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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bio-Hazard Battle (Genesis)

Bio-Hazard Battle review (GEN)

Reviewed on August 25, 2005

Frantically trying to keep your satellite cocked at an angle that can hit your newest foe, you must also contend with the sudden lack of space you're thrust into. Having to constantly dart through gaps in the metallic scaffolding to ensure you have room to work with, you must also endure the unwanted attention of those pesky killer bees and irate larvae once more, all the while trying to dial up the damage on that cannon-wielding creep keeping perfect time with you.
EmP's avatar
Sigma Star Saga (Game Boy Advance)

Sigma Star Saga review (GBA)

Reviewed on August 22, 2005

As you wander about, beams of light sometimes begin to rise around your body and you won’t be able to move. In terms of plot, this means one of the ships is asking the armor you wear for assistance. In terms of gameplay, it means you’ve just been invited to a mandatory random battle. Before you can resume whatever you were doing, you must pilot your craft through a side-scrolling shooter stage.
honestgamer's avatar
Twinkle Star Sprites: La Petite Princesse (PlayStation 2)

Twinkle Star Sprites: La Petite Princesse review (PS2)

Reviewed on August 21, 2005

It's a strange old world we live in when someone can look down on you for playing a game like Twinkle Star Sprites: La Petite Princesse. Explaining that it's the latest in Playmore's line-up of rejuvenated, Neo Geo classics does nothing for your cause, such mega street cred soon lost on a dozen incredulous looks and a patronizing pat on the back.
midwinter's avatar
Makai Kingdom: Chronicles of the Sacred Tome (PlayStation 2)

Makai Kingdom: Chronicles of the Sacred Tome review (PS2)

Reviewed on August 18, 2005

Any character can learn the skills associated with any of the numerous classes available in the game. This means that you can start a character out as a witch, learn a few powerful spells, then switch her over to the archer class to boost her strength and speed. Any reincarnated party member retains the stat-boosting skills he or she may have gained in the previous life. The minute you grasp this concept, its enormity hits you like a Mac truck.
honestgamer's avatar
Taiko no Tatsujin Portable (PSP)

Taiko no Tatsujin Portable review (PSP)

Reviewed on August 13, 2005

Under ideal circumstances, I doubt I would have given Taiko no Tatsujin Portable the time of day. Stripped of its hulking arcade cabinet and matching drum kits, it's easy to believe the resulting experience might be found lacking. The concept is so ludicrous in fact, one could also imagine a lone, Japanese coder committing seppu-ku after suggesting it over a ball rice and a bottle of sake.
midwinter's avatar
Jump Superstars (DS)

Jump Superstars review (DS)

Reviewed on August 11, 2005

Reviewing Jump Superstars is like putting your manhood on the table and asking a jilted ex-lover to hold the knife: you can only close your eyes and hope for the best. Should the game be total and utter rubbish, my opinion stands to not only upset DS owners, but virtually every half-crazed-anime-fan on the face of this planet... and as far as horrifying prospects go, you'd best pass the knife.
midwinter's avatar
Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi (Turbografx-CD)

Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi review (TGCD)

Reviewed on August 10, 2005

As you play this Super CD that uses chip music (except for one excruciatingly long and badly-photoshopped karaoke sequence), you get to do such exciting things as LOOK, TALK, and THINK. On one of the scripted adventure paths, you get to listen to your class's entire roll call from top to bottom. Then you enjoy the excitement of looking at the clock over and over to advance the "story", because staring at the clock is the ONLY way to make time pass.
zigfried's avatar
We Love Katamari (PlayStation 2)

We Love Katamari review (PS2)

Reviewed on August 08, 2005

Initially, some may see Namco's decision to dub their release, "We Love Katamari", as an obvious attempt to fool thoughtless, Walmart shoppers. Part egocentric admission of self-confessed love, part marketing ploy from hell, the title's underhanded strategy is suspicious at best. It's lucky for us however, the revised moniker is anything but nefarious, and its carefully chosen wording has given players a glimpse of what is to come.
midwinter's avatar
Akumajou Dracula X: Chi no Rondo (Turbografx-CD)

