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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Singularity (Xbox 360)

Singularity review (X360)

Reviewed on July 21, 2010

Singularity doesn’t merely look and sound like BioShock. It doesn’t merely copy a few of its most popular features. This is a game that actually feels like 2K’s famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe.
louis_bedigian's avatar
Trinity Universe (PlayStation 3)

Trinity Universe review (PS3)

Reviewed on July 20, 2010

Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs.
MolotovCupcake's avatar
Transformers: War for Cybertron (Xbox 360)

Transformers: War for Cybertron review (X360)

Reviewed on July 19, 2010

If subsequent Transformers titles use War for Cybertron as a baseline, the future could be great for both new and old fans of this beloved series.
frankaustin's avatar
Shining Wisdom (Saturn)

Shining Wisdom review (SAT)

Reviewed on July 19, 2010

“Continuity?”, asked a puzzled Working Designs translator. “Not on my watch!”
EmP's avatar
Aphelion: Graves of Earth (Xbox 360)

Aphelion: Graves of Earth review (X360)

Reviewed on July 19, 2010

The episodic nature of the title goes some way to explaining the inconclusive ending to the game, but my exhaustive relationship with Sam & Max means I know it’s not really excuse. I suppose it claws creditability back by being a fantastic game suffering a “not quite there yet” by-line.
EmP's avatar
Naval Assault: The Killing Tide (Xbox 360)

Naval Assault: The Killing Tide review (X360)

Reviewed on July 17, 2010

While cruising 40 or 50 feet below the surface, the game’s idea of acceleration mirrors that of a snail. It doesn’t matter if the submarine is traveling at top speed because the player will always feel like he’s riding a Rascal Scooter.
louis_bedigian's avatar
Tournament of Legends (Wii)

Tournament of Legends review (WII)

Reviewed on July 15, 2010

I don’t know what you imagine when you picture a snake woman fighting a robot, but I bet it isn’t the two of them standing next to each other, occasionally slapping one another with their arms. Yet that's about as legendary as things get at this tournament.
zippdementia's avatar
Tiger Woods PGA Tour 11 (PlayStation 3)

Tiger Woods PGA Tour 11 review (PS3)

Reviewed on July 12, 2010

While any one of these new features could be the reason players come to Tiger Woods PGA Tour 11, most will stay because of the impressive balance between fun and realism.
louis_bedigian's avatar
The Silver Lining: Episode 1 - What is Decreed Must Be (PC)

The Silver Lining: Episode 1 - What is Decreed Must Be review (PC)

Reviewed on July 11, 2010

The Silver Lining: What Is Decreed Must Be is aimed squarely at hardcore King's Quest lovers who want to see the series given a proper send-off. As a loving fan service, there's quite a bit to like, but as a game, it stumbles rather badly.
Malygris's avatar
Armada 2526 (PC)

Armada 2526 review (PC)

Reviewed on July 11, 2010

Armada 2526 is a hard game. It doesn’t have a plot, but it does have a big, wide open galaxy to explore and twelve distinct races to base your own story on.
EmP's avatar
Doom (SNES)

Doom review (SNES)

Reviewed on July 08, 2010

After mere moments of playing through the first level of the first (of three) episodes, I was wondering if my killing machine of a space marine had been replaced by Stephen Hawking. You will move really slowly and choppily through levels AND the controls aren't responsive. There's a brief delay between you using the control pad and your character actually moving, which isn't a very desirable thing in an action game.
overdrive's avatar
Diddy Kong Racing (Nintendo 64)

Diddy Kong Racing review (N64)

Reviewed on July 08, 2010

Diddy Kong Racing smartly mimics SMK’s well-founded principles while expanding in different directions. To call it just a go-cart racer gives too little credit. As if it were no big thing, DKR boldly introduces the physics of plane and hovercraft travel to the genre while replicating the slide-turn techniques that separated the wheat from the chaff in SNES carting, casually switching between all three vehicles throughout. You’ll be tearing around the rocky orange cliffs of prehistoric Fossil Canyon, skidding past waterfalls and between the stomping feet of a ponderous Brontosaurus, and in the very next race take to the skies, navigating around snow-capped firs and splitting icy gorges at the Snowfrost Peak circuit.
Leroux's avatar
System Shock (PC)

