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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tony Hawk's Underground 2 (GameCube)

Tony Hawk's Underground 2 review (GCN)

Reviewed on October 13, 2004

From there, the game forces you to watch inane cinemas between events. The scenes here are downright childish. At the best of moments, they might make you smile. But they’re poking fun at just about everyone not in the game, and their juvenile nature is more often irritating than it is amusing. That, or they’re ripped from every comedy movie you’ve ever seen and are no longer amusing as a result. No matter how you’ve performed, the plot is scripted and tries to paint you as the underdog.
honestgamer's avatar
CT Special Forces (Game Boy Advance)

CT Special Forces review (GBA)

Reviewed on October 11, 2004

After emptying one of the over-abundant first aid kits, our hero realizes that there isn't a drop of action in his future, that all of his battles shall only amount to taking potshots with his puny pistol. As the hordes of boring, weak soldiers fall prey to these cowardly tactics, a thought edges its way into his mind: why the hell aren't I playing Metal Slug instead?
bluberry's avatar
Atomic Robo-Kid (Genesis)

Atomic Robo-Kid review (GEN)

Reviewed on October 09, 2004

Where to begin? ABK's faults read like a grocery list--of spoiled items. Your character, an annoyingly cute R2-D2 wannabe, is too large and clunky and slow. What this amounts to is having to drag your excruciatingly lethargic metallic carcass around until you manage to earn a speed up icon. Without one, you won't stand a chance. To that point, allow me to fast forward to the site of the game's supreme manifestation of this greatest flaw, a sticking point that is almost laughable in its hideousness.
Masters's avatar
Attack of the Killer Tomatoes (NES)

Attack of the Killer Tomatoes review (NES)

Reviewed on October 08, 2004

Considering its length, Attack of the Killer Tomatoes packs a surprising number of mind benders into the mix. There are the organ-playing Ketchuk, the maze-like corridors that immediately precede him, the reversed gravity in the third stage, and other threats too horrifying to describe. It feels like half the areas you experience have some little quirk to them.
honestgamer's avatar
Cubes Invasion (PC)

Cubes Invasion review (PC)

Reviewed on October 06, 2004

Besides the regular mode of play, there is also a treasure hunt version included in the Cubes Invasion package, which asks that you abandon normal square-clearing mentality in favour of 'freeing' only the pieces with a bag of treasure on them. When you're just starting out, you'll only need to connect one or two bags to proceed to the next stage. But by the time you reach say, stage 20, tons of bags will be crying out to be released from their coloured jails and the stage will likely start you out with the blocks already encroaching dangerously near the top of the well. The evil!
Masters's avatar
Katamari Damacy (PlayStation 2)

Katamari Damacy review (PS2)

Reviewed on October 06, 2004

The idea of rolling a ball around a level has been done before, and better. But I don’t recall a single time where I’ve rolled around a stage, constantly growing larger until the stage I thought I knew took on a whole new form without ever truly changing. It sounds like the dream game, and it almost was. With so much quirkiness and innovation, Katamari Damacy seemed destined to be a sleeper hit for Namco.
honestgamer's avatar
Wario World (GameCube)

Wario World review (GCN)

Reviewed on October 05, 2004

Better luck in Super Smash Brothers Brawl Mr. Wario.
destinati0n's avatar
OutRun2 (Xbox)

OutRun2 review (XBX)

Reviewed on October 04, 2004

The Beautiful Journey... that's what it means to play OutRun2. It's not just blasting down the highway in a red Ferrari Testarossa, the wind in your hair and a power slide on every corner. Nor is it the cross platform journey through time the franchise has made, from its 1986 arcade origins all the way up to its modern home on the fun loving Xbox. No, as relevant as these possible definitions may be, I like to think of the Beautiful Journey as referring to the inner voyage of nostalgia that lays before you.
midwinter's avatar
Burnout 3: Takedown (Xbox)

Burnout 3: Takedown review (XBX)

Reviewed on October 01, 2004

The minute you’re free to go, all the cars start bashing into each other while moving down the road. Some guy comes from your left and swings you right so that your acceleration takes you straight toward a rail. You weave wildly and watch with satisfaction as your car t-bones your aggressor, then sends him skyward as you pass underneath. “Takedown,” the screen flashes, and suddenly you know where the game got its name.
honestgamer's avatar
Viewtiful Joe (PlayStation 2)

Viewtiful Joe review (PS2)

Reviewed on September 26, 2004

No problems dude! Old Captain Blue is on the scene and he's more than willing to train "young, dumb, dysfunctional" Joe in the Viewtiful arts of combat. With the action blasting across a series of side scrolling, 2D multi level stages, players will need to punch, kick and sweep their way towards certain victory. Simple it is, but hold onto your helmets people, Viewtiful Joe is one tough hombre!
midwinter's avatar
Advance Guardian Heroes (Game Boy Advance)

Advance Guardian Heroes review (GBA)

