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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Metal Gear Solid: Portable Ops (PSP)

Metal Gear Solid: Portable Ops review (PSP)

Reviewed on January 01, 2007

Abandoning the idea of a Digital Graphic Novel, Metal Gear Solid: Portable Ops finds Konami attempting a true Metal Gear adventure for the PSP. The first familiar sign: a heavy reliance on third-person stealth. Thereís also plenty of CQC, stylish philosophical discussion and a narrative that boasts almost as many twists and outlandish villains as Snake Eater.
janus's avatar
Metal Slug Anthology (Wii)

Metal Slug Anthology review (WII)

Reviewed on December 28, 2006

There are numerous options available, more than most people would ever expect. Youíd think that one of them would be perfect for the average gamer who has been playing Metal Slug games for years. It turns out that none of them are, though. Thatís downright mystifying when you consider how many times these games have been ported to home consoles.
honestgamer's avatar
Eragon (Xbox 360)

Eragon review (X360)

Reviewed on December 27, 2006

Even before you take to the air to take part in clumsy dogfights that put you in a continuous loop of see-off-foes-munch-respawning-health-up-see-off-respawned-foes (repeat until your sanity cracks or your thrown pad cracks your TV), young Eragon will need to slog through the basic hack-and-slash meat of the game that offers very little in the way of inventivity or even competence.
EmP's avatar
Superman Returns (Xbox 360)

Superman Returns review (X360)

Reviewed on December 26, 2006

Superman Returns is a frustrating experience because the mechanics for a successful take on this mistreated franchise are all in place. It actually feels like youíre Superman because youíre the one hurrying across Metropolis to save people and protect the city. The game doesnít drop you off at set-points or curtail your powers (save for a stamina bar). Youíre allowed to lift and throw just about everything, set fire to cars and perform super-human combos. The enemy encounters may grow tiresome due to the extreme repetition, but the comic, action-packed duels are epic good vs. evil duels. At first.
janus's avatar
Teddy Boy Blues (Sega CD)

Teddy Boy Blues review (SCD)

Reviewed on December 25, 2006

Those crazy developers at Sega heard a catchy pop song by a cute Japanese idol singer... so they decided to make an arcade game based on it! Thus was born Teddy Boy Blues, a fun 50-level arcade game that probably inspired Bubble Bobble.
zigfried's avatar
Sam & Max Episode 2 - Situation: Comedy (PC)

Sam & Max Episode 2 - Situation: Comedy review (PC)

Reviewed on December 23, 2006

Wherever they spew their spontaneous insanity, they do so comfortably in the knowledge that everything around them works. Sam's laid-back noir voice narrates proceedings with a smooth, practised hands while Max overwrites sense with deranged threats and suggestions. Trying to share an innocent anecdote about the pair's adventures starts our furry chum off on a tale of bludgeoning purse-snatchers with broken parking meters while screaming "DIE! Why won't you die?!," with a nodding Sam looking on approvingly.
EmP's avatar
Tiny Toon Adventures (NES)

Tiny Toon Adventures review (NES)

Reviewed on December 22, 2006

For example, the fourth one consisted of little more than a brief series of jumps while dodging some sort of dog that occasionally sprinted at my character. After I got my timing down, so Iíd avoid the dogís charges, I realized it only took me about 10 seconds to do that entire part of the level. And, to be honest, it wasnít much shorter than any of the other four areas.
overdrive's avatar
Elebits (Wii)

Elebits review (WII)

Reviewed on December 21, 2006

Elebits provides is one of the most truly convincing 3D atmospheres yet presented in a console game. Though the visuals are clearly inspired by animation and maybe 1950, they are endearing in their way and really suck you into the experience. If at times there are hiccups, theyíre still an acceptable price to pay for the freedom you often enjoy.
honestgamer's avatar
Pocket Racers (PSP)

Pocket Racers review (PSP)

Reviewed on December 18, 2006

Although I approached Pocket Racers with an open mind, I left with anything but. Aside from Satan (or in this case, a hooded facsimile), this is an ill-conceived, poorly-designed, "me-too" racer. This is not a game that deserves respect.
zigfried's avatar
Phelios (Genesis)

Phelios review (GEN)

Reviewed on December 15, 2006

Artemis looks and acts much like your standard damsel in distress with her long blond hair and scant clothing barely covering her SWEET rack as she begs for Apollo to remember their time together and come save her. Well, while that was all I needed to see before leaping into action, according to the actual legends, Artemis was more of a butt-kicking tomboy type who likely was a role model for young Greek lesbians.
overdrive's avatar
Luxor: The Wrath of Set (PSP)

Luxor: The Wrath of Set review (PSP)

