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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Serious Sam: BFE (PC)

Serious Sam: BFE review (PC)

Reviewed on December 04, 2011

Serious Sam 3: BFE is Croteam's love letter to those of us who have been waiting for another glimpse at classic shoot-'em-up-ery in the vein of Doom, Quake, and even the original Duke Nukem, whose modern iteration failed to deliver. It's a machine gun-and-heavy-metal symphony that only hardcore shooter fans will want to take a stab at, and while its punishing difficulty at times may certainly be a turnoff for potential buyers, it's a satisfying throwback to a simpler time.
MolotovCupcake's avatar
Beyblade: Metal Masters (DS)

Beyblade: Metal Masters review (DS)

Reviewed on December 02, 2011

The combat itself is barebones. Much of it is based on typical fighting convention stuff: position, sequence and timing. It’s all very basic. What’s important is to launch well and to use special attacks frequently. Each Beyblade has an associated power animal which factors into some combos and can be called upon for a seven-second cutscene in battle. There’s no option to turn these off (or even an options menu at all) and they’re never very good. They don’t even show the animal attack; allies just arrive and the screen goes white.
Calvin's avatar
Anno 2070 (PC)

Anno 2070 review (PC)

Reviewed on December 02, 2011

The campaign, which has no time limits and almost no fail states, is just a primer. The core of Anno 2070 is the continuous scenario, which you can set up to be as competitive, goal-oriented, and punishing as you want, or as peaceful, open-ended, and forgiving as you want. This is the epitome of the sandbox game. Just start it up and build your little heart out. And the longer it goes, the longer you'll want it to go.
tomchick's avatar
Tales of the Abyss (PlayStation 2)

Tales of the Abyss review (PS2)

Reviewed on December 02, 2011

As you play, though, you'll notice a dark side to the powers that be relying on The Score as their be-all, end-all source of guidance; especially when it's made clear than a number of huge tragedies were caused by man solely to keep things in line with The Score.
overdrive's avatar
GET TO THA CHOPPA TWOOO!!2 (Xbox 360)

GET TO THA CHOPPA TWOOO!!2 review (X360)

Reviewed on November 29, 2011

Get to tha Choppa Two‘s most remarkable aspect is how it takes a foundation, then, rather than build upon it, arms itself with a shovel and digs deeper into the muck.
EmP's avatar
Pokémon Rumble Blast (3DS)

Pokémon Rumble Blast review (3DS)

Reviewed on November 28, 2011

And so, the game keeps going. You work your way through a corridor-shaped level, such as a lake shore or a forest (the various settings differ only cosmetically and by the types of Pokémon you encounter), fighting mobs of Pokémon that go down in one hit. At the end of the level, you fight a boss. Bosses are just larger versions of regular Pokémon with more health.
Roto13's avatar
The King of Fighters XIII (Xbox 360)

The King of Fighters XIII review (X360)

Reviewed on November 28, 2011

There are slow and powerful bruisers, tiny and agile schoolgirl types and everything in between. If you decide to spend the time that is required to master even a small portion of the more than 30 fighters, you’ll be busy for many hours. Some characters are less obviously gifted than others, but none of them seem to be useless. Even the diminutive Chin Gentsai, who employs the drunken master fighting style, is deceptively powerful once you learn how to put his hypnotic movements to use.
honestgamer's avatar
The Elder Scrolls V: Skyrim (Xbox 360)

The Elder Scrolls V: Skyrim review (X360)

Reviewed on November 28, 2011

This is when Skyrim will reward you most richly. Not when you're trying to win, or beat it, or get to the end, or level up, or earn the achievements. Not when you're playing it like a stat-based RPG, or a single-player MMO, or a challenge. Skyrim is putatively a game. More accurately, it's a narrative loom.
tomchick's avatar
Otomedius Excellent (Xbox 360)

Otomedius Excellent review (X360)

Reviewed on November 26, 2011

Environments include vast and empty space (aside from enemy ships, of course), futuristic and very gray cities built on the side of cliffs overlooking waterfalls, the heart of a volcano and eventually caverns and a fleet of battleships. Settings are rendered competently but only occasionally with any originality. If you were to strip away the scantily-clad girls, Otomedius Excellent would be nearly indistinguishable from almost any generic horizontal shooter you might care to name.
honestgamer's avatar
Metal Gear Solid: HD Collection (PlayStation 3)

Metal Gear Solid: HD Collection review (PS3)

