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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Cars: Race-O-Rama (Xbox 360)

Cars: Race-O-Rama review (X360)

Reviewed on December 02, 2009

Cars: Race-O-Rama is essentially a streamlined version of the first game with new collectibles, bigger environments, superior controls, and fewer story developments. If you’re a kid who loves Cars, this drive is going to feel like a highway to Heaven. If not, the repetition and lack of challenge could make this game feel like a road with no exit.
louis_bedigian's avatar
Tropico 3 (PC)

Tropico 3 review (PC)

Reviewed on December 02, 2009

A city building game that adds enough new gameplay elements to make it stand out of the crowd.
blood-omen's avatar
Bleach: The 3rd Phantom (DS)

Bleach: The 3rd Phantom review (DS)

Reviewed on December 01, 2009

The 3rd Phantom generates its joy by including a wide range of characters, showing them in positions you've never seen, and ultimately letting you focus solely on your favorites. In that regard, this otherwise mediocre game is a resounding success.
woodhouse's avatar
Sam & Max Beyond Time and Space (Xbox 360)

Sam & Max Beyond Time and Space review (X360)

Reviewed on December 01, 2009

While [Sam & Max: Beyond Space and Time] doesn't progress the genre beyond where it wads a decade ago, it's still a solid resurgence of a lost art.
MrDurandPierre's avatar
Insanity (Turbografx-CD)

Insanity review (TGCD)

Reviewed on November 29, 2009

Insanity is the first TurboGrafx homebrew game in eight years, and the first to ever feature PSG music in addition to a CD soundtrack. Aside from some assistance on the artwork, this Berzerk clone (to use the creator's own words) was essentially programmed by one guy in under one year.
zigfried's avatar
QuickSpot (DS)

QuickSpot review (DS)

Reviewed on November 24, 2009

Nice try, Hideo. But your attempt to dampen my courageous heart will be foiled.
EmP's avatar
Crosstown (Xbox 360)

Crosstown review (X360)

Reviewed on November 23, 2009

Fun action games made by smart people: that was the driving spirit behind the 1980 arcades' early successes, and that's the driving spirit behind Crosstown. I highly recommend any fan of the old fixed-screen classics download Studio Hunty's gem as soon as possible.
zigfried's avatar
Naruto Shippuden: Clash of Ninja Revolution III (Wii)

Naruto Shippuden: Clash of Ninja Revolution III review (WII)

Reviewed on November 23, 2009

If there's one thing that may never change about this established series, it's the basic fighting mechanics. And they don't need any adjustment. Clash of Ninja is a two-button fighter with the rare ability to cater to both novices and experts. Any Naruto fan should get their hands on this game.
woodhouse's avatar
The Last Remnant (Xbox 360)

The Last Remnant review (X360)

Reviewed on November 23, 2009

Some battles will be a bit more difficult than they could be and you'll catch vague references to towns you've never heard of, but odds are significant that you won't really feel that you're missing a thing. It's easy to assume that the names are being dropped in an effort to artificially add color to the environments. Complete a few side quests, though, and you'll find out how wrong such assumptions were.
honestgamer's avatar
Assassin's Creed II (Xbox 360)

Assassin's Creed II review (X360)

Reviewed on November 23, 2009

I’d barely hesitate to call this to the most beautifully realized game world of all time, a feat attributed to both its considerable knack for detail and its incredible draw distance – prepare to be wowed the first time you see Ubisoft’s rendition of Venice circa 1484 unveiled before you. The very act of exploring these locations and admiring their beauty is so satisfying that there’s an entire game mechanic based around climbing to high places and enjoying the view. And whereas the three major locales of the last game more or less felt like the same set of buildings shot on a different color of film stock, visual landmarks and a genuine push to instill variety into each district gives every city in Assassin’s Creed II a uniqueness all its own.
Suskie's avatar
Underwater Attack (DS)

Underwater Attack review (DS)

Reviewed on November 20, 2009

As is usually the case when taking down entire world-conquering governments, the task falls to a single person piloting a prototype fighter who’s expected to defeat a globe-spanning military without a sniff of support. Underwater Attack‘s big gimmick is that, instead of the solitary fighter craft taking to the skies, you instead pilot a lonely submarine through the surprisingly un-murky depths. A submarine shaped like a cartoon shark.
EmP's avatar
Fallen Earth (PC)

