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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Worms: Open Warfare 2 (DS)

Worms: Open Warfare 2 review (DS)

Reviewed on September 21, 2007

Even though there's an effective tutorial at the onset of the game (which you can skip if you're so inclined), getting a handle on the destructive implements available can prove difficult. Options like the flaming fist that lets you knock your opponents backward with a cry of “Shoryuken!” are cool and have predictable results, but more standard fare like the bazooka definitely doesn't.
honestgamer's avatar
Sid Meier's Pirates! - Live the Life (PC)

Sid Meier's Pirates! - Live the Life review (PC)

Reviewed on September 19, 2007

Sacking formerly prosperous colonies into fiery ruin alongside your crew of drunken buccaneers, forcing snooty enemy captains to walk the plank after making off with their fancy doo-dads, or showing a buxom doxy just how you got the name “Long John” – it’d bring a tear to me eye if that murderous winged devil hadn’t torn it right out of the socket.
sho's avatar
Stuntman Ignition (PlayStation 2)

Stuntman Ignition review (PS2)

Reviewed on September 18, 2007

I drove a monster truck off a ramp and crashed into a water tower. I hit the nitro and plowed my James Bond-like vehicle through a collapsing cavern of ice. I nailed a cork-screw jump and spun my Night Avenger car *cough* Batmobile *cough* through a rocket that was taking off, gunned a motorcycle through the open hatch of a hovering helicopter. I drove over barricades, under exploding semis and straight through billboards.
True's avatar
American Civil War - The Blue and the Gray (PC)

American Civil War - The Blue and the Gray review (PC)

Reviewed on September 18, 2007

The Blue and the Gray is a turn-based strategy title spanning the length of the Civil War. As the player, you may freely chose to command the armies of either the Union in the north, or the Confederate States in the south, and indeed, one of the more interesting features to any student of history is the ability to play through the entire war and win as the Confederates...Unfortunately, what I found is, well...a little too much simulation and not enough video game. You might enjoy it - provided you're a huge civil war aficionado with immense patience. The thing is, I would normally check these boxes for myself and, as such, can’t recommend this one.
WilltheGreat's avatar
R.C. Pro-Am II (NES)

R.C. Pro-Am II review (NES)

Reviewed on September 16, 2007

Now instead of finding a few simple upgrade icons littering the track, you can snag money bags. These allow you to outfit your vehicle as you see fit, whether that be in the form of improved tires that let you take tighter corners or more powerful engines that render your opponents irrelevant. There's more strategy involved, both as you struggle to secure the most cash on each lap (since your opponents can pick them up before you if you get careless) and as you invest in the perfect vehicular modifications.
honestgamer's avatar
Duck Tales (NES)

Duck Tales review (NES)

Reviewed on September 15, 2007

Duck Tales works so well because it remains faithful to the adventurous spirit that made its source material such a resounding success. After selecting a stage, you're dropped into what at first feels like just another level from any cutesy platformer. As you head to the right, though, you'll quickly realize that something is different: you have options!
honestgamer's avatar
UFO: Aftermath (PC)

UFO: Aftermath review (PC)

Reviewed on September 15, 2007

Aftermath tries a more cinematic approach to TBSing that could have worked if it wasn’t lost in the background.
EmP's avatar
Heavenly Sword (PlayStation 3)

Heavenly Sword review (PS3)

Reviewed on September 15, 2007

With such a high standard set, it shouldn't come as a surprise that gameplay doesn't hold up its end of the bargain. It does come close, though. The main problem is that Nariko spends most of her game carrying a sword capable of standing against the most powerful beings in the world, yet primarily battles simple soldiers. Even when an environment is crawling with troops, there isn't much to offer resistance. She's simply too powerful.
honestgamer's avatar
Last Alert (Turbografx-CD)

Last Alert review (TGCD)

Reviewed on September 15, 2007

>Last Alert places you in the boots of "one man army" Guy Kazama, as he embarks on the Turbo CD's equivalent of Schwarzenegger's entire action movie library smashed together into a single disc. Upon first glance, this appears to be a bloodier, fancier version of Ikari Warriors — replete with sweet CD soundtrack.
zigfried's avatar
UFO: Aftershock (PC)

UFO: Aftershock review (PC)

Reviewed on September 14, 2007

The odds are stacked against you, yes. But when you can freeze the odds where they stand and think your way around them, it's not so overwhelming. Few games manage to portray the same sense of complexity that UFO Aftershock does. And even fewer do so with the same grace.
dragoon_of_infinity's avatar
Rudra no Hihou (SNES)

