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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Gemfire (NES)

Gemfire review (NES)

Reviewed on August 17, 2003

In any other game, sitting around waiting for a chance to cultivate your fields might not seem all that interesting. But in Gemfire, it can quickly become an obsession. Then you realize you were a moron to plant so much corn because it really didn't do you all that much good after your neighbor stomped all over your farmers with his massive army.
honestgamer's avatar
Tom Clancy's Ghost Recon: Island Thunder (Xbox)

Tom Clancy's Ghost Recon: Island Thunder review (XBX)

Reviewed on August 13, 2003

The end result was that I was skirting this level or that for quite some time, trying to find the path the arrow thought was there, and I never really did. This is a problem that was present in the first game, too, but this time around it seems actually to have grown worse instead of improving as one might expect. Again, I blame this on the more intricate levels.
honestgamer's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on August 11, 2003

I think of Aria as SotN-lite - a wonderful experience, one of the best Castlevanias of all time, yet it ends far too quickly. If you’re thinking about purchasing it, you’ll have to ask yourself whether or not you’re willing to shell out 30 hard earned dollars for 8 hours of fun.
goatx3's avatar
Puss 'N Boots: Pero's Great Adventure (NES)

Puss 'N Boots: Pero's Great Adventure review (NES)

Reviewed on August 08, 2003

Just when you're starting to really enjoy yourself, you realize that you've reached its conclusion. Then you look back and realize with horror that it only took you perhaps 15 minutes to do so. From the first stage to the last, they are quick little jaunts almost without exception. The vehicle rides are all quite fun, but they end almost as soon as they begin, and there are arguably too many of them.
honestgamer's avatar
Faceball 2000 (SNES)

Faceball 2000 review (SNES)

Reviewed on August 06, 2003

The system simply wasn't made to handle three dimensions, and that's all there is to it. Really, Faceball 2000 is quite the impressive technical feat. Even though the floors are featureless, and the walls, and even though the balls look more like misshapen blobs, it's impossible to forget that what you're looking at shouldn't have been possible on Nintendo's gray and purple box of mystery.
honestgamer's avatar
Chip 'N Dale: Rescue Rangers 2 (NES)

Chip 'N Dale: Rescue Rangers 2 review (NES)

Reviewed on August 04, 2003

The first level is pretty good, a promising start for the game. The heroes run through a restaurant in an effort to diffuse a bomb someone has set in the building. It's not a match for the first stage in the first game, but it's good, a promising start. Unfortunately, things never really get any better.
honestgamer's avatar
Ys III: Wanderers From Ys (SNES)

Ys III: Wanderers From Ys review (SNES)

Reviewed on July 29, 2003

Every time you complete a dungeon, you can count on an interesting plot twist, some new items, and a sense of accomplishment that should be at odds with your realization that the dungeon you just conquered wouldn't have puzzled a two-year-old, but somehow isn't.
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Magic Pengel: The Quest for Color (PlayStation 2)

Magic Pengel: The Quest for Color review (PS2)

Reviewed on July 10, 2003

In case you haven't heard, Magic Pengel: The Quest for Color is a role-playing game that eschews the massive world, grand storyline, and extensive inventories so many consider staples of the genre. Instead, it embraces a system through which gamers collect magic crystals and parts, then use them to create just about any character they can imagine. For the first time, we have the chance to play a role-playing game that isn't limited so much by hardware, but rather our own imaginations.
honestgamer's avatar
Mega Man Network Transmission (GameCube)

Mega Man Network Transmission review (GCN)

Reviewed on June 21, 2003

By the time you reach the end of the game, you'll be quite familiar with most of those skills. There are 137 in all. You gain these by defeating enemies, who sometimes leave behind bits of data. It pays to continue defeating the same enemy, too, because the more of one type of data you have, the more times you can use it within a level.
honestgamer's avatar
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on June 20, 2003

Despite the attractive environment that the game immersed me in, what dawned on me quite early on into the adventure was that Golden Sun actually seems to purposefully conspire to make the process of playing it as mundane and drawn out as possible.
alecto's avatar
Beyond the Beyond (PlayStation)

Beyond the Beyond review (PSX)

Reviewed on June 18, 2003

I can say without a hint of malice that I've always liked the towns in such 16-bit titles, and that they are present in full force in Beyond the Beyond. Each town does look different from the next. Years later, there is the slim possibility you'll find yourself remember your first trip through that one town at night, or the descent into the volcano, or that pyramid I mentioned before.
honestgamer's avatar
Skies of Arcadia Legends (GameCube)

Skies of Arcadia Legends review (GCN)

Reviewed on June 14, 2003

I found myself hooked into the story almost immediately. You're given a mystery of sorts to investigate in the very first scene--who is this girl in the strange clothes? Why is she here? And it just gets more interesting from there.
lassarina's avatar
Armored Core 3 (PlayStation 2)

Armored Core 3 review (PS2)

Reviewed on June 03, 2003

Enemy AI is drastically improved this time around. Your opponent will hide behind objects and use various fighting styles, requiring you to plan your method of attack based on what you know about your foe.
Arekusu's avatar
Brute Force (Xbox)

Brute Force review (XBX)

Reviewed on June 02, 2003

Brute Force would benefit so much from more open level designs. Your tactical options would exponentially increase and your enemies could do something useful like flank you, or ambush you, bringing much more excitement into the game.
goatx3's avatar
NBA Street Vol. 2 (GameCube)

NBA Street Vol. 2 review (GCN)

Reviewed on May 21, 2003

This isn't a basketball sim, the players don't behave like real players. Shaq will hit the occasional shot from behind the arc, little Allen Iverson will throw down 360 dunks. Just about any player in the game will hit a mid range jumper with at least 80% accuracy, so getting points on the board is pretty simple
goatx3's avatar
.hack Part 2: Mutation (PlayStation 2)

.hack Part 2: Mutation review (PS2)

Reviewed on May 19, 2003

Old characters return, but they're hardly involved. Mia, in fact, only shows up in one mission with a reference to a practical joke from the previous game. Her presence here is token, as is the presence of the majority of the cast. It's quickly becoming evident that the story here is really revolving around Kite and BlackRose.
honestgamer's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on May 15, 2003

Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun.
ender's avatar
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube)

The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)

Reviewed on May 15, 2003

For veterans of the original, the dungeons become all new challenges (sometimes extremely frustrating ones), with different sequences necessary for progression and a horde of remixed enemies throughout—for instance, where there might have been a few keese in Ocarina of Time, there now stands a Stalfos.
Knux's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on May 13, 2003

Nothing feels particularly refreshing. You've seen all the tricks before, they impressed you at the time, and now there's this overwhelming sense of deja vu. Some of the absolute coolest bosses in the game, for example, feel like they were ripped straight out of Castlevania: Symphony of the Night. Which makes sense, as they obviously were.
honestgamer's avatar
Rayman 3 (Game Boy Advance)

Rayman 3 review (GBA)

Reviewed on May 01, 2003

Even more impressive are the numerous environments he'll explore. These for the most part are swamps, lava caves, and fortresses, but they all look vibrant. The level of detail is also amazing. Then there are the enemies to consider. Their animations also are impressive, to the point where you sometimes must watch them in order to determine when it's safe to attack.
honestgamer's avatar

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