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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Hexyz Force (PSP)

Hexyz Force review (PSP)

Reviewed on June 11, 2010

If you're looking for the next big thing in JRPGs, you're better off looking elsewhere, but if you have an itch for some traditional JRPG goodness, Hexyz Force might be just the thing to scratch it.
Roto13's avatar
Blur (Xbox 360)

Blur review (X360)

Reviewed on June 07, 2010

the weapons that you have at your disposal aren't particularly thrilling. The most explosive of them are the homing missiles, as well as mines that sit on tracks like rubber balls with black rings around them. The mines are easily avoided and even the missiles can be shaken from your trail with a well-timed swerve. Shields and nitrous boosts look to add strategy to the proceedings, plus I like the fact that you can hold as many as three items at once, but the races are so focused on providing a frantic experience that any of that theoretical strategy is rendered null and void. You'll quickly discover that in most instances, you can do alright by using items immediately rather than hoarding them.
honestgamer's avatar
Picross 3D (DS)

Picross 3D review (DS)

Reviewed on June 06, 2010

You basically just knock blocks around with your stylus and hope that you hit the right ones so that you can keep chipping away at a mass of blocks and turn them into a three-dimensional image of a flower or a butterfly or some guy walking through a doorway or whatever else. It doesn't sound exciting—and it isn't—and it doesn't sound engaging... but it is.
honestgamer's avatar
Uno (Xbox 360)

Uno review (X360)

Reviewed on June 02, 2010

For the most part, Uno is a laid-back, chilled experience that can either be played as a bite-sized relaxant in between bigger games or as a surprisingly easy way to burn away several hours.
EmP's avatar
Jewel Quest Mysteries: Curse of the Emerald Tear (DS)

Jewel Quest Mysteries: Curse of the Emerald Tear review (DS)

Reviewed on May 31, 2010

As things stand, there absolutely no reason to recommend this over any of the other Jewel Quest entries already out there. By picking up an older version, you are spared from inclusions that lessen the overall effect and get the experience the game as it should have been kept.
EmP's avatar
3D Dot Game Heroes (PlayStation 3)

3D Dot Game Heroes review (PS3)

Reviewed on May 31, 2010

The Legend of Zelda: Ocarina of Time did many things well and earned itself a gold star in the gaming annals, but it made some changes that moved its franchise away from some of its core values and started it down what I would call "the wrong road." The move into the third dimension definitely could have gone a lot of differently than it did. What I like about 3D Dot Game Heroes is that it fearlessly explores one of those other directions. What I adore about the game is that it actually makes that revised direction work!
honestgamer's avatar
Sam & Max: The Tomb of Sammun-Mak (PC)

Sam & Max: The Tomb of Sammun-Mak review (PC)

Reviewed on May 30, 2010

Forget about this shaping up to be the best Sam & Max season yet: this is shaping up to be the best thing Telltale have produces thus far.
EmP's avatar
Wings of Prey (PC)

Wings of Prey review (PC)

Reviewed on May 30, 2010

It’s not an easy task to please everyone, but Wings of Prey tries to do just that and, in a lot of ways, actually manages to succeed.
EmP's avatar
Modern Warfare 2 (PlayStation 3)

Modern Warfare 2 review (PS3)

Reviewed on May 23, 2010

The designers succeeded in creating a strong sense of chaos throughout the campaign where it seemed that calamity was waiting around every corner. Maybe I was skulking through the back alleys of a South American city to capture someone with information I needed while fighting off that guy's personal militia. Or storming a governmental building in order to retake it from enemy forces. Or defending my position inside a house from wave after wave of soldiers. It seemed like I was nearly always under siege from multiple angles.
overdrive's avatar
Alan Wake (Xbox 360)

Alan Wake review (X360)

Reviewed on May 23, 2010

While it doesn't boast the same degree of maddening obscurity as Twin Peaks or the seriously refined scripts of The X-Files, it's up there as far as games go. Wake's increasingly loose grip on reality makes for a satisfyingly confusing plot, though a few more risks with the presentation and pacing could really have made his journey as screwed up as the one that Dale Cooper undertook in Twin Peaks.
shoinan's avatar
Peter Jackson's King Kong: The Official Game of the Movie (Xbox 360)

Peter Jackson's King Kong: The Official Game of the Movie review (X360)

