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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Gibo: Stepmother's Sin (PC)

Gibo: Stepmother's Sin review (PC)

Reviewed on July 16, 2005

Gibo's art is all drawn quite nicely and the dialogue is translated with a bare minimum of grammatical errors. This is important because it's hard to take a game seriously when the translation is fraught with spelling mistakes and incorrect word usage.
fancypants's avatar
The Typing of the Dead (Dreamcast)

The Typing of the Dead review (DC)

Reviewed on July 16, 2005

Sometimes, the word will be simple, something like ‘Montana’ or even a simple phrase like ‘Adios’ or ‘Game Over.’ Other times, you’ll be asked to type something ridiculous. It’s funny that whoever put the game together thought to include words like ‘mullet’ and discussions about bed-wetting and sexuality.
honestgamer's avatar
Hydro Thunder (Dreamcast)

Hydro Thunder review (DC)

Reviewed on July 14, 2005

Yes, Hydro Thunder employs what some have described as the rubber-band sort of mentality. Here, though, it’s worse than ever. It doesn’t matter if you have the best time anyone has ever managed when playing the game. There’s about a 70% chance you’ll rank fourth or worse. That’s just how the game works. Completion times are irrelevant.
honestgamer's avatar
Stella Deus: The Gate of Eternity (PlayStation 2)

Stella Deus: The Gate of Eternity review (PS2)

Reviewed on July 13, 2005

Stella Deus offers some of the better — but less daring — small-scale strategy RPG gaming to be found on any system. Stella Deus purposely avoids Final Fantasy Tactics' insane level of character customization and Shining Force 3's flashy audiovisual sense, instead choosing to settle into its own comfortably safe niche.
zigfried's avatar
Still Life (Xbox)

Still Life review (XBX)

Reviewed on July 13, 2005

I use the term ‘playing’ rather loosely. Still Life doesn’t usually feel like a game. Instead, it’s like reading an interesting mystery novel but all of the pages are stuck together and you have to fight just to keep reading. Though you do control the protagonists directly, there’s not much to do with them but walk from place to place, talk to people and maybe solve some irritating puzzles along the way.
honestgamer's avatar
Genji: Dawn of the Samurai (PlayStation 2)

Genji: Dawn of the Samurai review (PS2)

Reviewed on July 10, 2005

Genji: Dawn of the Samurai is special for many reasons, the least of which is its gold foil packaging. Seen as Sony of Japan's response to the US developed God of War, eager gamers have declared it a visual masterpiece with all the sword swinging hallmarks of an instant classic. Personally however, I think it's spectacular. Plain and simple like, capital S if you're still not feeling it.
midwinter's avatar
Battle Raper II: The Game (PC)

Battle Raper II: The Game review (PC)

Reviewed on July 09, 2005

Battle Raper 2 is about the far future of Earth, when a new breed of humans called ETERNALS have been created through genetic manipulation. There's some jibber jabber about paranormal phenomena and the symbol of God, which means Battle Raper 2 follows the standard "religion is deep" school of thought. It's a nice (but overdone) attempt by game creative staff Illusion to disguise how shallow the game really is.
zigfried's avatar
Splatterhouse: Wanpaku Graffiti (NES)

Splatterhouse: Wanpaku Graffiti review (NES)

Reviewed on July 09, 2005

At first the explicit violence that Splatterhouse is best known for makes it seem like a pretty unlikely choice for an SD game, but it actually ends up being the best entry in the series.
sho's avatar
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on July 09, 2005

Like Half-Life's Black Mesa, it's a place infused with an atmosphere and culture that you can only experience through microcosms. Even more so than VALVe's immortal debut FPS, Half-Life 2 is a single, seamless scripted journey that's not so much about where you're going as much as who you meet on the way. Sometimes, you get there in time to be a hero; others, you're too late, whether it's by seconds or years.
autorock's avatar
Star Ocean: The Second Story (PlayStation)

Star Ocean: The Second Story review (PSX)

