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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Afro Samurai (PlayStation 3)

Afro Samurai review (PS3)

Reviewed on February 20, 2009

It [Afro Samurai] may not be the masterpiece it could or even should be, but it's still one of the better games of its kind to come along in awhile.
MrDurandPierre's avatar
X-COM: UFO Defense (PlayStation)

X-COM: UFO Defense review (PSX)

Reviewed on February 19, 2009

X-Com gives you quite the daunting task to undertake in saving the entire world from invasion. But despite the many challenges it presents, playing it is an enormously rewarding experience that, even in this day and age, has yet to be truly replicated.
EmP's avatar
LocoRoco 2 (PSP)

LocoRoco 2 review (PSP)

Reviewed on February 17, 2009

As you work through each stage, you'll find that you don't actually control the slime. Instead, you can slightly tilt the perspective to the right or left using the PSP's shoulder buttons. This simple mechanic works very well, mostly because fleet-footed hazards are non-existent in the world of LocoRoco 2. Sliding about like an egg yolk in a frying pan wouldn't work if Mario-style jumps were required, but that's seldom the case here. Instead, the focus is on general movements.
honestgamer's avatar
ShellShock 2: Blood Trails (Xbox 360)

ShellShock 2: Blood Trails review (X360)

Reviewed on February 17, 2009

Here's the set-up. You're an American soldier in Vietnam. You ain't never been so scared in your life, the title screen informs you. And then, suddenly, you're in a building filled with smoke, and some dispicable army veteran starts being racist about the Vietnamese, mumbles something about a chemical called Whiteknight turning everyone into zombies, and then your infected friend grabs you and pleads for his life. And then you flash back to another point in time, in a near-identical building filled with smoke, an arbitrary objective appears on-screen, and I wish it had stopped there because I might have looked upon ShellShock 2 more favourably if it had done.
Lewis's avatar
Syberia (DS)

Syberia review (DS)

Reviewed on February 16, 2009

Even for people like me, who never played the original, there was a sense that something was terribly wrong. The feeling was so strong that I did some research and discovered that not only had all of the voice overs been cut out, more than half of the dialogue had been removed from the port.
zippdementia's avatar
Retro Game Challenge (DS)

Retro Game Challenge review (DS)

Reviewed on February 15, 2009

Retro Game Challenge features eight games in all. That doesn't sound like much, and in some ways it isn't. After all, we've seen compilations of classic games that boasted three, four... even seven or eight times that number. Keep in mind, though, that these are original efforts. More importantly, they're original efforts that—for the most part—are fun to play today while still retaining that distinct retro flavor (including a score tally that mentions how many objects you shooted and an innkeeper that asks you if you feel asleep).
honestgamer's avatar
BlackSite: Area 51 (PlayStation 3)

BlackSite: Area 51 review (PS3)

Reviewed on February 14, 2009

Blacksite: Area 51 is just another shooter. You’ve played this game before; you’ve played it better and you‘ve played it worse, but this doesn’t change the fact that, as a title, it simply exists.
EmP's avatar
Castlequest (NES)

Castlequest review (NES)

Reviewed on February 13, 2009

My hero began the game with a whopping 50 lives and there are TONS of vials scattered through the castle worth one bonus life each. However, each life is naught but a fleeting moment in Castlequest's.....uhhh...castle. I found that out in the very first room. I grabbed the blue key right next to me, used it to open the nearby blue door (keys only open doors of their color) and jumped to a ledge right above me. There was an enemy here, so I prepared to stab him with my really tiny sword. Before I could get close enough to complete this task, he fired an arrow at me and I died.
overdrive's avatar
Penumbra Collection (PC)

Penumbra Collection review (PC)

Reviewed on February 11, 2009

In many ways, Penumbra is exactly what horror games should be like. In many others, the inexperience of the developer cuts through the mix a little too clearly for comfort. This flitting between terrifying and tiring leaves a little to be desired, but Penumbra Collection has enough interesting ideas to sail on, if only for the first two segments of its sinister life.
Lewis's avatar
3 on 3 NHL Arcade (PlayStation 3)

3 on 3 NHL Arcade review (PS3)

Reviewed on February 10, 2009

This game nails the Arcade portion of its title. Shedding all cumbersome rules – offsides, icing, penalties, faceoffs – 3 on 3 NHL Arcade delivers nonstop shots, hard hitting-checks, and silly powerups. The NHL half, though, is not so exciting. No teams, no logos, and no familiar arenas or cities. It's a shallow battle of generic jerseys.
woodhouse's avatar
Evil Zone (PlayStation)

Evil Zone review (PSX)

