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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mateki Densetsu Astralius (Turbografx-CD)

Mateki Densetsu Astralius review (TGCD)

Reviewed on November 07, 2006

Mateki Densetsu Astralius is a promising game, and that promise almost pulled it from the slimy, slippery tar pits populated by other PC Engine fossils. But sometimes promise isn't enough.
zigfried's avatar
Death Jr. II: Root of Evil (PSP)

Death Jr. II: Root of Evil review (PSP)

Reviewed on November 06, 2006

This is not a shocking new step for the platformer, but what makes Death Jr. II fun is its light-hearted, irreverent approach. We’re not dealing with another “hip” animal mascot -- we’re dealing with the Grim Reaper’s son!
janus's avatar
Marvel: Ultimate Alliance (PlayStation 2)

Marvel: Ultimate Alliance review (PS2)

Reviewed on November 03, 2006

Like its big brother X-Men Legends, Ultimate Alliance wastes no time; there’s no cities to traverse, no prologue to wade through, no sappy love story to stomach. Things start off blazing and they stay that way right up until the final battle.
lasthero's avatar
Rengoku II: The Stairway to H.E.A.V.E.N. (PSP)

Rengoku II: The Stairway to H.E.A.V.E.N. review (PSP)

Reviewed on November 02, 2006

The premise behind Rengoku 2 is exactly the same as the original. It's a pointless game where a customizable robot fights arena battles against other robots until it reaches the top of a not-so-massive tower, thus ending the game.
zigfried's avatar
Bully (PlayStation 2)

Bully review (PS2)

Reviewed on November 01, 2006

It's not odd for weaker individuals to be singled out by stronger individuals, made the butt of every joke, ostracized and degraded just because they're good in school or they know how to play chess or they know what ‘dilettante’ means. It's not odd for teachers to turn a blind eye on the torment, just because the tormenter happens to own a Varsity jacket. Money and lies, cliques and discrimination, scandals and extortion; school is a bitch and then you graduate. Jimmy Hopkins would agree.
lasthero's avatar
Night Trap (Sega CD)

Night Trap review (SCD)

Reviewed on October 31, 2006

This game was once singled out as representing everything wrong with the entire industry. That’s hard to do!
sho's avatar
Waxworks (PC)

Waxworks review (PC)

Reviewed on October 31, 2006

Waxworks is a 1st person, real-time dungeon crawl that’s sure to provides hours of wholesome entertainment for the whole family – that is, if you’re the Addams Family. Much lighter on the RPG side of things than stat-heavy fare like Eye of the Beholder, instead it focuses firmly on exploration, puzzle-solving, and buckets of grisly, explicit GORE.
sho's avatar
Night Trap (PC)

Night Trap review (PC)

Reviewed on October 31, 2006

The last and best release of Night Trap, unfortunately the PC version is also the most scarce; most people aren’t even aware that it exists! But while you’d really have to be a fan of the original’s campy humor and ridiculous acting to bother tracking it down, those who do so are going to be treated to a significant upgrade of this timeless Sega CD “classic.”
sho's avatar
Brides of Dracula (Amiga)

Brides of Dracula review (AMIGA)

Reviewed on October 31, 2006

Whether he’s being portrayed by Christopher Lee or George Hamilton, one simple fact remains the same: Count Dracula is history’s greatest pimp. Sadly, most games are so fixated on silly things like drinking blood or getting whipped by men in leather that they overlook our hero’s slick sophistication, excellent dancing skills, and long, hard . . . fangs. Fortunately Brides of Dracula corrects this grievous error by not only letting you play as crotchety Dr. Van Helsing, but also the Bodacious Bloodsucker himself as he prowls Transylvania looking to pick up chicks.
sho's avatar
.hack//G.U. Vol. 1: Rebirth (PlayStation 2)

.hack//G.U. Vol. 1: Rebirth review (PS2)

Reviewed on October 30, 2006

Everything’s happening real-time (except when you access menus for healing items), so you can set up brutal combo attacks and then follow through with special moves that add significantly to the damage you inflict. Another benefit is that sometimes, colored bands of light will briefly circle around your impending victims. That’s your cue to use a special move, which will add to the experience points you and your friends gain once the confrontation has come to its bloody conclusion.
honestgamer's avatar
Phantom Fighter (NES)