Reviewed on December 13, 2006

In Luxor, you are a warmongering scarab out to destroy all the other scarabs before they can push a bunch of multi-coloured balls into a nearby pyramid. I guess these balls are bombs or something, because if even one makes it into the pyramid, YOU LOSE.
zigfried's avatar
Castlevania: Portrait of Ruin (DS)

Castlevania: Portrait of Ruin review (DS)

Reviewed on December 12, 2006

Castlevania: Portrait of Ruin is as rewarding an experience as the series is likely to ever provide. Itís huge, itís fun and itís devious in all the right amounts. I can think of only two flaws: nothing here feels overwhelmingly new compared to previous installments, and sometimes you have to wander around breaking apart too many candlesticks for gold because healing items and accessories are so expensive.
honestgamer's avatar
Dead or Alive Xtreme 2 (Xbox 360)

Dead or Alive Xtreme 2 review (X360)

Reviewed on December 11, 2006

Although I could whine about DOAX2's more challenging (but still fair) version of volleyball, the marina race is far, far better than volleyball ever was. There are a lot of courses ó more are unlocked after a first-place finish ó and the aquatic atmosphere provides a relaxing counterbalance to the adrenaline of high-speed battle. Even after mastering the basic course layout, there's still the "flag" system used to earn turbo boosts, the stunt system which lets me pull off some crazy flips, and the fair but persistent opposition.
zigfried's avatar
Gears of War (Xbox 360)

Gears of War review (X360)

Reviewed on December 08, 2006

You'll be surprised how much you can do with so little buttons. Take control of Marcus Fenix, and marvel at how easy it is to throw him around the battlefield. Within minutes, you'll have him hurling himself behind cover, popping around the sides to take shots at any available targets and even reaching over his protective barrier to fire blindly at any foe foolish enough to charge him. You'll have him diving from one safe haven to the next, sniping around corners to bull-rush unprepared Locust and hurling spike-encrusted sling-shot-inspired grenades right down their scaly little throats.
EmP's avatar
Cartoon Network Racing (PlayStation 2)

Cartoon Network Racing review (PS2)

Reviewed on December 05, 2006

There are a few problems with Cartoon Network Racing, all somewhat typical of hastily-designed games within the genre. The first of these is a tendency to rely on items rather than good courses to provide the bulk of your experience. That translates to a lot of frantic rocket firing and oil slicks. At first, itís kind of fun. It quickly grows tiresome, however, when you spend half your time spinning cookies after rebounding from an attack you couldnít avoid.
honestgamer's avatar
Capcom Classics Collection Vol. 2 (PlayStation 2)

Capcom Classics Collection Vol. 2 review (PS2)

Reviewed on December 05, 2006

Basically, the games here are the lionís share of memorable titles you might have missed from the first collection. Thereís no Ghouls Ďn Ghosts here, because that was already done. Thereís no Trojan or Final Fight for the same reason. What you get instead are a collection of brawlers and shooters, along with Strider and Super Street Fighter II Turbo to round things out.
honestgamer's avatar
Online Chess Kingdoms (PSP)

Online Chess Kingdoms review (PSP)

Reviewed on December 04, 2006

Sometimes you play your best and the computer does the same and when all is said and done, youíve won. The congratulatory screen comes and goes like it should. Then the next match is another inexplicable stalemate, or the disc freezes again. You just never know with this game, which is frustrating because of all the things does right.
honestgamer's avatar
Naruto: Uzumaki Chronicles (PlayStation 2)

Naruto: Uzumaki Chronicles review (PS2)

Reviewed on December 04, 2006

After Uzumaki Chronicles has done its best to drive all but the most diehard Naruto fans away, it actually gets interesting. Strong recurring villains appear, a dire plot involving genetic manipulation is unveiled, and Naruto's friends are consistently thrust into dire peril.
zigfried's avatar
Master of Weapon (Genesis)

Master of Weapon review (GEN)

Reviewed on December 03, 2006

If that didn't make things easy enough, then reveal in the hailstorm of power-ups that drip from the screen every time you manage to shoot down one of the many lime-green penile-shaped ships that explode upon the merest of bullet grazes. These power-ups will literally outnumber enemy projectiles and offer you the substandard upgrades such as making your standard laser suddenly fire in double or triple spread shots.
EmP's avatar
Foster's Home for Imaginary Friends (Game Boy Advance)

Foster's Home for Imaginary Friends review (GBA)

Reviewed on December 02, 2006

Fosterís Home for Imaginary Friends is rather large, a few winding staircases stacked on top of one another with doorways that connect to long hallways and still more doors. At first, itís easy to get lost in all the options, and itís only by the end of the game that youíre likely to know your way around the building. Thatís because by then, you will have wandered rather aimlessly about for hours on end, grabbing little trinkets and starting to wonder why things have to be so monotonous.
honestgamer's avatar

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