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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Civilization IV (PC)

Civilization IV review (PC)

Reviewed on January 29, 2006

You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do.
honestgamer's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on January 29, 2006

You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles don’t get you—and many times they will—then a showdown with the dungeon master will definitely put a wrench in the works.
honestgamer's avatar
GG Aleste (Game Gear)

GG Aleste review (GG)

Reviewed on January 26, 2006

There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that has provided the backbone for mediocre shooters throughout time.
overdrive's avatar
Chuck Norris Superkicks (Atari 2600)

Chuck Norris Superkicks review (A2600)

Reviewed on January 23, 2006

I think it's safe to say that Chuck Norris is truly a legend among men, and he deserves nothing but the utmost respect and reverence for being able to legitimately kick anyone's butt.
zigfried's avatar
Taito Legends (PlayStation 2)

Taito Legends review (PS2)

Reviewed on January 22, 2006

There are other games on the compilation, too, classics like Elevator Action, Super Qix and Phoenix. They’re as much fun as you remember, but don’t expect much in the way of improvements. Though you can adjust difficulty levels and the size of the ‘arcade’ screen as you play, that’s about where the customization ends. On a similar note, extras are sparse.
honestgamer's avatar
WTF: Work Time Fun (PSP)

WTF: Work Time Fun review (PSP)

Reviewed on January 22, 2006

Baito Hell 2000 on the other hand, wants you bored. It needs your brain on auto pilot, and will pummel it mercilessly with the same event until your eyes glaze over. And therein lies the hook: you're going to love every minute of it.
midwinter's avatar
Conflict: Desert Storm (Xbox)

Conflict: Desert Storm review (XBX)

Reviewed on January 22, 2006

Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game.
EmP's avatar
Samurai Shodown V (Xbox)

Samurai Shodown V review (XBX)

Reviewed on January 21, 2006

A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall.
honestgamer's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on January 21, 2006

Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared.
zigfried's avatar
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
EmP's avatar
Spider-Man (Nintendo 64)

Spider-Man review (N64)

Reviewed on January 20, 2006

It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)…some writers just don’t seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.
lasthero's avatar
Quake 4 (Xbox 360)

Quake 4 review (X360)

Reviewed on January 18, 2006

There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum singularities, each and every weapon packs an awesome punch.
midwinter's avatar
Spartan: Total Warrior (PlayStation 2)

Spartan: Total Warrior review (PS2)

Reviewed on January 17, 2006

The Spartan is at his best when he’s just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes he’s fighting with his buddies, playing the odd-evener when they’re outmanned. But the situation and the location don’t matter: the Spartan was born to end lives, and he follows his calling.
lasthero's avatar
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on January 17, 2006

It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you can use, but for the most part you'll be tapping a single button over and over. Unfortunately, Shining Tears lacks most of the things that made Dynasty Warriors famous.
zigfried's avatar
Wild Arms 4 (PlayStation 2)

Wild Arms 4 review (PS2)

Reviewed on January 16, 2006

Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and don’t fight enough, resulting in mad level building halfway through the game. That’s not true, though, because you can’t switch off the fights the minute you feel like it. Each new locale forces you to endure combat first. There’s even more good news, too: battles don’t suck.
honestgamer's avatar
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on January 13, 2006

If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the depth of Formula Front: Extreme Battle.
zigfried's avatar
Karnov (NES)

Karnov review (NES)

Reviewed on January 13, 2006

Whether I’m smirking at the sight of a macho circus strongman clad with a mermaid’s tail during the underwater portions of the fifth stage or wondering just how a common boomerang can INSTANTLY kill an enormous dinosaur, I’m typically having a blast when Memory Lane takes me past this game.
overdrive's avatar
Stay Tooned! (PC)

Stay Tooned! review (PC)

Reviewed on January 13, 2006

I'd bet you've never seen Stay Tooned! before, and I'd also bet why: it's a decade-old graphic adventure that gets wrongly marked as edutainment. A game with a worse rep there may be, but I haven't heard of it.
lasthero's avatar
Kirby Super Star (SNES)

Kirby Super Star review (SNES)

Reviewed on January 11, 2006

With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isn’t some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting.
lasthero's avatar
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on January 11, 2006

The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. What’s important to note is that you never have to press “left” or “right” on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too.
honestgamer's avatar

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