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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dragon Quest VI: Maboroshi no Daichi (SNES)

Dragon Quest VI: Maboroshi no Daichi review (SNES)

Reviewed on February 17, 2013

And most importantly: once upon a time, three brave heroes advanced upon the castle of the fierce demon lord Mudo in an attempt to bring his reign of terror to an end. The foul beast was prepared, though, and cast a horrible spell that caused the heroic party members to be frozen momentarily in air before finally vanishing. In a bed in a remote village, the leader of the brave triumvirate wakes upÖ to what apparently is the same boring, rustic life he always has lived.
overdrive's avatar
White Noise: A tale of Horror (Xbox 360)

White Noise: A tale of Horror review (X360)

Reviewed on February 15, 2013

You can never accuse White Noise of being original, but thatís okay; itís sure as hell effective.
EmP's avatar
Brain Age: Concentration Training (3DS)

Brain Age: Concentration Training review (3DS)

Reviewed on February 14, 2013

You will do as the floating polygonal head commands.
Roto13's avatar
Dungeonland (PC)

Dungeonland review (PC)

Reviewed on February 13, 2013

You might cackle at the fact that Critical Studio intentionally labeled the easiest difficulty setting as Hard, but that laughter wonít last for long. There will be livid grunting and even a runaway tear here or there, until you and your crew band together with heroic purpose. Teamwork is unquestionably the main draw of Dungeonland, and I absolutely love the game for it.
Mandy's avatar
Aliens: Colonial Marines (Xbox 360)

Aliens: Colonial Marines review (X360)

Reviewed on February 13, 2013

I'll say this about Colonial Marines: had it been released a decade ago, it would have looked passable. The blocky modeling, muddy textures and embarrassing particle effects are all GameCube-quality, and the characters' complete lack of facial expressions would be acceptable in a world in which Half-Life 2 didn't come out over eight years ago.
Suskie's avatar
Dead Space 3 (Xbox 360)

Dead Space 3 review (X360)

Reviewed on February 08, 2013

I don't mind that Dead Space 3 is an action game; I mind that it's a clumsy, uninspired one.
Suskie's avatar
Fire Emblem: Awakening (3DS)

Fire Emblem: Awakening review (3DS)

Reviewed on February 06, 2013

Gregor ees on job!
Roto13's avatar
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! (3DS)

Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! review (3DS)

Reviewed on February 04, 2013

Jake and Finn's quest to retrieve their trash from the Ice King borrows a number of cool ideas from Zelda II: The Adventure of Link, but the adventure doesn't last long enough to do anything substantial.
honestgamer's avatar
Disney Epic Mickey: Power of Illusion (3DS)

Disney Epic Mickey: Power of Illusion review (3DS)

Reviewed on February 03, 2013

Although the stages are large enough to be interesting, youíll have to visit each one several times if you want to discover all of the castleís secrets. You unlock life meter extensions and improvements to your various attacks by completing various side quests, so you might have a rough time defeating Mizrabel if you donít seek out all of your potential allies (though perhaps not, since sheís not actually a difficult opponent).
honestgamer's avatar
Spyro the Dragon (PlayStation)

Spyro the Dragon review (PSX)

Reviewed on February 03, 2013

Level designs often pair different sorts of beasts and toss them into a compact space. In Alpine Ridge, youíll face armored rooster people that try to smack you with their scepters. In the same general vicinity, youíll also encounter grotesque bears and druids that have a habit of moving platforms around.
wolfqueen001's avatar
Sonic & All-Stars Racing: Transformed (PlayStation 3)

Sonic & All-Stars Racing: Transformed review (PS3)

Reviewed on February 03, 2013

Sonic & Sega All Stars Racing: Transformed is a kart racer that quickly and cheerfully dispels any cynicism about the genre.
space_dust's avatar
Under Defeat HD: Deluxe Edition (Xbox 360)

Under Defeat HD: Deluxe Edition review (X360)

Reviewed on February 02, 2013

Thereís nothing else out there quite like Under Defeat, and while it gained reverence in its obscurity, the world missed out. Donít miss out at an unexpectedly well-crafted second chance to find out for yourself.
EmP's avatar
Salamander (TurboGrafx-16)

Salamander review (TG16)

Reviewed on February 02, 2013

Sadly, Salamander is a rarity ó a Gradius-style game that doesn't operate by these rules. Instead, you get the simple-n-generic sort of system where enemies drop power-ups represented by various icons and, by collecting them, you automatically get whatever goodie they represent. This takes some of the fun out of this title, as the ability to customize the way you power up your ship was quite a nice touch.
overdrive's avatar
Professor Layton and the Miracle Mask (3DS)

Professor Layton and the Miracle Mask review (3DS)

Reviewed on February 01, 2013

Since weíve now reached the fifth game in the series, itís natural that not every puzzle is a winner, but the stuff that youíll find here is mostly very good even if it mostly doesnít utilize the 3DS hardware in any meaningful way. There are some challenges that do repeat a few times, including some irritating ones that ask you to divide a board into four pieces of the same size while gerrymandering your way around chess pawns, but a lot of the brain teasers are intuitive and creative enough to keep you absorbed even if you find yourself stumped for a few minutes at a time.
honestgamer's avatar
Secret of Mana (SNES)

Secret of Mana review (SNES)

Reviewed on January 25, 2013

The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack.
overdrive's avatar
DmC: Devil May Cry (Xbox 360)

DmC: Devil May Cry review (X360)

Reviewed on January 17, 2013

DmC retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too.
Suskie's avatar
Super Hexagon (PC)

Super Hexagon review (PC)

Reviewed on January 15, 2013

Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion.
space_dust's avatar
Anarchy Reigns (PlayStation 3)

Anarchy Reigns review (PS3)

Reviewed on January 12, 2013

Is this a fight or a beauty pageant?
Roto13's avatar
Wrecked: Revenge Revisited (Xbox 360)

Wrecked: Revenge Revisited review (X360)

Reviewed on January 12, 2013

With three friends at your side, there are few other titles out there thatíll reveal your ugliest competitive streak quite so vividly.
space_dust's avatar
Gradius II: Gofer no Yabou (NES)

Gradius II: Gofer no Yabou review (NES)

Reviewed on January 12, 2013

In Gradius II, you are immediately greeted by the choice between four different weapon sets (as opposed to only one in the original) and then you advance to a very attractive opening stage loaded with fiery asteroids. Making this level particularly neat is the way you can scroll up and down while moving to the right. If the particular path you're charting through the asteroids seems too fraught with danger, it's simplicity itself to go over one instead of under it in order to fight a different arrangement of foes.
overdrive's avatar

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