Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Sonic Adventure review (DC)Reviewed by Jason Venter on Date Unknown - #See, the game isn't just about action stages. Taking a note from Mario, Sega decided to include a central hub that collects levels. This area is populated by people and wide open spaces where nothing is happening. To get from one area to the next, Sonic must traverse the extremely dull hub, and perhaps even solve a few puzzles along the way. Even if he happens to be retrieving some power-up, though, this portion of the game is downright dull. |
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Advance Wars review (GBA)Reviewed by Jason Venter on Date Unknown - #What makes the game good is that there are such a wide variety of ways the enemy can screw you over while you are hunting him down. Some maps have snow, which the enemy always finds a more welcome element than you do. |
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Vandal Hearts review (PSX)Reviewed by James Gordon on Date Unknown - #They're very flat looking, and after playing FFT, it was sometimes hard for me to even see the characters and tell them apart on the battle map. There are no cutscenes, and the graphics are basically the biggest downfall in this game. Boring, sloppy, and not by any means eye-pleasing. |
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Xenogears review (PSX)Reviewed by James Gordon on Date Unknown - #The gear battles are similar, and use the same system with weak, medium, and strong attacks. You can still do combos, but each turn you go without doing a combo, your attack level goes up... And the higher the attack level, the better combos you can do. |
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Mega Man X5 review (PSX)Reviewed by Kieran Greyloch on Date Unknown - #Parts of certain levels are a real pain... It took me a dozen tries to get through some areas, but I always managed to find a way of proceeding. It just takes a bit of trial and error sometimes, and that's been a given ever since the first MegaMan game... |
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Vagrant Story review (PSX)Reviewed by James Gordon on Date Unknown - #The graphics in Vagrant Story are some of the best I've seen in a while... very smooth and life-like animations, stunning cinemas, phenomenal lighting, detailed polygons... this game's got it all. There is nothing here that's 2D; the characters and environments are all fully 3D. |
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Tenchu 2: Birth of the Stealth Assassins review (PSX)Reviewed by James Gordon on Date Unknown - #While some players may be tempted to just run out into the open, and run to the end of the level, they'll hardly get any points, and it'll be much harder. It's much more fun to take your time on a level (around 15-20 minutes), and try not to be spotted. |
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Tekken 3 review (PSX)Reviewed by James Gordon on Date Unknown - #But other than that, they kept the original arcade mode, and added other modes like beach ball mode, Tekken street mode, etc... There's lots of stuff to do here, and tons of replay value. |
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Tenchu: Stealth Assassins review (PSX)Reviewed by James Gordon on Date Unknown - #The view in Tenchu is much like that of Tomb Raider. A 3rd-person back-view. You must creep your way through several levels, while fighting some truly tough bosses. |
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Suikoden review (PSX)Reviewed by James Gordon on Date Unknown - #The duals are extremely challenging indeed, and I found myself getting very frustrated over them! It is also a challenge to recruit all 108 party members; it was fun doing it. Most party members require you to do some sort of ''chore'' before you get them. |
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Street Fighter Alpha 3 review (PSX)Reviewed by James Gordon on Date Unknown - #There are 3 main fighting styles in this game: X-ism, Y-ism, and A-ism. Each fighting style has its own combos, and attributes. X-ism is the most basic, and probably fit for beginners. If you're fighting with X-ism, your character has high defense, and has one big super combo. |
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Shadow Madness review (PSX)Reviewed by James Gordon on Date Unknown - #The story in this game is its peak. It's quite good, actually. It's about a plague, and well... a plague. It doesn't sound like much, but it really does prove to be involving, and somewhat suspenseful. |
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Star Ocean: The Second Story review (PSX)Reviewed by James Gordon on Date Unknown - #You only control one of your characters at a time, although you can switch when you want to. Different attacks are assigned to different buttons, and you can press triangle (I think it is) to enter a menu where you can choose to use and item, or pick the tactics that you want your party members to use. |
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Tony Hawk's Pro Skater 2 review (GBA)Reviewed by James Gordon on Date Unknown - #The controls are hard at first, but easy to grasp after a short practice session. They're very similar to those of the Playstation games. B is jump, A is grind, and either of the L buttons execute grabs. After you get the idea, you'll see that the control is actually very tight, and controlling a miniature skateboarder on your screen has never been easier. |
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Resident Evil 3: Nemesis review (PSX)Reviewed by James Gordon on Date Unknown - #You grab this item, put it here, then run all the way back there to grab that item, then put it here. It can get boring, and tedious. And because the game doesn't take place in just one building, you sometimes have to run all the way back to the beginning of the game to grab something. |
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Revelations: Persona review (PSX)Reviewed by James Gordon on Date Unknown - #When you went into a random battle, you could ''talk'' to the monster, and sort of become friends with it. It was an innovative idea, but very stupid. I didn't like it one bit. This was a major turn-off for me, and probably would be the same for other RPG-ers. |
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Resident Evil 2 review (PSX)Reviewed by James Gordon on Date Unknown - #The character models are quite detailed, and so are the pre-rendered backgrounds. There're several different kinds of zombies, and they always seem to look a bit different. From the endless amounts of blood, to the expressions on the characters' faces, Resident Evil 2's graphics are nothing but top-notch. |
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Parasite Eve review (PSX)Reviewed by James Gordon on Date Unknown - #After a while the battles can get long and tedious, but fortunately it has enough gruesome FMV cutscenes to leave you gasping for more. The game doesn't have many extras; it's pretty straightforward. |
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NFL Blitz 2000 review (PSX)Reviewed by James Gordon on Date Unknown - #The sound in this game is one of its donwfalls. I guess that the small amount of music that is in the game is ok, but the voice acting that sometimes comes up between players is simply laughable! |
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Legend of Mana review (PSX)Reviewed by James Gordon on Date Unknown - #I guess the problem is that a lot of the time, it's hard (very hard in some parts) to navigate through dungeons and towns, because it's hard to tell what's what. I'm used to games where the environment is 3D, and you can rotate the camera angle to see things more clearly...None of that here! |
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