Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Final Fantasy VII review (PS3)Reviewed on October 22, 2009Those who write Final Fantasy VII off as "emo" forget that it isn’t a game about a whiny group of teenagers. Cloud starts off as a cocky dick. The gamer is given the rare opportunity to witness the fall of this character. By the end, perhaps Cloud is a little depressing. But it takes him 40 hours of psychological and emotional abuse to get there. |
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Gemini Lost review (PC)Reviewed on October 21, 2009With infinite resources you might think that this game is a builder’s paradise, but unfortunately it’s not. Surprisingly, while the game gives you the freedom to collect as many resources as you want, it does not give you the freedom to build as much as you want. Aside from multiple houses, the game only allows one building of each type in predetermined spaces on the map, which usually means that you will accumulate wood and stone in your stockpile by the hundreds with no use for them. |
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Madballs in... BABO: Invasion review (PC)Reviewed on October 20, 2009Overall, Madballs is an enjoyable game for a while, especially at the $10 price point. However, it is not greater than the sum of its individual parts. If you want to play either a great shooter or a great platformer, there are other games that do it better at the same price range (have a look at Geometry Wars and Marble Blast Ultra). That being said, if you really want to do both at the same time, you could certainly be worse off, as the cartoony approach and style is charming enough to entertain, if only for a short while. |
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Ninja Gaiden Sigma 2 review (PS3)Reviewed on October 20, 2009Tough guy fulfillment has all but gone up in purple smoke. That the game’s infamous obstinacy has mellowed only serves to make matters worse. Areas crawling with menace that had you sweating your way through, barely able to come up for air, now smack of bland formula and the perfunctory: run, beat up a few guys, run, beat up a few more, earn a new skill, endure long loading times at the pause screen, start running again… |
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Heavy Weapon: Atomic Tank review (PS3)Reviewed on October 20, 2009Heavy Weapon is yet another downloadable game that debuted on XBLA long before PSN, giving PS3 owners pretty much the same game that Xboxers have been able to buy and play for a long time. This isn’t always a bad thing, and it’s still a title of worth so long as you’ve not already got the previous copy snuggled away on your 360’s hard drive and you’re a fan of a screen full of explosions. |
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Zeno Clash review (PC)Reviewed on October 20, 2009In a lot of ways, it feels like an evolved Double Dragon comfortably shoehorned into the first perspective then bottle fed LSD by the gallon. |
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CustomPlay Golf 2010 review (PC)Reviewed on October 20, 2009It’s by no means perfect, but by catering to the ground planners at home and making their efforts freely available, it offers something commendable and, perhaps more importantly, recommendable. |
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Naruto Shippuden: Ninja Destiny 2 review (DS)Reviewed on October 19, 2009There's a nice amount of variety and nuance for those who seek it out, and an accessible button-masher for everyone else. Ninja Destiny 2 does just enough to put it at the top of the Naruto DS mountain for now, though the franchise certainly has room for improvement. Expect it to do so, same time next year. |
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Rockin' Pretty review (DS)Reviewed on October 19, 2009Rhythm games are defined by their music and mechanics. Rockin' Pretty misses on the first count by featuring instrumental-only pop tunes. Without vocals, the whole experience should have been be very forgettable. That is, if RP hadn't nailed the second requirement. The gameplay here is ingenious. |
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Raven Squad: Operation Hidden Dagger review (X360)Reviewed on October 19, 2009It’s a shame in many ways, because the idea the entire game heavily relies upon is so simplistically brilliant that I’ve no idea how no one’s made a killer video game from it before. Imagine your average RTS, then imagine that, instead of watching your controllable troops duke it out in static battles via a camera fitted high up in the sky, you could instead jump into their very heads and take the fight on yourself. That’s the big idea behind Atomic Motion’s new multi-talented squad based shooter but, unfortunately, all the brave idea has given rise to is the ability to drop the ball on two separate fronts. |
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Uncharted 2: Among Thieves review (PS3)Reviewed on October 17, 2009Much ado has been made of Uncharted 2: Among Thieves, and for good reason. It's entirely possible that no other video game has ever come this close to replicating the motion picture feeling. Perhaps I should clarify: it's entirely possible that no other video game has ever come this close to replicating the summer action blockbuster feeling. |
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Ion Assault review (X360)Reviewed on October 16, 2009It's a good thing Ion Assault gives players unlimited continues, as a good deal of the difficulty in this game comes from simply learning when and where enemies will warp into the screen. During my first trip through the first zone, I died a few times on every level, but the first. During the second trip, the boss was the only thing I found challenging. |
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Cursed Mountain review (WII)Reviewed on October 12, 2009When you hear the inconsolable sobbing of a woman – like her head is resting right on your shoulder – it begs for attention. There are also frequent wisps of ghosts seen just trailing off the screen or creeping around a corner, inviting you to follow. These eerie elements both repel and attract, a perfect quality for any horror-driven game. |
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Marvel: Ultimate Alliance 2 review (PS3)Reviewed on October 11, 2009More of the same. That’s my summary for those of you with short attention spans. If more of the same is what you’re looking for in Marvel: Ultimate Alliance 2, then you won’t be disappointed. For the rest of you, you can still have fun with the formula, if you have the right group of people. |
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The King of Fighters XII review (X360)Reviewed on October 11, 2009There are better fighting games out there today, and if you really insist on wanting to check this series out, don’t start with this one. |
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DiRT 2 review (PS3)Reviewed on October 10, 2009Designed for thrill-seeking racing fans that embrace the idea of bending rules (specifically those involving the survival rate of accidents), DiRT 2 is everything the first game was and more. |
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Command & Conquer: Red Alert 3 - Commander's Challenge review (X360)Reviewed on October 10, 2009This extension of the popular Command and Conquer installment is well worth your time and attention. |
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Final Doom review (MAC)Reviewed on October 09, 2009Hell, in just one courtyard, you'll first have to deal with a legion of Mancubi while a few Revenants are aiming their missiles at you from higher ground. Finish them off and hit a couple of switches and a bunch of Arachnotrons make their presence felt. Dispose of them and flip a couple more switches to trigger a massive Cacodemon invasion. All in all, this is a very exhilarating series of battles and it's only one tiny part of this massive, combat-heavy level. |
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Streets of Fury review (X360)Reviewed on October 08, 2009They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if the actor was thinking, "Gotta be careful! Don't want to bruise my hip or anything making this look good!" |
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Tales of Monkey Island: Chapter 3 - Lair of the Leviathan review (PC)Reviewed on October 08, 2009The simplicity of most of the tasks means Lair of the Leviathan ends up being a little shorter than the rest of Tales thus far, but it's not really an issue when the episode feels so well directed, tight and polished. It's the most solid of the series, certainly, and if Telltale can maintain this level of quality while ramping the humour back up to its highest standards, the final two episodes might as well set sail for the shores of greatness. |
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