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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Kirby's Dream Collection: Special Edition (Wii)

Kirby's Dream Collection: Special Edition review (WII)

Reviewed on September 16, 2012

While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection.
honestgamer's avatar
Max Payne 3 (Xbox 360)

Max Payne 3 review (X360)

Reviewed on September 15, 2012

Max is hardly back on his feet, but he's stumbling forward as best he can, lurching towards the sunlight and away from the snow.
EmP's avatar
Assassin's Creed: Brotherhood (PlayStation 3)

Assassin's Creed: Brotherhood review (PS3)

Reviewed on September 13, 2012

I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it.
honestgamer's avatar
Crystalis (NES)

Crystalis review (NES)

Reviewed on September 11, 2012

It's almost like you're playing an arcade game rather than an action-RPG when you're going against a guy like Mado, who regularly transforms into a giant sphere that erratically pinballs around the tight confines of his room. That’s especially true the second time you confront him, by which point he's added "moves at the speed of light" to his repertoire.
overdrive's avatar
Princess Tomato in Salad Kingdom (NES)

Princess Tomato in Salad Kingdom review (NES)

Reviewed on September 10, 2012

You'll want to spray the whole Salad Kingdom with Agent Orange.
Roto13's avatar
Assassin's Creed II (PlayStation 3)

Assassin's Creed II review (PS3)

Reviewed on September 07, 2012

There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling.
honestgamer's avatar
Power Blade (NES)

Power Blade review (NES)

Reviewed on September 06, 2012

The situation only worsens when you secure a power suit, which turns any level into a massive abattoir. Thanks to the god complex that weapon upgrades like the power suit might give you, 90% of the game’s potential challenge is rendered null and void. Where's the entertainment in that?
JoeTheDestroyer's avatar
Spec Ops: The Line (Xbox 360)

Spec Ops: The Line review (X360)

Reviewed on September 05, 2012

And as the mission continuously goes awry and takes an increasing toll on Walker's physical and mental stamina, what was once black-and-white starts to look suspiciously grey. You've personally been walking over hundreds of corpses all day, and making hundreds more. What's one more dead body?
Suskie's avatar
Rock Band Blitz (PlayStation 3)

Rock Band Blitz review (PS3)

Reviewed on September 03, 2012

Rock BandVille
Roto13's avatar
Seirei Shinseiki Fhey Area (Sega CD)

Seirei Shinseiki Fhey Area review (SCD)

Reviewed on September 02, 2012

Fhey Area was a tranquil land of warmth and peace, governed by a benevolent king and protected by a gentle goddess . . . until the demons came. A foul army of ghoulish creatures gathered beneath the blood-red sky, lighting the very ground ablaze as they ransacked village after village. This narrated introduction sets an unoriginal but appropriately dramatic stage for Wolf Team's very first Mega CD RPG.
Kenshiru's avatar
Sleeping Dogs (PlayStation 3)

Sleeping Dogs review (PS3)

Reviewed on September 02, 2012

By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade.
honestgamer's avatar
Legasista (PlayStation 3)

Legasista review (PS3)

Reviewed on August 26, 2012

When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points.
honestgamer's avatar
Brothers in Arms: Hell's Highway (Xbox 360)

Brothers in Arms: Hell's Highway review (X360)

Reviewed on August 24, 2012

It's the story of a group of men who just happen to be in in the middle of the world's most brutal war. It pulls no punches in sending them through hell.
EmP's avatar
S.C.A.T.: Special Cybernetic Attack Team (NES)

S.C.A.T.: Special Cybernetic Attack Team review (NES)

Reviewed on August 24, 2012

I also feel I must note that it takes a certain lack of imagination to put together a game this short and still waste one of the available boss encounters on a generic shooter snake. What makes it even worse is that this generic shooter snake is generic even by generic shooter snake standards, since all it does is meander on and off the screen while occasionally releasing a homing missile.
overdrive's avatar
Tales from Space: Mutant Blobs Attack (PC)

Tales from Space: Mutant Blobs Attack review (PC)

Reviewed on August 24, 2012

Tales of Gluttony
Roto13's avatar
Test Drive: Ferrari Racing Legends (Xbox 360)

Test Drive: Ferrari Racing Legends review (X360)

Reviewed on August 20, 2012

This game has a great concept, and there's even quite a bit of love put into the campaign mode's setup. Unfortunately, its engine cripples the entire product.
Pixel's avatar
Sengoku Denshou (Sega CD)

Sengoku Denshou review (SCD)

Reviewed on August 20, 2012

Sengoku is a trippy brawler that inserts samurai and folklore demons into modern-day Japan, interrupted by a few interludes where the player leaps up into heaven to fight even more monsters. This bizarre series of events is explained as being due to Nobunaga Oda. That clears everything up.
Kenshiru's avatar
Little Ninja Brothers (NES)

Little Ninja Brothers review (NES)

Reviewed on August 18, 2012

There are random encounters, for instance, but they don’t appear in the manner you might expect. Battles take place in real time on various battlefields. Basic stones serve as obstructions and ponds act as HP-draining traps. While negotiating such hazards, you must deliver knuckle sandwiches of justice to unruly beasts and wicked ninjas.
JoeTheDestroyer's avatar
Papo & Yo (PlayStation 3)

Papo & Yo review (PS3)

Reviewed on August 17, 2012

Because alcoholics can be monsters, guys! Get it? Do you get it!?
Roto13's avatar
Bubble Bobble (NES)

Bubble Bobble review (NES)

Reviewed on August 17, 2012

*pop*
Roto13's avatar

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