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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dreamfall: The Longest Journey (PC)

Dreamfall: The Longest Journey review (PC)

Reviewed on November 14, 2011

The central narrative arc is beautiful: this is a game which expands on its predecessorís coming of age story, and presents something altogether more grown-up. If The Longest Journey demonstrated the progression from the naivety of youth to the responsibility of adulthood, Dreamfall is a game about taking that newfound maturity and giving it back to those in need.
Lewis's avatar
Call of Duty: Modern Warfare 3 (Xbox 360)

Call of Duty: Modern Warfare 3 review (X360)

Reviewed on November 11, 2011

This final chapter in the trilogy provides what is unquestionably the purest adrenaline rush that the series has yet seen. Iím left imagining someone on the development team turning a giant crank until it rests at Ď11í and then just leaving it there. Explosions are huge. Planes crash. Buildings collapse. There are moments that feel like they were torn out of the previous games, except here the ante has been upped.
honestgamer's avatar
The Cursed Crusade (Xbox 360)

The Cursed Crusade review (X360)

Reviewed on November 11, 2011

This game finds a way to turn exciting-sounding historical events, such as the siege of the Croatian city Zara, into linear marches through static environments cluttered with a bunch of melee battles that all play out the same. This might not be the appropriate game for the quote "WHAT A HORRIBLE NIGHT TO HAVE A CURSE", but it fits.
overdrive's avatar
Saints Row: The Third (Xbox 360)

Saints Row: The Third review (X360)

Reviewed on November 11, 2011

It is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don't care about them, or you know exactly what's going to happen next and therefore when it happens you don't care. None of this happens in Saints Row 3, which is a textbook example of how to keep me into a game from beginning to open-ended end.
tomchick's avatar
Final Fantasy: The 4 Heroes of Light (DS)

Final Fantasy: The 4 Heroes of Light review (DS)

Reviewed on November 10, 2011

Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two. A character who starts with the ability to just barely wield a sword can eventually grow into a battle-hardened Fighter, or perhaps a Black Mage or even something as frivolous as a Bard.
honestgamer's avatar
Super Mario 3D Land (3DS)

Super Mario 3D Land review (3DS)

Reviewed on November 09, 2011

Super Mario 3D Land is clearly ready to have a love affair with your nostalgic side. You can make a game out of recognizing musical compositions, enemies and even platform types that you recall from elsewhere. Given the raccoon tail, the airships, the mushroom houses and a variety of other returning elements, itís clear from the start that Super Mario Bros. 3 was the development teamís primary source of inspiration.
honestgamer's avatar
Disney Epic Mickey (Wii)

Disney Epic Mickey review (WII)

Reviewed on November 08, 2011

The themes in Disney Epic Mickey are more complex than you might expect from a childrenís game, but theyíre handled in the best way possible: through gameplay. The developers didnít simply give the player dialog choices and consider that sufficient. Instead, they presented Mickey with a more fundamental means of making his choices. As Mickey works his way through Wasteland, heíll need to decide whether to rely on paint or thinner.
honestgamer's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on November 07, 2011

Tails makes an appearance, but heís a plot device and the role he plays is almost completely non-annoying. As you complete the various stages, youíll rely on the franchiseís true star, not second-rate bit players who a part of you wishes would die horrible deaths. It feels almost like you're getting away with something that you shouldn't as you play through the gameís 36 main stages and don't hate the bulk of them.
honestgamer's avatar
Battlefield 3 (PC)

Battlefield 3 review (PC)

Reviewed on November 06, 2011

More than any other graphics engine today, it's a complete package, featuring scale, scope, spectacle, on-foot detail and in-airplane elbow room, multiplayer, meaningful destruction, and absurdly good animation. Absurdly good. The animation is so good you probably won't even notice it. Of course the characters move this way because that's how real dudes move. What's the big deal? You almost have to go back to another game with the usual animation to appreciate what Battlefield 3 does.
tomchick's avatar
Tropico 4 (Xbox 360)

Tropico 4 review (X360)

Reviewed on November 06, 2011

Remember how back when you first got your PC and you played Sim City for hours on end without really understanding why? Welcome to the 2011 version of that phenomenon. Say goodbye to large chunks of your time.
EmP's avatar
GoldenEye 007: Reloaded (Xbox 360)

GoldenEye 007: Reloaded review (X360)

