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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Wolfenstein 3D (SNES)

Wolfenstein 3D review (SNES)

Reviewed on November 10, 2005

I didn’t fight monstrous demons in Wolfenstein 3D. Instead, I was confronted by soldiers dressed in tan, blue and white. Scattered through the castles and fortresses also are a few hordes of mutated rats and zombified soldiers. With the exception of the bosses, every foe in this game is the equal of Doom’s early-game cannon fodder.
overdrive's avatar
Metroid (NES)

Metroid review (NES)

Reviewed on November 09, 2005

In Zelda, this was no big deal, as you’d simply stroll to the nearest fairy pond and get a free recharge. Here, you have to find a room with a plentiful number of weak foes and regain your strength in increments of five points (20, if you’re lucky). Once again, it’s not a pretty scene.
overdrive's avatar
Stubbs the Zombie in Rebel Without a Pulse (Xbox)

Stubbs the Zombie in Rebel Without a Pulse review (XBX)

Reviewed on November 09, 2005

If you can stand the notion of devouring brains, watching your victims rise from the ground and stumble about at your will is quite enjoyable. A kid with the baseball bat soon joins your team, and you can whistle to make him shamble over to you, or just leave him to expand your army the best he can.
honestgamer's avatar
Soulcalibur III (PlayStation 2)

Soulcalibur III review (PS2)

Reviewed on November 08, 2005

Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno.
honestgamer's avatar
Serious Sam II (PC)

Serious Sam II review (PC)

Reviewed on November 07, 2005

Muscular, axe-chucking barbarians twice the height of poor Sam... zombified businessmen with shotguns... football-outfitted dinosaurs that sport manly tackles and downright explosive passes... and they'll all be attacking you by the dozen!
bluberry's avatar
Def Jam: Fight for NY (PlayStation 2)

Def Jam: Fight for NY review (PS2)

Reviewed on November 07, 2005

You might not like it, you might not admit it…but humans love pain. Love to watch it, love to inflict it, some even love to take it.
lasthero's avatar
Cold War (Xbox)

Cold War review (XBX)

Reviewed on November 07, 2005

The line between reality and fantasy blur, the seams come apart, and some small, childish part of your mind actually believes that you’re in real danger, actually thinks that real death might be around the corner.
lasthero's avatar
Super Princess Peach (DS)

Super Princess Peach review (DS)

Reviewed on November 06, 2005

It's taken almost 160 years of women's suffrage for video games to arrive at this moment in time. Princess Peach, perhaps the most insufferably vague ditz ever to grace the Mushroom Kingdom has finally been empowered, and with her parasol in tow, she's looking to set a new benchmark in 2D, action gaming.
midwinter's avatar
Doom (Game Boy Advance)

Doom review (GBA)

Reviewed on November 06, 2005

More secret doors have slide upon, but this time they have done so on floor levels. From one of these doors comes a swarm of Lost Souls, pesky flying skulls that swoop towards you with unpure intentions. From the other comes a stampede of Bull Demons, physically dominating beasts that see you as nothing more than snack sized. These new threats surge towards you with impossible speed, biting and tearing chunks out of your life. It's then you start to realise that you probably won't make it out alive.
EmP's avatar
Disruptor (PlayStation)

Disruptor review (PSX)

Reviewed on November 05, 2005

Instead, level your Phase Repeater -- a rapid-fire, tri-barrelled instrument of piercing death -- at them. It emits an unstoppable wave of laser fire which cuts your robot aggressors down with little troubles. The lone survivor of your onslaught will cock his shotgun once more to try and avenge his fallen brethren, but you've already cut him clean in half with your Plasma Lance.
EmP's avatar
Gradius Galaxies (Game Boy Advance)

Gradius Galaxies review (GBA)

Reviewed on November 04, 2005

So, what did Konami do to ramp up the difficulty? If you answered, “Throw in a few obstacle course sections WHILE botching up your ship’s hit detection ever-so-slightly!” you get full credit. I, on the other hand, received nothing but frustration from the mass number of cheap deaths inflicted on me.
overdrive's avatar
Dragon Ball Z: Budokai Tenkaichi (PlayStation 2)

Dragon Ball Z: Budokai Tenkaichi review (PS2)

Reviewed on November 03, 2005

In the end, Dragonball Z: Budokai Tenkaichi comes out as an average brawler with the shift still in neutral.
destinati0n's avatar
Rocky (PlayStation 2)

Rocky review (PS2)

Reviewed on November 01, 2005

“Dead meat.”
lasthero's avatar
Halloween (Atari 2600)

Halloween review (A2600)

Reviewed on October 31, 2005

When a vengeful (aren't they all?) maniac named Michael Myers escapes from the mental hospital just in time for the holidays, it's a pretty safe bet that pumpkins won't be the only things getting carved up tonight. And being the nubile yet teasingly chaste babysitter that you are, you're horrified (but not terribly surprised) to discover that the murderer has sliced a path right to your door – TRICK OR TREAT!
sho's avatar
Ginga Fukei Densetsu: Sapphire (Turbografx-CD)

Ginga Fukei Densetsu: Sapphire review (TGCD)

Reviewed on October 30, 2005

Sapphire doesn't need deep weaponry. It just needs to ROCK . . . and with spotlight effects, smooth rotation, spinning polygons, lightning storms, and an unforgettable soundtrack by T's Music, it succeeds. But for all its explosive energy, Sapphire never matches the controller-gripping intensity of Gate of Thunder.
zigfried's avatar
The Rub Rabbits (DS)

The Rub Rabbits review (DS)

Reviewed on October 29, 2005

What I can tell you however, is that XY/XX 2 hasn't evolved all that much. You're still going to play the role of a hapless fool in love, and you're still going to tackle a range of mini-games that are as exciting as they are tedious... though fans might appreciate the thought.
midwinter's avatar
Phantasy Star II (Genesis)

Phantasy Star II review (GEN)

Reviewed on October 29, 2005

This isn't a game that holds your hand. You won't be eased into battle against easy foes that happily run into your weapons so you can garner the experience and cash they possess. Always remember: here there be monsters! They roam the planet with not only the desire to rip you to shreds, but the means too.
EmP's avatar
Medal of Honor: European Assault (PlayStation 2)

Medal of Honor: European Assault review (PS2)

Reviewed on October 28, 2005

I don’t just like Medal of Honor: European Assault. I respect it.
lasthero's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on October 28, 2005

I was able to choose between jumping to ledges far above my hedgehog or descending to the depths of lakes. Going one way might lead to a long series of slides that send Sonic careening into a mammoth ocean of oil. However, a different path might keep him safely above that ecological disaster.
overdrive's avatar
D.I.C.E.: DNA Integrated Cybernetic Enterprises (PlayStation 2)

D.I.C.E.: DNA Integrated Cybernetic Enterprises review (PS2)

Reviewed on October 26, 2005

When the game works, it means you’re running around as a dinosaur, perhaps firing missiles or maybe just smashing through anyone stupid enough to get in your way. Such moments can approach sheer bliss. You can charge missiles and then release them in a round of explosions that sends enemies flying and racks up your combo score. Then, as your opponents reel from that assault, you can step in and smash them to bits with your tail.
honestgamer's avatar

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