Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
| Available Reviews | ||
![]() |
GrimGrimoire review (PS2)Reviewed on June 22, 2007Plot plays a large role in GrimGrimoire. You’re either viewing the story or you’re fighting a battle. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. That’s all there is to it. Every time you win a battle, you’re rewarded with a few more pages’ worth of information. |
|
![]() |
Hot Brain review (PSP)Reviewed on June 21, 2007That’s the hook to Hot Brain: you have to do everything as if your pants were on fire. When you’re in high school and looking at a series of pictures in a test booklet, you aren’t cramped for time. You start to think “Wow, I could be out at recess or checking out the cutie in row three.” When you’re holding a PSP and a timer is ticking down and your performance will have instant results, the activity you formerly may have found tiresome suddenly becomes interesting. |
|
![]() |
Puzzle Quest: Challenge of the Warlords review (DS)Reviewed on June 20, 2007Winning and losing should be based on skill and strategy, not a roll of the dice. Although it’s their first venture into the RPG genre, 1st Playable Productions found an intriguing way around this problem, through puzzles and a rich character building system. |
![]() |
![]() |
Code Lyoko review (DS)Reviewed on June 20, 2007Code Lyoko is the game adaptation of of a French children's cartoon. The back of the box outlines the game's sales gimmick in one succinct, entirely capitalized phrase. "4 UNIQUE WAYS TO PLAY!" |
![]() |
![]() |
Pet Alien: An Intergalactic Puzzlepalooza review (DS)Reviewed on June 19, 2007Everything that could have made Pet Alien a success is suspended in an atmosphere of mediocrity. |
![]() |
![]() |
Snatcher review (SAT)Reviewed on June 19, 2007Snatcher remains an excellent game in any form, even if all Konami really offers here is one major improvement in exchange for some noticeably detracting changes. |
![]() |
![]() |
Mercury Meltdown Revolution review (WII)Reviewed on June 18, 2007Ultimately, what makes Mercury Meltdown Revolution such a great game is the game design. Igntion Entertainment have crafted a superb example of player versus environment. |
![]() |
![]() |
Pacific Storm: Allies review (PC)Reviewed on June 18, 2007There’s a magical moment in each game of Pacific Storm: Allies where all the tiny nit-picking in the planning stages and the tweaking to your forces manoeuvres in-battle all come together to form one huge, working scene of battle, or darting attacks and sneaking counterattacks. To watch you plans take effect and wipe out an enemy fleet or to watch a hail of torpedoes you failed to plan against smash into the bow of your battleship from the cockpit of a defending fighter is a unique feeling. Total control puts victory or defeat squarely on your shoulders and yours alone. |
|
![]() |
Valhalla Knights review (PSP)Reviewed on June 17, 2007Valhalla Knights is a game designed to sell X copies to X gamers for (X*Y) dollars. You could say that about anything, but most games have something more. Something catchy. Unfortunately, there's nothing catchy about Valhalla Knights — nothing to make me even want to pick the game back up again. |
|
![]() |
Dawn of Mana review (PS2)Reviewed on June 12, 2007A boulder is as likely to bounce as not. A pumpkin could very well float like a balloon. Worse, anything you try to toss could inexplicably head to a nearby wall, bounce off it and into Keldy, then send him plummeting to a ledge below and into the midst of a bunch of enemies. Taking your chances with object interaction is a bit like sticking your hand into a bowl of piranhas and hoping they aren’t hungry. |
|
![]() |
Mad Tracks review (X360)Reviewed on June 12, 2007One odd mechanic that definitely will affect how you play is the acceleration feature. You press the right trigger to accelerate, but as you do there’s a gauge on the bottom of the screen that reflects a dwindling supply of energy. Thus, simply holding the trigger for a race’s duration is going to come back to bite you at the worst possible moment. Strategy is necessary. |
|
![]() |