Akumajou Dracula X: Chi no Rondo review (TGCD)

Reviewed on August 06, 2005

Dracula X strikes a masterful balance between old-school Castlevania action and all that newfangled exploration that dominates the series today as surely as our hero strikes an oaken stake into some luckless bloodsucker’s heart.
sho's avatar
The Legend of Dragoon (PlayStation)

The Legend of Dragoon review (PSX)

Reviewed on August 06, 2005

It's a game that has a story to tell. And hidden within the plot's ever-present twists and turns, it tries to give you something new. It craves to wow you, and it tries so hard to impress because it so wants to put itself on the map.
EmP's avatar
Harvest Moon (SNES)

Harvest Moon review (SNES)

Reviewed on August 06, 2005

Maybe this just isn’t my type of game, but despite its superficially inventive premise, I really don’t see how “tedious exercises in monotony” could be anyone’s type of game.
sho's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on August 06, 2005

I can't copy-paste on Dreamcast so no excerpt for you. Just click the review out of pity spawned by the fact that I am, in fact, typing this review on a Dreamcast.
bluberry's avatar
Xevious (Arcade)

Xevious review (ARC)

Reviewed on August 06, 2005

Xevious is nothing you'd play if you were embroiled in something great and substantial. But it's a decent distraction when there's nothing else at stake. Brainless blasting is always more attractive to me than an old puzzle game like Ms. Pacman or a provencial pseudo-platformer like Mappy, because you can actually go somewhere. The screen actually scrolls, the illusion of travelling occurs.
Masters's avatar
Atelier Iris: Eternal Mana (PlayStation 2)

Atelier Iris: Eternal Mana review (PS2)

Reviewed on August 04, 2005

Between fighting slimes that look like little Puyo-Puyo's and enlisting the aid of the fairy yakuza Pilke, Atelier Iris is a fun adventure with enticingly colorful graphics and vibrantly peppy music. Sure, it lacks the touching drama of a masterpiece like Emerald Dragon, but far better to be fun than generic.
zigfried's avatar
Nanostray (DS)

Nanostray review (DS)

Reviewed on August 03, 2005

Some games are fond of throwing oceans of bullets your way and calling it thrilling. There’s none of that here. You actually have room to move. Not only that, but one collision with a stray bullet isn’t your end. You still need to avoid shield-draining projectiles, but losing sight of them amidst the gorgeous backgrounds isn’t fatal.
honestgamer's avatar
Ossu! Tatakae! Ouendan! (DS)

Ossu! Tatakae! Ouendan! review (DS)

Reviewed on July 31, 2005

Nintendo's Ouendan is the feel good, surprise hit of the year. Coming straight out of left field, it's infectious good will and high spirits are guaranteed to make a believer of anyone dissatisfied with life. Like the way its hapless characters find themselves confronted and confounded by everyday troubles, players will no doubt identify with the situations they face.
midwinter's avatar
Akane Maniax (PC)

Akane Maniax review (PC)

Reviewed on July 30, 2005

Despite being a sequel to the hentai classic Kimi ga Nozomu Eien, this is NOT a hentai game. There's no sex, no nudity, and only a few suggestive scenes. For the most part, it's an often comedic and sometimes touching sidestory that provides closure for one of the original game's most popular characters. Based on the title, you can probably guess which character.
zigfried's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on July 30, 2005

Sonic's flashy revolution concerns an issue far more important than pace. It's the one critical to every platformer, the one that separates the triple-hopping superstars from the clumsy goons tripping off the bottom of the screen: control.
autorock's avatar
Doom II: Hell on Earth (PC)

Doom II: Hell on Earth review (PC)

Reviewed on July 30, 2005

Halo can match the scale of its battles, and Doom 3 can copy as many of the tricks as it wants, but no game since Doom II has struck a perfect balance and I doubt that any other game ever will.
bluberry's avatar
Shadowrun (SNES)

Shadowrun review (SNES)

Reviewed on July 30, 2005

I know what you're thinking. Zombie outbreaks? Gun-totting orcs? Shamanical magic powers? Talking dogs? You ain't seen nothing yet!
EmP's avatar

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