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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ossu! Tatakae! Ouendan! (DS)

Ossu! Tatakae! Ouendan! review (DS)

Reviewed on August 27, 2006

Ossu! Tatake! Ouendan is as weird a game as you could envisage, but after youíve experienced its tense, chaotic action and warmed to its eccentric cast youíll keep coming back to improve your score and relive the artistic comic book plots. Few hand-held games have exacted this kind of hold on me, but then few games ask you to tap circles to the beat so three cheerleaders -- male cheerleaders -- can inspire people to succeed.
janus's avatar
Panzer Dragoon Orta (Xbox)

Panzer Dragoon Orta review (XBX)

Reviewed on August 25, 2006

Find all you need and, in doing so, help Orta find her answers, help her find peace and a place to belong in a war-torn world. Unfreeze the lonely heart of a lost young girl and help her find home.
EmP's avatar
Spider-Man & Venom: Maximum Carnage (Genesis)

Spider-Man & Venom: Maximum Carnage review (GEN)

Reviewed on August 21, 2006

Maximum Carnage may not be 100% faithful to the comic's experience, but it comes as close as a sidescroller could hope.
lasthero's avatar
Puyo Puyo Tsuu CD (Turbografx-CD)

Puyo Puyo Tsuu CD review (TGCD)

Reviewed on August 21, 2006

Basically, Puyo Puyo Tsuu CD is a competitive puzzle game, similar to Super Puzzle Fighter 2 Turbo. Like any "well" puzzler, the goal is to keep your playfield clean... but in Puyo Puyo, high-scoring chain reactions cause additional slime-like Puyos to fall and infest your challenger's well.
zigfried's avatar
Power Strike II (Game Gear)

Power Strike II review (GG)

Reviewed on August 20, 2006

For a hand-held game, itís pretty top-of-the-line, but Iíve never felt that portable systems and shooters were the best match. Thereís no way to even come close to duplicating that magical arcade feeling on a screen the size of a potato. Instead of being so enthralled by this very respectable title that I was able to instantly unleash the shooter review to end all shooter reviews....I found myself wishing Iíd scrapped the whole idea and just played M.U.S.H.A. again. I liked the game, but by the time I was done, I merely felt Iíd played a good hand-held shooter, as opposed to a good shooter, period.
overdrive's avatar
Drac's Night Out (NES)

Drac's Night Out review (NES)

Reviewed on August 19, 2006

Slipping on these soles will allow Dracula to run faster and jump higher than any vampire has ever dreamed before. Itís gotta be the shoes! But just like real Reeboks, his Pumps will only last for a few seconds before disintegrating into dust.
sho's avatar
Animaniacs (SNES)

Animaniacs review (SNES)

Reviewed on August 18, 2006

Animaniacs looks and sounds just like the show, but the similarities end there. This is clearly just another attempt by executives to cash in on the fansí loyalties.
pup's avatar
Dirge of Cerberus: Final Fantasy VII (PlayStation 2)

Dirge of Cerberus: Final Fantasy VII review (PS2)

Reviewed on August 18, 2006

Unbeknownst to the public, hidden within the ruins of Midgar, a malevolent organization known as Deepground seeks to rectify the failures of Sephiroth. Their goal is simple; to awaken the power of Omega and destroy all life.
pup's avatar
Street Fighter II Hyper Fighting (Xbox 360)

Street Fighter II Hyper Fighting review (X360)

Reviewed on August 17, 2006

Yet, to my eventual disappointment, it is the online mode itself that represents all that is wrong with this port. Sure some will gripe about the difficulty of the AI, or go into the small inaccuracies of the sound and visual quality, but the true monster lies on the other side.
destinati0n's avatar
Garfield and His Nine Lives (Game Boy Advance)

Garfield and His Nine Lives review (GBA)

Reviewed on August 17, 2006

So, suppose you get almost to the end of the stage and you just canít seem to get in a good position to kick that squirrel. He throws one acorn to many or a bird dive bombs you when youíre not expecting it and you take one hit more than your stamina can withstand. Garfield collapses to the ground and goes to sleep. Thatís about as violent as the game ever gets, and what it really means in gamer terms is that youíve just lost a life.
honestgamer's avatar
Jade Empire (Xbox)

Jade Empire review (XBX)

