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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Final Fantasy III (NES)

Final Fantasy III review (NES)

Reviewed on February 03, 2006

At times, it seems that regardless of how many characters you have casting healing spells, you wonít be able to keep up with the damage caused by these baddies, especially when theyíre whipping out powerhouse spells like Quake, Flare and Meteo on a turn-by-turn basis. If you DONíT kill them quickly, you can rest assured they'll be dining on the seared bones of your heroes that night.
overdrive's avatar
Bubble Bobble: Double Shot (DS)

Bubble Bobble: Double Shot review (DS)

Reviewed on February 03, 2006

When you consider the process of remaking a classic, it's surprising how many times the new & improved product eventually disappoints. In a perfect world, developers would cautiously add a fresh lick of paint, fine tune the controls, then ship the game without burying it under a pile of noxious, modern thinking crap. Take note Taito, that was your first mistake.
midwinter's avatar
The Magical Quest starring Mickey Mouse (SNES)

The Magical Quest starring Mickey Mouse review (SNES)

Reviewed on January 31, 2006

After besting the serpent in the forest, youíll venture deeper into the trees. Here, gnarled trunks are twisted into malicious grins. Giant leaves tumble in gusts of wind and enormous spiders dart about on silvery webbing. Your new defense against these is the ability to weave magical spells, then toss them toward your opponents.
honestgamer's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on January 30, 2006

It's not like it's the very worst RPG ever made; no, that dubious honour goes to Monsterseed. But while Monsterseed is simply a poorly-made crapfest that happens to be hilariously inept, Chrono Cross is an insult to my intelligence. A convoluted mess of a game with complexity thrown on top of complexity in the vain hope it will appear deep and gamers will swallow it.
EmP's avatar
Mercenaries: Playground of Destruction (PlayStation 2)

Mercenaries: Playground of Destruction review (PS2)

Reviewed on January 30, 2006

But itís never hopeless. There are no dead ends. Thereís always some way, some strategy, some spin that can turn the hardest mission into the easiest. Victory comes from ingenuity.
lasthero's avatar
Civilization IV (PC)

Civilization IV review (PC)

Reviewed on January 29, 2006

You expand by building cities. The game doesnít even feel right until youíve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do.
honestgamer's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on January 29, 2006

Youíll see massive eyeballs that cling to one another to form a slimy barrier. Youíll watch as Link dodges the lash of a monsterís spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles donít get youóand many times they willóthen a showdown with the dungeon master will definitely put a wrench in the works.
honestgamer's avatar
GG Aleste (Game Gear)

GG Aleste review (GG)

Reviewed on January 26, 2006

There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that has provided the backbone for mediocre shooters throughout time.
overdrive's avatar
Chuck Norris Superkicks (Atari 2600)

Chuck Norris Superkicks review (A2600)

Reviewed on January 23, 2006

I think it's safe to say that Chuck Norris is truly a legend among men, and he deserves nothing but the utmost respect and reverence for being able to legitimately kick anyone's butt.
zigfried's avatar
Taito Legends (PlayStation 2)

Taito Legends review (PS2)

Reviewed on January 22, 2006

There are other games on the compilation, too, classics like Elevator Action, Super Qix and Phoenix. Theyíre as much fun as you remember, but donít expect much in the way of improvements. Though you can adjust difficulty levels and the size of the Ďarcadeí screen as you play, thatís about where the customization ends. On a similar note, extras are sparse.
honestgamer's avatar
WTF: Work Time Fun (PSP)

WTF: Work Time Fun review (PSP)

Reviewed on January 22, 2006

Baito Hell 2000 on the other hand, wants you bored. It needs your brain on auto pilot, and will pummel it mercilessly with the same event until your eyes glaze over. And therein lies the hook: you're going to love every minute of it.
midwinter's avatar
Conflict: Desert Storm (Xbox)

Conflict: Desert Storm review (XBX)

Reviewed on January 22, 2006

Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor manís multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game.
EmP's avatar
Samurai Shodown V (Xbox)

Samurai Shodown V review (XBX)

Reviewed on January 21, 2006

A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall.
honestgamer's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on January 21, 2006

Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared.
zigfried's avatar
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
EmP's avatar
Spider-Man (Nintendo 64)

Spider-Man review (N64)

Reviewed on January 20, 2006

It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)Ösome writers just donít seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.
lasthero's avatar
Quake 4 (Xbox 360)

Quake 4 review (X360)

Reviewed on January 18, 2006

There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum singularities, each and every weapon packs an awesome punch.
midwinter's avatar
Spartan: Total Warrior (PlayStation 2)

Spartan: Total Warrior review (PS2)

Reviewed on January 17, 2006

The Spartan is at his best when heís just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes heís fighting with his buddies, playing the odd-evener when theyíre outmanned. But the situation and the location donít matter: the Spartan was born to end lives, and he follows his calling.
lasthero's avatar
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on January 17, 2006

It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you can use, but for the most part you'll be tapping a single button over and over. Unfortunately, Shining Tears lacks most of the things that made Dynasty Warriors famous.
zigfried's avatar
Wild Arms 4 (PlayStation 2)

Wild Arms 4 review (PS2)

Reviewed on January 16, 2006

Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and donít fight enough, resulting in mad level building halfway through the game. Thatís not true, though, because you canít switch off the fights the minute you feel like it. Each new locale forces you to endure combat first. Thereís even more good news, too: battles donít suck.
honestgamer's avatar

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