Phantom Fighter review (NES)

Reviewed on October 28, 2006

In this game you assume the role of an aged kung-fu master who channels his years of ancient wisdom so that he can kick vampires in the nads. Lucky thing that, because over the course of his travels he’ll encounter no shortage of netherparts in sore need of a good booting. Seems that a socially maladjusted witch has conjured up an insatiable horde of the dead to rise from their graves – not to rescue her daughter, but to mindlessly stalk the land in pursuit of delicious human flesh.
sho's avatar
Harvest Moon DS (DS)

Harvest Moon DS review (DS)

Reviewed on October 28, 2006

For those who have toiled along the sun-parched fields of Harvest Moon over the years, one thing has been made evidently clear: repetition is fun.
destinati0n's avatar
Sam & Max Episode 1 - Culture Shock (PC)

Sam & Max Episode 1 - Culture Shock review (PC)

Reviewed on October 28, 2006

Your enjoyment of Sam & Max: Culture Shock will depend on why you play adventure games: if you play for the genre staple of awesome plots and comic-like personation, this will not bother you. Flying through the puzzles within will simply allow you to progress more quickly for the fantastically insane plot and keep the new sight gags and witty on-liners flowing freely. But should you play for a sense of achievement, of working out one's brain by undoing some devious tasks, you may find yourself disappointed in the offerings here.
EmP's avatar
Silent Hill 2 (PlayStation 2)

Silent Hill 2 review (PS2)

Reviewed on October 27, 2006

I remember feeling a sense of impending doom late in the game, as I controlled James as he descended through what seemed a nonstop series of holes in the ground. To me, this small section of the game seemed more of a metaphor for my character’s mental state as he came closer to discovering the truth. And who could blame him for being a little bit over the edge by this point?
overdrive's avatar
Spectral Souls: Resurrection of the Ethereal Empires (PSP)

Spectral Souls: Resurrection of the Ethereal Empires review (PSP)

Reviewed on October 26, 2006

It’s all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and you’re never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul.
honestgamer's avatar
Dance Dance Revolution SuperNova (PlayStation 2)

Dance Dance Revolution SuperNova review (PS2)

Reviewed on October 24, 2006

Putting fresh covers over tired gameplay has been a regrettable attitude of Dance Dance Revolution, and SuperNOVA does little to fix this trend.
draqq_zyxx's avatar
Magnetica (DS)

Magnetica review (DS)

Reviewed on October 23, 2006

As you advance through the levels, the track designs change and make things more taxing. Suddenly, two streams of marbles may be approaching the hole and you might have more than one bay from which to draw your own marbles. Or maybe there’s a switch that keeps turning the track so that you have multiple intersections to worry about. There are a few tricks like this throughout the game, and they really make things frantic and addictive.
honestgamer's avatar
Garfield: A Tail of Two Kitties (DS)

Garfield: A Tail of Two Kitties review (DS)

Reviewed on October 23, 2006

As it turns out, Garfield is something of a wuss. He doesn’t have any attack, unless you count the few moments when you must blow into the DS microphone to let out a loud meow. This is good for scaring off pigeons, waking bats or fooling around with empty suits of armor, but it won’t do much against his enemies.
honestgamer's avatar
Noddy: A Day in Toyland (Game Boy Advance)

Noddy: A Day in Toyland review (GBA)

Reviewed on October 22, 2006

As Noddy strolls through the scenic locations in the game—which often include town streets, houses and finally a foreboding goblin forest—he’ll sometimes encounter threats to his life meter. These villainous creatures are never all that frightening, with the possible exception of the zombies that suddenly pop out of the soil at inopportune moments.
honestgamer's avatar
Franklin the Turtle: Franklin's Great Adventures (DS)

Franklin the Turtle: Franklin's Great Adventures review (DS)

Reviewed on October 21, 2006

Pressing the ‘R’ button will allow you to switch between the two available characters, who have different skills you’ll need to utilize. If you come across a wide body of water, that means the beaver is your buddy at that particular moment. He can dive into the watery depths and, while avoiding contact with fish, work his way through to a switch of some sort or another that will present Franklin with the means to proceed.
honestgamer's avatar

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