Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
IGPX: Immortal Grand Prix (PlayStation 2)

IGPX: Immortal Grand Prix review (PS2)

Reviewed on September 26, 2006

No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches.
honestgamer's avatar
Monster House (DS)

Monster House review (DS)

Reviewed on September 26, 2006

No matter how deep your wish to appreciate the game, Monster House spits you back out on the lawn.
draqq_zyxx's avatar
Batman: Vengeance (PlayStation 2)

Batman: Vengeance review (PS2)

Reviewed on September 24, 2006

That’s how Batman operates: Intelligence. You’re required to think, conserve and take account of what you’re given to work with, what you need to survive against Gotham’s criminal element.
lasthero's avatar
Melty Blood: Act Cadenza (PlayStation 2)

Melty Blood: Act Cadenza review (PS2)

Reviewed on September 23, 2006

I don't play Melty Blood: Act Cadenza because of its technical merits. I play because it's fun. I love the characters, such as the poor undead schoolgirl (with a gimp arm) who sprints across the screen like Orochi Iori. I think it's awesome that the Catholic priestess hunts vampires with adamantium claws. There's even a midget cat-girl who shoots death beams from her eyes.
zigfried's avatar
Tecmo Super Bowl (NES)

Tecmo Super Bowl review (NES)

Reviewed on September 22, 2006

Under the computer’s control, Christian Okoye and Barry Word are near-impossible to tackle unless the player is able to guess which play will be called (which causes the entire defense to gang-rush the unlucky ball carrier). If I was lucky, the computer would try to have Steve DeBerg pass his team to victory. If not, I’d repeatedly watch Okoye and Word crush my defenders on one long touchdown run after another, while praying I’d be able to score last to win a 35-31 brawl.
overdrive's avatar
Frogger (Xbox 360)

Frogger review (X360)

Reviewed on September 21, 2006

Now when you start out onto the highway and you press ‘up’ on the controller, the frog immediately springs forth from the curb and dives into the adventure. When you press ‘left’ he doesn’t drift up into a truck in the next lane. Instead, he actually moves in the direction you specified! That’s a good improvement.
honestgamer's avatar
Time Pilot (Xbox 360)

Time Pilot review (X360)

Reviewed on September 20, 2006

What makes the game stand out from the crowd of its contemporaries is the rather unique notion that you’re not limited to just one static screen, like you would’ve been in Space Invaders or Galaga. You can fly up, down, left or right—or any combination of two directions—and the screen will accommodate your mad piloting skills.
honestgamer's avatar
Bomberman (PSP)

Bomberman review (PSP)

Reviewed on September 20, 2006

The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation.
honestgamer's avatar
Skull & Crossbones (Arcade)

Skull & Crossbones review (ARC)

Reviewed on September 19, 2006

If yer in the market for some rum-soaked swashbucklin’ filled with murderous buccaneers then this X marks a barely corroded doubloon o’ the beat ‘em up variety, straight and true.
sho's avatar
Star Fox Command (DS)

Star Fox Command review (DS)

Reviewed on September 18, 2006

With Adventures and Assault a distant memory, Star Fox Command arrives to bring the series back to its roots. And while it doesn’t fully succeed, it is the closest to the real deal since Star Fox 64.
destinati0n's avatar
Scramble (Xbox 360)

Scramble review (X360)

Reviewed on September 16, 2006

It’s one thing to fly through the numerous regions unscathed. It’s another to destroy most of your enemies. As noble as those enterprises are, though, they come to naught if you can’t keep your fuel supply in sufficient order. You do this by shooting tanks that line the landscape. Oftentimes, they are fairly well guarded.
honestgamer's avatar
Enchanted Arms (Xbox 360)

Enchanted Arms review (X360)

Reviewed on September 15, 2006

Enchanted Arms doesn't need to be original. It just needs to be good. SURPRISE! It actually is original! If you think the characters are stereotypes, then you've fallen for FROM's fiendish scheme. The dramatic bishounen character designs provide a false sense of familiarity... a familiarity that is quickly dispersed by the designers' humorous perversions of player expectations.
zigfried's avatar
Dead Rising (Xbox 360)

Dead Rising review (X360)

Reviewed on September 14, 2006

I had reservations about Dead Rising before I bought it -- before I reached Steven Chapman’s twisted (yet very clean) supermarket even. As compulsive as the mass-slaughter of hoards of zombies may be, this premise screamed “one trick pony". It’s all very well squeezing a kazillion of these undead monsters on screen at once, but survival horror is about more than beheading zombies all day.
janus's avatar
Xenosaga Episode III: Also sprach Zarathustra (PlayStation 2)

Xenosaga Episode III: Also sprach Zarathustra review (PS2)

Reviewed on September 13, 2006

I enjoy fighting in Episode III, and I couldn’t be more pleasantly surprised. But the fighting wasn't what I came for. I came for solid characters and a solid plot held together by a solid science-fiction setting, something that the first two episodes delivered in spades. The finale doesn’t simply meet expectations; it exceeds them in every way.
lasthero's avatar
Rule of Rose (PlayStation 2)

Rule of Rose review (PS2)

Reviewed on September 12, 2006

Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea.
overdrive's avatar
Time Pilot (Xbox 360)

Time Pilot review (X360)

Reviewed on September 12, 2006

The year is 1982.
destinati0n's avatar
CivCity: Rome (PC)

CivCity: Rome review (PC)

Reviewed on September 11, 2006

With your first attempts at construction, you can only make tiny huts barely suitable for habitation. Residents demand a well, but they’ll only travel so far to reach it (apparently, crossing the entire city is just too much of a hassle and will prompt them to move to a city other than yours for the sake of eventual convenience).
honestgamer's avatar
Disgaea 2: Cursed Memories (PlayStation 2)

Disgaea 2: Cursed Memories review (PS2)

Reviewed on September 08, 2006

While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While it’s true that there are plenty of times you’ll smile at some of the jokes, they’re just not the focus they were previously.
honestgamer's avatar
Bone: Out from Boneville (PC)

Bone: Out from Boneville review (PC)

Reviewed on September 07, 2006

The comic's appeal was widespread, and, to a point, so is the game. The younger audience will enjoy the goofy characters, the vibrant colours and cartoony graphics whilst older players will enjoy that everything is just a little bit more complex then it seems. Behind the childish presentation lays a strong collection of characters that are a joy to interact with. From the sleepy-eyed Red Dragoon who takes a minimalistic approach to helping the cousins on their way to the triplet of playful possums that bicker for Fone's attention and take an immediate dislike to Phoney, there's an energetic world to explore. But before you can get lost in it, it's over.
EmP's avatar
Sega Ages: Dynamite Deka (PlayStation 2)

Sega Ages: Dynamite Deka review (PS2)

Reviewed on September 05, 2006

Because of its crazy atmosphere, diverse weaponry, and deep grappling system, 99% of delinquents agree: Dynamite Deka was, is, and always will be one damn fine brawler. I doubt Sega would have remade the game if it were a notorious ass-sucker. However, the game always suffered from two flaws: it was too short, and it was too easy. Fortunately, Sega's remake does more than replicate past success with fancier graphics.
zigfried's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163]

Site Policies & Ethics | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party.Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.