Reviewed on July 09, 2005

Bringing the sultry sorceress Celine into the fray will guarantee a veritable cornucopia of offensive magic at your disposal, whereas laid-back pharmacist Bowman will dial up the damage with well-trained fists. Each member of the cast brings something to the battlefield that is unique to only them, something that no one else can replicate, ensuring that everyone has their own niche to fill.
EmP's avatar
Lagoon (SNES)

Lagoon review (SNES)

Reviewed on July 09, 2005

It’s a shame that the soundtrack is so damn rare or I’d strongly recommend just forgetting the game entirely and enjoying the fantastic score instead.
sho's avatar
Death by Degrees (PlayStation 2)

Death by Degrees review (PS2)

Reviewed on July 04, 2005

When I heard about Death By Degrees, I was intrigued. Long story short: it failed. I still don't care about Nina Williams. Actually, it's worse than that — Death By Degrees makes this walking piece of plastic's lack of personality even more obvious.
zigfried's avatar
Killer 7 (PlayStation 2)

Killer 7 review (PS2)

Reviewed on July 02, 2005

Sadly though, much like its overly complicated story, Killer 7's action comes across as a schizophrenic hodgepodge of ideas, never once living up to the sum of its parts. It's clear that Suda 51 wanted to create something artistic, something that stood out from the crowd and defined itself by what it was, not what its contemporaries wanted it to be. Noble aspirations aside however, Killer 7 rarely manages to excite.
midwinter's avatar
Akumajou Dracula (Famicom Disk System)

Akumajou Dracula review (FDS)

Reviewed on June 29, 2005

Creatures of the night, exchanging glances . . .
sho's avatar
The Secret of Monkey Island (Sega CD)

The Secret of Monkey Island review (SCD)

Reviewed on June 29, 2005

Let me make this clear from the beginning: The Secret of Monkey Island is a classic point & click adventure chock full of oddball humor and zesty piratey goodness. The Sega CD translation, however, does a fine job of languishing on a dusty shelf. Preferably someone else’s.
sho's avatar
James Bond 007: The Duel (Genesis)

James Bond 007: The Duel review (GEN)

Reviewed on June 28, 2005

It’s difficult to say which side of this battle is the more feebleminded; it’s a close race. Enemy henchmen run on-screen and fire a shot at you within a second of appearing. Because they are unbelievably stupid, they can fire only on a line – they don’t duck down or aim upwards or diagonally – just straight ahead.
dogma's avatar
Conker: Live & Reloaded (Xbox)

Conker: Live & Reloaded review (XBX)

Reviewed on June 23, 2005

Each location contains a few attractions and links to one or two other zones. You’ll have to dash between them throughout your adventure if you want to uncover everything, Metroid-style. This was probably intended to make you feel like you’re really exploring a beautiful cartoon world, but the result is just a lot of dull backtracking. It’s not like enemies suddenly return when you re-visit a given area.
honestgamer's avatar
Broken Sword: Shadow of the Templar (PlayStation)

Broken Sword: Shadow of the Templar review (PSX)

Reviewed on June 22, 2005

The first few scenes of the game will see George, armed with a surprisingly competent voice actor, subtly mock the French authorities before hitting on Nico, a freelance newspaper photographer. This will all, of course, lead to the rather obvious conclusion of following the killer clown’s trail throughout Paris.
EmP's avatar
Batman Begins (Xbox)

Batman Begins review (XBX)

Reviewed on June 19, 2005

The question of the day is this: how did a company such as Electronic Arts succeed where so many others have failed? Indeed, if anything their involvement should have been a warning sign, a clear indicator that Batman Begins was destined to be little more than an above average piece of soulless entertainment. And yet as succinctly as I may have just summarized the entire game, it still feels right.
midwinter's avatar
Choujikuu Yousai Macross: Scrambled Valkyrie (SNES)

Choujikuu Yousai Macross: Scrambled Valkyrie review (SNES)

Reviewed on June 17, 2005

But do not fail to take advantage of your craft’s second capability. While you fly along idly, perhaps through a rare spot of peacefulness where no foes dwell and your guns lay resting silently, a gold, magnetic electricity will surround you on all sides. Should certain models of enemy spacecraft come in contact with your unique force field, they will be subject to your own purposes!
dogma's avatar

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