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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Taiko no Tatsujin Portable (PSP)

Taiko no Tatsujin Portable review (PSP)

Reviewed on August 13, 2005

Under ideal circumstances, I doubt I would have given Taiko no Tatsujin Portable the time of day. Stripped of its hulking arcade cabinet and matching drum kits, it's easy to believe the resulting experience might be found lacking. The concept is so ludicrous in fact, one could also imagine a lone, Japanese coder committing seppu-ku after suggesting it over a ball rice and a bottle of sake.
midwinter's avatar
Jump Superstars (DS)

Jump Superstars review (DS)

Reviewed on August 11, 2005

Reviewing Jump Superstars is like putting your manhood on the table and asking a jilted ex-lover to hold the knife: you can only close your eyes and hope for the best. Should the game be total and utter rubbish, my opinion stands to not only upset DS owners, but virtually every half-crazed-anime-fan on the face of this planet... and as far as horrifying prospects go, you'd best pass the knife.
midwinter's avatar
Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi (Turbografx-CD)

Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi review (TGCD)

Reviewed on August 10, 2005

As you play this Super CD that uses chip music (except for one excruciatingly long and badly-photoshopped karaoke sequence), you get to do such exciting things as LOOK, TALK, and THINK. On one of the scripted adventure paths, you get to listen to your class's entire roll call from top to bottom. Then you enjoy the excitement of looking at the clock over and over to advance the "story", because staring at the clock is the ONLY way to make time pass.
zigfried's avatar
We Love Katamari (PlayStation 2)

We Love Katamari review (PS2)

Reviewed on August 08, 2005

Initially, some may see Namco's decision to dub their release, "We Love Katamari", as an obvious attempt to fool thoughtless, Walmart shoppers. Part egocentric admission of self-confessed love, part marketing ploy from hell, the title's underhanded strategy is suspicious at best. It's lucky for us however, the revised moniker is anything but nefarious, and its carefully chosen wording has given players a glimpse of what is to come.
midwinter's avatar
Akumajou Dracula X: Chi no Rondo (Turbografx-CD)

Akumajou Dracula X: Chi no Rondo review (TGCD)

Reviewed on August 06, 2005

Dracula X strikes a masterful balance between old-school Castlevania action and all that newfangled exploration that dominates the series today as surely as our hero strikes an oaken stake into some luckless bloodsuckerís heart.
sho's avatar
The Legend of Dragoon (PlayStation)

The Legend of Dragoon review (PSX)

Reviewed on August 06, 2005

It's a game that has a story to tell. And hidden within the plot's ever-present twists and turns, it tries to give you something new. It craves to wow you, and it tries so hard to impress because it so wants to put itself on the map.
EmP's avatar
Harvest Moon (SNES)

Harvest Moon review (SNES)

Reviewed on August 06, 2005

Maybe this just isnít my type of game, but despite its superficially inventive premise, I really donít see how ďtedious exercises in monotonyĒ could be anyoneís type of game.
sho's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on August 06, 2005

I can't copy-paste on Dreamcast so no excerpt for you. Just click the review out of pity spawned by the fact that I am, in fact, typing this review on a Dreamcast.
bluberry's avatar
Xevious (Arcade)

Xevious review (ARC)

Reviewed on August 06, 2005

Xevious is nothing you'd play if you were embroiled in something great and substantial. But it's a decent distraction when there's nothing else at stake. Brainless blasting is always more attractive to me than an old puzzle game like Ms. Pacman or a provencial pseudo-platformer like Mappy, because you can actually go somewhere. The screen actually scrolls, the illusion of travelling occurs.
Masters's avatar
Atelier Iris: Eternal Mana (PlayStation 2)

Atelier Iris: Eternal Mana review (PS2)

