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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on Date Unknown

Monsters leave behind an obscene number of experience points, so itís not hard to go up three or four levels in each dungeon. Not only that, but the world map also provides additional opportunities in the form of battlefields you clear for prizes and experience. Because of this system, itís actually difficult to maintain low levels unless you skip over the enemies at every opportunity.
honestgamer's avatar
The Legend of Zelda: Ocarina of Time (Nintendo 64)

The Legend of Zelda: Ocarina of Time review (N64)

Reviewed on Date Unknown

Like the Dark World in A Link to the Past, the grim future realized in Ocarina of Time is a mangled reflection of a once cheerful environment. In the future, Hyrule grieves as the Zora Domain is reduced to an icy wasteland when formerly it hosted a spectacular waterfall and swimming natives. Soulless creatures shriek when you wander the smoking rubble where once a bustling town flourished.
honestgamer's avatar
Space Station: Silicon Valley (Nintendo 64)

Space Station: Silicon Valley review (N64)

Reviewed on Date Unknown

Rather than trying to find all the cheese nuggets on a mountain, or all the geepeepaboos, you are instead trying to reassemble your ship. Though this may sound like just another fetch quest, it feels like so much more thanks to intuitive execution. You don't just bounce merrily up the side of a hill, or ride an ostrich, or put on the magical cape and feather hat. In fact, such tasks would be nearly impossible for you, since your form is roughly equivalent to a waffle maker with legs.
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Rampage 2: Universal Tour (Nintendo 64)

Rampage 2: Universal Tour review (N64)

Reviewed on Date Unknown

Any area starts with a timer that ticks down toward monster Armageddon, and you have to destroy every building before that happens or else planes will come through dropping bombs that cut short your adventure. You can pick up clocks to delay the blessed event, but really the most effective technique is to just work fast at the wanton destruction. Otherwise, it doesnít take long to plow through your reserves on a particularly large city.
honestgamer's avatar
Mario Kart 64 (Nintendo 64)

Mario Kart 64 review (N64)

Reviewed on Date Unknown

Even straight stretches are an opportunity to pull ahead of the competition, not to mention the winding areas where the game leads you. For example, one level lets you race along a frozen lake and through an ice cavern while penguins come down from the hills. Itís possible to slide into the curve, around columns of ice and birds, all the way through to the other side on a single power slide. Alternatively, you can milk the winding path for two or three turbo boosts.
honestgamer's avatar
Mario Party (Nintendo 64)

Mario Party review (N64)

Reviewed on Date Unknown

Between the mini games, you must traverse a variety of locations that feel as if they were filched from Monopoly. Ovate spaces (primarily red and blue) litter environments that range from lush jungles to sultry islands and even a birthday cake and castle in the sky. Prior to any round of Mario Party, you get to choose your favorite and run with it. The boards arenít just decorative, either.
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Goldeneye 007 (Nintendo 64)

Goldeneye 007 review (N64)

Reviewed on Date Unknown

All I can say is that I'm glad Natalya didn't have a larger role in this production, or it might well have been ruined. Another thing I'm thankful for is the multi-player mode. It's both a reason to play the one-player campaign (you can unlock extra arena features) and a game of its own. I've played several first-person shooters since, and I always check out the battle arenas because I love the ones in GoldenEye. But so far, none beat what you'll find here.
honestgamer's avatar
Diddy Kong Racing (Nintendo 64)

Diddy Kong Racing review (N64)

Reviewed on Date Unknown

There are levels built with each of the three vehicles in mind, and they work marvelously. The hovercraft is my personal favorite. It's fun to whip across a pool of water as a shortcut while your opponents must drive around it. Also, the levels designed specifically with that ride in mind often allow you to go rushing down rivers, avoiding logs and in general having a good, wet time. Many of the levels feel quite different from one another in part because of such deviations from the norm.
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Clayfighter 63 1/3 (Nintendo 64)

Clayfighter 63 1/3 review (N64)

Reviewed on Date Unknown

So, just how funny are those lines? Well, they're worth a few laughs. For as much as an hour or two, you're likely to find them quite amusing. Then you'll realize you're playing a crappy game and that you can have almost as much fun watching a rerun of Seinfeld. It's hard to listen to Santa's idle threats for very long without tiring of them, and this is true of any character.
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Banjo-Kazooie (Nintendo 64)