Reviewed on August 17, 2006

The teammate that tags along fails to help matters much; their only use on the battlefield is to draw opposition away from you while they get sliced to ribbons and inflict miserable damage -- even if this appears to be completely contradictory. Take Black Whirlwind, a huge muscle-bound psychopath who lives for mindless violence, a search for the perfect wine and bragging rights. The plot would have you believe that this shaved bear of a man is an unstoppable homicide factory, yet when it is time for his twin axes to be tested, you will often see him being smacked about by even the weakest of foes, leaving you alone to plough through targets unaided.
EmP's avatar
Civilization IV: Warlords (PC)

Civilization IV: Warlords review (PC)

Reviewed on August 16, 2006

When you get a warlord, you then get to decide which available unit youíd like to associate him with. So, letís say you have a few groups of chariot-riding fiends. He can join them and their power will be boosted accordingly. But theyíre hardly invincible, or else the game would be too imbalanced. No, theyíre just the slightest bit stronger.
honestgamer's avatar
X-Men Legends (Xbox)

X-Men Legends review (XBX)

Reviewed on August 16, 2006

Thatís the best thing about X-Men Legends; it totally discards any of that overbearing crap. There is a story, there are plot twists, but, ultimately, itís about Magneto trying to dominate the world and the X-Men trying to stop him. The game establishes that and reminds you with the occasional cutscene, but itís all business beyond that.
lasthero's avatar
Blade Dancer: Lineage of Light (PSP)

Blade Dancer: Lineage of Light review (PSP)

Reviewed on August 15, 2006

Head outside of a town and itís more of the same, with green plains stretching as far as you can see toward featureless hills broken up only by the occasional tree or stone walkway. Thereís also plenty of mist, and youíll see enemies patrolling. There arenít random battles in Blade Dancer, just scripted events and other confrontations that you can often avoid simply by running from floating enemy icons (sometimes theyíll even run from you if theyíre particularly week).
honestgamer's avatar
FlatOut 2 (PC)

FlatOut 2 review (PC)

Reviewed on August 14, 2006

Scattered throughout each of the available tracks are alternate routes you can take if the mood strikes you. Plenty of games have done that before, but usually itís just something along the lines of "go left around the big tree instead of right." Thereís some of that here, but itís not emphasized so much as it is simply snuck into place.
honestgamer's avatar
Zombi (Amiga)

Zombi review (AMIGA)

Reviewed on August 14, 2006

Just like every other right-thinking individual, I eagerly anticipate the day/night/nuclear winter when the infernal legions of darkness rise up from their graves in order to crush the living beneath their desiccated heels. Hence the most noteworthy thing about this game is that itís essentially George Romeroís classic Dawn of the Dead adapted into a graphic adventure.
sho's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on August 12, 2006

Sometimes making the wrong decision leads to a setback, a step missed along the way. Sometimes it leads into a side story you wouldnít have noticed otherwise, like a quaint night of ice-skating between two friends. Sometimes it leads to a game over. The roads diverge, cross, and one of Indigo Prophecyís biggest appeals is that it encourages experimentation.
lasthero's avatar
Prey (Xbox 360)

Prey review (X360)

Reviewed on August 11, 2006

Prey's basic concept, which most players have seen five or six times before, is this: a reluctant hero has been sucked into battle against homicidal aliens! A mysterious, metallo-organic sphere hovers above the Earth, ripping entire chunks of the planet apart and dumping civilians into harvesting machines (reminiscent of War of the Worlds). With his girlfriend's life at stake, without any friends by his side, Cherokee Tommy ó the hero ó must creep his way through a bunch of linear levels to put an end to the alien menace.
zigfried's avatar
Restricted Area (PC)

Restricted Area review (PC)

Reviewed on August 10, 2006

Information exchanges hands like cash, body parts are put on the open market, and corporations hire mercenaries to do their bidding. As an outcast in an already downtrodden society, even you have signed your life away to the corporations with the slim hope of a brighter future.
pup's avatar
Silent Hill 4: The Room (Xbox)

Silent Hill 4: The Room review (XBX)

Reviewed on August 10, 2006

Know from the start that every glimpse of promise, every flicker of macabre brilliance and every fleeting second of spine-chilling horror will crash and burn, leaving only a lingering air of disappointment and wasted potential. Because from the second the game starts, so does its biggest flaw.
EmP's avatar

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