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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Crazy Machines 2 Complete (PC)

Crazy Machines 2 Complete review (PC)

Reviewed on July 01, 2009

It’s an interest thing, really. If the idea of gizmos and pulleys and gears has you grinning like a loon, or even if you want to tread a puzzle path not often explored, then this is a great package to pick up.
EmP's avatar
Sam & Max Save the World (Xbox 360)

Sam & Max Save the World review (X360)

Reviewed on July 01, 2009

Kai193's avatar
We Cheer (Wii)

We Cheer review (WII)

Reviewed on June 30, 2009

At the moment the mechanics finally clicked, We Cheer transformed into an invigorating challenge. I started hustling out a succession of complex, varied swirls. I had to exaggerate my direction, reaching all the way to the ceiling and down to the floor. It even felt better to add a little wrist snap to the end of my poses, just for some extra flair. The perpetual motion is a reminder that cheering takes 110%.
woodhouse's avatar
PDC World Championship Darts (DS)

PDC World Championship Darts review (DS)

Reviewed on June 29, 2009

You're not going to like PDC World Championship Darts 2009 unless you like darts. It's not like FIFA, where even if you don't watch or play football you can still enjoy the game. With PDC 09, you need to have a passing interest in the real thing before you even think about enjoying yourself. Even then, though, you're not likely to get much enjoyment from it.
Gamoc's avatar
Up (Wii)

Up review (WII)

Reviewed on June 29, 2009

By the time the credits roll, you will start to question whether or not the first half of the game was as good as it first appeared – or if you were simply blinded by how well it mirrored some elements of the film.
louis_bedigian's avatar
Shooting Love, 200X (Xbox 360)

Shooting Love, 200X review (X360)

Reviewed on June 28, 2009

I love shooting, and I'm glad that the income Triangle Service earned by groveling and pleading with bleeding-heart gamers led to something so entertaining. Their online blog says their goal is to provide SERVICE to shooter fans. (They cheesily explain that's why they're called Triangle SERVICE.) Based on the company's progressively inventive releases throughout the new century's first decade, I'd say they've held true to their mission.
zigfried's avatar
Prototype (PlayStation 3)

Prototype review (PS3)

Reviewed on June 28, 2009

Rarely has a game been so awful in so many ways, yet still proven so awesome at the same time.
MrDurandPierre's avatar
The Legendary Starfy (DS)

The Legendary Starfy review (DS)

Reviewed on June 27, 2009

In case you're not satisfied with a diet of constant platforming and a steady trickle of new abilities, there are a variety of diversions along the way. For example, one stage finds Starfy rolled into a snowball. He'll barrel downhill and you have to move and jump—in the limited fashion available—to avoid falling into fatal gaps. Another break from the norm comes in the form of a series of mine cart rides where you can flip switches to raise the water level (good if you want to leap the widest chasms) while avoiding destructive bits of the landscape. Thanks to solid level design and a variety of neat puzzles, such moments aren't strictly necessary to keep the game engaging.
honestgamer's avatar
Mad Dog McCree Gunslinger Pack (Wii)

Mad Dog McCree Gunslinger Pack review (WII)

Reviewed on June 26, 2009

You'll quickly come to learn that timing is everything, which isn't so bad, but there's an unwelcome complication: the exact timing required is never quite clear. You have to aim and shoot before a certain point in any video footage. If you shoot too soon, though, nothing can happen except wasted bullets because the available video isn't ready to produce video of an enemy dying at that point in time. If you shoot too late, you might fire five or six rounds and then be shot anyway because you passed some arbitrary point where the directors weren't ready for you to succeed.
honestgamer's avatar
Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 (DS)

Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 review (DS)

Reviewed on June 25, 2009

If you’re a Yu-Gi-Oh fan and know the ins and outs of the rules, you’ll most likely find a decent title in World Championship 2009. But, if your experience with the trading card franchise is non-existent, you’re going to have a much tougher time playing through and enjoying the game.
freelancer's avatar
Mr. Nutz (SNES)

Mr. Nutz review (SNES)

