Staff reviews
4,689 reviews · showing 3,041–3,060
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Staff SNES HG exclusive
Strike Gunner: S.T.G. review
The only question is: would a player want to go back through this one to tinker with the difficulty and experiment with each weapon in different levels to find the perfect combination? I didn't. While I really liked some of the concepts…
Rob Hamilton · June 26, 2008
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Staff PlayStation 3 HG exclusive
GRID review
Cars simply don't handle the way they ought to. Any slight bump, any slight deviation from the road, spells disaster. Let's say you're racing along an enclosed track and one of your tires strays over the line. The second you touch dirt…
Jason Venter · June 25, 2008
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Staff Xbox 360 HG exclusive
Don King Presents: Prizefighter review
After the initial documentary sequence, players are taken to an office setting where they can read/hear messages (greetings, praise for winning, offers to improve your media image, etc.), play training games, and enter the ring for fame…
Louis Bedigian · June 25, 2008
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Staff Arcade HG exclusive
Operation Thunderbolt review
It was June, 2005. There was an internet chat room filled with the very geekiest of people -- videogame reviewers. They were, of course discussing games. All the big names got dropped but, when Operation Wolf got its deserved mention, one…
Gary Hartley · June 24, 2008
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Staff PlayStation 3 HG exclusive
Metal Gear Solid 4: Guns of the Patriots review
Not to make excuses, but I somehow doubt that any of the issues I've mentioned—the sometimes less than brilliant story, the shift away from gameplay toward the end, the lack of challange—will be a surprise or an issue to any long-time fan…
John L · June 23, 2008
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Staff PSP HG exclusive
Space Invaders Extreme review
Special weapons add a lot of strategy to the game and are perhaps the most exciting change. Any time you slaughter four aliens of the same hue in succession, you'll receive a corresponding special shot. This is attached to a meter that…
Jason Venter · June 23, 2008
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Staff PC HG exclusive
Sins of a Solar Empire review
Sometimes it feels like the word massive was invented for this game, or if it wasn't, that until now you didn't really know what massive meant. Like maybe before you though elephants were massive, or whales, but then you play Ironclad's…
Harry Slater · June 23, 2008
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Staff Arcade HG exclusive
Gals Panic S Extra Edition review
One of the most striking differences actually won't impress a lot of folks: there are fewer bared breasts to see. The highlight of the original Gals Panic was that you could clear stages three times to finally uncover a drawing that…
Jason Venter · June 22, 2008
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Staff PC HG exclusive
Spellforce Universe review
It's hard to dispute the value of Spellforce Universe. The world is nearly endless, with many MANY locations to see, and an amount of lore that would fill a mighty tome. Quests come in piles to rival those of bodies left in your wake. For…
Josh Higley · June 21, 2008
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Staff DS HG exclusive
Summon Night: Twin Age review
Even the concern that she'll run out of magic is nullified by a skill that allows her to regenerate it on the fly—only a few seconds of charging are required, which is inconvenient but generally not lethal thanks to the…
Jason Venter · June 21, 2008
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Staff PSP HG exclusive
SNK Arcade Classics: Vol. 1 review
Magician Lord is still gorgeous. Its backdrops are utterly otherworldly; its foregrounds brim with fantasy book life. Long-armed, bipedal beasts and gaggles of skeletons patrol the outer realms framed by unearthly mountain range and sky…
Marc Golding · June 20, 2008
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Staff NES HG exclusive
Taboo: The Sixth Sense review
Despite bearing Nintendo’s protective Seal of Quality, Taboo was clearly hewn from naught but the crimson hand of Satan himself – and believe me, I know a thing or two about Satan.
Sho · June 19, 2008
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Staff Arcade HG exclusive
Time Soldiers review
Unfortunately, every Time Soldiers triumph is canceled out by a flaw. If you don't know what you're doing, you'll find yourself repeating some areas more times than you'd care to count. That's because there are frequent warp points between…
Jason Venter · June 17, 2008
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Staff Amiga HG exclusive
Deja Vu: A Nightmare Comes True review
This is no time for ridiculously cheesy monologues – there’s a body upstairs suffering from a serious case of lead poisoning and Chicago’s finest are already out for your head, assuming what’s left of your brain doesn’t do itself in first.
Sho · June 16, 2008
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Staff Arcade Review of the Week HG exclusive
P.O.W.: Prisoners of War review
I refuse to mince words. P.O.W. Prisoners of War is a game so fucking awful even the genre’s staunchest supporter cannot point to a redeeming snippet. Double Dragon 3 had some kitsch. Mug Smashers had some unintended humor. Even Street…
Jackie Curtis · June 16, 2008
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Staff Arcade HG exclusive
Splatterhouse review
I didn't think I'd be smacking rotting zombies to death with their own limbs or smashing corpses hung from nooses like macabre piñatas wide open with axes. When a disturbing individual with a cloth bag tied over its head assaulted me with…
Gary Hartley · June 14, 2008
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Staff Xbox 360 HG exclusive
Roogoo review
It’s an extremely simple concept, but it has an addictive quality to it and is easily accessible for the hardcore and casuals. As you progress through the forty-five single-player levels, various obstacles are introduced to makes things a…
Paul Josua · June 14, 2008
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Staff Sega CD HG exclusive
Road Avenger review
Road Avenger isn’t just Wolf Team’s finest laserdisc conversion, it’s clearly the greatest FMV game on Sega CD and the best damn thing Data East was ever responsible for in their long and largely mediocre history! Maybe those last two…
Sho · June 13, 2008
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Staff DS HG exclusive
Speed Racer: The Videogame review
You won’t have much time to pay attention to your surroundings, however; in the vein of such series as Wipeout and F-Zero, Speed Racer: The Videogame is set in a futuristic society where races move fast! At the beginning of the race, you…
yamishuryou · June 13, 2008
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Staff PC HG exclusive
BioShock review
BioShock is an expertly crafted and finely tuned videogame: every inch of the level design has its place and purpose, and most of that purpose involves creating an astonishingly believable world out of something so incredible. The series…
Lewis Denby · June 12, 2008




















