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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Quake 4 (PC)

Quake 4 review (PC)

Reviewed on December 18, 2005

There are big alienss, and there are big guns; I wouldn't have it any other way.
bluberry's avatar
Ghost in the Shell: Stand Alone Complex (PlayStation 2)

Ghost in the Shell: Stand Alone Complex review (PS2)

Reviewed on December 18, 2005

Ghost in the Shell: Stand Alone Complex keeps within the pre-existing universe already set up by the anime. The distinctly futuristic Japan is your playground, and the hi-tech gadgetry contained inside your toys. In keeping this universe intact, it presents the player with a unique and fresh game that always manages to impress.
EmP's avatar
Dragon Quest VIII: Journey of the Cursed King (PlayStation 2)

Dragon Quest VIII: Journey of the Cursed King review (PS2)

Reviewed on December 17, 2005

Since this is a Dragon Quest game, though, simply venturing to the cave would have been folly. My hero and his burly sidekick, Yangus, likely would have been dispatched by monsters before even making it halfway down the road to that tourist-unfriendly location. No, as in this game’s predecessors, the wise choice of action was to hang out around town, kill monsters, gain a couple of levels and buy some better equipment.
overdrive's avatar
Tetris: the Grandmaster Ace (Xbox 360)

Tetris: the Grandmaster Ace review (X360)

Reviewed on December 16, 2005

I guess it's fair to say then, Tetris: the Grandmaster Ace is something socially minded players will enjoy. Where a lack of ambition hurts its solo experience, the assorted Xbox Live modes have kept things fresh with a healthy dose of variety and some major, online competition.
midwinter's avatar
The Matrix: Path of Neo (PlayStation 2)

The Matrix: Path of Neo review (PS2)

Reviewed on December 15, 2005

Granted, I’m not saying it’s the greatest game of the year, or the month, or even the week. It’s got problems…but it’s got strengths, too, and some damn good ones. You’ve got to look at it from a Blue Pill/Red Pill perspective.
lasthero's avatar
Breath of Fire: Dragon Quarter (PlayStation 2)

Breath of Fire: Dragon Quarter review (PS2)

Reviewed on December 12, 2005

You make the best plan, you execute it…and you still wind up dead. Something of a bitch, isn’t it?
lasthero's avatar
Shin Megami Tensei: Digital Devil Saga 2 (PlayStation 2)

Shin Megami Tensei: Digital Devil Saga 2 review (PS2)

Reviewed on December 11, 2005

That's what makes Digital Devil Saga 2 so powerful — it plays on prior knowledge, whether dealing with something trivial like the Omoikane or something significant like the Serph-Heat-Sera love triangle. That's also why it's so important to play the first episode. Even though Digital Devil Saga 2 explains everything clearly (it's actually less mysterious than the first), the game spends its time advancing the plot instead of developing the characters (although Gale and Cielo are given more opportunity to shine).
zigfried's avatar
Monster Hunter: Freedom (PSP)

Monster Hunter: Freedom review (PSP)

Reviewed on December 08, 2005

Unfortunately however, Monster Hunter required more than I was prepared to give, and its strong focus on online play, coupled with the burden of monthly fees, soon put me off. Apparently I wasn't alone either, as Capcom have gone to great lengths in order to rework the gameplay, porting it to the PSP while fleshing out the overall experience.
midwinter's avatar
50 Cent: Bulletproof (PlayStation 2)

50 Cent: Bulletproof review (PS2)

Reviewed on December 05, 2005

Instead, Bulletproof plays out to be a poor man's Max Payne. Forget the promises made about our rapping chum carving himself an open path; his destination is set and linear. And dull.
EmP's avatar
Magna Carta: Tears of Blood (PlayStation 2)

Magna Carta: Tears of Blood review (PS2)

Reviewed on December 05, 2005

They’re all orphans. They all lost their loved ones to war. They all love brooding about it at the slightest provocation. The only person who doesn’t routinely go into a whine-fest is the panty-stealing pervert of the group, Chris, and even he has his moments. Magna Carta is THE game for Linkin Park-listening, depressed teenager, perfect for the ‘emo’ crowd. Boyfriend left you? Failing in school? Not enough hair gel? One or two cutscenes full of angst-ridden hack writing and life will be worth living again, guaranteed.
lasthero's avatar
X-COM: Terror From the Deep (PC)

X-COM: Terror From the Deep review (PC)