Reviewed on November 05, 2011

Stages may feel generic, but they now flow in a more natural fashion and enemy placement was more carefully considered to provide interesting challenges. Itís clear that youíre going through the same motions you always did, but now those motions are more enjoyable. Late in the game, I was delighted to find that I actually enjoyed protecting Natalya when the need arose.
honestgamer's avatar
Front Mission Evolved (Xbox 360)

Front Mission Evolved review (X360)

Reviewed on November 04, 2011

With Front Mission Evolved, Square-Enix and Double Helix take virtually all of the strategy out of the title and leave us with a clunky third-person shooter with an uninspired terrorism plot featuring shallow, one-dimensional characters.
overdrive's avatar
Daytona USA (Xbox 360)

Daytona USA review (X360)

Reviewed on November 04, 2011

Daytona USA was an experience. And itís the sort of experience that can never be brought home. Sure, we can search online for seven like-minded old school players to have a go, but that doesnít come close. What might have come close, would be local multiplayer, so that at least you could invite friends over and split-screen race to your heartsí content. Guess what? Local multiplayer is not available. Oops.
Masters's avatar
Serious Sam: The Random Encounter (PC)

Serious Sam: The Random Encounter review (PC)

Reviewed on November 03, 2011

The Random Encounter ends almost as fast as it begins, but your five bucks get you a punchy, colorful, and vivid throwback to the heyday of the RPG, mashed up with all the violent insanity of Serious Sam. Fans who need their next fix would do well to check out the previous indie offering Double D in addition to this quickie, simply to serve as a great palate cleanser before jumping right back into the hotbed of ravenous monsters that is the Serious Sam universe. The Random Encounter is short, sweet, and certainly a breath of fresh air for what is quickly becoming a stagnant genre.
MolotovCupcake's avatar
Uncharted 3: Drake's Deception (PlayStation 3)

Uncharted 3: Drake's Deception review (PS3)

Reviewed on November 02, 2011

Uncharted 3 is mostly filler without gameplay. It's the modern equivalent of those full motion video games folks made back in the 90s when new CD-ROMs afforded all that storage space. So developers shot video footage, grafted it onto various games (usually puzzle collections), and a genre was born. Who cares whether there was an actual game in there?
tomchick's avatar
Kirby's Return to Dream Land (Wii)

Kirby's Return to Dream Land review (WII)

Reviewed on November 01, 2011

Levels are built more like playgrounds than obstacles. Youíll hop along hills, dodge slow-moving arrow projectiles and knights who wield swords that could easily have been drawn with Crayons. Kirbyís Return to Dream Land is comfort food for gamers and you wonít want to stop eating anytime soon.
honestgamer's avatar
Dragon Age 2 (PC)

Dragon Age 2 review (PC)

Reviewed on October 31, 2011

There have been complaints, and will be many more, that Dragon Age II is appealing for a more mainstream audience by removing all the fiddling of its predecessor, but I donít think this is a fair accusation. There is very little that you could do before which is no longer possible. The difference is that the extraneous elements have been stripped away, giving the action space to breathe.
Lewis's avatar
Spider-Man: Shattered Dimensions (Xbox 360)

Spider-Man: Shattered Dimensions review (X360)

Reviewed on October 28, 2011

Each level revolves around its boss, with some of them creating a memorable experience. Sandman's Amazing (and amazing) stage features the villain spending much of the time in the shape of a tornado. For Spider-Man to reach water towers to tip on him, disrupting his powers, you'll have to use your webbing to zip from one piece of flying debris to another.
overdrive's avatar
Crazy Taxi (Xbox 360)

Crazy Taxi review (X360)

Reviewed on October 28, 2011

While details about the interface have changed, what you'll find once you download the game is that mostly SEGA left things alone. The result is a generally faithful port of the Dreamcast port, with one disappointing exception: the soundtrack is now free from the sounds of The Offspring. In place of that distinct soundtrack, players now are treated to some generic music that sounds sort of like the original tunes, only not quite. Whether you appreciated the music in the original game or not, it was part of the game's identity.
honestgamer's avatar
Deadly Premonition (Xbox 360)

Deadly Premonition review (X360)

Reviewed on October 27, 2011

Itís a game in which you want nothing more than to see whatís thrown at you next, just so you can eagerly ramble about the amazing things that have just happened, and share theories with friends who are also playing. Itís so effective in stirring discussion, in fact, that it took me a while to realise I was enjoying talking about the game a great deal more than I was playing it.
Lewis's avatar

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