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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Skull & Crossbones (Arcade)

Skull & Crossbones review (ARC)

Reviewed on September 19, 2006

If yer in the market for some rum-soaked swashbucklin’ filled with murderous buccaneers then this X marks a barely corroded doubloon o’ the beat ‘em up variety, straight and true.
sho's avatar
Star Fox Command (DS)

Star Fox Command review (DS)

Reviewed on September 18, 2006

With Adventures and Assault a distant memory, Star Fox Command arrives to bring the series back to its roots. And while it doesn’t fully succeed, it is the closest to the real deal since Star Fox 64.
destinati0n's avatar
Scramble (Xbox 360)

Scramble review (X360)

Reviewed on September 16, 2006

It’s one thing to fly through the numerous regions unscathed. It’s another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you can’t keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded.
honestgamer's avatar
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on September 15, 2006

Enchanted Arms doesn't need to be original. It just needs to be good. SURPRISE! It actually is original! If you think the characters are stereotypes, then you've fallen for FROM's fiendish scheme. The dramatic bishounen character designs provide a false sense of familiarity... a familiarity that is quickly dispersed by the designers' humorous perversions of player expectations.
zigfried's avatar
Dead Rising (Xbox 360)

Dead Rising review (X360)

Reviewed on September 14, 2006

I had reservations about Dead Rising before I bought it -- before I reached Steven Chapman’s twisted (yet very clean) supermarket even. As compulsive as the mass-slaughter of hoards of zombies may be, this premise screamed “one trick pony". It’s all very well squeezing a kazillion of these undead monsters on screen at once, but survival horror is about more than beheading zombies all day.
janus's avatar
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed on September 13, 2006

I enjoy fighting in Episode III, and I couldn’t be more pleasantly surprised. But the fighting wasn't what I came for. I came for solid characters and a solid plot held together by a solid science-fiction setting, something that the first two episodes delivered in spades. The finale doesn’t simply meet expectations; it exceeds them in every way.
lasthero's avatar
Rule of Rose (PlayStation 2)

Rule of Rose review (PS2)

Reviewed on September 12, 2006

Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea.
overdrive's avatar
Time Pilot (Xbox 360)

Time Pilot review (X360)

Reviewed on September 12, 2006

The year is 1982.
destinati0n's avatar
CivCity: Rome (PC)

CivCity: Rome review (PC)

Reviewed on September 11, 2006

With your first attempts at construction, you can only make tiny huts barely suitable for habitation. Residents demand a well, but they’ll only travel so far to reach it (apparently, crossing the entire city is just too much of a hassle and will prompt them to move to a city other than yours for the sake of eventual convenience).
honestgamer's avatar
Disgaea 2: Cursed Memories (PlayStation 2)

Disgaea 2: Cursed Memories review (PS2)

Reviewed on September 08, 2006

While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While it’s true that there are plenty of times you’ll smile at some of the jokes, they’re just not the focus they were previously.
honestgamer's avatar
Bone: Out from Boneville (PC)

Bone: Out from Boneville review (PC)

Reviewed on September 07, 2006

The comic's appeal was widespread, and, to a point, so is the game. The younger audience will enjoy the goofy characters, the vibrant colours and cartoony graphics whilst older players will enjoy that everything is just a little bit more complex then it seems. Behind the childish presentation lays a strong collection of characters that are a joy to interact with. From the sleepy-eyed Red Dragoon who takes a minimalistic approach to helping the cousins on their way to the triplet of playful possums that bicker for Fone's attention and take an immediate dislike to Phoney, there's an energetic world to explore. But before you can get lost in it, it's over.
EmP's avatar
Sega Ages: Dynamite Deka (PlayStation 2)

Sega Ages: Dynamite Deka review (PS2)

Reviewed on September 05, 2006

Because of its crazy atmosphere, diverse weaponry, and deep grappling system, 99% of delinquents agree: Dynamite Deka was, is, and always will be one damn fine brawler. I doubt Sega would have remade the game if it were a notorious ass-sucker. However, the game always suffered from two flaws: it was too short, and it was too easy. Fortunately, Sega's remake does more than replicate past success with fancier graphics.
zigfried's avatar
Bomberman - Act: Zero (Xbox 360)

Bomberman - Act: Zero review (X360)

Reviewed on September 04, 2006

Despite all of its (well-intentioned?) efforts to give the series a fresh, hardcore coat of paint, it just doesn’t do enough things right for the aesthetic focus to mean anything more than that you’ve just dropped a wad of cash on a $10 game. The carefully-rendered backgrounds do a great job of slapping you across the face with the notion that this world is desolate, but they don’t add anything to the play mechanics.
honestgamer's avatar
Texas Hold 'Em (Xbox 360)

Texas Hold 'Em review (X360)

Reviewed on September 03, 2006

The question here should not be whether Texas Hold ‘Em is fun or not, it should be whether TIK Games did a faultless job of converting it to the Live Arcade environment. The answer to that question is no.
janus's avatar
Texas Hold 'Em (Xbox 360)

Texas Hold 'Em review (X360)

Reviewed on September 01, 2006

It was only a matter of time until poker arrived on Xbox Live Arcade. However, is it worth it?
destinati0n's avatar
Heart de Roommate (PC)

Heart de Roommate review (PC)

Reviewed on August 31, 2006

While it’s true that there is nudity, that’s not so much the focus as you might anticipate. You probably expect Yusuke to sneak around peeking in bathrooms when girls are bathing, spying on shower stalls at school, and maybe raping a few females for good measure. That’s just not the focus, though, and Heart de Roommate is better for it.
honestgamer's avatar
RPG Maker 3 (PlayStation 2)

RPG Maker 3 review (PS2)

Reviewed on August 28, 2006

Sure, it won’t be easy. Just like with RPG Maker 2, you’ll have to spend hours typing on the keyboard. Being a fan of fantasy helps, since making any other genre is impossible. Crafting an RPG still requires the patience to master complex variables and design an intricate world, along with the direction to pull it all together. And if you can’t come to terms with the fact that a rotten game may be the fruit of your labor, you shouldn’t even bother.
lasthero's avatar
Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly (DS)

Miss Spider's Sunny Patch Friends: Harvest Time Hop and Fly review (DS)

Reviewed on August 27, 2006

A second stage type finds you controlling a dragonfly as he soars through the air on a fruit-gathering mission. He has to avoid floating flower seeds and other plants, as well as trickles of water that sometimes fall from above. Bumping into anything lowers his life meter, and splashing into liquid will slow him enough that he’ll miss valuable fruit or bump into something nasty. It’s like a horizontal shooter, only without the bullets or violence.
honestgamer's avatar
Ys III: Wanderers From Ys (Genesis)

Ys III: Wanderers From Ys review (GEN)

Reviewed on August 27, 2006

Ys III presents its bosses not as the typical war-of-attrition drag-out slugfests, but instead as short, brutal affairs that leave little room for tactical manoeuvring and places a bigger emphasis on quick-fire dodging and desperate slicing.
EmP's avatar
Wild Arms 3 (PlayStation 2)

Wild Arms 3 review (PS2)

Reviewed on August 27, 2006

After each defeat, they showed legitimate concerns their efforts might be destined to fail....but still pushed on, determined to succeed no matter what obstacles my characters threw in front of them. It was hard for me to not be impressed by their teamwork, diligence and utter dedication to accomplishing their tasks. The traits bestowed upon them by Sony almost made their villainy seem heroic.
overdrive's avatar

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