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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy X (PlayStation 2)

Final Fantasy X review (PS2)

Reviewed on July 12, 2002

FFX's gameplay, though, has some truly significant differences from its predecessors. The most drastic change is that you can swap characters in and out during battle simply by pressing the R1 button. This is extremely helpful because it keeps you from getting jacked in boss fights because you brought the ninja instead of the black mage.
lassarina's avatar
Agent Under Fire (GameCube)

Agent Under Fire review (GCN)

Reviewed on July 02, 2002

At nearly every point, the visuals are superb. Bond women are here, character models that somehow manage to look almost as good as FMV. And polygons aren't reserved strictly for the Bond girls, either; the villains benefit from the same attention to detail.
honestgamer's avatar
Star Wars Rogue Squadron II: Rogue Leader (GameCube)

Star Wars Rogue Squadron II: Rogue Leader review (GCN)

Reviewed on June 18, 2002

The animation, especially of the ships’ movements, is remarkably accurate to the movies, and, in some cases, even better. The ships’ hulls, themselves, are perfectly rendered, immediately recognizable at first glance. The FMV scenes from the original movies, which are shown throughout the game’s menu system, add even more quality to the already nostalgic title.
Knux's avatar
Sword of Sodan (Genesis)

Sword of Sodan review (GEN)

Reviewed on Date Unknown

Sword of Sodan is a bad game, but that doesn't mean it has no value. It's not an unplayable, glitch-ridden mess like Dark Castle, and it's not an exercise in inanity like Budokan. The game's an ambitious spectacle of failure, full of crazy and hilarious scenarios — only a few of which I've documented here.
zigfried's avatar
Alien Storm (Genesis)

Alien Storm review (GEN)

Reviewed on Date Unknown

Two of the heroes (the male and female) are equally dull: they fire either an electric beam or a flamethrower, and that is the end of it. Watch the electric beam arc an inch in front of your hero — the excitement drips from my veins. However, the silver robot is quite entertaining; he launches missiles from his fists and rips off his own leg (which is actually a bazooka in disguise)! No doubt you can imagine which was my favorite character.
zigfried's avatar
Parasite Eve (PlayStation)

Parasite Eve review (PSX)

Reviewed on Date Unknown

Particularly nice in the opening scene is a pan across the Statue of Liberty — rendered so beautifully, yet bearing a disturbingly sad look upon its face... the setting is so quiet and calm that you just know something horrible is going to happen.
zigfried's avatar
Serious Sam:  The First Encounter (PC)

Serious Sam: The First Encounter review (PC)

Reviewed on Date Unknown

While most FPS' these days focus a lot on exploration, key-collecting and even problem and puzzle-solving, SS skips all that and goes right for the action. in the average FPS, even the most ''busy'' of rooms won't likely contain more than 10 enemies, but in SS, the most ''busy'' of rooms go well above the 50's! This is FPS war gone massive.
ender's avatar
Return to Castle Wolfenstein (PC)

Return to Castle Wolfenstein review (PC)

Reviewed on Date Unknown

Anyone willing to play through the game is probably likely to overlook the corny and unexpected storyline, hell, some might even enjoy it! Whatever the case, RTCW is a strong sequel to a great game.
ender's avatar
The Curse of Monkey Island (PC)

The Curse of Monkey Island review (PC)

Reviewed on Date Unknown

Puzzles are where the gameplay lies, and trust me, Monkey Island has plenty of them. From the cruelly simple answers to the complex, multiple-event solutions, the game's numerous puzzles are engaging and tough.
Knux's avatar
Breath of Fire II (Game Boy Advance)

Breath of Fire II review (GBA)

Reviewed on Date Unknown

You walk through a dungeon and when you get to the end, you never find yourself thinking what a boring drag of a place it was. Instead, you're almost (dare I say it?) anxious for the next dungeon. How Capcom manages to keep things so fresh is beyond me, but each dungeon is unique and a pleasure to explore, even though enemies do attack more often than you might appreciate.
honestgamer's avatar
Blood Omen 2: Legacy of Kain (PlayStation 2)

Blood Omen 2: Legacy of Kain review (PS2)

Reviewed on Date Unknown

Great storyline and voice-acting combined with some juicy, blood-sucking sound effects make you want to play the game. I can't guarantee it will be a smooth ride the whole way through, but it's nonetheless worth a trip into the gothic realm of Blood Omen 2.
ender's avatar
Soul Reaver 2 (PlayStation 2)

Soul Reaver 2 review (PS2)

Reviewed on Date Unknown

Soul Reaver 2 is a hybrid. It combines action, platform, RPG and adventure, all into one ingenious sub-sub-genre. This makes for one hell of a game! The graphics are stunning, the sound is nicely orchestrated, it's easy to control, it's easy to grasp, and it has some really unique qualities which just add to the experience by a ton.
ender's avatar
Maximo: Ghosts to Glory (PlayStation 2)

Maximo: Ghosts to Glory review (PS2)

Reviewed on Date Unknown

While the majority of platformers are based mostly on exploration, platform-jumping and mini-games, Maximo is probably 50% fighting, 50% platforming. It concentrates a lot more on battle than other games of it's genre, which is partly what makes the game so different and fun.
ender's avatar
Gran Turismo 3 A-Spec (PlayStation 2)

Gran Turismo 3 A-Spec review (PS2)

Reviewed on Date Unknown

80 events. Sound like a big number? It is. While the first GT featured a healthy number of events, and GT2 featured more than double as many events as the first, GT3 more than triples the number of GT2's events. There is also a lot more variety in the races here.
ender's avatar
Pac-Man World 2 (GameCube)

Pac-Man World 2 review (GCN)

Reviewed on Date Unknown

The variety from level to level isn't so huge, but there are 6 different worlds, each of which is quite distinct. You have your usual intro levels, the forest world, the ice world, the fire world, the water world, and the boss world. Each world has 3 or 4 stages and a boss encounter.
honestgamer's avatar
Smashing Drive (GameCube)

Smashing Drive review (GCN)

Reviewed on Date Unknown

The minute you have control of your cab, things start happening. Cars are speeding toward you, jets are landing and taking off, ferries are moving across the water, a giant gorilla is scaling a skyscraper, and so forth. The environments always sport a good level of activity.
honestgamer's avatar
Alice (PC)

Alice review (PC)

Reviewed on Date Unknown

After finding your first weapon (the Vorpal Blade), it will become quite clear that you're not just in Wonderland for sightseeing. This becomes even more clear when you are attacked by one of the Heart Queen's guards.
ender's avatar
Zone of the Enders (PlayStation 2)

Zone of the Enders review (PS2)

Reviewed on Date Unknown

There are a lot of very well-done features in this game, which should not be overlooked, but also enough cons to lessen the pack of it's punch a great deal.
ender's avatar
NHL 2001 (PC)

NHL 2001 review (PC)

Reviewed on Date Unknown

Season, of course, is where the meat of the game lies. Pick your team (including the Minnesota Wild and Columbus Blue Jackets expansion teams) and play through their 2000-2001 schedule, attempting to grab the elusive Stanley Cup.
Knux's avatar
Jak and Daxter: The Precursor Legacy (PlayStation 2)

Jak and Daxter: The Precursor Legacy review (PS2)

Reviewed on Date Unknown

Think Banjo-Kazooie come Mario and Crash Bandicoot, with superior level-design, graphics and control.
ender's avatar

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