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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Quarrel (Xbox 360)

Quarrel review (X360)

Reviewed on February 04, 2012

I know what you're thinking: "Just what we needed, another Xbox Live word game..." Well, cheer up, because Quarrel isn't your average Scrabble clone. It's a charming combination of word unscrambling and turn-based strategy warfare. Wait, wha-? No, you didnít read that wrong; in Quarrel your goal is to control all of the territories on the game board using the unstoppable force of your Word IQ.
Number1SuperGuy's avatar
Star Ocean: The Last Hope (Xbox 360)

Star Ocean: The Last Hope review (X360)

Reviewed on February 03, 2012

The Bonus Board isn't permanent, though, as if an enemy whacks the character you're controlling with a critical hit, you'll watch a number of your bonuses dissipate. I had a knack for killing stuff with critical hits, so at times, I'd be getting at least an additional 100 percent experience. One of those hard hits against me and it was down to 50 percent and I'd have to build my board back to its former glory (or take another couple critical hits and have to start from scratch).
overdrive's avatar
Pushmo (3DS)

Pushmo review (3DS)

Reviewed on January 31, 2012

Like Mario in Donkey Kong the hero can leap only a short distance, so a lot of pulling is necessary if heís going to scale some of the larger puzzles. It starts to feel almost like youíre building your own platformer as you go, which could easily become frustrating except that you can undo the last 15 seconds or so of play by holding the L button to rewind your actions, as in a Prince of Persia title.
honestgamer's avatar
Medal of Honor: Airborne (Xbox 360)

Medal of Honor: Airborne review (X360)

Reviewed on January 31, 2012

Thereís plenty to complain about with Medal of Honor: Airborne. Thereís simply even more still to appreciate.
EmP's avatar
Scarygirl (Xbox 360)

Scarygirl review (X360)

Reviewed on January 28, 2012

Unfortunately, that joy was often marred by frustration. The controls seem a bit loose, which can make precise leaping more trouble that it's worth. Your character is pretty versatile, using her tentacle arm to whack enemies, briefly hover through the air and swing from objects, but it got tricky to consistently pull off some of those moves, especially since the girl struggles with fundamentals like stopping on a dime.
overdrive's avatar
Unstoppable Gorg (PC)

Unstoppable Gorg review (PC)

Reviewed on January 19, 2012

Unstoppable Gorg is a tower defense game with a twist. Thatís a claim that any PR person might make about any new offering within the genre. In this case, though, itís an especially apt description because the twist is this: you twist things.
honestgamer's avatar
AMY (Xbox 360)

AMY review (X360)

Reviewed on January 18, 2012

Tragically, though the poor presentation is the first thing youíll notice, itís not the worst. Not by a long shot. In fact, an argument could be made that the presentation is the best thing the game has going for it.
Masters's avatar
Star Wars: The Old Republic (PC)

Star Wars: The Old Republic review (PC)

Reviewed on January 17, 2012

The Old Republic is fun, tells some interesting stories, and offers players a vast amount of things to do. But the game still suffers from the same things that hold back all MMOs despite the class storylines and voice acting.
jason_wilson's avatar
Faery: Legends of Avalon (Xbox 360)

Faery: Legends of Avalon review (X360)

Reviewed on January 17, 2012

The average enemy in this game seemed to come from generic lists of animals and undead. I found it somewhat annoying that the mythical Norse Yggdrasil's dungeons were loaded with hornets and termites instead of, you know, something suited for the game's theme.
overdrive's avatar
Skylanders: Spyro's Adventure (Xbox 360)

Skylanders: Spyro's Adventure review (X360)

Reviewed on January 08, 2012

Levels feature lots of loot and they all contain special areas that are locked behind gates. To enter gates, you must have a character with the matching affinity. As long as you have such a character and he hasnít been disabled for that stage, you can simply pull the current character off the pedestal and replace it with a new one. The whole process takes mere seconds and it lets you feel like youíre actively involved in the adventure.
honestgamer's avatar
Infinite Undiscovery (Xbox 360)

Infinite Undiscovery review (X360)