Reviewed on June 24, 2009

It's clear that the adventure — which begins in "Woody Land" — was heavily influenced by Sonic the Hedgehog, as Mr. Nutz collects coins from nooks and crannies across numerous expansive levels. Unlike Sonic, there's no time limit; the squirrel with attitude can ride slow-floating sponges across acidic waters, swing around on vines, and clumsily bounce off of pinball blocks at his own leisurely pace without fear of Time Over. He definitely does dawdle; even holding the "run" button barely picks up the pace.
zigfried's avatar
Bionic Commando Rearmed (Xbox 360)

Bionic Commando Rearmed review (X360)

Reviewed on June 24, 2009

A couple zones in both versions end with a fight against a hovering machine emitting a battle cry of "Pi Pi Pi". My strategy in the NES game was simple: run up and blast it until it explodes. Here, it only can be damaged when Nathan uses his arm to pick up a barrel (a new ability for this game) and throws it at the robot, knocking it out of the air and exposing its lone weak spot. Doesn't sound quite as easy, does it?
overdrive's avatar
Wallace & Gromit’s Grand Adventures: Muzzled! (PC)

Wallace & Gromit’s Grand Adventures: Muzzled! review (PC)

Reviewed on June 23, 2009

Which is why Muzzled! feels like such an important addition to the series. Refining almost all the wavering half-problems of the previous incarnations, it's fresh, exciting and gleefully silly.
Lewis's avatar
The Chronicles of Riddick: Assault on Dark Athena (Xbox 360)

The Chronicles of Riddick: Assault on Dark Athena review (X360)

Reviewed on June 20, 2009

Riddick is the bogeyman, a silent assassin who can see in the dark, and Vin Diesel exudes the perfect mix of menace and emotional detachment. The outrageous Chronicles of Riddick film tried its best to ideologically kill the character, but Riddick's two videogames bring the devil-may-care badass back. The Chronicles of Riddick: Assault on Dark Athena actually includes both games, making it a tremendous purchase for anyone who missed out on 2004's Xbox classic.
zigfried's avatar
Junior Classic Games (DS)

Junior Classic Games review (DS)

Reviewed on June 20, 2009

Split into six differing categories, each of the thirty mini games is bright, colourful and wrapped around a strong animal motif that’s not overly complicated nor tinged with the disappointing “you’re doing your homework for fun!” aftertaste so many of the more traditional brain-trainers feel obliged to wallow in.
EmP's avatar
Hidden Objects: Mystery Stories (DS)

Hidden Objects: Mystery Stories review (DS)

Reviewed on June 20, 2009

Mystery Stories’ biggest problem is how it seems to want you to believe it’s something more than a game that presents you with a cluttered room then asks you to point out semi-hidden items with your stylus because, as far as games of this ilk go, this title is a competent and sometimes enjoyable take.
EmP's avatar
Class of Heroes (PSP)

Class of Heroes review (PSP)

Reviewed on June 16, 2009

Class of Heroes is huge. I remember when my Celestian Valkyrie — I pervishly call her my angel — hit level seven. To advance to the next level, she needed 10,500 additional experience. Over ten thousand experience to reach level eight. That's a lot, especially considering I was already 15 hours into the adventure, but the game promised to continue for many, many hours.
zigfried's avatar
Naruto Shippuden: Ninja Council 4 (DS)

Naruto Shippuden: Ninja Council 4 review (DS)

Reviewed on June 16, 2009

Ninja Council 4 is a lean, focused story dressed in a new wardrobe. Unfortunately, the game has become too thin. Wi-fi multiplayer, prominent in the original Japanese version, has been dropped from the North American release. Fans forced to approach the game as a purely single-player experience will find some of its hottest new assets locked away.
woodhouse's avatar
I Love Beauty: Hollywood Makeover (DS)

I Love Beauty: Hollywood Makeover review (DS)

Reviewed on June 16, 2009

Beauty is really about style. I Love Beauty: Hollywood Makeover is about the drudgery of applying makeup.
woodhouse's avatar
Osomatsu-kun: Hachamecha Gekijou (Genesis)

Osomatsu-kun: Hachamecha Gekijou review (GEN)

Reviewed on June 13, 2009

Osomatsu-kun: Hachamecha Gekijou is a war of attrition; progression in the game is dependant on what simply breaks first. The game’s surreal presentation or your will to continue onward.
EmP's avatar

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