Pac-Man: Championship Edition review (X360)Reviewed on June 11, 2007The more pellets you eat, the stranger things become. You’ll grab a piece of fruit and instead of simply causing some pellets to appear, it’ll shift half the board. The arena glows and morphs until you have a new environment to explore. The seamless change prevents you from easily memorizing a pattern and keeps you on your toes. |
|
![]() |
Tamagotchi Party On! review (WII)Reviewed on June 10, 2007The mini-games in Tamagotchi: Party On! are entertaining at first, but quickly grow tiresome because of the frequency with which they are repeated. You might play the same one three or four times in a single round of default length, which certainly isn’t optimal. |
|
![]() |
Marvel Trading Card Game review (PSP)Reviewed on June 10, 2007I watched Spider-Man being ever paranoid about being late to meet M.J. and I even got chastised by Xavier when I opted to follow the villain path the second time around. |
![]() |
![]() |
Mortal Kombat: Armageddon review (WII)Reviewed on June 08, 2007One woman with bright purple spandex starts to feel pretty much like the next, with only the moves defining the two. Switching between fighting styles doesn’t feel as remarkable as it did when it debuted in Mortal Kombat: Deadly Alliance, either. Nothing seems distinct, not even battle arenas. |
|
![]() |
The Suffering: Ties that Bind review (PS2)Reviewed on June 08, 2007Hand-to-hand weapons like lead pipes never need reloaded and can cause a good chunk of damage, but, come on! Do you really want to go head-to-head with a gigantic spider-like demon wielding a slew of guns with nothing more than a lead pipe? Going head-to-head with these foes as an enraged monster makes a lot more sense and you will be doing that a lot. In Ties that Bind, it’s a lot more necessary to enter Torque’s rage mode. There are a lot of rooms where his monster form is necessary to smash through walls and a few monsters are invulnerable to everything except being torn limb from limb by a big, psychotic demon. |
|
![]() |
Defcon review (PC)Reviewed on June 06, 2007In this game, there is only one winner. Cooperation disintegrates, and the game devolves into a savage contest of every man for himself. LAUNCH DETECTED flashes across the map again and again as enemies open fire and allies backstab each other. Every act of aggression leaves you wide open to retaliation; silos and submarines are helpless in launch mode, and their location is broadcast to the entire world when they fire ballistic missiles. But the primary goal of DEFCON isn’t to survive: it’s to obliterate your enemies. |
![]() |
![]() |
Secrets of the Ark: A Broken Sword Game review (PC)Reviewed on June 06, 2007If it were a movie, Secrets of the Ark would be an “Indiana Jones” picture. It would be a huge success and earn a lot of money at the box office because it wouldn’t interrupt itself with inane puzzles the viewer had to solve. Secrets of the Ark feels like that movie, but you have to put up with sheer torture to watch each scene unfold. |
|
![]() |
World Championship Poker 2: Featuring Howard Lederer review (PS2)Reviewed on June 05, 2007You start the game by constructing a likeness of yourself, have him don any number of silly hats or glasses as you wish and start him off in a seedy basement where his poker career will begin. After a few false starts spearheaded by my unfamiliarity of the genre, I was bluffing like a pro and calling out other players’ attempts to do likewise with eagle-eyed skill. Oh yes, you know the gloating is a-comin’. |
|
![]() |
Dawnspire: Prelude review (PC)Reviewed on June 04, 2007Then the amount of people on the server dropped and the bots came. Playing Dawnspire with the bots is an exercise in tedium. |
|
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163] [164] [165] [166] [167] [168] [169] [170] [171] [172] [173] [174] [175] [176] [177] [178] [179] [180] [181] [182] [183] [184] [185] [186] [187] [188] [189] [190] [191] [192] [193] [194] [195] [196] [197] [198] [199] [200] [201] [202] [203] [204] [205] [206] [207] [208] [209] [210] [211] [212] [213] [214] [215] [216] [217] [218] [219] [220] [221] [222] [223] [224] [225] [226] [227] [228] [229] [230] [231] [232] [233] [234] [235] [236]
User Help | Contact | Ethics | Sponsor Guide | Links