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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Papo & Yo (PlayStation 3)

Papo & Yo review (PS3)

Reviewed on August 17, 2012

Because alcoholics can be monsters, guys! Get it? Do you get it!?
Roto13's avatar
Bubble Bobble (NES)

Bubble Bobble review (NES)

Reviewed on August 17, 2012

*pop*
Roto13's avatar
New Super Mario Bros. 2 (3DS)

New Super Mario Bros. 2 review (3DS)

Reviewed on August 14, 2012

Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience.
honestgamer's avatar
Retro/Grade (PlayStation 3)

Retro/Grade review (PS3)

Reviewed on August 14, 2012

*wepwepwep wep wep*
Roto13's avatar
Wreckateer (Xbox 360)

Wreckateer review (X360)

Reviewed on August 11, 2012

It’s a functional and fun time killer when, let’s face it, we all expected a trainwreck.
EmP's avatar
Heroes of Ruin (3DS)

Heroes of Ruin review (3DS)

Reviewed on August 10, 2012

"WHERE. ARE. MY. ALLIES!?"
Roto13's avatar
Ghosts 'N Goblins (NES)

Ghosts 'N Goblins review (NES)

Reviewed on August 08, 2012

I also probably shouldn't forget how you need one particular weapon to simply damage the final boss. Or that if you do manage to kill it, you find out that you were the victim of a cruel hoax and have to do the six main levels over again (at a higher difficulty level, of course) and then fight that guy again in order to actually beat the game. Adding the fake difficulty of a mandatory second trip through an already brutal game is not my idea of fun.
overdrive's avatar
California Games (NES)

California Games review (NES)

Reviewed on August 05, 2012

I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.”
honestgamer's avatar
Donkey Kong Classics (NES)

Donkey Kong Classics review (NES)

Reviewed on August 05, 2012

For those keeping score at home, Donkey Kong Classics features an underwhelming total of seven levels—spread out across the two included games—and none of them take up more than a single screen. That means that you can quite handily see everything unique that the game has to offer in less than a half-hour of play. Endurance runs in pursuit of a higher score (which the cartridge doesn’t even save once you power off the system) are your only reason to keep going from there.
honestgamer's avatar
Duck Tales 2 (NES)

Duck Tales 2 review (NES)

Reviewed on August 05, 2012

A lot of the challenge this time around comes from bottomless pits. The first game generally placed you in a relatively safe environment where you would typically die only if you ventured too far off the beaten path in search of treasure, or if you let enemies knock you around a bit too much. There were occasional hazards that spelled instant death, certainly, but levels were designed in a manner that welcomed newcomers.
honestgamer's avatar
Tony Hawk's Pro Skater HD (Xbox 360)

Tony Hawk's Pro Skater HD review (X360)

Reviewed on August 05, 2012

However, the revised game brings some new problems of its own. The main thing I’ve noticed is that the physics system seems to have been tweaked. I’m not sure how much of it is my memory playing tricks on me and how much of it is genuinely different, but either way I can’t say that I like it. Bails were never especially realistic, but here they’re annoying to an extent that would be almost comical if it weren’t so exasperating.
honestgamer's avatar
Legend of Dragoon (PlayStation 3)

Legend of Dragoon review (PS3)

Reviewed on July 29, 2012

Its initial fragility is often the last impression bestowed upon a gamer. But there’s more to be discovered; I’m not going to reel of a huge list, we’d be here all day. Some things you’ll just have to discover on your own.
EmP's avatar
The Amazing Spider-Man (Xbox 360)

The Amazing Spider-Man review (X360)

Reviewed on July 27, 2012

The Amazing Spider-Man's problems stem from having a shaky foundation, trying to be something it isn't, and filling in the rest with... well, filler.
Pixel's avatar
Final Fantasy II (NES)

Final Fantasy II review (NES)

Reviewed on July 19, 2012

If one of them makes a habit of using swords in battle, that character will eventually be far more useful with that kind of weapon than any other. If another one specializes in casting spells, he'll wind up with tons of magic points. And if you regularly encounter weak enemies and ignore those hapless foes to have your party members beat up on each other, their hit points will go through the roof.
overdrive's avatar
Little Samson (NES)

Little Samson review (NES)

Reviewed on July 18, 2012

It's yet another case in which a developer wisely forsook innovation for refinement. The team at Takeru knew their audience, they knew what platformer players wanted, and they delivered. Oh, did they ever deliver
JoeTheDestroyer's avatar
Dyad (PlayStation 3)

Dyad review (PS3)

Reviewed on July 17, 2012

My god. It's full of stars!
Roto13's avatar
Johnny Kung Fu (3DS)

Johnny Kung Fu review (3DS)

Reviewed on July 12, 2012

UFO Interactive's latest eShop release has charm, if not much substance.
Roto13's avatar
DiRT Showdown (Xbox 360)

DiRT Showdown review (X360)

Reviewed on July 09, 2012

If you're in the mood for a decent, accessible racing game, you can do a lot worse than DiRT Showdown. The trouble is that you can also do a lot better for a lot less money.
Pixel's avatar
Theatrhythm Final Fantasy (3DS)

Theatrhythm Final Fantasy review (3DS)

Reviewed on July 05, 2012

The varying rules from one mode to the next can seem overwhelming at first, but the differences are actually rather minor and you’ll adapt to everything quickly enough. The biggest difference is actually the differing background imagery. Battle Music places you in a combat scenario that looks like it was pulled from one of the first nine games, with your characters on the right side of the screen and enemies appearing to the left.
honestgamer's avatar
Quantum Conundrum (PC)

Quantum Conundrum review (PC)

Reviewed on June 30, 2012

We play games primarily for enjoyment; we play games ideally for the full package, in which interactive and non-interactive elements are married seamlessly, and Quantum Conundrum suffers from a clear divide in quality that prevents it from ever truly resonating. That certainly doesn't stop it from being worth the money, but it's been a while since such a unique game felt so formulaic.
Suskie's avatar

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