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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Crackdown 2 (Xbox 360)

Crackdown 2 review (X360)

Reviewed on August 12, 2010

It’s easy for a fan of the original to complain about the rehashed content, which includes the same city, many of the same objectives, and a cornucopia of collectibles. But what if you’re in the group of gamers who didn’t like the original and were hoping for something more? In that case, you are doubly screwed.
louis_bedigian's avatar
Gratuitous Space Battles (PC)

Gratuitous Space Battles review (PC)

Reviewed on August 12, 2010

Gratuitious Space Battles is a sort of turn-based strategy game, except it’s not really turn-based as such. As in, there’s only one turn per game. On the surface, you arrange your fleet of spaceships then send them into battle against an enemy fleet. In single-player this means battling through a plotless series of individual skirmishes. Online it means downloading challenges other players have set up, and trying to defeat their submitted fleet. There's no direct contact with your opponents, except that you're given the chance to leave them a message after the fight's over.
Lewis's avatar
Clover: A Curious Tale (PC)

Clover: A Curious Tale review (PC)

Reviewed on August 09, 2010

Clover wraps itself up in uniqueness: its hand-drawn presentation initially promise a light and cheery game, then it forces you to peek into the shadows and, by the time you reach the ultimately sobering conclusion, you’ve found the murky darkness has suck up around you. You’re drowning in it. And there’s no longer anything you can do but despair.
EmP's avatar
StarCraft II: Wings of Liberty (PC)

StarCraft II: Wings of Liberty review (PC)

Reviewed on August 07, 2010

But when you get to the core of the strategy game experience – the reason why most people and all of South Korea fell in love with the first Starcraft – there is a pervasive feeling that somehow Blizzard is playing it safe. Where the campaign shows evidence that they were paying attention to how other real-time strategy games have evolved that story telling medium, there is no clue that Blizzard paid the same attention to how Ensemble or Big Huge Games or Relic or even Blizzard itself in Warcraft 3 had advanced RTS design.
TroyGoodfellow's avatar
Dragonester (PC)

Dragonester review (PC)

Reviewed on August 05, 2010

wolfqueen001's avatar
Summoner (PlayStation 2)

Summoner review (PS2)

Reviewed on August 05, 2010

The dialogue gives the game an illusion of vastness. Take Murod, for example. The only time your party meets him is fairly late in the game when you fight him to the death. But it FEELS like he's a much more substantial character simply due to all the conversations you have that describe his character by detailing how he usurped his throne and plans to build an immense tower to the skies to conquer heaven. You may not know the dude, but by the time you meet him, you have more than enough reasons to send him to the afterlife.
overdrive's avatar
Castlevania: Harmony of Despair (Xbox 360)

Castlevania: Harmony of Despair review (X360)

Reviewed on August 02, 2010

This game wouldn't defeat me, I told myself, not with its very first stage. For once I was even right. Two hours later, I finally had my victory. Along the way I had memorized attack patterns, grown better at my double jumps and I had found the shortest and safest route from the stage entrance to the boss chamber. With better equipment and an actual plan, I won my first round and progressed to the second stage... where steel traps impaled me, men erupted in plumes of poison and walls of flame threatened to burn me to a crisp. Remember what it used to feel like to play a Castlevania game? The people at Konami clearly do.
honestgamer's avatar
Sam & Max: Beyond the Alley of the Dolls (PC)

Sam & Max: Beyond the Alley of the Dolls review (PC)

Reviewed on July 31, 2010

Its grounding doesn’t lend it the ambition of the first two chapters, but the tight writing and dedication to shovelling hilarity and mindless violence into gaping plotholes makes up for many of its shortcomings.
EmP's avatar
Star Wars: Dark Forces (Mac)

Star Wars: Dark Forces review (MAC)

Reviewed on July 31, 2010

If Mohc's plans come to fruition, the rebels are screwed. Instead of facing unending hordes of bumbling white-armored goofs seemingly incapable of hitting ANYTHING with their lasers, they'll be butchered ruthlessly by unending hordes of lethal killing machines. As the game's title suggests, dark forces are indeed threatening those opposing the tyrannical empire.
overdrive's avatar
LEGO Harry Potter: Years 1-4 (PlayStation 3)

LEGO Harry Potter: Years 1-4 review (PS3)

Reviewed on July 30, 2010

Exploring every nook and cranny is oddly addictive, perhaps because there's usually something new to see or hear. Whether you're climbing the owlery tower to listen to compositions on an old phonograph or playing around in a room full of muggle artifacts and watching a car fly out the window, the incentives that the game offers the true fan seldom disappoint. They're almost enough to make a fellow sigh when he finally finds everything. Almost.
honestgamer's avatar
Crackdown 2 (Xbox 360)