System Shock review (PC)

Reviewed on July 08, 2010

It's true that the interface is clumsy, with far too much dragging and dropping going on. But away from the peripherals, here remains a game of survival horror resource management, careful RPG stat-planning, and basic but tactical first-person action. It weaves these threads together into something so wholly representative of developer Looking Glass' style that, even above Ultima Underworld and Thief, you'd point to System Shock as the prime example of what this wonderful studio created.
Lewis's avatar
Shin Megami Tensei: Persona 3 Portable (PSP)

Shin Megami Tensei: Persona 3 Portable review (PSP)

Reviewed on July 08, 2010

Persona 3 and Persona 3 FES both arrived much too late in the PlayStation 2's life cycle. The current console generation was already well under way and new releases on that platform were regularly being overlooked in favor of the titles on newer systems. That’s definitely a shame. Persona 3 is one of the last generation’s greatest RPGs. Hopefully this latest version, Persona 3 Portable for the PSP, will get the attention it deserves.
Roto13's avatar
The Godfather II (PlayStation 3)

The Godfather II review (PS3)

Reviewed on July 07, 2010

Battles are won before a single shot is fired, business taken without so much as a pride-obliterating pimp slap and the game completed without effort or, ultimately, interest.
EmP's avatar
Naughty Bear (Xbox 360)

Naughty Bear review (X360)

Reviewed on July 07, 2010

Each new weapon has a kill animation to go with it, but none of those animations are all that amusing after the first three or four times that you see them. I enjoy pouncing on an over-sized bear and hacking apart his face with an ax as much as the next guy, but the game's cover artwork looks substantially more depraved than the final product actually feels. Where's the crimson, or at least a cloud of puff? These are the blandest ax murders you'll ever see, hands down. Unless you're switching weapons constantly (and perhaps even then), you could easily tire of the animations before you even finish the first of the game's many repetitive stages.
honestgamer's avatar
Sam & Max: They Stole Max's Brain! (PC)

Sam & Max: They Stole Max's Brain! review (PC)

Reviewed on July 03, 2010

Here, he needs to disturb an alliance between previous chapter’s villains using chicanery and random vandalism, while disembodied Max, his brain kept snug in a sealed jar, complete with electronic voice box and L.E.D mouth, antagonizes all around him out of sheer boredom.
EmP's avatar
Dragon Ball: Revenge of King Piccolo (Wii)

Dragon Ball: Revenge of King Piccolo review (WII)

Reviewed on July 02, 2010

Dragonball: Revenge of King Piccolo has some potential as a side-scrolling adventure, but some unfortunate stumbles prevent it from serving as the enjoyable introduction to the game franchise that it so easily could have been.
TomatoMan's avatar
Gang Wars (Arcade)

Gang Wars review (ARC)

Reviewed on July 01, 2010

What's harder to explain are the numerous other problems. Gang Wars is characterized by slack issues that have grown increasingly noticeable since the Prisoners of War codebase it probably leveraged. Animation is stilted and choppy with not enough frames per attack, and the frames loop through at incongruent rates, one player throwing a punch and back to normal stance while the other still has his head careened back after a blow to the jaw. GW excels relative to its peers at providing a variety of different attackers, but negates that success by stacking them anyway – the same sprite may only be used once, but when it is you’ll fight three of the same guy at the same time anyway.
Leroux's avatar
TwinBee 3: Poko Poko Dai Maou (NES)

TwinBee 3: Poko Poko Dai Maou review (NES)

Reviewed on July 01, 2010

In Detana!! TwinBee (aka: Bells & Whistles), the entire game exhibited the same sort of imagination these bosses did. There were floating cities, waterfalls in outer space and other enchanting sights to fly over. Here...there's a quintet of generic-looking backgrounds ranging from the mundane beach-and-water combo of the second stage to the atrocious checkerboard design of the final level.
overdrive's avatar

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