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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Torchlight (PC)

Torchlight review (PC)

Reviewed on January 27, 2010

To its credit, Torchlight is much more than just a cash-in on our nostalgia. As much as it is an homage to its diabolic predecessor, Torchlight easily stands on its own as a game. Rather than using those familiar Diablo elements as a crutch, it takes those elements and gives them just enough of a twist to make them fresh again.
WilltheGreat's avatar
Bayonetta (Xbox 360)

Bayonetta review (X360)

Reviewed on January 24, 2010

The nimble and unusual lead character perfectly matches the fast-paced, responsive combat. Bayonetta features a blend of third-person melee and gunplay similar to Devil May Cry; sword slices are followed by pistol shots, although you're free to personalize your fighting style by attaching different weapons to each appendage. If you don't care for the sword-and-pistol combination, then use the whip to toss angels into the air, and blow them away with the Kilgore cannon!
zigfried's avatar
Death By Cube (Xbox 360)

Death By Cube review (X360)

Reviewed on January 24, 2010

You might call it a post-apocalyptic battlefield simulator, or a Geometry Wars clone or perhaps you'd even call it art. Certainly, the minimalist approach makes a case for that last descriptor. There's something beautiful about the simple way that the beautiful red oil splays across the screen, blood-like in its consistency. There's a subdued grace, too, as your robot glides over the desolate grid that makes up his world's landscape. There's even a certain emotional element driving his quest to set things right in a world he finds so different from the one that he once knew.
honestgamer's avatar
Bakugan: Battle Brawlers (Xbox 360)

Bakugan: Battle Brawlers review (X360)

Reviewed on January 23, 2010

Bakugan: Battle Brawlers manages to accomplish more than expected from a licensed product. It injects life into the game by taking normally mundane aspects, like throwing the Bakugan, and making them a focal point. By daring to reshuffle the game's fundamentals, Battle Brawlers is transformed into a more interactive experience.
woodhouse's avatar
The Treasures of Montezuma 2 (PC)

The Treasures of Montezuma 2 review (PC)

Reviewed on January 21, 2010

You'll likely spend most of your time in said Adventure mode, both because you're initially compelled to do so and because the developers were wise enough to include rewards for working your way through its individual stages. Each success in that mode results in some in-game currency that you can use to purchase upgrades as you progress through the subsequent stages, ensuring that you have reason to keep playing at least for the first 10 hours or so. Once purchased, the upgrades activate if you manage to clear certain icons from the board, or if you eliminate pieces from the same color twice in a row.
honestgamer's avatar
Wedding Dash (DS)

Wedding Dash review (DS)

Reviewed on January 19, 2010

The problem is that everyone is different. Betty is a snotty rich woman, so no one wants to sit next to her. Chloe, on the other hand, is so popular that all the other guests want to be with her. Chuck is impatient and wants to chow down as soon as he arrives. If you don’t keep track of someone’s demands, they’ll eventually get angry and start docking points from your overall score. Not only do you have to keep the guests satisfied, but you’ll also have to deal with several other hazards as well. Weddings make Aunt Ethel go into tearful hysterics, so you’ll have to keep her from going berserk. Same goes with Uncle Ernie, who loves getting drunk and making an ass out of himself.
disco's avatar
Star Wars: The Force Unleashed - Ultimate Sith Edition (PC)

Star Wars: The Force Unleashed - Ultimate Sith Edition review (PC)

Reviewed on January 17, 2010

It's hard enough dealing with an action game that switches into "surprise bullet time" at the drop of a hat, yet the game's shockingly sluggish performance is far from its only problem. Graphical glitches abound, ranging from the merely annoying to outright show-stoppers. Doors, computer consoles and other objects will occasionally flicker or disappear outright, although they remain solid enough to impede the player's movement. More seriously, in one instance a platform I was required to move with my Force powers also went missing, leaving me unable to progress through the game until, after several futile, frustrating minutes and a quick Google to make sure I wasn't completely off-base about what I was supposed to be doing, I exited and restarted the game.
Malygris's avatar
Remington Great American Bird Hunt (Wii)

Remington Great American Bird Hunt review (WII)

Reviewed on January 17, 2010

The one thing keeping this game from being a total failure is its multiplayer. Up to four people can play either at the same time, or in separate rounds. Having everyone shooting it out on the same screen makes for potential hilarity; with so many people frantically scrambling for targets and mocking the announcer, it makes the game seem far less tedious.
disco's avatar
Syberia (PC)

Syberia review (PC)

Reviewed on January 16, 2010

Syberia tricks you with subtlety on a drip feed: the game’s focus, aim and characters all change so naturally over time that it’s not until you’ve worked your way to the end that you can look back over the whole picture and understand just how well realised the entire experience was.
EmP's avatar
Castlevania: The Adventure ReBirth (Wii)

Castlevania: The Adventure ReBirth review (WII)

Reviewed on January 14, 2010

Here you'll find Death with his sickles and blades whirling madly around him, possessing a visage rendered more menacing than ever before by redrawn artwork. Here you'll find the Colossus with a hulking frame that fills the entire screen and shakes the whole chamber around him, here the familiar vampire bat that you've been battling since the original Castlevania.
honestgamer's avatar
Atelier Annie: Alchemists of Sera Island (DS)