Reviewed on May 22, 2010

There’s brilliance included, and stand-out moments litter the game like pinpricks of inspiration, but they tend to get lost in the bog of over-championed ideas best explored in moderation but dished out mercilessly in servings of pure overkill.
EmP's avatar
Monster Hunter Tri (Wii)

Monster Hunter Tri review (WII)

Reviewed on May 21, 2010

The gorgeous visuals aren't just window dressing, either. They lend a distinct vibe to each environment and they remind you where you are at all times. That's important when your continued survival often requires that you don't let yourself forget. A pool of stagnant water could mean that a monster is lying beneath its surface, after all. Bubbles rising from a suspicious plant along the floor of a tranquil pool of water could mean that a monster lurks just below the muck. The level of immersion is breathtaking at times.
honestgamer's avatar
Iron Man 2 (PlayStation 3)

Iron Man 2 review (PS3)

Reviewed on May 20, 2010

It's difficult to feel the rush of adrenaline that should come from flight when you're cruising down bland, confined corridors with junk that probably is supposed to look like something futuristic but really just looks like a bunch of blobs and squares. Even the outdoor environments lack that certain something special. They're not quite draped in fog, yet somehow the effect is the same. There are no beautiful vistas and there's no polish. Every surface is dull and lifeless. The most a person could maybe say in the game's defense is that some of the machines are pretty big, but there's not much to them.
honestgamer's avatar
Get to tha Choppa!!1 (Xbox 360)

Get to tha Choppa!!1 review (X360)

Reviewed on May 20, 2010

Get to tha Choppa is a shallow point-rush game with the depth and cosmetic values of a simple flash game.
EmP's avatar
Trauma Team (Wii)

Trauma Team review (WII)

Reviewed on May 17, 2010

Know this: saving lives will never feel the same. Previous games in the Trauma Center series focused solely on the quick thinking and precision reflexes required to perform miraculous surgeries. For better and worse, those days are over. Trauma Team retools surgery to make it more accessible, then folds it together with five other disciplines, promising an unprecedented amount of variety. The eruption of ideas is almost too much for one title to contain.
woodhouse's avatar
Cotton: Fantastic Night Dreams (Turbografx-CD)

Cotton: Fantastic Night Dreams review (TGCD)

Reviewed on May 16, 2010

When I think of "terror", I don't think of dirty hallways in need of a janitor. I think of grim forests populated by child-eating trees. I think of dungeons adorned with living statues that exist solely to murder little girls. Cotton weaves through obstacles in all of these areas, accompanied only by the nearly-naked fairy Silk (don't call Silk an "option"; she hates that). Everything else is trying to kill Cotton.
zigfried's avatar
Zeno Clash: Ultimate Edition (Xbox 360)

Zeno Clash: Ultimate Edition review (X360)

Reviewed on May 14, 2010

Zeno Clash is so aggressively bizarre that when you call it “imaginative,” you’re in danger of giving its creators more credit than they deserve. So much of what’s here strikes me as weirdness for the sake of weirdness that the game’s most beautiful or striking moments, of which there are many, may very well have turned up by complete accident.
Suskie's avatar
What Did I Do To Deserve This, My Lord!? 2 (PSP)

What Did I Do To Deserve This, My Lord!? 2 review (PSP)

Reviewed on May 13, 2010

Badman 2 is addictive. It’s addictive like Tetris is addictive, only Tetris doesn’t have a little evil man begging you to help him conquer the world. In Badman, such victory is achieved through the digging of superior dungeons with your magical evil pick-axe. The
zippdementia's avatar
Silent Hill: Homecoming (Xbox 360)

Silent Hill: Homecoming review (X360)

Reviewed on May 10, 2010

Shepherd’s Glen looked every bit the next-gen reincarnation of Silent Hill, then new protagonist Alex Shepherd turns up in his surplus army coat, frizzy hair and a rugged stubble beard, looks you deep in the eyes and proclaims in a bold, confident voice “I’ve completely missed the point!”
EmP's avatar
Star Ocean: Till the End of Time (PlayStation 2)

Star Ocean: Till the End of Time review (PS2)

Reviewed on May 08, 2010

In Till the End of Time, you don't exist in some primitive medieval world dominated by swords and sorcery. Nope, you're in a massive galaxy with all sorts of planets — many of which are quite advanced technologically. You get teased by this in the early going as protagonist Fayt (pronounced "fate") and family are chilling out in some futuristic resort. Then all hell breaks loose, Fayt gets separated from everyone and winds up in an escape pod that crashes...on a primitive medieval world.
overdrive's avatar

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