho's avatar
The Colonel's Bequest (PC)

The Colonel's Bequest review (PC)

Reviewed on October 26, 2009

Greed. Sex. Murder. Yes, The Colonel's Bequest has all the good things in life. It's even set in the heart of the Roaring Twenties, but unfortunately for the lovely Laura Bow there won't be any time for bootleg hooch or the devil's jazz. Our spunky flame haired sleuth instead finds herself surrounded by an ever dwindling cast of shifty suspects on Colonel Henri Dijon's crumbling bayou plantation, because nothing livens up a creepy old house quite like death.
sho's avatar
Splatterhouse 3 (Genesis)

Splatterhouse 3 review (GEN)

Reviewed on October 25, 2009

From the day it first oozed forth into unsuspecting arcades, the SplatterHouse franchise has been synonymous with outrageous violence, undying horrors from beyond the grave . . . and equally musty gameplay. Yet where its predecessors may have been stiff, simplistic side-scrollers, this third installment chucks out the old formula like so many decapitated heads in favor of brutal beat 'em up action featuring a few novel twists.
sho's avatar
Adam's Venture: The Search for the Lost Garden (PC)

Adam's Venture: The Search for the Lost Garden review (PC)

Reviewed on October 24, 2009

There’s not many locations you can squeeze into two hours, so they’ve all been gussied up accordingly. It’s only when the slightly subtle motifs of beating back darkness with your light are replaced by silver-tongued snakes and comments about how disaster befell the last woman to eat an apple in the Garden of Eden that you start forgetting it’s meant to be a game and start to wonder when you’re going to be told that when the Rapture comes, you’re going to be the first to die.
EmP's avatar

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