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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy XII (PlayStation 2)

Final Fantasy XII review (PS2)

Reviewed on November 24, 2006

Final Fantasy XII was an unusual experience. At first, I hated it. After trudging through several hours of playtime, I learned to tolerate it. Eventually, I came to enjoy it. This wasn't a fast process ó were it entirely up to me, I'd have stopped playing early on.
zigfried's avatar
Rampage: Total Destruction (Wii)

Rampage: Total Destruction review (WII)

Reviewed on November 22, 2006

Stomping down a building isnít a simple matter of pressing a button; you have to operate the Wii Remote like you might a hammer. Thatís fun for a minute or two, and then you realize that just waving your arm up and down to keep doing the same thing mashing a button might have done isnít particularly fun. Nor is whirling it around in a circle a hundred times, for that matter.
honestgamer's avatar
Silent Hill (PlayStation)

Silent Hill review (PSX)

Reviewed on November 22, 2006

The fog-shrouded town is infested with all sorts of things that go bump in the night and Harryís not exactly the ideal monster-slayer ó being a bit clumsy and not a particularly sharp marksman. And whenever he starts to feel secure that heís on top of things, his surroundings tend to get a bit askew. With loud clangings and bangings, the foggy surroundings melt away, leaving Harry in a dark, hellish world surrounded by rusty metallic walls.
overdrive's avatar
Trauma Center: Second Opinion (Wii)

Trauma Center: Second Opinion review (WII)

Reviewed on November 21, 2006

Play control had the potential to either make or break the experience, depending on whether or not it delivered. Fortunately, it did. The Wii remote works wonderfully. You may find your hand shaking as you make that first incision, but isnít that what youíd expect? And the scheme mimics things perfectly.
honestgamer's avatar
Rayman: Raving Rabbids (Wii)

Rayman: Raving Rabbids review (WII)

Reviewed on November 21, 2006

Youíll chuck cows and rabbids, kick animals, shear them, slap them on the head with shovels and pretty much make a nuisance of yourself, all to the great delight of the rabbids. Itís sick and twisted, even funny. Is it fun, though? Well, yes and no.
honestgamer's avatar
Trapt (PlayStation 2)

Trapt review (PS2)

Reviewed on November 21, 2006

Allura has the ability to instantly create traps, and the only way to get enemies to fall in said traps is by leading them; wait for them to pass the right spot at the right time, press a button and watch the carnage. Slower paced than your average action game, but thereís creative merit to itÖ
lasthero's avatar
Every Extend Extra (PSP)

Every Extend Extra review (PSP)

Reviewed on November 17, 2006

The name of this game is Every Extend Extra, because it's got extra content! Q Entertainment was so enamoured with the PC freeware original that they decided to turn it into a full-fledged commercial release. The simple single-level game mushroomed into a challenging chain of nine diverse stages. Each level features a unique theme with customized enemies and music.
zigfried's avatar
Guild II (PC)

Guild II review (PC)

Reviewed on November 16, 2006

Welcome to 1400, a time when everyone bribes, spies, and blackmails for personal benefit. It just so happens, though, that life in medieval times isnít everything itís cracked up to be, as repetition quickly creeps in.
hobunn's avatar
Guitar Hero II (PlayStation 2)

Guitar Hero II review (PS2)

Reviewed on November 14, 2006

Guitar Heroís combination of fist-pumping music, vibrant characters, massive replay value, and immersive gameplay, had never come together so perfectly in a music game.
pup's avatar
My Frogger Toy Trials (DS)

My Frogger Toy Trials review (DS)

Reviewed on November 13, 2006

If you bump into creatures that populate the map often enough, your life meter will quickly drain and your game will be over. The same is true if you accidentally hop off a tile and into a bottomless pit or into water (since Frogger canít swim). This might not sound so badóand at first it isnítóbut eventually youíll be working your way through really long stages and jumping into pits or bumping enemies is all but avoidable.
honestgamer's avatar
Blitzkrieg 2: Fall of the Reich (PC)

