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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Marchen Adventure Cotton 100% (SNES)

Marchen Adventure Cotton 100% review (SNES)

Reviewed on November 17, 2005

Fortunately, Marchen Adventure has its atmosphere to fall back on when aspects of the gameplay felt a bit too simplistic. As mentioned before, this game is simply gorgeous, with beautifully-detailed backgrounds. However, some questionable music did break the mood in a number of stages.
overdrive's avatar
Dynamite Duke (Genesis)

Dynamite Duke review (GEN)

Reviewed on November 16, 2005

Not a single enemy or background object — not even a parking meter right in front of you — can be hit with a melee attack. Until you reach the end-of-level boss, your punches and kicks are futile, harmlessly poking through whatever onscreen sprite you're trying to bash.
zigfried's avatar
Conflict: Global Terror (Xbox)

Conflict: Global Terror review (XBX)

Reviewed on November 16, 2005

Even in the first mission, a claustrophobic set of buildings your squad finds itself in after an unfortunate enemy ambush, walls melt together. It’s easy to spend a few minutes wandering around, checking doors ten times over, pretty much moving in circles because some of the floor plans just make no sense.
honestgamer's avatar
Midway Arcade Treasures 2 (GameCube)

Midway Arcade Treasures 2 review (GCN)

Reviewed on November 14, 2005

But Midway Arcade Treasures 2 wasn’t content to burn my memories to ashes and let them fly off in the wind; no, it had to let them smolder first. It doesn’t just include the one Midway game I liked as a kid, it includes all the ones I hated and all the ones I’ve never heard of, too.
lasthero's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on November 13, 2005

The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists.
honestgamer's avatar
Metroid Prime Pinball (DS)

Metroid Prime Pinball review (DS)

Reviewed on November 13, 2005

So if Metroid Prime Pinball has taken its visual presentation a step further than most, does that mean to say its gameplay has been similarly endowed? Flipping Samus' morphball around the screen in search of bonus multipliers and basic game modes could have been fun. A full convergence of Metroid Prime sensibilities however, would be off the scale.
midwinter's avatar
Ghost in the Shell: Stand Alone Complex (PSP)

Ghost in the Shell: Stand Alone Complex review (PSP)

Reviewed on November 12, 2005

Since Ghost in the Shell: Stand Alone Complex is a faithful Ghost in the Shell product, there's plenty of Kojima-level philosophizing. That's always been a franchise strength, even if the ancient Chinese philosopher name-dropping got a bit overbearing during the Innocence movie. This PSP episode keeps its insight subtle and focused, which is a welcome relief from plot-driven games that confuse "deep" with "convoluted".
zigfried's avatar
Battlefield 2 (PC)

Battlefield 2 review (PC)

Reviewed on November 11, 2005

Battlefield 2 is the newest addition to its series with incredible diversity and game-play mechanics brought down only by EA's ridiculous system requirements and sub-par detection system.
destinati0n's avatar
Wolfenstein 3D (SNES)

Wolfenstein 3D review (SNES)

Reviewed on November 10, 2005

I didn’t fight monstrous demons in Wolfenstein 3D. Instead, I was confronted by soldiers dressed in tan, blue and white. Scattered through the castles and fortresses also are a few hordes of mutated rats and zombified soldiers. With the exception of the bosses, every foe in this game is the equal of Doom’s early-game cannon fodder.
overdrive's avatar
Metroid (NES)

Metroid review (NES)

Reviewed on November 09, 2005

In Zelda, this was no big deal, as you’d simply stroll to the nearest fairy pond and get a free recharge. Here, you have to find a room with a plentiful number of weak foes and regain your strength in increments of five points (20, if you’re lucky). Once again, it’s not a pretty scene.
overdrive's avatar
Stubbs the Zombie in Rebel Without a Pulse (Xbox)

Stubbs the Zombie in Rebel Without a Pulse review (XBX)

Reviewed on November 09, 2005

If you can stand the notion of devouring brains, watching your victims rise from the ground and stumble about at your will is quite enjoyable. A kid with the baseball bat soon joins your team, and you can whistle to make him shamble over to you, or just leave him to expand your army the best he can.
honestgamer's avatar
Soulcalibur III (PlayStation 2)

Soulcalibur III review (PS2)

Reviewed on November 08, 2005

Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno.
honestgamer's avatar
Serious Sam II (PC)

Serious Sam II review (PC)

Reviewed on November 07, 2005

Muscular, axe-chucking barbarians twice the height of poor Sam... zombified businessmen with shotguns... football-outfitted dinosaurs that sport manly tackles and downright explosive passes... and they'll all be attacking you by the dozen!
bluberry's avatar
Def Jam: Fight for NY (PlayStation 2)

Def Jam: Fight for NY review (PS2)

Reviewed on November 07, 2005

You might not like it, you might not admit it…but humans love pain. Love to watch it, love to inflict it, some even love to take it.
lasthero's avatar
Cold War (Xbox)

Cold War review (XBX)

Reviewed on November 07, 2005

The line between reality and fantasy blur, the seams come apart, and some small, childish part of your mind actually believes that you’re in real danger, actually thinks that real death might be around the corner.
lasthero's avatar
Super Princess Peach (DS)

Super Princess Peach review (DS)

Reviewed on November 06, 2005

It's taken almost 160 years of women's suffrage for video games to arrive at this moment in time. Princess Peach, perhaps the most insufferably vague ditz ever to grace the Mushroom Kingdom has finally been empowered, and with her parasol in tow, she's looking to set a new benchmark in 2D, action gaming.
midwinter's avatar
Doom (Game Boy Advance)

Doom review (GBA)

Reviewed on November 06, 2005

More secret doors have slide upon, but this time they have done so on floor levels. From one of these doors comes a swarm of Lost Souls, pesky flying skulls that swoop towards you with unpure intentions. From the other comes a stampede of Bull Demons, physically dominating beasts that see you as nothing more than snack sized. These new threats surge towards you with impossible speed, biting and tearing chunks out of your life. It's then you start to realise that you probably won't make it out alive.
EmP's avatar
Disruptor (PlayStation)

Disruptor review (PSX)

Reviewed on November 05, 2005

Instead, level your Phase Repeater -- a rapid-fire, tri-barrelled instrument of piercing death -- at them. It emits an unstoppable wave of laser fire which cuts your robot aggressors down with little troubles. The lone survivor of your onslaught will cock his shotgun once more to try and avenge his fallen brethren, but you've already cut him clean in half with your Plasma Lance.
EmP's avatar
Gradius Galaxies (Game Boy Advance)

Gradius Galaxies review (GBA)

Reviewed on November 04, 2005

So, what did Konami do to ramp up the difficulty? If you answered, “Throw in a few obstacle course sections WHILE botching up your ship’s hit detection ever-so-slightly!” you get full credit. I, on the other hand, received nothing but frustration from the mass number of cheap deaths inflicted on me.
overdrive's avatar
Dragon Ball Z: Budokai Tenkaichi (PlayStation 2)

Dragon Ball Z: Budokai Tenkaichi review (PS2)

Reviewed on November 03, 2005

In the end, Dragonball Z: Budokai Tenkaichi comes out as an average brawler with the shift still in neutral.
destinati0n's avatar

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