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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Fighter Maker 2 (PlayStation 2)

Fighter Maker 2 review (PS2)

Reviewed on December 24, 2005

If you put enough time and effort into it, you have a chance of enjoying RPG Maker 2 and making something decent with it. But no matter what you do, Fighter Maker 2 is always going to be a piece of crap.
lasthero's avatar
Riddle of The Sphinx (Atari 2600)

Riddle of The Sphinx review (A2600)

Reviewed on December 23, 2005

Your hero starts out moving at a semi-brisk pace, but will soon be ambling at a gait that makes me look nimble after finally stepping away from an all-you-can-eat buffet.
overdrive's avatar
Shadow the Hedgehog (GameCube)

Shadow the Hedgehog review (GCN)

Reviewed on December 23, 2005

So fast, so furious, so out-of-control, so insane…this is the essence of intense. You are the embodiment of speed, the epitome of alacrity. You’re running 720 MPH straight down the Highway to Hell, quaking soldiers at your front and broken bodies at your back.
lasthero's avatar
Predator: Concrete Jungle (PlayStation 2)

Predator: Concrete Jungle review (PS2)

Reviewed on December 23, 2005

That’s not to say you can’t have fun. Killing people is a time-honored tradition among the average gamer, and nobody kills people better than a Predator.
lasthero's avatar
Metal Gear Acid 2 (PSP)

Metal Gear Acid 2 review (PSP)

Reviewed on December 22, 2005

That being said then, Konami's evolution was never going to address such concerns. Depth, Rebirth, and Solidity, are what they wanted, and Metal Gear Acid 2 has nailed its targets in turn. Those familiar with the original however, should feel right at home as the premise itself hasn't changed. You're still alternating rounds with the AI, moving Snake across the map via the use of cards which are randomly dealt from a fully customizable deck.
midwinter's avatar
Guitar Hero (PlayStation 2)

Guitar Hero review (PS2)

Reviewed on December 19, 2005

pup's avatar
First Kiss Story (PC-FX)

First Kiss Story review (PCFX)

Reviewed on December 19, 2005

Unlike something like Kimi ga Nozomu Eien, First Kiss Story doesn't try to make you feel bad about anything. It's an optimistic game that promotes "love of life" instead of "self-destructive despair", which makes the game a heck of a lot of fun to play. From start to finish, First Kiss Story is a true feel-good experience.
zigfried's avatar
Ginga Fukei Densetsu: Sapphire (Turbografx-CD)

Ginga Fukei Densetsu: Sapphire review (TGCD)

Reviewed on December 18, 2005

I know of few shooters that are better.
Masters's avatar
Quake 4 (PC)

Quake 4 review (PC)

Reviewed on December 18, 2005

There are big alienss, and there are big guns; I wouldn't have it any other way.
bluberry's avatar
Ghost in the Shell: Stand Alone Complex (PlayStation 2)

Ghost in the Shell: Stand Alone Complex review (PS2)

Reviewed on December 18, 2005

Ghost in the Shell: Stand Alone Complex keeps within the pre-existing universe already set up by the anime. The distinctly futuristic Japan is your playground, and the hi-tech gadgetry contained inside your toys. In keeping this universe intact, it presents the player with a unique and fresh game that always manages to impress.
EmP's avatar
Dragon Quest VIII: Journey of the Cursed King (PlayStation 2)

Dragon Quest VIII: Journey of the Cursed King review (PS2)

Reviewed on December 17, 2005

Since this is a Dragon Quest game, though, simply venturing to the cave would have been folly. My hero and his burly sidekick, Yangus, likely would have been dispatched by monsters before even making it halfway down the road to that tourist-unfriendly location. No, as in this game’s predecessors, the wise choice of action was to hang out around town, kill monsters, gain a couple of levels and buy some better equipment.
overdrive's avatar
Tetris: the Grandmaster Ace (Xbox 360)

Tetris: the Grandmaster Ace review (X360)