Blitzkrieg 2: Fall of the Reich review (PC)

Reviewed on November 12, 2006

Unlike most of the other WWII RTS's that cry for attention inside the overcrowded genre, this seems to be the focus of Blitzkreig II: Fall of the Reich. The emphasis is no so much on the clever deployment of troops and armour as it is in gathering a sizeable collection of tanks and steamrollering over everything as quick as you can.
EmP's avatar
Camp Lazlo: Leaky Lake Games (Game Boy Advance)

Camp Lazlo: Leaky Lake Games review (GBA)

Reviewed on November 10, 2006

Itís clear that Camp Lazlo: Leaky Lake Games was conceived as a collection of mini-game madness, just as itís clear that the team behind it ran out of ideas about five minutes in. To pad things out, they made an exploration mode that will occupy about two thirds of your time. This mode is about as much fun as playing Tic-Tac-Toe against yourself.
honestgamer's avatar
God Medicine (Game Boy)

God Medicine review (GB)

Reviewed on November 10, 2006

In my mind, this scenario had all sorts of potential. You have three video game geeks transported into a video game world. And we all know how RPGs are chock-full of cliches ó leading me to believe God Medicine would be loaded with all sorts of snarky inside jokes capable of eliciting gleeful guffaws from real-life video game geeks like me.
overdrive's avatar
Bubble Bobble Revolution (DS)

Bubble Bobble Revolution review (DS)

Reviewed on November 09, 2006

I knew that I was getting into trouble the moment I saw the box art. What happened to Bub and Bob? The cuddly little dragons I had come to love over the years had been turned into repulsive, bucktoothed, sacks of lard.
pup's avatar
God Hand (PlayStation 2)

God Hand review (PS2)

Reviewed on November 09, 2006

When God Handís not funny, itís thrilling. When itís not thrilling, itís funny. And sometimes it manages both at once.
lasthero's avatar
Conflict: Desert Storm II - Back to Baghdad (PlayStation 2)

Conflict: Desert Storm II - Back to Baghdad review (PS2)

Reviewed on November 08, 2006

Shoot them in the leg and watch the blood well up in the affected joint and a supporting hand cover the wound; chuck a grenade at them and watch as they panic and flee; waste a flare gun round on one, and watch him flail about on fire before smouldering into an ashen heap at your feet. You could almost feel sorry for them.
EmP's avatar
Mateki Densetsu Astralius (Turbografx-CD)

Mateki Densetsu Astralius review (TGCD)

Reviewed on November 07, 2006

Mateki Densetsu Astralius is a promising game, and that promise almost pulled it from the slimy, slippery tar pits populated by other PC Engine fossils. But sometimes promise isn't enough.
zigfried's avatar
Death Jr. II: Root of Evil (PSP)

Death Jr. II: Root of Evil review (PSP)

Reviewed on November 06, 2006

This is not a shocking new step for the platformer, but what makes Death Jr. II fun is its light-hearted, irreverent approach. Weíre not dealing with another ďhipĒ animal mascot -- weíre dealing with the Grim Reaperís son!
janus's avatar
Marvel: Ultimate Alliance (PlayStation 2)

Marvel: Ultimate Alliance review (PS2)

Reviewed on November 03, 2006

Like its big brother X-Men Legends, Ultimate Alliance wastes no time; thereís no cities to traverse, no prologue to wade through, no sappy love story to stomach. Things start off blazing and they stay that way right up until the final battle.
lasthero's avatar
Rengoku II: The Stairway to H.E.A.V.E.N. (PSP)

Rengoku II: The Stairway to H.E.A.V.E.N. review (PSP)

Reviewed on November 02, 2006

The premise behind Rengoku 2 is exactly the same as the original. It's a pointless game where a customizable robot fights arena battles against other robots until it reaches the top of a not-so-massive tower, thus ending the game.
zigfried's avatar

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