Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Star Ocean: Till the End of Time review (PS2)Reviewed by Zack Little on March 10, 2006 - #But, see, everything else about the game is sub-par at best. It’s a perfect example of what an RPG shouldn’t do. |
|
Zunou Senkan Galg review (NES)Reviewed by Rob Hamilton on March 09, 2006 - #To be honest, I got my first hint that Galg might become a thorn in my side as soon as I started up the game. As the first level began, I was informed I must collect 100 parts to destroy someone or something known as Dragg. Not five parts, not 10....but 100! But that's only a harbinger of the true horrors that were yet to come.... |
|
Telenet Music Box review (X68K)Reviewed by Zigfried on March 06, 2006 - #A young boy flees from a burning village. Behind him, grim armored invaders methodically purge hut after hut, torching the walls and turning every once-happy home into a sickening slaughterhouse. |
|
Call of Cthulhu: Dark Corners of the Earth review (XBX)Reviewed by Jason Venter on March 06, 2006 - #When protagonist Jack Walters enters the town of Innsmouth and starts poking around, you’re not constantly diving through sleek menus and you’re not looking at things from a distance. You see it all through his protagonist’s eyes, without the meters and numbers so often a hallmark of the genre. When the villagers grunt, growl and say to leave them alone, they’re staring you right in the face. You are Jack Walters. |
|
Traysia review (GEN)Reviewed by Rob Hamilton on March 06, 2006 - #I tried to pay attention to the game’s muddled plot and it seemed that much of it revolved around an evil group of wizards trying to take over the world. To back up that theory, as my characters explored different lands, they saw evidence of diabolical spells designed to sow the seeds of chaos. But in battle, these wizards do nothing more than walk towards the heroes and try to bop ‘em on the head with their staves. Brilliant! |
|
Guitar Hero review (PS2)Reviewed by Michael Scott on March 05, 2006 - #Gene Simmons once sang "God gave rock 'n roll to you", and yay, unto his children the Almighty did deliver. From Jimi Hendrix, to Black Sabbath, and Mega Deth, we've gorged ourselves on the power chord, and snacked on sex and drugs like they were going out of fashion. Unfortunately however, some were more blessed than others, and those that couldn't tell the difference between a fret and a spider were left to admire the party from afar. |
|
Bonk's Adventure review (TG16)Reviewed by Rob Hamilton on March 02, 2006 - #I don't often randomly boast about particularly sweet things I pull off in video games, but I have to say I had an ear-to-ear grin after utterly destroying one boss with a perfectly-executed chain of attacks. The poor guy never had a chance, as I hit him with a diving attack, bounced off and repeatedly walloped him until the dude was down for the count. Sorry, Punchy Pedro, I scarcely knew ye..... |
|
WWE SmackDown vs. RAW 2006 review (PS2)Reviewed by Zack Little on March 02, 2006 - #Wrestling’s not so much a sport as it is a way of life. I respect that. And I respect Smackdown vs. Raw 2006 because it perfectly emulates. |
|
Drakengard review (PS2)Reviewed by Gary Hartley on February 27, 2006 - #But none of them stand a chance, and it's a given that a worse-for-wear Caim will limp into his own courtyard, blood flowing freely from his wounds and dripping onto the barren earth floor. A few more troops await their death here but once they're disposed of, you learn the full extent of their actions. In the middle of the courtyard, peppered with arrows, spears and swords, awaits an imposing sight. Before you lies a dying dragon. |
|
Dungeon Lords: Collector’s Edition review (PC)Reviewed by Jason Venter on February 26, 2006 - #You’ll almost be glad when the chirping crickets and hooting owls fall silent, replaced by rustling of leaves or the scraping of claws on stone that pre-empt another battle. It’s fun to explore new portions of the map and watch the blank areas fill in as if by magic. There’s a definite sense that adventure could lie beyond each hilltop. |
|