Reviewed on September 26, 2004

Just don't let the other reviews dissuade you by constant talk of slowdown. It's hardly as omnipresent as they'd have you believe, even in the multiplayer modes. Advance Guardian Heroes is an essential part of any GBA library, whether you're a die-hard fan of the original or haven't even held a Saturn controller in your life.
bluberry's avatar
Lightening Force: Quest for the Darkstar (Genesis)

Lightening Force: Quest for the Darkstar review (GEN)

Reviewed on September 24, 2004

From the awe-inspiring title screen, with gigantic scrolling lettering (THUNDER FORCE) and raging guitar, to the eerily grandiose organs of the penultimate stage, the music tracks — nay, the entire game — keep injecting excitement directly into your jugular.
zigfried's avatar
The Guy Game (Xbox)

The Guy Game review (XBX)

Reviewed on September 20, 2004

As you properly guess whether or not the girls are smart enough to answer (more on that in a minute), your meter will fill up. If it hits the middle region, you will see no logo, but things are still blurred out. And if you top out with ‘Super Stiff,’ then you get to see nipples galore. This element of the game helps remind you that what you’re playing is really an interactive peep show. It does wonders for the self-esteem.
honestgamer's avatar
SpongeBob SquarePants: Battle For Bikini Bottom (GameCube)

SpongeBob SquarePants: Battle For Bikini Bottom review (GCN)

Reviewed on September 19, 2004

Before you get to the 'cool' stuff in the game, which ranges from new zones to explore to abilities that include bubble bowling, you'll have to collect a good number of spatulas and socks. The latter tend to be hidden quite deviously throughout the numerous worlds you'll explore, while the spatulas themselves are out in plain sight in the same sense that the stars were in Super Mario 64. There are lots of them to collect, and it can get old quickly, but this is a minor genre flaw because the worlds SpongeBob explores are so engaging.
honestgamer's avatar
Contra: Hard Corps (Genesis)

Contra: Hard Corps review (GEN)

Reviewed on September 18, 2004

You may say you're not impressed by scenes like the one where you stand on a wooden bridge and fire clash beams through a waterfall at a cretaceous beast while it tries to shake you off the bridge... but I know the truth. From the first minute you saw the famous 3D "highway" scene where your hero runs from a ball-and-chain swinging robot, you were hooked.
zigfried's avatar
Terminator 3: The Redemption (Xbox)

Terminator 3: The Redemption review (XBX)

Reviewed on September 14, 2004

When it comes to action, T3:TR delivers a 100% authentic cinema-like experience. The high speed thrills, the overbearing intensity, the intangible feeling of claustrophobia caused by the relentless pursuit of the T-X. The very same emotions you passively enjoyed while sitting on the edge of your seat are now available in a fully interactive format. Though you'll begin the game by working with a rag tag assortment of human freedom fighters, a single stage won't be complete until the action has changed genre types a handful of times, thereby keeping things interesting and fresh.
midwinter's avatar
Street Fighter Anniversary Collection (PlayStation 2)

Street Fighter Anniversary Collection review (PS2)

Reviewed on September 11, 2004

At the end of the day, most everything special is here, but loving the anomaly is like drinking a can of V8 when all you really wanted was celery juice. Instead of selecting the title of the original game you wanted to play, you choose things by picking the ‘mode’ as you choose your character.
honestgamer's avatar
Gekioh: Shooting King (PlayStation)

Gekioh: Shooting King review (PSX)

Reviewed on September 11, 2004

If the rather generic (though generally appropriate) game music was getting on your nerves, switch to the new mode to hear a laugh track and silly music as the on-screen jet fights the good fight against alien scum. It’s definitely humorous, and it’s only one of the options. Another mode finds you limited in view so that it feels like you’re playing a game on a small calculator (quite fun, actually, and challenging), while yet another slows down the action to a near-crawl.
honestgamer's avatar
Mojib-Ribbon (PlayStation 2)

Mojib-Ribbon review (PS2)

Reviewed on September 06, 2004

When on the subject of rap music, what's the first thing that comes to mind? Guns? Drugs? Burly, angry looking gangsters pimping their skanks on the street perhaps? Whatever your answer may be, I'm willing to bet that it has absolutely nothing what-so-ever to do with Japan and the incredibly polite (yet quite odd) people that live there. Furthermore, I'd also lay my hip street credz on the line and wager a small fortune that calligraphy wasn't even a consideration. And while this may be so, where cult Japanese developer NaNaOn-Sha is concerned, nothing says rap more than a horse hair brush and a fat, fat jar of thick black ink.
midwinter's avatar
Spider-Man 2 (Game Boy Advance)

Spider-Man 2 review (GBA)

Reviewed on September 02, 2004

The disappointing adventure is based loosely on the happenings from the hit movie. I say loosely, because the creators of the game saw fit to throw in a host of enemies and situations that have nothing to do with the film in a misguided attempt to give us 'more' than a simple movie play through. I can see the merit in providing us more than just Doctor Octopus as the lone boss character from the feature, and yet--it seems ultimately messy and unfocused to offer up The Lizard and Rhino (among others) as combatants for no good reason in the context of the story.
Masters's avatar

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