Fallen Earth review (PC)

Reviewed on November 20, 2009

Easily dismissed at first glance as a Massively Multiplayer Fallout clone, no simple comparison can really do Fallen Earth justice.
frankaustin's avatar
Ratchet & Clank Future: A Crack in Time (PlayStation 3)

Ratchet & Clank Future: A Crack in Time review (PS3)

Reviewed on November 18, 2009

The hunt for more weapons is one of the things that should keep you busy playing A Crack in Time. There actually aren't all that many unique locations to explore, but taking the paths less traveled can take awhile and prove worthwhile because you never know when you might find some new modification for your weapons. The gear that you might find serves as a practical reason to travel to every last nook and cranny. With such an excellent array of weapons, you won't want to miss a thing.
honestgamer's avatar
Tales of Monkey Island: Chapter 4 - The Trial and Execution of Guybrush Threepwood (PC)

Tales of Monkey Island: Chapter 4 - The Trial and Execution of Guybrush Threepwood review (PC)

Reviewed on November 17, 2009

It’s rarely a chore to play through. The short length helps that, and the restrictive nature of the game world and its neatly intertwined objectives only contributes to the tightness. It raises plenty of smiles. But when it’s essentially becoming the same episode stuck on repeat ad nauseum, how much praise is it reasonable to lavish?
Lewis's avatar
Majesty 2: The Fantasy Kingdom Sim (PC)

Majesty 2: The Fantasy Kingdom Sim review (PC)

Reviewed on November 15, 2009

Earlier this year I previewed Majesty 2. Back then I praised its novelty and commented on how the revolutionary management system could signal a whole new type of simulation-strategy game. There were moments where I felt like a massively multiplayer community director – assigning quests and handing out rewards to heroes. This made the title drastically different to other titles in the same genre and a pleasure to play. The whole preview was based on the concept that you don't truly control your kingdom's inhabitants and instead you recruit them at specifically-designed guilds. Then you simply allow them to roam free around the land. I found this to be a fascinating element and was the key reason behind me enjoying the beta so much. This unique feel has thankfully been carried through to the full version.
Melaisis's avatar
7 Wonders II (DS)

7 Wonders II review (DS)

Reviewed on November 14, 2009

There’s enough going on to ensure that 7 Wonders 2 is more than just another gem-matching puzzle game, but it doesn’t really build upon its unique traits enough to truly distinguish itself from the crowded masses. There’s enough going on to drive you through the entire game, but, once this is done, there’s little to drive you back again.
EmP's avatar
Brutal Legend (Xbox 360)

Brutal Legend review (X360)

Reviewed on November 14, 2009

Despite some high points, Brutal Legend doesn't take the concept anywhere meaningful, ends abruptly, and ultimately feels like the developers didn't know what they wanted to accomplish. The game reminded me of an inspirational era in music. Now that I've been reminded, I wouldn't mind if someone channels that inspiration into gaming.
zigfried's avatar
Revelations: The Demon Slayer (Game Boy Color)

Revelations: The Demon Slayer review (GBC)

Reviewed on November 13, 2009

Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence.
overdrive's avatar
Call of Duty: Modern Warfare 2 (Xbox 360)

Call of Duty: Modern Warfare 2 review (X360)

Reviewed on November 12, 2009

As I ran through the buildings of a bombed out city, I saw one of my comrades fallen and lying in the field. As explosions rattled the structure around us, another soldier lifted the wounded man's body by the arms and began to drag him toward safety... until another bullet cut the hero down mid-stride. It was a set of events that I didn't have to watch. There was no cumbersome cutscene, no prerecorded dialog. It was just one of many such moments so typical of that level and many others, a moment made memorable precisely because no undue attention was called to it.
honestgamer's avatar
Need for Speed SHIFT (PlayStation 3)

Need for Speed SHIFT review (PS3)

Reviewed on November 10, 2009

Those who have been listening to the hype should be well aware of EA’s intent to push the series deeper into simulation gaming. But this doesn’t mean that SHIFT is going to compete with Forza and Gran Turismo – far from it. In fact, the game is somewhat of an arcade/simulation mix that could appeal to gamers who were never quite satisfied with the work of Turn 10 Studios and Polyphony Digital.
louis_bedigian's avatar

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