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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Assassin's Creed: Revelations (PlayStation 3)

Assassin's Creed: Revelations review (PS3)

Reviewed on October 01, 2012

If you try hard enough, you can get past all of that and have a reasonably good time even without prior knowledge, but of course that’s not the point. If you play Assassin’s Creed: Revelations, the point is that you’ve come all this way with Ezio (and Altair), and now you want to find out their stories end. This is the game that will show you that stuff, and you’ll likely enjoy yourself quite a bit more if you actually care about the characters and the ongoing mythology.
honestgamer's avatar
Dead or Alive 5 (Xbox 360)

Dead or Alive 5 review (X360)

Reviewed on September 27, 2012

The petite Leifang no longer looks like she might easily win an arm wrestling contest against the hulking behemoth that is Bass, for instance, which lends encounters between certain characters some of the impact that they lacked previously. Even among the girls, newcomer Mila (a sexy and confident MMA boxer) appears much taller and lankier than diminutive scrappers such as Ayane and Pai. The female characters in particular seem to have received more detailed texture work, particularly where their arms are concerned, so that the models in Dead or Alive 4 seem almost like animated Barbie dolls in comparison.
honestgamer's avatar
The Terminator (Sega CD)

The Terminator review (SCD)

Reviewed on September 26, 2012

We ended up with lame Terminator games for both the SNES and Genesis, perpetuating the belief that movie-based games always suck. But The Terminator for Sega CD is different. This isn't an enhanced port of the twenty-minute Genesis game -- it's a lengthy, redesigned adventure with plenty of action and hidden secrets throughout each stage, and it definitely does not suck.
Kenshiru's avatar
Wrecking Crew (NES)

Wrecking Crew review (NES)

Reviewed on September 22, 2012

Did you know those bouncing enemies are wrenches and not snakes? I didn't.
Roto13's avatar
River City Ransom (NES)

River City Ransom review (NES)

Reviewed on September 21, 2012

The main challenge for me when playing River City Ransom was simply surviving the trek between the second and third malls, as you have to travel through many screens and the easier gangs are weeded out in favor of ones that cause a lot more damage when their attacks connect. Lose your rhythm against The Generic Dudes and your life meter will barely notice; do so against The Squids and you'll quickly find yourself sent back to the last mall you reached, but with only half your money (the penalty for falling in battle).
overdrive's avatar
Donkey Kong Jr. (NES)

Donkey Kong Jr. review (NES)

Reviewed on September 19, 2012

BRB, going to Kickstarter a documentary called "Prince of Kong."
Roto13's avatar
Jet Set Radio (PlayStation 3)

Jet Set Radio review (PS3)

Reviewed on September 18, 2012

I would love to love you, Jet Set Radio.
Roto13's avatar
Kirby's Dream Collection: Special Edition (Wii)

Kirby's Dream Collection: Special Edition review (WII)

Reviewed on September 16, 2012

While the classic content doesn’t benefit from the same attention to detail that Nintendo might once have lavished on it, however, there’s some new content that’s quite cool. When you first load up the game, you can check out a special mode that presents a timeline of the franchise. It lets you know what was happening in the world around the time that each title hit stores, and there’s also video of games in the series that weren’t included in this particular collection.
honestgamer's avatar
Max Payne 3 (Xbox 360)

Max Payne 3 review (X360)

Reviewed on September 15, 2012

Max is hardly back on his feet, but he's stumbling forward as best he can, lurching towards the sunlight and away from the snow.
EmP's avatar
Assassin's Creed: Brotherhood (PlayStation 3)

Assassin's Creed: Brotherhood review (PS3)

Reviewed on September 13, 2012

I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it.
honestgamer's avatar
Crystalis (NES)

Crystalis review (NES)

Reviewed on September 11, 2012

It's almost like you're playing an arcade game rather than an action-RPG when you're going against a guy like Mado, who regularly transforms into a giant sphere that erratically pinballs around the tight confines of his room. That’s especially true the second time you confront him, by which point he's added "moves at the speed of light" to his repertoire.
overdrive's avatar
Princess Tomato in Salad Kingdom (NES)

Princess Tomato in Salad Kingdom review (NES)

Reviewed on September 10, 2012

You'll want to spray the whole Salad Kingdom with Agent Orange.
Roto13's avatar
Assassin's Creed II (PlayStation 3)

Assassin's Creed II review (PS3)

Reviewed on September 07, 2012

There’s a lot of lore in the Assassin’s Creed series, but most of it was only generally alluded to in the first game. Assassin’s Creed II feels a lot like a remix of the first title, in that regard, only the story has evolved into something more than the curiosity that it was previously. The battle between the assassins and the Templars is explored more thoroughly and the principle characters are for the most part a great deal more compelling.
honestgamer's avatar
Power Blade (NES)

Power Blade review (NES)

Reviewed on September 06, 2012

The situation only worsens when you secure a power suit, which turns any level into a massive abattoir. Thanks to the god complex that weapon upgrades like the power suit might give you, 90% of the game’s potential challenge is rendered null and void. Where's the entertainment in that?
JoeTheDestroyer's avatar
Spec Ops: The Line (Xbox 360)

Spec Ops: The Line review (X360)

Reviewed on September 05, 2012

And as the mission continuously goes awry and takes an increasing toll on Walker's physical and mental stamina, what was once black-and-white starts to look suspiciously grey. You've personally been walking over hundreds of corpses all day, and making hundreds more. What's one more dead body?
Suskie's avatar
Rock Band Blitz (PlayStation 3)

Rock Band Blitz review (PS3)

Reviewed on September 03, 2012

Rock BandVille
Roto13's avatar
Seirei Shinseiki Fhey Area (Sega CD)

Seirei Shinseiki Fhey Area review (SCD)

Reviewed on September 02, 2012

Fhey Area was a tranquil land of warmth and peace, governed by a benevolent king and protected by a gentle goddess . . . until the demons came. A foul army of ghoulish creatures gathered beneath the blood-red sky, lighting the very ground ablaze as they ransacked village after village. This narrated introduction sets an unoriginal but appropriately dramatic stage for Wolf Team's very first Mega CD RPG.
Kenshiru's avatar
Sleeping Dogs (PlayStation 3)

Sleeping Dogs review (PS3)

Reviewed on September 02, 2012

By the end of the game, the combat system has expanded to offer the level of depth you’d more typically expect to find in a dedicated fighting game. Counters, arm breaks, grapples, jump kicks, stuns, and even the environment all can be used to Wei’s advantage. It’s possible to pick up items and wield them as weapons, or to grab a foe and (for example) toss him over the side of a building or shove his face into a whirling fan blade.
honestgamer's avatar
Legasista (PlayStation 3)

Legasista review (PS3)

Reviewed on August 26, 2012

When you’re not advancing the plot, you’ll spend a lot of your time in random dungeons. Those dungeons are really the heart of the game, much like the Item World is in Nippon Ichi Software’s own Disgaea series. They come in several tiers, and you can choose which one you want right from the start by digging a hole in the hub area that serves as the dungeon entrance. When you’re first starting out, you’ll need to find a 30-floor area with weak foes, but puny adversaries don’t yield many experience points.
honestgamer's avatar
Brothers in Arms: Hell's Highway (Xbox 360)

Brothers in Arms: Hell's Highway review (X360)

Reviewed on August 24, 2012

It's the story of a group of men who just happen to be in in the middle of the world's most brutal war. It pulls no punches in sending them through hell.
EmP's avatar

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