Crackdown 2 review (X360)

Reviewed on July 26, 2010

When it comes down to it, Crackdown 2 just doesn't do anything well enough to warrant the attention of any but the most die-hard of fans.
frankaustin's avatar
Arma II: Combined Operations (PC)

Arma II: Combined Operations review (PC)

Reviewed on July 26, 2010

When taken together, the campaign and single-player scenario missions offer a lot of variety. At their best, they show Bohemia Interactive's flair for the dramatic. During a commando raid to rescue hostages held in a factory, you come down a hill overlooking a local village. Friendly forces are launching an assault on the village, which ends up sending a swarm of enemy troops in your direction. What could have been a simple shootout is situated in a larger context. You get front row seats, as it were. Bohemia manages this like no one else.
tomchick's avatar
Alien Swarm (PC)

Alien Swarm review (PC)

Reviewed on July 25, 2010

Alien Swarm has drawn numerous comparisons to Left 4 Dead, and not without reason. They’re both products of Valve, and they both place four players in the situation of having to fend off waves of very ugly (and very mindless) enemies, often to satisfyingly gory results. But whereas L4D’s team dynamics were its selling point, there really isn’t much more to Alien Swarm than what’s on the surface, and that’s not a bad thing at all. Sometimes it’s fun to just arm yourself with a giant minigun and pretend you’re a marine from Aliens. Sometimes it’s fun to go on a simple bug hunt.
Suskie's avatar
Breath of Death VII: The Beginning (Xbox 360)

Breath of Death VII: The Beginning review (X360)

Reviewed on July 24, 2010

Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.
EmP's avatar
Broken Sword: The Sleeping Dragon (PC)

Broken Sword: The Sleeping Dragon review (PC)

Reviewed on July 24, 2010

Recently, a Director’s Cut of the first game has been released on both the iPhone and the Wii. Both versions prove what a remarkable title that still is, despite feeling somewhat aged now. But for me, The Sleeping Dragon will always mark the pinnacle of the series: despite some shaky mechanics, it’s the one I’d be least willing to let slip from memory.
Lewis's avatar
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on July 23, 2010

The emperor of one of the game's regions is a morbidly obese, incompetent, cowardly moron who spends his time sleeping, eating and cavorting with his personal harem of golem girls (who appear "Chris Hanson is watching" young) while delegating minor things like the enforcement of his rule to an unscrupulous ninja who only cares about the fate of his clan. It's obvious things probably won't end well for Tokimune, but it's still near-impossible to not laugh out loud during every one of his scenes.
overdrive's avatar
Young Thor (PSP)

Young Thor review (PSP)

Reviewed on July 23, 2010

Though it's easy to steamroll through many of the early fights in the game by simply pounding the ground a lot or frying adversaries from a distance, later battles require more finesse and some of them (like the banshees) will force you to develop actual strategies if you want to consistently win. After all, ground pounds don't work well on teleporting ghosts. Those later encounters keep things interesting by practically forcing you to utilize dodges, since you'll eventually run out of magical energy if you don't string together your most powerful attacks with some weaker ones.
honestgamer's avatar
Limbo (Xbox 360)

Limbo review (X360)

Reviewed on July 23, 2010

The first thing that you're sure to notice is the monochrome visual design. There's not a drop of color to be seen. You might suppose that Limbo would be an ugly game as a result, or that things would quickly blur together into a thoroughly forgettable mess. Nothing could be further from the truth, however. The lush forests and the imposing industrial areas that you'll explore over the course of your adventure are presented with exemplary attention to detail. Insects fill the air, mist rolls through the trees and clods of dirt fly into the air as the hero scrambles along ledges or wades through knee-high grass. Yet even with the signs of life all around, there's a striking sense of isolation. Something is wrong with the world and, for the right sort of gamer, that will feel very right.
honestgamer's avatar
Singularity (Xbox 360)

Singularity review (X360)

Reviewed on July 21, 2010

Singularity doesn’t merely look and sound like BioShock. It doesn’t merely copy a few of its most popular features. This is a game that actually feels like 2K’s famed shooter. Even the more creative weapons (such as the Time Manipulation Device) feel like they belong in the BioShock universe.
louis_bedigian's avatar
Trinity Universe (PlayStation 3)

Trinity Universe review (PS3)

Reviewed on July 20, 2010

Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs.
MolotovCupcake's avatar

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