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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Harvest Moon DS (DS)

Harvest Moon DS review (DS)

Reviewed on October 28, 2006

For those who have toiled along the sun-parched fields of Harvest Moon over the years, one thing has been made evidently clear: repetition is fun.
destinati0n's avatar
Sam & Max Episode 1 - Culture Shock (PC)

Sam & Max Episode 1 - Culture Shock review (PC)

Reviewed on October 28, 2006

Your enjoyment of Sam & Max: Culture Shock will depend on why you play adventure games: if you play for the genre staple of awesome plots and comic-like personation, this will not bother you. Flying through the puzzles within will simply allow you to progress more quickly for the fantastically insane plot and keep the new sight gags and witty on-liners flowing freely. But should you play for a sense of achievement, of working out one's brain by undoing some devious tasks, you may find yourself disappointed in the offerings here.
EmP's avatar
Silent Hill 2 (PlayStation 2)

Silent Hill 2 review (PS2)

Reviewed on October 27, 2006

I remember feeling a sense of impending doom late in the game, as I controlled James as he descended through what seemed a nonstop series of holes in the ground. To me, this small section of the game seemed more of a metaphor for my character’s mental state as he came closer to discovering the truth. And who could blame him for being a little bit over the edge by this point?
overdrive's avatar
Spectral Souls: Resurrection of the Ethereal Empires (PSP)

Spectral Souls: Resurrection of the Ethereal Empires review (PSP)

Reviewed on October 26, 2006

It’s all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and you’re never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul.
honestgamer's avatar
Dance Dance Revolution SuperNova (PlayStation 2)

Dance Dance Revolution SuperNova review (PS2)

Reviewed on October 24, 2006

Putting fresh covers over tired gameplay has been a regrettable attitude of Dance Dance Revolution, and SuperNOVA does little to fix this trend.
draqq_zyxx's avatar
Magnetica (DS)

Magnetica review (DS)

Reviewed on October 23, 2006

As you advance through the levels, the track designs change and make things more taxing. Suddenly, two streams of marbles may be approaching the hole and you might have more than one bay from which to draw your own marbles. Or maybe there’s a switch that keeps turning the track so that you have multiple intersections to worry about. There are a few tricks like this throughout the game, and they really make things frantic and addictive.
honestgamer's avatar
Garfield: A Tail of Two Kitties (DS)

Garfield: A Tail of Two Kitties review (DS)

Reviewed on October 23, 2006

As it turns out, Garfield is something of a wuss. He doesn’t have any attack, unless you count the few moments when you must blow into the DS microphone to let out a loud meow. This is good for scaring off pigeons, waking bats or fooling around with empty suits of armor, but it won’t do much against his enemies.
honestgamer's avatar
Noddy: A Day in Toyland (Game Boy Advance)

Noddy: A Day in Toyland review (GBA)

Reviewed on October 22, 2006

As Noddy strolls through the scenic locations in the game—which often include town streets, houses and finally a foreboding goblin forest—he’ll sometimes encounter threats to his life meter. These villainous creatures are never all that frightening, with the possible exception of the zombies that suddenly pop out of the soil at inopportune moments.
honestgamer's avatar
Franklin the Turtle: Franklin's Great Adventures (DS)

Franklin the Turtle: Franklin's Great Adventures review (DS)

Reviewed on October 21, 2006

Pressing the ‘R’ button will allow you to switch between the two available characters, who have different skills you’ll need to utilize. If you come across a wide body of water, that means the beaver is your buddy at that particular moment. He can dive into the watery depths and, while avoiding contact with fish, work his way through to a switch of some sort or another that will present Franklin with the means to proceed.
honestgamer's avatar
Puyo Puyo DA! (Dreamcast)

Puyo Puyo DA! review (DC)

Reviewed on October 20, 2006

As much as I enjoy the atmosphere, this game isn't going to create any new fans. The characters' behavior is amusing only because I already know how they're supposed to act. Without any dialogue or actual character-to-character interaction, Puyo Puyo Da fails to internally flesh out anything.
zigfried's avatar
Gothic 3 (PC)

Gothic 3 review (PC)

Reviewed on October 17, 2006

It is up to you to chose a realistic path to tred; there are no clear-cut moral walkways that will guide you through the ravaged lands of Myrtana. Join the bandits, join the orcs or play both sides off against the other. You can even ignore them both -- until late in the game, you are free to use the factions in anyway you please.
EmP's avatar
Veggie Tales: LarryBoy and the Bad Apple (Game Boy Advance)

Veggie Tales: LarryBoy and the Bad Apple review (GBA)

Reviewed on October 17, 2006

LarryBoy and the Bad Apple is a game and needed to find some way to challenge players without forcing them into the evils of mindless slaughter. It found the solution to this quandary in the form of a time limit system. You don’t die. Instead, you’re slowed by hazards like errant basketballs (in one early boss encounter that will remind you of Donkey Kong) or vegetables that have given into the Bad Apple’s wicked ways.
honestgamer's avatar
I, Damiano (PC)

I, Damiano review (PC)

Reviewed on October 14, 2006

Somewhere in the midst of all this frivolity are cheery themes like wholesale genocide, illicit sex, and an epidemic of the Black Death; this is of course followed by folk dancing, because Damiano is a very complex individual.
sho's avatar
Gokuraku! Chuka Taisen (TurboGrafx-16)

Gokuraku! Chuka Taisen review (TG16)

Reviewed on October 13, 2006

Yes, hero-boy’s steed of choice as he enters the fray is a cloud. Now, if I was a mythological Chinese hero, I’d prefer riding into battle on one of those cool-looking dragons those nutty folks are always worshipping or whatever, but to each his own, I guess.
overdrive's avatar
Castlevania III: Dracula's Curse (NES)

Castlevania III: Dracula's Curse review (NES)

Reviewed on October 11, 2006

Everyone recognizes the gaming brilliance that is Castlevania III – which is why I’m not going to bother reviewing it.
sho's avatar
Tsuki ~Possession~ (PC)

Tsuki ~Possession~ review (PC)

Reviewed on October 11, 2006

No one, and I repeat, no one said anything about urine, adult diapers, or enemas and their *ahem* forceful outbursts.
pup's avatar
Caesar IV (PC)

Caesar IV review (PC)

Reviewed on October 09, 2006

If Caesar IV is better because it focuses on the smaller details, then it’s also true that it’s better because it forces you to do the same. You have to worry more about things like hygiene now. More importantly, you understand why that is in a tangible sense. When you neglect the bath houses, you’ll see filth spreading through your city.
honestgamer's avatar
Pippa Funnell: Stable Adventure (Game Boy Advance)

Pippa Funnell: Stable Adventure review (GBA)

Reviewed on October 09, 2006

You'll jump a lot of gates in Pippa Funnell: Stable Adventures.
EmP's avatar
Just Cause (PlayStation 2)

Just Cause review (PS2)

Reviewed on October 05, 2006

When all these elements come together, you might actually be fooled into thinking Just Cause is a decent game. Don't. All is not what it seems.
lasthero's avatar
Parasite Eve (PlayStation)

Parasite Eve review (PSX)

Reviewed on October 05, 2006

The main problem is that whenever Aya gets into a fight, the game has to load in the monsters, which takes a couple of seconds. During this time, the screen freezes and turns gray, essentially screaming, “Hey stupid! You are going to be in a fight. Gird those loins and start shooting!”
overdrive's avatar

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