Reviewed on January 05, 2012

You collect well over a dozen party members, many of whom have little relevance beyond, "Hey, uh, you're out to save the world, so let me help!". Many villains pop up, deliver a couple lines of dialogue, fight you and are killed. It kind of reminded me of the RPGs I played on the NES and SNES where characters would pop up and randomly join or fight you for no reason other than "I'm good; I like you!" or "I'm evil; I hate you!".
overdrive's avatar
Trine 2 (Xbox 360)

Trine 2 review (X360)

Reviewed on January 04, 2012

This multi-specialty adventure is surprisingly deep and challenging for its bargain price, and if you've got the friends and the time, it's well worth the admission. If you're looking for more twists on familiar tropes, Trine 2 is your the best candidate. Pick it up and save the princess. Just don't get too caught up in sightseeing on your way to the finish line.
MolotovCupcake's avatar
Defense Grid: The Awakening (PC)

Defense Grid: The Awakening review (PC)

Reviewed on January 04, 2012

Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies wonít drop any additional resources.
honestgamer's avatar
Sonic CD (PlayStation 3)

Sonic CD review (PS3)

Reviewed on December 31, 2011

Gameplay is another way in which Sonic CD doesn't meet the standard set by its more vanilla Genesis counterparts, though it doesn't fall nearly as short as it could have. Levels always have enough unique gimmicks to prevent them from blurring together in your memory. Each level effectively has four versions. By running past special posts, Sonic can travel through time and his actions in the past can change the future. This means that every level has a present version, past version, good future version, and bad future version (the good future is basically the bad future with fewer enemies). It's an interesting mechanic that can be used to keep things fresh for multiple playthroughs.
Roto13's avatar
Unreal (PC)

Unreal review (PC)

Reviewed on December 30, 2011

As a first-person shooter, itís incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal had the variety and the challenge. Its weapons drew criticism for feeling weak and weedy against the Skaarj oppressors, and itís a fair comment. They often do. But Iím sure thatís partly because the buggers are so tough, right from the start.
Lewis's avatar
Quake (PC)

Quake review (PC)

Reviewed on December 30, 2011

Quake still absolutely stands up today. Its visuals might be pixellated, the environments often rather monochrome, as became the running gag. Yet the design of the world is tremendous, the levels balanced, structured and elegantly paced. The variety on display, despite the vast swathes of brown, dwarfs that of most modern games as well.
Lewis's avatar
Quake II (PC)

Quake II review (PC)

Reviewed on December 30, 2011

Enemies dart and dodge, firing sprays of bullets in the final seconds of their lives, trying everything they can to bring you down, even if it means losing their own lives in the process. The range of enemies on display is perhaps the only area in which Quake II rivals the variety of its predecessor, too.
Lewis's avatar
Planescape: Torment (PC)

Planescape: Torment review (PC)

Reviewed on December 30, 2011

Planescapeís fiction is perfect: it takes two intrinsic human fears, turns one on its head, and allows the other so much room to breathe. In Planescape, you play as a man who has already lost his entire memory, including that of his own identity, yet he can never escape this dreadful state.
Lewis's avatar
Omikron: The Nomad Soul (PC)

Omikron: The Nomad Soul review (PC)

Reviewed on December 30, 2011

In The Nomad Soul, you donít play as any of the main characters. Instead, you play as all of them. Sort of. In fact, you play as a person playing a computer game, in which the player plays as a soul who can transfer between different bodies. Yes. And itís all absolutely merrily acknowledged by the game. None of this is real, it tells you. Itís just a game.
Lewis's avatar
Back to the Future: The Game (PlayStation 3)

Back to the Future: The Game review (PS3)

Reviewed on December 26, 2011

Back to the Future: The Game basically tries to be a fourth Back to the Future movie, and it tries hard. Everything about this game is a reference to the movies. Some of the music from the movies is used in the soundtrack, there are plenty of references to all three films scattered around the game world, and even the box art follows the template used by the posters for all three films. Christopher Lloyd reassumes the role of Doc Brown, and Marty McFly is played by a new actor (named A.J. LaCascio) who does an amazing job. Seriously, he sounds so much like a young Michael J. Fox, itís kind of eerie, especially in Episode 5 when Fox himself makes a cameo as one of Martyís ancestors and the two characters have a conversation.
Roto13's avatar

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