Do You Like Horny Bunnies? 2 review (PC)Reviewed by Jason Venter on February 26, 2006 - #I should also mention that because Do You Like Horny Bunnies? 2 is a sequel (the ‘2’ in its title should have tipped you off), there’s some fan service. If you played the original, you’ll recognize two of the characters from that game. They engage in a bit of unexpected sex, which you get to watch unfold if you play your cards right. |
|
Onimusha: Dawn of Dreams review (PS2)Reviewed by Michael Scott on February 24, 2006 - #It's a return to grace for a series in danger of losing itself, and in a way, reaffirms the belief that only Capcom know how to deliver a solid, third person slash'em up. You can have your 3D Castlevanias and your weak as piss American imitations, the real action however, once more belongs to Keiji Inafune and the Genma hordes. |
|
Shaq-Fu review (SNES)Reviewed by Zack Little on February 22, 2006 - #If you’ve been playing games and surfing the internet for any considerable length of time, you’ve no doubt come across a review of Shaq Fu that was filled with witty remarks, jabs at Shaq’s bald head, and the unabashed bashing of voodoo (something that Shaq Fu proudly supports) No doubt, said review convinced you that Shaq Fu sucks, complaining about it’s bad storyline and its bad graphics and its bad controls. |
|
Drakengard 2 review (PS2)Reviewed by Zigfried on February 20, 2006 - #If Dynasty Warriors wrote the book on manly brawling, then Drakengard 2 filled a library. By game's end, thousands of ogres, undead soldiers, and knights will fall with blood spraying from their broken heads. However! Fans of the first game be warned: you no longer play as an insatiable madman! |
|
Addams Family Values review (SNES)Reviewed by Rob Hamilton on February 20, 2006 - #Or you'll become befuddled by your umpteenth encounter with one of Addams Family Values' favorite underworld "puzzles" — the games of "Guess Which Teleporter Won't Move You Back Eight Rooms" and "Randomly Push These Switches Until You Do It Right". This cartridge did a fantastic job of making me feel that it was either dumb luck or trial-and-error that got from one place to the next, as opposed to anything resembling skill or gaming knowledge. |
|
The Suffering review (PS2)Reviewed by Brian Rowe on February 19, 2006 - #In The Suffering, the abominations you encounter are not mazes to find your way past, but obstacles to be destroyed. Like a 1970s grindhouse flick, you’ll find yourself standing amid piles of bodies, blood drenching every scrap of skin and clothing left on your body. |
|
Devil May Cry 3: Special Edition review (PS2)Reviewed by Zack Little on February 16, 2006 - #That’s why Special Edition succeeds as a game and as a re-release: It makes things simple without making them easy. Forget the smooth control system or the sweet level design; I’m talking about the accessibility. How the game offers difficulties for all skill levels, tailored for the weakest of the weak and the hardest of the hardcore. |
|
Monkey Puncher review (GBC)Reviewed by Gary Hartley on February 16, 2006 - #Choosing either of the two siblings, Kenta or Sumire, make no difference to the overall aim of the game, which is to raise and train a monkey strong enough to topple the Saru group and freeing your imprisoned family. Handily, you happen to obtain a feisty little monkey by the name of Freddy who may very well be your token to glory, vengeance and the possible triggering of Armageddon. |
|
Final Fantasy III review (SNES)Reviewed by Jason Venter on February 16, 2006 - #Certainly, you can take that route if you wish. Or… you can slow down and have a good time exploring each of the world’s nooks and crannies. There are even optional monster and towers you can defeat for seriously cool rewards. Much of the game’s second half is optional but cool. You can play however you like, with only a few exceptions. Some choices you make can even affect the game’s plot. |
|
Call of Duty 2 review (X360)Reviewed by Michael Scott on February 13, 2006 - #Until now, games based on World War Two have dodged a moral bullet thanks to the various limitations of the hardware supporting them. Arguments regarding the representation of mankind's darkest hour as a form of entertainment have covered everything from simple bad taste, to the trivialization of our greatest tragedy, yet the nay-sayers it seems, have been missing the point. |
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151]
Info | Help | Privacy Policy | Contact | Advertise | Links