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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ninja-Kun: Majou no Bouken (NES)

Ninja-Kun: Majou no Bouken review (NES)

Reviewed on April 13, 2013

If you like your ninja games slow and clunky and miserable, this is the game for you.
Roto13's avatar
Magi Nation (Game Boy Color)

Magi Nation review (GBC)

Reviewed on April 13, 2013

Magi-Nation is a fine example of western RPG developers floundering for success in the RPG genre in the early 21st century
space_dust's avatar
Dead Moon (TurboGrafx-16)

Dead Moon review (TG16)

Reviewed on April 13, 2013

In Dead Moon, only during boss fights, your ship turns around and faces left once you reach the screen’s right edge. You’ll feel like you're in an actual arena, struggling to survive a battle with a true rival. The game makes full use of this mechanic, too; bosses will fly all over the screen, forcing you to constantly remain on the move in order to stay alive.
overdrive's avatar
Secret of Evermore (SNES)

Secret of Evermore review (SNES)

Reviewed on April 09, 2013

A fresh team of developers from Squaresoft (the company’s North American wing) oversaw development with little direction from the head office. Apparently, their instructions were simply to craft a game about a boy and his dog traveling through a world comprised of cheesy movie environments. Given this simplistic premise and the relative inexperience of the developers, it’s not surprising that the product the team produced has so little in common with most other Square titles of the era.
Whelk's avatar
Abadox (NES)

Abadox review (NES)

Reviewed on April 09, 2013

When you resume play, you'll find yourself again controlling that same slow-moving, impotent piece of junk with which you started. The big difference is that now you'll possibly be starting from a mid-level checkpoint or even a more difficult late-game area. Odds are that you'll quickly lose the rest of your lives and realize that you're playing one of those shooters where, if you can't complete it on one life, you might as well reset and start again from scratch.
overdrive's avatar
Bokosuka Wars (NES)

Bokosuka Wars review (NES)

Reviewed on April 09, 2013

Everybody loses when they play Bokosuka Wars.
space_dust's avatar
Action 52 (NES)

Action 52 review (NES)

Reviewed on April 08, 2013

52 Ways to Die
JoeTheDestroyer's avatar
Pinball (NES)

Pinball review (NES)

Reviewed on April 08, 2013

Some games are timeless. Others are NES Pinball.
Roto13's avatar
Hyperdimension Neptunia Victory (PlayStation 3)

Hyperdimension Neptunia Victory review (PS3)

Reviewed on April 03, 2013

In this form, stats are increased substantially and so is the character’s bust line. Seriously. The young girls are transformed into scantily clad women who wear battle gear that is intended more for fashion than function. I'm not sure why Compile Heart decided to go in this direction, but it’s a franchise staple and it contributes to far too many excessively sexual scenes (including a group bath).
TylerTreese's avatar
White Noise Online (Xbox 360)

White Noise Online review (X360)

Reviewed on March 30, 2013

White Noise Online has made the original title, which I really enjoyed for the three months of its applicable life span, completely obsolete.
EmP's avatar
Battle Arena Toshinden (PlayStation)

Battle Arena Toshinden review (PSX)

Reviewed on March 29, 2013

Battle Arena Toshinden is a forgettable fighting game overshadowed by its brothers.
JoeTheDestroyer's avatar
BioShock Infinite (PC)

BioShock Infinite review (PC)

Reviewed on March 29, 2013

I'm used to BioShock games tucking their most important characters away in other rooms, so seeing Irrational put so much effort into someone who's at the very forefront from the get-go works wonders to make me feel more connected to the story's happenings. Booker may be the hero, and he's no slacker in the character development field himself, but Infinite is Elizabeth's show.
Suskie's avatar
Bubble Bobble Part 2 (NES)

Bubble Bobble Part 2 review (NES)

Reviewed on March 26, 2013

2 is the loneliest number.
Roto13's avatar
Quackshot Starring Donald Duck (Genesis)

Quackshot Starring Donald Duck review (GEN)

Reviewed on March 23, 2013

Although the various equipment available had the potential to facilitate a rousing adventure that could have offered a true sense of exploration, most stages are instead hampered by extremely linear design with little or nothing worthwhile to see that’s off the beaten path. Item swapping mostly just amounts to busy work, necessary though it is, and that process becomes less tolerable each time you’re forced to take another run through an area because you lost your last life and were returned to the world map.
honestgamer's avatar
Gears of War: Judgment (Xbox 360)

Gears of War: Judgment review (X360)

Reviewed on March 22, 2013

Judgment is uneventful. It is a succession of disconnected rooms in which unremarkable firefights take place. We rarely even see our team moving from one area to the next; when a mission ends, we push a button, look over our scorecard, push another button, sit through a load screen, and find ourselves in the next area.
Suskie's avatar
Fortune Street (Wii)

Fortune Street review (WII)

Reviewed on March 18, 2013

Before you begin a game, you can choose to play using either “Easy” rules or the “Standard” set. The latter is definitely the way to go, even if it comes with a hefty learning curve, because it has the potential to dramatically alter the way everything flows. Players can invest in stocks in any region, whether they own property there or not.
honestgamer's avatar
God of War: Ascension (PlayStation 3)

God of War: Ascension review (PS3)

Reviewed on March 17, 2013

Because its predecessors have already offered so many epic moments, Ascension falls prey to the double-edged sword of comparison: yes, the game offers more of the sort of fun you’ve come to expect, but it also fails to live up to the reputation that previous installments earned.
tay823's avatar
Tomb Raider (Xbox 360)

Tomb Raider review (X360)

Reviewed on March 16, 2013

Tomb Raider takes everything you think you know about one of gaming’s best known franchises, and reinvents it from the ground up.
EmP's avatar
Bloody Warriors: Shango no Gyakushuu (NES)

Bloody Warriors: Shango no Gyakushuu review (NES)

Reviewed on March 16, 2013

Bloody Warriors is best described as an RPG for RPG junkies. It's not good enough to inspire players to delve into the genre, but diehard fans like me are able to gain some enjoyment from taking another trip down a well-worn path.
overdrive's avatar
Atelier Ayesha: The Alchemist of Dusk (PlayStation 3)

Atelier Ayesha: The Alchemist of Dusk review (PS3)

Reviewed on March 13, 2013

Atelier Ayesha is a shallow affair. I like its looks and the sweet music it plays, but it just doesn’t appeal to me intellectually.
Whelk's avatar

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