Reviewed on February 10, 2009

There is good anime and bad anime, good fighting games and bad fighting games. On the scale, Evil Zone falls somewhere below (way below) Dragon Ball Z in the first category and hovers somewhere to the north west of Smash Brothers in the second.
zippdementia's avatar
Image Fight (Arcade)

Image Fight review (ARC)

Reviewed on February 08, 2009

Used to be a time when shooters graced the arcades, and companies like Irem sat at the top of their craft, producing one solid space-faring saga after another. You don’t have to look beyond their beloved R-Type series to see what I mean. That was a franchise built out of love, yet conveyed with loathing. Methodical, precise, difficult – the series still conjures memories of challenging episodes and unmitigated ardor. But perhaps you’d be surprised to learn that Irem didn’t limit itself to just one grueling shooter franchise. Turns out that there was another. And people have always hated it.
Felix_Arabia's avatar
Image Fight (NES)

Image Fight review (NES)

Reviewed on February 08, 2009

Image Fight on the NES is absolutely horrible. Or at least that’s what you’re going to believe. This review won’t convince you otherwise. It’s not that my writing won’t move you to think the opposite, but the screenshots will strive to keep you in the dark. The pictures tell the real story, not the words. Please don’t like this game.
Felix_Arabia's avatar
Image Fight (TurboGrafx-16)

Image Fight review (TG16)

Reviewed on February 08, 2009

More than two years after its initial release, Image Fight stood defiant on the PC Engine as one of the finest shooters the system had to offer. It had graced the arcades, sold its soul to the devil to appear on the NES, and even graced the likes of a couple of obscure Japanese computers. But now it was on the PC Engine where it deserved to be. A hardcore shooter on a system known for its hardcore shooters. This is how things should have been from the start.
Felix_Arabia's avatar
Dear Esther (PC)

Dear Esther review (PC)

Reviewed on February 08, 2009

Dear Esther doesn't function like most of its peers, so applying the relatively rigid structure of traditional games criticism doesn't quite work. Attempting to do so would only lead to futile conclusions like 'too easy', 'too short' and 'too ugly', none of which are remotely relevant to the quality of this whimsical creation. Dear Esther feels more like an art-house film, or the mental picture conjured up by a good poem. And I want you to understand that this is something I'd love for everyone to try out.
Lewis's avatar
Rygar: The Battle of Argus (Wii)

Rygar: The Battle of Argus review (WII)

Reviewed on February 07, 2009

Rygar inhabits a three-dimensional world. However, you'll be forced to deal with fixed angles. As you roam down a hallway and the map indicates that there are doors on either side, you'll need to guess at their precise location. Even in the very first stage, this results in confusion. You'll have to constantly compare Rygar's position on-screen with the little mini map in the corner, since a ledge that you need to jump and grab is more likely to blend in with the background than not. Perhaps it'll even be completely out of sight.
honestgamer's avatar
Low G Man (NES)

Low G Man review (NES)

Reviewed on February 06, 2009

One minute, you'll be fighting robotic enemies; the next, it'll be little flying gargoyles coming at you. You'll find yourself diving to the depths of an ocean to set up a jaunt through an alien-infested submarine in the second level; meanwhile the fourth level begins with a jaunt up a tower leading to a fight with a teleporting boss in an oddly psychedelic room and ends with a short trip through an alien mothership.
overdrive's avatar
Hotel Giant 2 (PC)

Hotel Giant 2 review (PC)

Reviewed on February 06, 2009

If you can deal with the fact that every single one of your guests is going to be an utter ball-ache to deal with, Hotel Giant 2 becomes predictably addictive, and it's easy to lose hours on end fine-tuning all sorts of little details in order to watch your profit margin increase painfully slowly. But then, this is more praise of the genre as a whole than of this example of it. The length of time it takes to complete each of the campaign sections also totally destroys the sense of reward upon finishing one. You can skip weeks on end if you like, but it can still take hours upon hours of real time to make much progress - particularly early on, when the woefully inept tutorial fails to teach you even the basics of how the game actually works.
Lewis's avatar
Assassin's Creed (PlayStation 3)

Assassin's Creed review (PS3)

Reviewed on February 04, 2009

The idiot guards conspire to make one point very clear: Assassin’s Creed is a game set amongst a flock of intolerable dumbness.
EmP's avatar
Dragon Knight (X68000)

Dragon Knight review (X68K)

Reviewed on February 01, 2009

Dragon Knight's success propelled development house Elf to the heights of respect, insofar as a company that produces hentai video games could possibly be respected. Due in large part to the success of Dragon Knight, a significant portion of their catalog was ported to the PC Engine and Sega Saturn, able to be enjoyed by the impressionable children of unsuspecting parents.
zigfried's avatar

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