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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Metal Wolf Chaos (Xbox)

Metal Wolf Chaos review (XBX)

Reviewed on February 15, 2005

Thankfully though the action is a standard mix of slam, bam, thank you ma'am with just the right blend of high yield ka-pow. Viewed from a suitably panoramic third person perspective, players are taken on a veritable cross country tour of the United States, hitting all the major landmarks with an impressive amount of gusto and force.
midwinter's avatar
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on February 13, 2005

Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a 12-gun salute to the past rather than the true sequel its name would seem to suggest.
midwinter's avatar
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on February 12, 2005

Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better.
bluberry's avatar
Prince of Persia: Warrior Within (Xbox)

Prince of Persia: Warrior Within review (XBX)

Reviewed on February 08, 2005

It's this apparently apathetic lack of true care that Prince of Persia: Warrior Within will be remembered for the most. Whereby the original stood out from the crowd with its polished gameplay and abundant good charm, its sequel comes off as a mere rehash, made to order in a paint by numbers fashion for the early Christmas rush.
midwinter's avatar
Swords & Serpents (NES)

Swords & Serpents review (NES)

Reviewed on February 07, 2005

Like I said, thereís not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing youíre only surviving by the skin of your teeth. It is the very definition of Ďdungeon crawler,í and embodies most everything you may dread about that phrase. If youíre one of the few who lives for this sort of thing, though, Swords & Serpents is one of the best the NES ever saw.
honestgamer's avatar
Kiwi Kraze (NES)

Kiwi Kraze review (NES)

Reviewed on February 07, 2005

No matter what your surroundings, though, the game doesnít provide a lot of variety in terms of mechanics. Youíre still just running through one level after another (mostly swimming between underwater pockets of air in the case of the aquatic world I mentioned), firing your bow to take out the other animals. Some of these leave behind other weapons, such as ray guns that let your shots pass through walls, or bombs you can fire in arches to hit enemies below you.
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City Connection (NES)

City Connection review (NES)

Reviewed on February 03, 2005

The problem is that all the timing in the world may not always be enough to save you. This is because some of the enemy sprites move so quickly and come so unexpectedly from off screen that only lightning-fast reflexes will save you. Worse, you have to be at the right level in order for an oil can shot to do any good.
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The Simpsons: Bartman Meets Radioactive Man (NES)

The Simpsons: Bartman Meets Radioactive Man review (NES)

Reviewed on February 03, 2005

Youíll have to ride portable gun turrets throughout most of the stage, often down shafts where a slightly short jump (a move all too easy to execute, unfortunately) spell certain doom. But suppose you survive these just fine. There are still the occasional weak enemies that can easily decimate your entire life meter.
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Deja Vu: A Nightmare Comes True (NES)

Deja Vu: A Nightmare Comes True review (NES)

Reviewed on February 01, 2005

Wine cellars, back room casinos and more serve to set the plot somewhere just after Prohibition ended. Throw in a few alleys that connect everythingóyou canít just walk boldly down the street when youíre wanted, after allóand you still donít have more than what amounts to perhaps a city street or two. Itís only the secret passages and such that make this quest feel any larger than it is.
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Ape Escape Academy (PSP)

Ape Escape Academy review (PSP)

Reviewed on February 01, 2005

The problem is though, try as they might, monkeys are not very good at imitating other people. Sure, dressing one up in a suit and giving it a cigarette may make us all smile, but its constant ass slapping and habitual masturbation is hardly the definition of quality entertainment. And that becomes an all too fitting caveat made doubly relevant once Piposaru Academia gets underway.
midwinter's avatar
The Legend of Zelda (NES)

The Legend of Zelda review (NES)

Reviewed on January 31, 2005

Link moves with the elfish grace you might expect from his size. A quick thrust of the sword is enough to vanquish most foes, and when itís not a secondary slash will do (at least, throughout most of the game). All he has to fear is the stream of fireballs Hyruleís mermaid-like monsters launch from various rivers and lakes, as only a magical shield can deflect such attacks. Later, there are some projectiles even that armament wonít defend against.
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Snake Rattle 'N Roll (NES)