Reviewed on December 16, 2005

I guess it's fair to say then, Tetris: the Grandmaster Ace is something socially minded players will enjoy. Where a lack of ambition hurts its solo experience, the assorted Xbox Live modes have kept things fresh with a healthy dose of variety and some major, online competition.
midwinter's avatar
The Matrix: Path of Neo (PlayStation 2)

The Matrix: Path of Neo review (PS2)

Reviewed on December 15, 2005

Granted, I’m not saying it’s the greatest game of the year, or the month, or even the week. It’s got problems…but it’s got strengths, too, and some damn good ones. You’ve got to look at it from a Blue Pill/Red Pill perspective.
lasthero's avatar
Breath of Fire: Dragon Quarter (PlayStation 2)

Breath of Fire: Dragon Quarter review (PS2)

Reviewed on December 12, 2005

You make the best plan, you execute it…and you still wind up dead. Something of a bitch, isn’t it?
lasthero's avatar
Shin Megami Tensei: Digital Devil Saga 2 (PlayStation 2)

Shin Megami Tensei: Digital Devil Saga 2 review (PS2)

Reviewed on December 11, 2005

That's what makes Digital Devil Saga 2 so powerful — it plays on prior knowledge, whether dealing with something trivial like the Omoikane or something significant like the Serph-Heat-Sera love triangle. That's also why it's so important to play the first episode. Even though Digital Devil Saga 2 explains everything clearly (it's actually less mysterious than the first), the game spends its time advancing the plot instead of developing the characters (although Gale and Cielo are given more opportunity to shine).
zigfried's avatar
Monster Hunter: Freedom (PSP)

Monster Hunter: Freedom review (PSP)

Reviewed on December 08, 2005

Unfortunately however, Monster Hunter required more than I was prepared to give, and its strong focus on online play, coupled with the burden of monthly fees, soon put me off. Apparently I wasn't alone either, as Capcom have gone to great lengths in order to rework the gameplay, porting it to the PSP while fleshing out the overall experience.
midwinter's avatar
50 Cent: Bulletproof (PlayStation 2)

50 Cent: Bulletproof review (PS2)

Reviewed on December 05, 2005

Instead, Bulletproof plays out to be a poor man's Max Payne. Forget the promises made about our rapping chum carving himself an open path; his destination is set and linear. And dull.
EmP's avatar
Magna Carta: Tears of Blood (PlayStation 2)

Magna Carta: Tears of Blood review (PS2)

Reviewed on December 05, 2005

They’re all orphans. They all lost their loved ones to war. They all love brooding about it at the slightest provocation. The only person who doesn’t routinely go into a whine-fest is the panty-stealing pervert of the group, Chris, and even he has his moments. Magna Carta is THE game for Linkin Park-listening, depressed teenager, perfect for the ‘emo’ crowd. Boyfriend left you? Failing in school? Not enough hair gel? One or two cutscenes full of angst-ridden hack writing and life will be worth living again, guaranteed.
lasthero's avatar
X-COM: Terror From the Deep (PC)

X-COM: Terror From the Deep review (PC)

Reviewed on December 04, 2005

This is the difference Terror from the Deep presents. It takes valid threats from Enemy Unknown and overdoses them with huge injections of improved AI, accuracy and toughness. The oppressive alien fleet is back to wipe humanity from the face of the earth -- but this time, they mean business. For returning X-Com fans, that's all you need to know. For the uninitiated, killing a whole new cast of intergalactic terrorists has never been so much fun!
EmP's avatar
Dragon Warrior IV (NES)

Dragon Warrior IV review (NES)

Reviewed on December 02, 2005

Against the game’s final bosses, it didn’t take long for me to realize that every move my hero made was crucial. Since my other characters tended not to cast healing spells until someone had one foot in the grave, it was up to me to keep everyone healthy. When a boss raised its defense to a level where even Ragnar and Alena could barely dent its hide, it was my job to magically remove that additional protection.
overdrive's avatar

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