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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Wild Arms (PlayStation)

Wild Arms review (PSX)

Reviewed on September 17, 2009

You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out being to talk to the scary looking wolf that's materialized next to you and follow it along a convoluted path. Distant switches can be manipulated by Jack's pet rodent, Hanpan, while Rudy's bombs come in useful from the moment you're introduced to him until you've reached the final bosses.
overdrive's avatar
Section 8 (Xbox 360)

Section 8 review (X360)

Reviewed on September 16, 2009

Fortunately, multi-player matches go a long way toward redeeming the game. Maps might have been a disaster when you were wandering across them to satisfy a few repetitive objectives and to catch another glimpse of Corde looking like he bit into a toxic lemon, but when you're exploring that same region and you know that an intelligent player could lie in wait around every corner, barren landscapes and labyrinthine military complexes suddenly take on a life you never would have imagined that they could possess.
honestgamer's avatar
The Sims 3 (PC)

The Sims 3 review (PC)

Reviewed on September 14, 2009

The Sims 3 is the third incarnation of The Sims franchise and by far the best the series has to offer.
blood-omen's avatar
Defense Grid: The Awakening (Xbox 360)

Defense Grid: The Awakening review (X360)

Reviewed on September 13, 2009

The Defense Grid allows the player to create defensive structures called towers that come in several types. You’ll start off with the basic, cost effective gun turrets and area-of-effect flamethrower towers. Different types of towers become available as you progress through the game’s 20 distinct levels, and are usually necessary for successfully fending off alien hordes.
Ness's avatar
The Beatles: Rock Band (Xbox 360)

The Beatles: Rock Band review (X360)

Reviewed on September 12, 2009

People will no doubt complain about omissions, but the songs on the set list are the ones that best suit Harmonix’s vision for The Beatles: Rock Band. Not only do the forty five tracks capture the band at various stages of their career, but they also serve as a reminder of how special The Beatles were as a group, with entertaining and varied note charts for each instrument. The Beatles: Rock Band is not really about being a guitar hero or a drumming virtuoso because The Beatles weren’t guitar heroes or drumming virtuosos.
JANUS2's avatar
Hearts of Iron III (PC)

Hearts of Iron III review (PC)

Reviewed on September 11, 2009

A Grand Strategy game, for those readers who have no idea what it is, is a game that simulates everything. Gameplay is conducted at the national level, in contrast to more a conventional game like Company of Heroes which takes place at the battalion level. Rather than commanding soldiers and vehicles on the battlefield, the player has at his disposal the resources and manpower of an entire nation.
WilltheGreat's avatar
Mytran Wars (PSP)

Mytran Wars review (PSP)

Reviewed on September 10, 2009

I’m not against the concept of a tactical mech game. In fact, I’m a big fan of the concept. Mixing the joys of customizable characters with the fun and elongated strategy of a table-top tactical setting... what’s there not to love? But Mytran Wars is such a game in appearance only. The tactics of the war zone are boiled down to the guiding principles of a gang rape and the high cost of mech customization makes you have to repeat the same missions over and over again to collect EXP.
zippdementia's avatar
Professor Layton and the Diabolical Box (DS)

Professor Layton and the Diabolical Box review (DS)

Reviewed on September 10, 2009

Since the best puzzles are only interesting when you're engaged in solving them yourself, it's almost doing the game a disservice to rave about their simplistic excellence. A description like "skate across a pond while bumping against barriers" doesn't sound like much on paper, for instance, but actually doing it gets a person thinking. Likewise, talking about calculating distance between folds in a slip of paper or guessing the value of components within a set of weights could leave a person yawning... yet it's a great deal of fun when you're actually playing the game.
honestgamer's avatar
Shorts (DS)

Shorts review (DS)

Reviewed on September 07, 2009

It's the jumps that make the game; they're spaced so you'll barely make it. The character will only just grab onto and dangle from the edge of the next platform.
woodhouse's avatar
IL-2 Sturmovik: Birds of Prey (Xbox 360)

IL-2 Sturmovik: Birds of Prey review (X360)

Reviewed on September 07, 2009

Regardless of how chaotic the on-screen action is, the game never shows any sign of struggling. From the fully working instruments that track every aspect of your journey should you select to view your flight inside the cockpit to the outrageous details ploughed into the landscapes you’ll scream over to even the ridiculous numbers of targets and allies clogging up the skies, the approached little touches club together to create an immaculate and clearly laboured after setting.
EmP's avatar
Champions Online (PC)

Champions Online review (PC)

Reviewed on September 07, 2009

A while back I previewed Champions Online. At the time I was optimistic about the full version and now I'm not disappointed in the slightest. The completed build of CO is everything I hoped for and more but I don't feel its fair to brandish it as a 'WoW killer' at this early stage. However, the game does provide a tonne of unique traits that should ensure its future survival - even on today's cut-throat MMO market.
Melaisis's avatar
East India Company (PC)

