Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Ys III: Wanderers From Ys (SNES)

Ys III: Wanderers From Ys review (SNES)

Reviewed by Jason Venter on July 29, 2003 - #

Every time you complete a dungeon, you can count on an interesting plot twist, some new items, and a sense of accomplishment that should be at odds with your realization that the dungeon you just conquered wouldn't have puzzled a two-year-old, but somehow isn't.
Magic Pengel: The Quest for Color (PlayStation 2)

Magic Pengel: The Quest for Color review (PS2)

Reviewed by Jason Venter on July 10, 2003 - #

In case you haven't heard, Magic Pengel: The Quest for Color is a role-playing game that eschews the massive world, grand storyline, and extensive inventories so many consider staples of the genre. Instead, it embraces a system through which gamers collect magic crystals and parts, then use them to create just about any character they can imagine. For the first time, we have the chance to play a role-playing game that isn't limited so much by hardware, but rather our own imaginations.
Mega Man Network Transmission (GameCube)

Mega Man Network Transmission review (GCN)

Reviewed by Jason Venter on June 21, 2003 - #

By the time you reach the end of the game, you'll be quite familiar with most of those skills. There are 137 in all. You gain these by defeating enemies, who sometimes leave behind bits of data. It pays to continue defeating the same enemy, too, because the more of one type of data you have, the more times you can use it within a level.
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed by Erin Bell on June 20, 2003 - #

Despite the attractive environment that the game immersed me in, what dawned on me quite early on into the adventure was that Golden Sun actually seems to purposefully conspire to make the process of playing it as mundane and drawn out as possible.
Beyond the Beyond (PlayStation)

Beyond the Beyond review (PSX)

Reviewed by Jason Venter on June 18, 2003 - #

I can say without a hint of malice that I've always liked the towns in such 16-bit titles, and that they are present in full force in Beyond the Beyond. Each town does look different from the next. Years later, there is the slim possibility you'll find yourself remember your first trip through that one town at night, or the descent into the volcano, or that pyramid I mentioned before.
Skies of Arcadia Legends (GameCube)

Skies of Arcadia Legends review (GCN)

Reviewed by Lassarina Aoibhell on June 14, 2003 - #

I found myself hooked into the story almost immediately. You're given a mystery of sorts to investigate in the very first scene--who is this girl in the strange clothes? Why is she here? And it just gets more interesting from there.
Armored Core 3 (PlayStation 2)

Armored Core 3 review (PS2)

Reviewed by Alexander Fielding on June 03, 2003 - #

Enemy AI is drastically improved this time around. Your opponent will hide behind objects and use various fighting styles, requiring you to plan your method of attack based on what you know about your foe.
Brute Force (Xbox)

Brute Force review (XBX)

Reviewed by on June 02, 2003 - #

Brute Force would benefit so much from more open level designs. Your tactical options would exponentially increase and your enemies could do something useful like flank you, or ambush you, bringing much more excitement into the game.
NBA Street Vol. 2 (GameCube)

NBA Street Vol. 2 review (GCN)

Reviewed by on May 21, 2003 - #

This isn't a basketball sim, the players don't behave like real players. Shaq will hit the occasional shot from behind the arc, little Allen Iverson will throw down 360 dunks. Just about any player in the game will hit a mid range jumper with at least 80% accuracy, so getting points on the board is pretty simple
.hack Part 2: Mutation (PlayStation 2)

.hack Part 2: Mutation review (PS2)

Reviewed by Jason Venter on May 19, 2003 - #

Old characters return, but they're hardly involved. Mia, in fact, only shows up in one mission with a reference to a practical joke from the previous game. Her presence here is token, as is the presence of the majority of the cast. It's quickly becoming evident that the story here is really revolving around Kite and BlackRose.
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed by James Gordon on May 15, 2003 - #

Aside from the soul-absorption ability, you can also pick up weapons! That's right, just like in Symphony of the Night, the main character can arm himself with swords, axes, maces, even a gun.
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube)

The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)

Reviewed by Zack M on May 15, 2003 - #

For veterans of the original, the dungeons become all new challenges (sometimes extremely frustrating ones), with different sequences necessary for progression and a horde of remixed enemies throughout—for instance, where there might have been a few keese in Ocarina of Time, there now stands a Stalfos.
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed by Jason Venter on May 13, 2003 - #

Nothing feels particularly refreshing. You've seen all the tricks before, they impressed you at the time, and now there's this overwhelming sense of deja vu. Some of the absolute coolest bosses in the game, for example, feel like they were ripped straight out of Castlevania: Symphony of the Night. Which makes sense, as they obviously were.
Rayman 3 (Game Boy Advance)

Rayman 3 review (GBA)

Reviewed by Jason Venter on May 01, 2003 - #

Even more impressive are the numerous environments he'll explore. These for the most part are swamps, lava caves, and fortresses, but they all look vibrant. The level of detail is also amazing. Then there are the enemies to consider. Their animations also are impressive, to the point where you sometimes must watch them in order to determine when it's safe to attack.
Conflict: Desert Storm (Xbox)

Conflict: Desert Storm review (XBX)

Reviewed by on April 28, 2003 - #

Conflict Desert Storm has plenty of those exciting moments that you just can't find in other genres. You're low on ammo, separated from your squad, relatively hidden in a small group of boulders. There's a tank rolling towards you on the left, enemy infantry overrunning your position. What do you do? WHAT DO YOU DO??? I live for these moments - CDS delivers them in bunches.
Tom Clancy's Ghost Recon (PlayStation 2)

Tom Clancy's Ghost Recon review (PS2)

Reviewed by Jason Venter on April 26, 2003 - #

No, multi-player doesn't truly shine until you unlock cooperative levels. This is done by completing those same levels in the single-player mode. Once that's done, the game suddenly doubles in value. Whenever a new friend comes over, the two of you can take on some missions together and lose a few hours without even realizing they went anywhere.
Super Puzzle Fighter II (Game Boy Advance)

Super Puzzle Fighter II review (GBA)

Reviewed by Jason Venter on April 24, 2003 - #

While you're puttering about on your half of the screen, your opponent is on the other side doing the same thing. Whenever you score a combo or string of combos, blocks will be rained down on your opponent. These blocks do not solidify for around 4 or 5 drops of other blocks, yet they quickly build up on the screen and make things difficult for your dastardly foe.
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed by Jason Venter on April 24, 2003 - #

A general situation is that you save and refill your life, find a new boss, die, return with a strategy, die after almost winning, then come back a third time and find victory. There's never a feeling that the game is handing you the next upgrade on a silver platter, and only seldom are you likely to feel truly overwhelmed. Even then, victory might be yours the next time you try.
Panzer Dragoon Orta (Xbox)

Panzer Dragoon Orta review (XBX)

Reviewed by Richo Rosai on April 21, 2003 - #

Orta takes everything its predecessors had to offer, polishes it until it shines, and then fancies it up with glitter paint and elbow macaroni. It’s just as breathtaking, just as intricate, just as feature-laden, and (wait for it…) even as challenging as the Panzer Dragoons that came before it. What’s that? Do you doubt me? Well, you can decide for yourself, because it even includes the original Panzer Dragoon in its entirety as a bonus!
Project Gotham Racing (Xbox)

Project Gotham Racing review (XBX)

Reviewed by on April 17, 2003 - #

In about every racing game out there, speed is the most important thing. You drive fast, you get to the finish line first in order to win. And that makes sense, right? They ARE racing games after all. Project Gotham Racing is rather different. You still have to win races, but driving like a badass is just as important as driving with speed. It’s really as much a driving game as it is a racing game.

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