Reviewed on August 04, 2005

Between fighting slimes that look like little Puyo-Puyo's and enlisting the aid of the fairy yakuza Pilke, Atelier Iris is a fun adventure with enticingly colorful graphics and vibrantly peppy music. Sure, it lacks the touching drama of a masterpiece like Emerald Dragon, but far better to be fun than generic.
zigfried's avatar
Nanostray (DS)

Nanostray review (DS)

Reviewed on August 03, 2005

Some games are fond of throwing oceans of bullets your way and calling it thrilling. Thereís none of that here. You actually have room to move. Not only that, but one collision with a stray bullet isnít your end. You still need to avoid shield-draining projectiles, but losing sight of them amidst the gorgeous backgrounds isnít fatal.
honestgamer's avatar
Ossu! Tatakae! Ouendan! (DS)

Ossu! Tatakae! Ouendan! review (DS)

Reviewed on July 31, 2005

Nintendo's Ouendan is the feel good, surprise hit of the year. Coming straight out of left field, it's infectious good will and high spirits are guaranteed to make a believer of anyone dissatisfied with life. Like the way its hapless characters find themselves confronted and confounded by everyday troubles, players will no doubt identify with the situations they face.
midwinter's avatar
Akane Maniax (PC)

Akane Maniax review (PC)

Reviewed on July 30, 2005

Despite being a sequel to the hentai classic Kimi ga Nozomu Eien, this is NOT a hentai game. There's no sex, no nudity, and only a few suggestive scenes. For the most part, it's an often comedic and sometimes touching sidestory that provides closure for one of the original game's most popular characters. Based on the title, you can probably guess which character.
zigfried's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on July 30, 2005

Sonic's flashy revolution concerns an issue far more important than pace. It's the one critical to every platformer, the one that separates the triple-hopping superstars from the clumsy goons tripping off the bottom of the screen: control.
autorock's avatar
Doom II: Hell on Earth (PC)

Doom II: Hell on Earth review (PC)

Reviewed on July 30, 2005

Halo can match the scale of its battles, and Doom 3 can copy as many of the tricks as it wants, but no game since Doom II has struck a perfect balance and I doubt that any other game ever will.
bluberry's avatar
Shadowrun (SNES)

Shadowrun review (SNES)

Reviewed on July 30, 2005

I know what you're thinking. Zombie outbreaks? Gun-totting orcs? Shamanical magic powers? Talking dogs? You ain't seen nothing yet!
EmP's avatar
Advance Wars: Dual Strike (DS)

Advance Wars: Dual Strike review (DS)

Reviewed on July 27, 2005

In a perfect world, Advance Wars: Dual Strike comes with a health warning: game likely to cause isolation, recommended dose no more than 2-3 hours / day. If gaming persists, find a friend... I wasn't given that luxury.
midwinter's avatar
Sid Meier's Pirates! - Live the Life (Xbox)

Sid Meier's Pirates! - Live the Life review (XBX)

Reviewed on July 23, 2005

When you talk to the barmaid one time, all is fine. A few visits later, you might find her being accosted by a surly captain of the guard. Time for a duel! When you head over to the mansion and talk to the governorís daughter, she may invite you to the next royal ball. Time for a dance! You just never know, and youíre never bound to follow orders.
honestgamer's avatar
Polarium (DS)

Polarium review (DS)

Reviewed on July 21, 2005

Youíre in the middle of a long string that will clear all visible blocks at once. As you whip your stylus over the top row to put the final touches on your combo, suddenly you find that the on-screen detonator has not followed. Why? Because in a second, blocks will fill that space you passed through. You already knew that. Itís the reason you were in such a hurry.
honestgamer's avatar
Gibo: Stepmother's Sin (PC)

Gibo: Stepmother's Sin review (PC)

Reviewed on July 16, 2005

Gibo's art is all drawn quite nicely and the dialogue is translated with a bare minimum of grammatical errors. This is important because it's hard to take a game seriously when the translation is fraught with spelling mistakes and incorrect word usage.
fancypants's avatar

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