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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Metal Gear Solid: The Twin Snakes (GameCube)

Metal Gear Solid: The Twin Snakes review (GCN)

Reviewed on May 04, 2005

With the exception of a crate here and a computer there, not a single aspect of the original's outdated design has been altered; you can execute far more complex maneuvers now than you could during MGS1 Snake's hide-and-seek antics, but does it matter?
bluberry's avatar
Sonic Mega Collection Plus (PlayStation 2)

Sonic Mega Collection Plus review (PS2)

Reviewed on May 04, 2005

The hit games are as wonderful as I remember them being, featuring the speedy blue rodent ripping through Green Hill, Labyrinth, Oil Ocean, and Angel Island Zones, to name a few.
Masters's avatar
Welcome to Pia Carrot!! (PC-FX)

Welcome to Pia Carrot!! review (PCFX)

Reviewed on May 01, 2005

Nice man that he is, Yu's father offered his son an out of slaving the summer away at the Pia Carrot restaurant; a bit of a wager, if you will. "Earn high grades... and you're free to do whatever you want. I'll even pay for it." In this case, "whatever Yu wants" meant frolicking across summertime beaches chasing after bikini-clad vixens.
zigfried's avatar
Nintendogs (DS)

Nintendogs review (DS)

Reviewed on May 01, 2005

Even still, Nintendogs is a winner. It's a unique piece of entertainment that opens up the medium far beyond the usual crowd of casual gamers that fill out our ranks. Be it your sister who wants a dog but is sadly allergic to your mother who simply finds such a concept oddly fascinating, the mass market appeal of Nintendo's latest creation is certainly without equal.
midwinter's avatar
Sunset Riders (SNES)

Sunset Riders review (SNES)

Reviewed on April 30, 2005

SR humors us, and tells us lies. In chronological order, the first lie is that in the Old West, there were cowboys named Bob. I know one thing: Bob is not a cowboy. Bobs are office productivity consultants. Bobs aren’t gun-wielding lawmen.
dogma's avatar
Looney Tunes: Space Race (Dreamcast)

Looney Tunes: Space Race review (DC)

Reviewed on April 30, 2005

The game depends too much on those gag items for its own good. There are moments where things get downright frantic and every racer seems to be throwing down anvils and storm clouds like they’re going out of style. Racing jets are piling up everywhere and flying off the edge, and really it’s either a total blast (because you’re surviving) or it’s frustrating (because you’re not). It seems there are no in-betweens.
honestgamer's avatar
Kiaidan 00 (Turbografx-CD)

Kiaidan 00 review (TGCD)

Reviewed on April 30, 2005

Blow off the rear end of a war cruiser to reveal a tentacled skull. After you've sent gouts of fire into its mouth, the skull transforms into a trident-wielding, humanoid robot. Each boss has no shortage of attacks; this Poseidon wannabe can freeze you in place, send icy waves rippling across the ground, summon a meteor storm, or simply stab you in your big blue face.
zigfried's avatar
Ai Cho Aniki (Turbografx-CD)

Ai Cho Aniki review (TGCD)

Reviewed on April 30, 2005

The first thing that you’re going to notice about this game, and this is neither good or bad but merely a fact, is that it’s full of naked men.
sho's avatar
Darwin 4081 (Genesis)

Darwin 4081 review (GEN)

Reviewed on April 30, 2005

Basic Darwin involves shooting down ugly hordes of oddly coloured butterfly things, worms, and scores of other foes that resemble random broken bits of plastic left at the bottom of a child's toy box. You simply won't know what to make of this stuff.
Masters's avatar
Chaos Field (Dreamcast)

Chaos Field review (DC)

Reviewed on April 29, 2005

From your very first encounter with a narrow warship to the nondescript battle station that kicks off your last hurrah, there's a distinct lack of anything noteworthy, let alone inspired.
bluberry's avatar
Prince of Persia: The Sands of Time (PlayStation 2)

Prince of Persia: The Sands of Time review (PS2)

Reviewed on April 29, 2005

You must see to it that in the epic battle of man versus his surroundings, man conquers, and conquers frequently. You'll regularly accomplish this much, only to be beset by the undead and re-animated warriors set against you.
Masters's avatar
The Sims (PC)

The Sims review (PC)

Reviewed on April 28, 2005

Underneath the slick interface, beneath the elevator music and the gibberish we’re to take as conversation, The Sims is just a waste of time. It may amuse you for hours, days or even weeks. For those hours and for the sadistic relationship you can share with your unfortunate sim, the package is arguably worth a purchase. But in the end, you’ll grow to despise it.
honestgamer's avatar
Haunting Ground (PlayStation 2)

Haunting Ground review (PS2)

Reviewed on April 26, 2005

Perhaps then as I've always suspected, the problem can be found in the formula itself. As a way of instilling panic in players, the chase is an effective means to an end. Like any good horror however, over exposure breeds familiarity, and in familiarity we find ourselves numb to the fear.
midwinter's avatar
Heavy Nova (Genesis)

Heavy Nova review (GEN)

Reviewed on April 25, 2005

The collision detection kills any possible entertainment value. Even the reviled Rise of the Robots, for all its flaws, got that part right. When someone appears to kick you onscreen, IT HAD DAMN WELL BETTER HURT. But in Heavy Nova, it doesn't.
zigfried's avatar
JSRF: Jet Set Radio Future (Xbox)

JSRF: Jet Set Radio Future review (XBX)

Reviewed on April 24, 2005

It's easy to lose yourself in the game's enormity, frustrated at your inability to find the deviously hidden final tags or even simply at the fact that you have to backtrack halfway through all creation to reach them.
bluberry's avatar
Shadow of the Beast II (Genesis)

Shadow of the Beast II review (GEN)

Reviewed on April 24, 2005

Psygnosis apparently thought that their cavemen were so cleverly hidden that the player would not be able to see half their bodies poking out from the leaves. No, you are only able to attack the cavemen once you walk beneath them (which just so happens to trigger them leaping from the tree on top of your head, damaging you in the process).
zigfried's avatar
Monsterseed (PlayStation)

Monsterseed review (PSX)

Reviewed on April 21, 2005

As soon as he walks on screen, you can tell the ferociously-named Daniel is your heroic protagonist. Wearing last summers generic hero apparel, the blocky and squat graphics do what they can to represent him in shiny silver armour, complete with the manly headband that stereotypically adorns the slopping brow of only those chosen by fate to rid the world of evil.
EmP's avatar
Doom 3 (Xbox)

Doom 3 review (XBX)

Reviewed on April 21, 2005

It's an edge of your seat roller coaster ride fired through a minimalist world of spine chilling terror. Intelligent plot twists and character development? Whatever. Such things cloud the atmosphere and instead we're given heart. Bloody and raw gouged freshly from a chest, its still beating will to live enough to drive players through gore both thick and thin.
midwinter's avatar
Shinobi (PlayStation 2)

Shinobi review (PS2)

Reviewed on April 19, 2005

What of the game design we thrilled to in Shinobi III, the game most widely considered to epitomize Shinobi? What of double jumps and rainbow shuriken showers? Oh, they're still here. They just don't matter.
Masters's avatar
Kirby: Canvas Curse (DS)

Kirby: Canvas Curse review (DS)

Reviewed on April 19, 2005

If you had asked me 12 months ago what I thought of Nintendo's Kirby, chances are I would have compared the little guy to an ill-formed testicle before slapping you across the back of the head. Ask me again today however and I'll happily explain how his touch screen debut is one of the most inventive, 2D action games around.
midwinter's avatar

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