East India Company review (PC)

Reviewed on September 06, 2009

It frequently surprises me just how broad the range of concepts are that get made into full fledged games now, especially on the PC. It probably shouldn't anymore, but if I was asked, I would probably list concepts for new games for several hours before getting to 'realistic simulation of the Indian spice trade in 17th century Europe'. And yet none of my ideas are being made and here's a realistic simulation of the Indian spice trade right in front of me.
dragoon_of_infinity's avatar
Shadow Complex (Xbox 360)

Shadow Complex review (X360)

Reviewed on September 06, 2009

When you're not battling some metallic behemoth—most of the time, then—you're usually trying to get some gear that will allow you to survive the next brawl. That means seeking out weaponry wherever you can find it, whether that be at the far end of a furnace vent or in a small cranny on the opposite side of an underwater passage. There are plenty of goodies to collect if you're just patient enough to go through the same areas a few times as new supplies increase the distance you can jump, the speed with which you move and the explosive power of your sub-weapons. If you make sure to grab everything (or even if you don't), you shouldn't have any sort of trouble reaching the end of the adventure in one piece.
honestgamer's avatar
Groovin' Blocks (Wii)

Groovin' Blocks review (WII)

Reviewed on September 05, 2009

Multipliers aren't exactly a new concept, but getting them in Groovin' Blocks requires rhythm. As you move a piece left or right and rotate it so that the color configuration you have in mind can materialize, you have two options: you can either let the block drift downward at the speed the current stage dictates—for no multiplier whatsoever—or you can press the 'down' button to drop it. What's important is that when you press that button, you do so in time with the music's beat.
honestgamer's avatar
Active Life: Extreme Challenge (Wii)

Active Life: Extreme Challenge review (WII)

Reviewed on September 05, 2009

Active Life: Extreme Challenge can be described as an exercise game that allows players—children mostly, like the ones featured on the cover—to pretend that they're engaged in fascinating activities such as base jumping, wind surfing, rock climbing and double dutch jump rope competitions. With the exception of that last one, the activities digitally represented here are the sort of thing that no sane parent would ever allow his or her offspring enjoy before heading into late adolescence.
honestgamer's avatar
Hatsune Miku: Project Diva (PSP)

Hatsune Miku: Project Diva review (PSP)

Reviewed on September 05, 2009

Instead of getting too clever, Sega wisely kept the concept simple and made a music rhythm game. There's nothing too extraordinary about that. Project Diva's high quality and success is due to the implementation of that concept. Pick a song, select a difficulty, then tap the buttons to match the onscreen cues. Simple!
zigfried's avatar
2060 Cyber Racer (Xbox 360)

2060 Cyber Racer review (X360)

Reviewed on September 03, 2009

2060 Cyber Racer openly credits the Racing Game Starter Kit, and as far as I can tell this R3dDr4g0n guy just changed some textures around to make the other guy's free game uglier, and then stuck a price tag on the end result. This appears to comply with the starter kit's user license and Microsoft's rules on Indie Games, so there's nothing "illegal" going on, but it's still pretty damn lazy and not the least bit innovative.
zigfried's avatar
The Bigs 2 (PSP)

The Bigs 2 review (PSP)

Reviewed on September 02, 2009

If you haven’t played the original game, you should find The Bigs 2 highly enjoyable. If you've already experienced its predecessor, though, be sure that you approach it expecting an extension rather than a true sequel. Otherwise, you'll most likely wind up disappointed with what it has to offer.
blood-omen's avatar
Brave: A Warrior's Tale (Xbox 360)

Brave: A Warrior's Tale review (X360)

Reviewed on September 02, 2009

Neither a sequel to nor a port of Brave: The Search for Spirit Dancer on the PlayStation 2, this newest effort for the Xbox 360 instead serves as something of an extended cut. Since they had a few years to ruminate on the issues that plagued the original title (a unfocused hodgepodge of game mechanics that resulted in an average, albeit outdated, platformer by 2007's standards), the developers surely have produced a superior effort this time, right? Spoiler alert: wrong.
WaluigiGalleani's avatar
Madden NFL 10 (Wii)

Madden NFL 10 review (WII)

Reviewed on September 01, 2009

EA Sports may have dropped the All-Play subtitle from its Wii lineup, but it hasn't abandoned the All-Play attitude. In fact, Madden NFL 10 only further embraces the casual concept. Here's the clincher. Franchise Mode, the staple of the single-player experience, has been relegated to an unlockable, accessible only with a secret code.
woodhouse's avatar

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