Reviewed on November 25, 2011

It was only a matter of time before Konami jumped on the HD remaster bandwagon started this generation by Sony with God of War Collection, and Konami picked the best candidate to go first. Metal Gear Solid HD Collection is a compilation no Metal Gear Solid fan should miss.
Roto13's avatar
Alone in the Dark 3 (PC)

Alone in the Dark 3 review (PC)

Reviewed on November 24, 2011

Alone 3 tries to blend the first game’s unparalleled approach to otherworldly detective work, with the second game’s more lighthearted but equally smart MacGyver-esque sleuthing (and jacked-up combat), in order to arrive at a happy medium. To the credit of the developers, the mixture does reach a medium, but it’s not happy.
Masters's avatar
The War of the Worlds (Xbox 360)

The War of the Worlds review (X360)

Reviewed on November 23, 2011

WotW isn't exactly unplayable; the tense narrative and bleak, nearly monochromatic presentation does much to convey the hopelessness of the human plight in London in the face of merciless invaders.
Masters's avatar
Halo: Combat Evolved - Anniversary (Xbox 360)

Halo: Combat Evolved - Anniversary review (X360)

Reviewed on November 20, 2011

When the rocket launcher and shotgun appear later in the game, they appear for specific situations and not because your arsenal has been lacking up to this point. And from the early appearance of grunts on the Pillar of Autumn all the way to the grand reveal of the Flood and the Sentinels, Halo is a textbook example of how to gradually unfold enemies in a meaningful way. Are you prepared to fear a cloaked elite with an energy sword for the very first time, all over again?
tomchick's avatar
Lost Odyssey (Xbox 360)

Lost Odyssey review (X360)

Reviewed on November 18, 2011

In over 1,000 years, he's seen people and kingdoms come and go and has had to find his own way to cope with being seemingly the only constant in a life where everything else is temporary. For much of his existence on this world, Kaim has alternated between traveling and serving as a mercenary — his life a nomadic existence where war is the only constant. No wonder he comes off as cold and antisocial.
overdrive's avatar
The Silver Lining Episode 4: 'Tis In My Memory Locked, And You Yourself Shall Keep The Key Of It (PC)

The Silver Lining Episode 4: 'Tis In My Memory Locked, And You Yourself Shall Keep The Key Of It review (PC)

Reviewed on November 16, 2011

It fails on just about every imaginable level. The only thing even approaching a saving grace is the price: it's free. But even that's irritating because it means I can't even have the pleasure of angrily demanding my money back.
Malygris's avatar
Dreamfall: The Longest Journey (PC)

Dreamfall: The Longest Journey review (PC)

Reviewed on November 14, 2011

The central narrative arc is beautiful: this is a game which expands on its predecessor’s coming of age story, and presents something altogether more grown-up. If The Longest Journey demonstrated the progression from the naivety of youth to the responsibility of adulthood, Dreamfall is a game about taking that newfound maturity and giving it back to those in need.
Lewis's avatar
Call of Duty: Modern Warfare 3 (Xbox 360)

Call of Duty: Modern Warfare 3 review (X360)

Reviewed on November 11, 2011

This final chapter in the trilogy provides what is unquestionably the purest adrenaline rush that the series has yet seen. I’m left imagining someone on the development team turning a giant crank until it rests at ‘11’ and then just leaving it there. Explosions are huge. Planes crash. Buildings collapse. There are moments that feel like they were torn out of the previous games, except here the ante has been upped.
honestgamer's avatar
The Cursed Crusade (Xbox 360)

The Cursed Crusade review (X360)

Reviewed on November 11, 2011

This game finds a way to turn exciting-sounding historical events, such as the siege of the Croatian city Zara, into linear marches through static environments cluttered with a bunch of melee battles that all play out the same. This might not be the appropriate game for the quote "WHAT A HORRIBLE NIGHT TO HAVE A CURSE", but it fits.
overdrive's avatar
Saints Row: The Third (Xbox 360)

Saints Row: The Third review (X360)

Reviewed on November 11, 2011

It is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don't care about them, or you know exactly what's going to happen next and therefore when it happens you don't care. None of this happens in Saints Row 3, which is a textbook example of how to keep me into a game from beginning to open-ended end.
tomchick's avatar
Final Fantasy: The 4 Heroes of Light (DS)

Final Fantasy: The 4 Heroes of Light review (DS)

Reviewed on November 10, 2011

Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two. A character who starts with the ability to just barely wield a sword can eventually grow into a battle-hardened Fighter, or perhaps a Black Mage or even something as frivolous as a Bard.
honestgamer's avatar

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