Snake Rattle 'N Roll review (NES)

Reviewed on January 31, 2005

To reach the archway you see at the very top, you must zig-zag your way along a series of jumps. You leap forward, grinning because you know you canít possibly miss the landing. And then you do. And again, and again. Many of these jumps arenít straight, either. Some require you to wrap your way around a cliff mid-air. The problem is, itís often hard to tell which move is required.
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Kimi ga Nozomu Eien (PC)

Kimi ga Nozomu Eien review (PC)

Reviewed on January 29, 2005

Kimi ga Nozomu Eien really comes alive in the second half. While the prologue always stuck Takayuki with Haruka, you can match him up with any of seven girls here, although some ó like Haruka's really cute little sister Akane ó are a lot tougher to catch than others.
zigfried's avatar
T&C 2: Thrilla's Surfari (NES)

T&C 2: Thrilla's Surfari review (NES)

Reviewed on January 26, 2005

If the first few stages are frantic, the ones that follow are downright overwhelming. Soon youíll find yourself weaving down a raging river as hippo heads and rocks threaten to knock you into the soup. Soon youíll find yourself careening wildly through a desert, dodging scorpion venom and snakes and rocks that all conspire to knock you into pits. And those are just the easy parts.
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Tiny Toon Adventures 2: Trouble in Wackyland (NES)

Tiny Toon Adventures 2: Trouble in Wackyland review (NES)

Reviewed on January 26, 2005

In the sequel, it seems a secret admirer has invited you to visit him at the fun house in an amusement park. Before you can get in, though, you must collect tickets from rides. You gain these only by successfully completing the rides. Things still donít seem so bad. Then you try the different attractions and you realize something awful: they all suck.
honestgamer's avatar
Castlevania: Lament of Innocence (PlayStation 2)

Castlevania: Lament of Innocence review (PS2)

Reviewed on January 26, 2005

There are hidden bosses galore, including The Forgotten One, a boss that has to be seen to be believed. The abominable creature has been locked far, far beneath the castle, hidden down and around swirling castle steps streaked fearfully with the scent of doom--the ultimate embodiment of that which should not be.
Masters's avatar
The Flintstones: The Rescue of Dino & Hoppy (NES)

The Flintstones: The Rescue of Dino & Hoppy review (NES)

Reviewed on January 26, 2005

Fortunately, there are plenty of reasons to keep trying, even when you find yourself dying more than you might like. For one, the levels themselves are quite pretty. Sure, they donít boast a lot of polygons or even colors, but the artists rendered them in a quaint style that can cheer you as you travel through them. Dense jungles somehow seem cheerful thanks to vibrant colors. An undersea level oozes charm, as does a distant island resort youíll visit late in the game.
honestgamer's avatar
Paperboy (NES)

Paperboy review (NES)

Reviewed on January 24, 2005

Of course, there are threats to your little newspaper empire. That cute little dog you see cowering in his home on the front lawn may very well bite you in the butt if you donít toss a paper at just the right moment. And there are rumors that the Grim Reaper himself frequents the neighborhood from time to time. Add runaway lawnmowers, tires, go carts and disillusioned customers of times past and you have the formula for a rather dangerous job.
honestgamer's avatar
Doom II (Game Boy Advance)

Doom II review (GBA)

Reviewed on January 24, 2005

The pillars in front of you open to display a veritable cornucopia of hellspawn, and you are quickly made aware that the ones behind you are doing the same. You are standing in the very centre of a rapidly closing circle of death: imps scream furiously at you as they unload a torrent of fireballs in your direction.
EmP's avatar
Captain Skyhawk (NES)

Captain Skyhawk review (NES)

Reviewed on January 24, 2005

To play the game well, youíll have to adapt to the rapidly-changing environment. Glide left past one hill, then quickly rebound to the right as an imposing rock wall threatens to turn your aircraft into a charred stain. The whole time, youíll have to keep an eye on the surface. Alien vehicles fire shots from the ground, star-shaped projectiles that will cause you to burst into flames if you should happen to collide with them.
honestgamer's avatar

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