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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Marvel Nemesis: Rise of the Imperfects (Xbox)

Marvel Nemesis: Rise of the Imperfects review (XBX)

Reviewed on February 07, 2006

3-D comic battles have something that 2-D just can’t touch. Hiding behinds walls and trucks, dodging and running to stay one step ahead. Cars explode, the pavement cracks, the walls crumble and anyone familiar with comics won’t be surprised. After all, when you’re dealing with bruisers like the Ever Lovin’ Blue-Eyed Thing or the Invincible Iron Man, property damage is a given.
lasthero's avatar
Girlish Grimoire Littlewitch Romanesque (PC)

Girlish Grimoire Littlewitch Romanesque review (PC)

Reviewed on February 07, 2006

Between schoolroom lessons, you can send the girls out on life-enriching quests or "interact" with special guest tutors to earn fabulous magical prizes. Depending on how you train the girls and on which of the completely optional diplomas you choose to pursue, it's possible to achieve twenty different endings that would make even Princess Maker 2 vets jealous.
zigfried's avatar
Final Fantasy III (NES)

Final Fantasy III review (NES)

Reviewed on February 03, 2006

At times, it seems that regardless of how many characters you have casting healing spells, you won’t be able to keep up with the damage caused by these baddies, especially when they’re whipping out powerhouse spells like Quake, Flare and Meteo on a turn-by-turn basis. If you DON’T kill them quickly, you can rest assured they'll be dining on the seared bones of your heroes that night.
overdrive's avatar
Bubble Bobble Double Shot (DS)

Bubble Bobble Double Shot review (DS)

Reviewed on February 03, 2006

When you consider the process of remaking a classic, it's surprising how many times the new & improved product eventually disappoints. In a perfect world, developers would cautiously add a fresh lick of paint, fine tune the controls, then ship the game without burying it under a pile of noxious, modern thinking crap. Take note Taito, that was your first mistake.
midwinter's avatar
The Magical Quest starring Mickey Mouse (SNES)

The Magical Quest starring Mickey Mouse review (SNES)

Reviewed on January 31, 2006

After besting the serpent in the forest, you’ll venture deeper into the trees. Here, gnarled trunks are twisted into malicious grins. Giant leaves tumble in gusts of wind and enormous spiders dart about on silvery webbing. Your new defense against these is the ability to weave magical spells, then toss them toward your opponents.
honestgamer's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on January 30, 2006

It's not like it's the very worst RPG ever made; no, that dubious honour goes to Monsterseed. But while Monsterseed is simply a poorly-made crapfest that happens to be hilariously inept, Chrono Cross is an insult to my intelligence. A convoluted mess of a game with complexity thrown on top of complexity in the vain hope it will appear deep and gamers will swallow it.
EmP's avatar
Mercenaries: Playground of Destruction (PlayStation 2)

Mercenaries: Playground of Destruction review (PS2)

Reviewed on January 30, 2006

But it’s never hopeless. There are no dead ends. There’s always some way, some strategy, some spin that can turn the hardest mission into the easiest. Victory comes from ingenuity.
lasthero's avatar
Civilization IV (PC)

Civilization IV review (PC)

Reviewed on January 29, 2006

You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do.
honestgamer's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on January 29, 2006

You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles don’t get you—and many times they will—then a showdown with the dungeon master will definitely put a wrench in the works.
honestgamer's avatar
GG Aleste (Game Gear)

GG Aleste review (GG)

Reviewed on January 26, 2006

There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that has provided the backbone for mediocre shooters throughout time.
overdrive's avatar
Chuck Norris Superkicks (Atari 2600)

Chuck Norris Superkicks review (A2600)

Reviewed on January 24, 2006

I think it's safe to say that Chuck Norris is truly a legend among men, and he deserves nothing but the utmost respect and reverence for being able to legitimately kick anyone's butt.
zigfried's avatar
Taito Legends (PlayStation 2)

Taito Legends review (PS2)

Reviewed on January 22, 2006

There are other games on the compilation, too, classics like Elevator Action, Super Qix and Phoenix. They’re as much fun as you remember, but don’t expect much in the way of improvements. Though you can adjust difficulty levels and the size of the ‘arcade’ screen as you play, that’s about where the customization ends. On a similar note, extras are sparse.
honestgamer's avatar
WTF: Work Time Fun (PSP)

WTF: Work Time Fun review (PSP)

Reviewed on January 22, 2006

Baito Hell 2000 on the other hand, wants you bored. It needs your brain on auto pilot, and will pummel it mercilessly with the same event until your eyes glaze over. And therein lies the hook: you're going to love every minute of it.
midwinter's avatar
Conflict: Desert Storm (Xbox)

Conflict: Desert Storm review (XBX)

Reviewed on January 22, 2006

Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game.
EmP's avatar
Samurai Shodown V (Xbox)

Samurai Shodown V review (XBX)

Reviewed on January 21, 2006

A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall.
honestgamer's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on January 21, 2006

Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared.
zigfried's avatar
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
EmP's avatar
Spider-Man (Nintendo 64)

Spider-Man review (N64)

Reviewed on January 20, 2006

It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)…some writers just don’t seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.
lasthero's avatar
Quake 4 (Xbox 360)

Quake 4 review (X360)

Reviewed on January 18, 2006

There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum singularities, each and every weapon packs an awesome punch.
midwinter's avatar
Spartan: Total Warrior (PlayStation 2)

Spartan: Total Warrior review (PS2)

Reviewed on January 17, 2006

The Spartan is at his best when he’s just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes he’s fighting with his buddies, playing the odd-evener when they’re outmanned. But the situation and the location don’t matter: the Spartan was born to end lives, and he follows his calling.
lasthero's avatar

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