Rudra no Hihou review (SNES)

Reviewed on September 14, 2007

Rudra no Hihou is a powerful game capable of being one of Squaresoft's best. It'll give you a rare challenge like barely any RPG since has been able to accomplish. It'll give you beautiful graphics, some of the best on the SNES. It'll give you one of the most innovative magic systems ever created. But most of all... It'll give you a hell of a ride from start to finish.
espiga's avatar
Grand Theft Auto: San Andreas (PlayStation 2)

Grand Theft Auto: San Andreas review (PS2)

Reviewed on September 14, 2007

Simply put, this game is HUGE — so large that a representation of one of America’s largest cities only takes up one corner of its world. Also in the game are San Fierro (San Francisco), Las Venturas (Las Vegas) and miles upon miles of the surrounding countryside, which is loaded with farms, villages, mountains and even a top-secret military base. And very little space is wasted. During the course of play, Carl will find himself doing either mandatory or optional missions that force him to cover virtually every square inch of this vast realm.
overdrive's avatar
Ikki Tousen: Shining Dragon (PlayStation 2)

Ikki Tousen: Shining Dragon review (PS2)

Reviewed on September 12, 2007

Ikki Tousen: Shining Dragon is a terrible game about a bunch of DD-cup ladies running around beating people up, and it doesn't even do a decent job of showing off their DD cups. If you're looking for a decent import brawler, I suggest you buy Berserk instead.
zigfried's avatar
Ikki Tousen: Ikki Tochi! (PlayStation 2)

Ikki Tousen: Ikki Tochi! review (PS2)

Reviewed on September 12, 2007

This game which takes 20 seconds to load, this game which occupies the same amount of space as Panzer Dragoon Zwei or Guardian Heroes, is shorter, more frustrating, and less entertaining than similar titles on the NES or Atari 2600.
zigfried's avatar
Final Fantasy II (PSP)

Final Fantasy II review (PSP)

Reviewed on September 11, 2007

You plan in most games to survive, and that's interesting. In Final Fantasy II, you do it because you want to beef up your weak ice spell instead of your ax. There's no sense of urgency and that gets tedious. You'll dread running into enemies not because you can't beat them quickly—you can—but because doing so locks you into undesired character progression.
honestgamer's avatar
Might and Magic (Turbografx-CD)

Might and Magic review (TGCD)

Reviewed on September 08, 2007

Might and Magic is an easy game to recommend, but not in this particular format. NEC clearly wanted to expand on the game's main storyline, they clearly wanted to infuse the epic gameplay with a presentation to match, but — either through lack of time or lack of competence — the cinematics come across as laughable bookends rather than meaningful additions.
zigfried's avatar
Fire Emblem: Path of Radiance (GameCube)

Fire Emblem: Path of Radiance review (GCN)

Reviewed on September 07, 2007

Imagine how difficult Ike's very own journey would become should he lose his dear sister Mist in the thick of a heated battle. It's a feeling that becomes negligible with a reset, but without it, it adds to the gameplay as a whole, thanks to the excellent character development that makes every actor in this grand play lovable.
espiga's avatar
Red Faction II (PlayStation 2)

Red Faction II review (PS2)

Reviewed on September 07, 2007

Without a doubt, Red Faction II is one of the PS2’s most prized first-person shooters, and the plot is only one piece of a memorable experience. The pursuit of the fleeing Sopot will take Alias through government high-rises, into the streets, fortified military bases, and face to face with hundreds of the Commonwealth’s forces.
pup's avatar
The Final Fantasy Legend (Game Boy)

The Final Fantasy Legend review (GB)

Reviewed on September 07, 2007

For example, in the very first world, all a player has to do is go to three castles and get a specific item from each king to open the next few floors of the tower for exploration. One king gladly does so if the party kills a local bandit living in a tiny cave. Another fights the party for his treasure in what could be considered a mini-boss fight. The third is assassinated, leaving the party to slaughter the weak usurper and claim the third item. All of this could be done in 15 minutes — if I hadn’t had to spend a good hour or so fighting monsters to earn money for equipment and to build up my humans.
overdrive's avatar
Saga Frontier (PlayStation)

Saga Frontier review (PSX)

Reviewed on September 06, 2007

So, even though I only had to do all this “magic collecting” once, I wound up choosing to do it with the majority of the other characters. That got boring pretty quickly, as the hunts for mystical runes and tarot cards are the same regardless of who is doing them.
overdrive's avatar

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