Reviewed on December 04, 2005

This is the difference Terror from the Deep presents. It takes valid threats from Enemy Unknown and overdoses them with huge injections of improved AI, accuracy and toughness. The oppressive alien fleet is back to wipe humanity from the face of the earth -- but this time, they mean business. For returning X-Com fans, that's all you need to know. For the uninitiated, killing a whole new cast of intergalactic terrorists has never been so much fun!
EmP's avatar
Dragon Warrior IV (NES)

Dragon Warrior IV review (NES)

Reviewed on December 02, 2005

Against the game’s final bosses, it didn’t take long for me to realize that every move my hero made was crucial. Since my other characters tended not to cast healing spells until someone had one foot in the grave, it was up to me to keep everyone healthy. When a boss raised its defense to a level where even Ragnar and Alena could barely dent its hide, it was my job to magically remove that additional protection.
overdrive's avatar
Densha de Go! Pocket: Yamanotesen Hen (PSP)

Densha de Go! Pocket: Yamanotesen Hen review (PSP)

Reviewed on November 29, 2005

One of the great things about living in Japan is the number of cute high school girls... another would be the train sims. I know, I know. Like you probably just did a moment ago, there was a time when I scoffed at such ideas as well. On a scale of cool to geek, train watching ranks up there with comb-overs and plaid pants, yet I can most honorably confirm that Densha de GO! Portable is the bomb.
midwinter's avatar
The Legend of Heroes: A Tear of Vermillion (PSP)

The Legend of Heroes: A Tear of Vermillion review (PSP)

Reviewed on November 28, 2005

Most RPG's would be content with just telling us, "Eimelle loved animals. This forest girl might be her." Legend of Heroes has already given us the background information to understand such a statement. That level of authenticity makes the game more believable and more compelling.
zigfried's avatar
Grand Theft Auto: Liberty City Stories (PSP)

Grand Theft Auto: Liberty City Stories review (PSP)

Reviewed on November 27, 2005

From a purely technical stand point, Grand Theft Auto: Liberty City Stories is a smashing success. Rockstar have compromised nothing in bringing their crime epic to the portable front, delivering what has arguably become the PSP's premiere title... but of course, you've played it all before.
midwinter's avatar
Ridge Racer 6 (Xbox 360)

Ridge Racer 6 review (X360)

Reviewed on November 23, 2005

Though the artificial intelligence for most of the cars is apparently set to “moronic Sunday driver,” the top five opponents really know their way around a steering wheel. Races begin with you at the back of the pack, fighting to work your way forward past buffoons who crawl around each corner and basically just get in your way. Then, as you finally make it to the lead, more aggressive guys will sometimes ram you from behind as you’re in a drift.
honestgamer's avatar
True Crime: New York City (PlayStation 2)

True Crime: New York City review (PS2)

Reviewed on November 23, 2005

What happens next is a scene fit for a John Woo movie, dropping you right back into Marcus’ sneakers and getting to the action. A massive gunfight that takes you down hallways, peeking around corners and scoring headshots, using theatre seats for cover and littering the floor with blood and shells. And the fat lady sings during the entire bullet ballet, cementing the scene’s cinematic feel.
lasthero's avatar
Dragon Warrior (NES)

Dragon Warrior review (NES)

Reviewed on November 23, 2005

Posing as the son of the great warrior Erdrick (who wasn’t great enough to wipe out the resident Dragonlord threat threatening the land of Alefgard), he is not only handy with a sword, but also with magic. Or, I should say, he will be....eventually. Initially, he is only suited to clumsily bopping weak slimes with a club and then running back to town before those weaklings overwhelm him.
overdrive's avatar
LMA Manager 2005 (Xbox)

LMA Manager 2005 review (XBX)

Reviewed on November 19, 2005

LMA 2005 can be easily summed up: It's LMA 2004 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all. But 2005 takes this to a new extreme.
EmP's avatar
Tony Hawk's American Wasteland (GameCube)

Tony Hawk's American Wasteland review (GCN)

Reviewed on November 18, 2005

I was especially interested because it promised massive environments that stream to create one huge city, full of places to skate and things to do. I heard whispers that everything was fixed, that this was a return to what made the series so great. Those rumors were lies. In the end, the game exaggerates every flaw its predecessors ever possessed. Tony Hawk has officially jumped the shark.
honestgamer's avatar

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