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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Conflict: Desert Storm (Xbox)

Conflict: Desert Storm review (XBX)

Reviewed on January 22, 2006

Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor manís multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game.
EmP's avatar
Samurai Shodown V (Xbox)

Samurai Shodown V review (XBX)

Reviewed on January 21, 2006

A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall.
honestgamer's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on January 21, 2006

Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared.
zigfried's avatar
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
EmP's avatar
Spider-Man (Nintendo 64)

Spider-Man review (N64)

Reviewed on January 20, 2006

It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)Ösome writers just donít seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.
lasthero's avatar
Quake 4 (Xbox 360)

Quake 4 review (X360)

Reviewed on January 18, 2006

There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum singularities, each and every weapon packs an awesome punch.
midwinter's avatar
Spartan: Total Warrior (PlayStation 2)

Spartan: Total Warrior review (PS2)

Reviewed on January 17, 2006

The Spartan is at his best when heís just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes heís fighting with his buddies, playing the odd-evener when theyíre outmanned. But the situation and the location donít matter: the Spartan was born to end lives, and he follows his calling.
lasthero's avatar
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on January 17, 2006

It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you can use, but for the most part you'll be tapping a single button over and over. Unfortunately, Shining Tears lacks most of the things that made Dynasty Warriors famous.
zigfried's avatar
Wild Arms 4 (PlayStation 2)

Wild Arms 4 review (PS2)

Reviewed on January 16, 2006

Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and donít fight enough, resulting in mad level building halfway through the game. Thatís not true, though, because you canít switch off the fights the minute you feel like it. Each new locale forces you to endure combat first. Thereís even more good news, too: battles donít suck.
honestgamer's avatar
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on January 13, 2006

If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the depth of Formula Front: Extreme Battle.
zigfried's avatar
Karnov (NES)

Karnov review (NES)

Reviewed on January 13, 2006

Whether Iím smirking at the sight of a macho circus strongman clad with a mermaidís tail during the underwater portions of the fifth stage or wondering just how a common boomerang can INSTANTLY kill an enormous dinosaur, Iím typically having a blast when Memory Lane takes me past this game.
overdrive's avatar
Stay Tooned! (PC)

Stay Tooned! review (PC)

Reviewed on January 13, 2006

I'd bet you've never seen Stay Tooned! before, and I'd also bet why: it's a decade-old graphic adventure that gets wrongly marked as edutainment. A game with a worse rep there may be, but I haven't heard of it.
lasthero's avatar
Kirby Super Star (SNES)

Kirby Super Star review (SNES)

Reviewed on January 11, 2006

With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isnít some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting.
lasthero's avatar
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on January 11, 2006

The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. Whatís important to note is that you never have to press ďleftĒ or ďrightĒ on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too.
honestgamer's avatar
Pac-Man World 3 (DS)

Pac-Man World 3 review (DS)

Reviewed on January 08, 2006

When youíre not grabbing dots (which Iíd imagine could just as easily be acorns or gold coins), and when youíre not running from ghosts in the infrequent maze puzzles (which make up only a minority of the gameís events), youíre just solving genereic puzzles and making a lot of tricky jumps through lifeless environments while the camera looks anxiously for an opportunity to get hung up in tight quarters and frustrate you.
honestgamer's avatar
GUN (GameCube)

GUN review (GCN)

Reviewed on January 06, 2006

Life's never been fair, it'll never be fair, and it sure as hell wasn't fair in the Wild West. But thatís Gun: true to the real.
lasthero's avatar
Mega Man X3 (SNES)

Mega Man X3 review (SNES)

Reviewed on January 05, 2006

When you first dash through the stages, which initially seem massive and at times empty of anything interesting, youíll wonder if Capcom bothered to hide any special treats at all. Then you find that one heart container, nestled securely in the chamber you mustíve passed through fifty times, and you get a feel for how devious the level design crew really was.
honestgamer's avatar
Suikoden Tactics (PlayStation 2)

Suikoden Tactics review (PS2)

Reviewed on January 04, 2006

But donít start thinking that this is just your standard war game, because thatís the kind of thinking that gets your ass kicked. Suikoden Tactics has some surprises.
lasthero's avatar
Mega Man X2 (SNES)

Mega Man X2 review (SNES)

Reviewed on January 04, 2006

Every last one of those zones now has a hidden chamber. There, you can meet with the ones who seek to reassemble Zero, and battle them for supremacy and a piece of your old comrade. These battles are nasty, some of the most challenging in the game, and the best part is that some players wonít ever find them, not even a single one.
honestgamer's avatar
PoPoLoCrois (PSP)

PoPoLoCrois review (PSP)

Reviewed on January 02, 2006

The story clearly isn't intended to be deep or complex. True to the oldschool RPG spirit, PoPoLoCrois's plot provides just enough backbone to support an adventure based around cute atmosphere and fun gameplay... and it's got both in spades.
zigfried's avatar

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