Atelier Annie: Alchemists of Sera Island review (DS)

Reviewed on January 14, 2010

Nearly every action costs precious time, in fact, and there are no do-overs (though you can play through the whole adventure again after the credits roll and keep any of the items that you gathered on your first run). The setup works nicely, ensuring that more ambitious players can find a decent challenge in developing their empire while younger siblings and other amateur adventurers are free to take their time enjoying other less challenging aspects of the game.
honestgamer's avatar
Wacky Races (NES)

Wacky Races review (NES)

Reviewed on January 13, 2010

Each of the 10 levels looks different and is divided into multiple parts. Muttley's opposition varies from level to level, as well, which at least gives the illusion you're doing something different in each stage. Sure, for the most part, you're running and jumping from left to right on the screen while avoiding or disposing of foes, but when the monsters and locales are constantly changing, it at least tricks me into not realizing that most of the game's "variety" is superficial.
overdrive's avatar
Fable II (Xbox 360)

Fable II review (X360)

Reviewed on January 10, 2010

I slew phantom pirates to steal their legendary treasure and shot stone gargoyles just for a moment's reprieve from the uncouth lies that spilled from their mouths. I invested in a town rotten with corruption and helped turn its fortunes around and I spent a hell of a lot of time playing fetch with my dog. There’s a lot to do in Fable 2, even if a lot of it's repeated endlessly until the appeal is unredeemable dulled. But, in how it all slots together, it makes something memorable.
EmP's avatar
The Quest Trio: Jewels, Cards and Tiles (DS)

The Quest Trio: Jewels, Cards and Tiles review (DS)

Reviewed on January 08, 2010

The puzzles themselves are the driving force behind The Quest Trio. All feature minor variations from the expected, and they roll out dozens of configurations to keep you busy. Just when you think you've figured out the system, a new little wrinkle arises. Can you resist falling to the same obsessions as some of those heroes? With games this addictive, good luck.
woodhouse's avatar
Shimano Xtreme Fishing (Wii)

Shimano Xtreme Fishing review (WII)

Reviewed on January 07, 2010

There's blood in the water. When your sharp shots puncture a fish's scales, a satisfying red cloud disperses around your unfortunate target. Your high-powered harpoon will make short work of anything that moves.
woodhouse's avatar
Our House (DS)

Our House review (DS)

Reviewed on January 04, 2010

The main flaw that Our House suffers from isn't a technical one, however. It's the much more mundane issue of repetition. While nearly every one of the included mini-games are fun the first few times—or even the first 10 or 20—they can only amuse for so long. It's neat to be able to remodel rooms, but there's never any real motivation to do anything more than place the required objects in the room (perhaps without even giving much thought to artistic arrangement, which seems to be rated almost arbitrarily as long as you don't have a bureau's drawers opening into a wall or a toilet in the middle of the floor).
honestgamer's avatar
Lunar: The Silver Star (Sega CD)

Lunar: The Silver Star review (SCD)

Reviewed on January 04, 2010

Lunar is not an epic. There are no warring factions, political agendas, or corrupt religions. The game's not even long — it can be completed in a day. Lunar is a short story for children and children-at-heart, full of knights, dragons, damsels in distress, and brave damsels in dress.
zigfried's avatar
Ys III: Wanderers From Ys (SNES)

Ys III: Wanderers From Ys review (SNES)

Reviewed on January 03, 2010

Adding to Adol's problems is the sad truth that everyone in Redmont (including Dogi) is completely worthless, so he'll have to bail everyone out with little help beyond getting pointed in a given direction and sent off with a hearty, "You can do it, dude!" And then there's Chester. The brother of potential romance option Ellena falls into the category of erstwhile hero/tragic villain/unbelievably idiotic dumbass, as he combines arrogant blustering with possibly the least intelligent plan for revenge imaginable.
overdrive's avatar
Cooking Mama 3: Shop & Chop (DS)

Cooking Mama 3: Shop & Chop review (DS)

Reviewed on January 03, 2010

Many of the steps that you encounter while preparing new recipes have also been switched up a bit in an effort to make that aspect of the game more robust. Some of these work out for the better and recall earlier diversions, such as when you must chop a carrot or potato into small bits. Others aren't familiar to me but work well anyway, such as when the game asks the player to circle eyes on old potatoes to remove them. Then come the zany additions, like when you find yourself catching falling marshmallows on a skewer while avoiding dog bones. I like a bit of zaniness in my games or I wouldn't be playing Cooking Mama in the first place, but some of the stuff included here still had me scratching my head.
honestgamer's avatar
Diner Dash: Flo on the Go (DS)

Diner Dash: Flo on the Go review (DS)

Reviewed on January 03, 2010

I can blast Martians, win illegal street races and save the realm from powerful sorcerers like nobody's business, but I'll come up short nearly every time when I'm asked to help a soccer mom find a quiet place to eat a meal as a couple with a screaming baby makes its presence known at an adjacent table. There are several distinct environments to conquer, but I struggled just to reach the second venue, a mere ten stages into what proved to be a much larger game.
honestgamer's avatar

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