Banjo-Kazooie review (N64)

Reviewed on Date Unknown

There's the usual range of areas, from the beach and snow areas I already mentioned to a swampland, a desert, a forest and even a haunted house (as well as an underwater stage). That may sound like a bad thing if you're one of those who craves originality on all levels, yet each locale's presentation is so flawless that you won't mind wandering through the same 'old hat' one final time.
honestgamer's avatar
Star Fox 64 (Nintendo 64)

Star Fox 64 review (N64)

Reviewed on Date Unknown

This game has massive replay value. There are at least two dozen different paths you can take to the final level, meaning the game isn't linear by any means. There are secret routes, multiple endings to each stage, etc...
kieran's avatar
The Legend of Zelda: Link's Awakening DX (Game Boy Color)

The Legend of Zelda: Link's Awakening DX review (GBC)

Reviewed on Date Unknown

Though the world is massive and intricately-designed (and the dungeons too), there are likely to come several points where you find yourself groaning as you realize you have to make a trip back over most of the map. At such times, the map can seem a shade too sparesely populated by worthy opponents, or the number of rocks and holes you encounter may prove irritating.
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Super Mario Bros. Deluxe (Game Boy Color)

Super Mario Bros. Deluxe review (GBC)

Reviewed on Date Unknown

I remember when men were men and mushrooms were the villainous scum standing between us and a kiss from the princess. Nintendoís efforts to reinvigorate the classic with new modes is definitely appreciated, but that shouldnít make you buy the cartridge. Instead, pick it up if you like the idea of stomping mushrooms on the road. In the end, thatís what it comes down to.
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Sonic Adventure (Dreamcast)

Sonic Adventure review (DC)

Reviewed on Date Unknown

See, the game isn't just about action stages. Taking a note from Mario, Sega decided to include a central hub that collects levels. This area is populated by people and wide open spaces where nothing is happening. To get from one area to the next, Sonic must traverse the extremely dull hub, and perhaps even solve a few puzzles along the way. Even if he happens to be retrieving some power-up, though, this portion of the game is downright dull.
honestgamer's avatar
Advance Wars (Game Boy Advance)

Advance Wars review (GBA)

Reviewed on Date Unknown

What makes the game good is that there are such a wide variety of ways the enemy can screw you over while you are hunting him down. Some maps have snow, which the enemy always finds a more welcome element than you do.
honestgamer's avatar
Vandal Hearts (PlayStation)

Vandal Hearts review (PSX)

Reviewed on Date Unknown

They're very flat looking, and after playing FFT, it was sometimes hard for me to even see the characters and tell them apart on the battle map. There are no cutscenes, and the graphics are basically the biggest downfall in this game. Boring, sloppy, and not by any means eye-pleasing.
ender's avatar
Xenogears (PlayStation)

Xenogears review (PSX)

Reviewed on Date Unknown

The gear battles are similar, and use the same system with weak, medium, and strong attacks. You can still do combos, but each turn you go without doing a combo, your attack level goes up... And the higher the attack level, the better combos you can do.
ender's avatar
Mega Man X5 (PlayStation)

Mega Man X5 review (PSX)

Reviewed on Date Unknown

Parts of certain levels are a real pain... It took me a dozen tries to get through some areas, but I always managed to find a way of proceeding. It just takes a bit of trial and error sometimes, and that's been a given ever since the first MegaMan game...
kieran's avatar
Vagrant Story (PlayStation)

Vagrant Story review (PSX)

Reviewed on Date Unknown

The graphics in Vagrant Story are some of the best I've seen in a while... very smooth and life-like animations, stunning cinemas, phenomenal lighting, detailed polygons... this game's got it all. There is nothing here that's 2D; the characters and environments are all fully 3D.
ender's avatar
Tenchu 2: Birth of the Stealth Assassins (PlayStation)

Tenchu 2: Birth of the Stealth Assassins review (PSX)

Reviewed on Date Unknown

While some players may be tempted to just run out into the open, and run to the end of the level, they'll hardly get any points, and it'll be much harder. It's much more fun to take your time on a level (around 15-20 minutes), and try not to be spotted.
ender's avatar

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