Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Shining Force review (GEN)Reviewed by Rob Hamilton on June 08, 2006 - #During the game’s final battles, I didn’t have the courage to send Max into the heart of conflict. Why? Because if he gets defeated, the game ends and I found out the hard way that one unlucky confrontation can accomplish that in the blink of an eye. |
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Formula One: Built to Win review (NES)Reviewed by Rob Hamilton on June 05, 2006 - #There wasn’t much of a difference between the first few Formula One races and the last few American ones, so I jumped out to a hefty lead in the points standings over real-life drivers of the time (with slightly altered names, such as “A. Frost” instead of Alain Prost or “A. Zenna” instead of Ayrton Senna). I was feeling fine. Only a few races from winning the F-1 championship, I felt not even the wrath of God himself could stop me! |
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Fight Night Round 3 review (PS2)Reviewed by Zack Little on June 05, 2006 - #Fighting without the energy bar, with no concrete way to gauge my opponents health and stamina, has made this game one of the most intense experiences I’ve ever had on any console; it’s amazing on multiple levels. The opponent’s body becomes your gauge; you’re targeting him, picking out spots, centering, focusing your attacks, faking him, looking to make sure he hurts in one spot more than the others. You land a solid blow and it hits with all the subtlety of roaring thunder; the controller shakes, the screen shakes, blood spurts from his mouth, you can feel the ribs give way as your fist connects. |
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Splinter Cell: Pandora Tomorrow review (PS2)Reviewed by Brian Rowe on June 02, 2006 - #Your parents were wrong. What you can’t see, certainly can hurt you. |
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Mike Tyson's Punch-Out! review (NES)Reviewed by Rob Hamilton on June 01, 2006 - #France’s most stalwart athlete, Glass Joe, quickly finds out his career is heading for a humiliating end, as his punches are easily dodged by Mac, who then responds by sending jab after jab into Joe’s face. The fight is short and brutal — with Glass Joe spending more time face down than the average hentai game chick. |
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Steambot Chronicles review (PS2)Reviewed by Zack Little on May 29, 2006 - #Steambot Chronicles is cool like that; there’s an overlying story, sure, but progressing it rarely requires you to do anything hard. Hell, it rarely requires you to do much at all. |
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RapeLay review (PC)Reviewed by Zigfried on May 27, 2006 - #To some extent, RapeLay represents a substantial evolution in hentai gaming: diverse, real-time, interactive sexual intercourse. But let's be honest. In RapeLay, you rape women in the most abusive manner possible and the women learn to like it. Well-programmed or not, I can't get behind that. |
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Faxanadu review (NES)Reviewed by Rob Hamilton on May 21, 2006 - #However, one cannot simply loiter near town enriching themselves through the lucrative practice of repeated suicide. The regions of Faxanadu are loaded with dungeons, as well as hostile, mutated dwarves that mean business! Considering the limitations of the NES, many of this game's assortment of baddies are simply incredible. Just look at the boss shaped like a monstrous torso as it bounces towards the hero, teeth gnashing in anticipation of their inevitable plunge through his armor into soft flesh. |
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New Super Mario Bros. review (DS)Reviewed by Jason Venter on May 20, 2006 - #I knew better than to hope for a DS game that could capture all of that for me again. Nostalgia sets unrealistic expectations. No, I’m not bitter because things weren’t exactly as I wished for them to be. In many ways, they came much closer than I ever expected. Instead, I’m upset because New Super Mario Bros. has too many issues that get in the way of a consistently good time. |
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Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 review (GBA)Reviewed by Zigfried on May 19, 2006 - #World Championship 2006 is a great game that hints at a potentially excellent future. Unlike its drooling idiot siblings on the half-powered Yu-Gi-Oh! Double Pack, this final GBA edition combines all the card game's actual rules (including Fusion Monsters) with the thrill of purchasing and ripping open hundreds of virtual booster packs. The only things holding this particular Pak back are some audiovisual inadequacies and the sore lack of online play. |
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Tomb Raider: Legend review (PS2)Reviewed by Zack Little on May 19, 2006 - #Fortunately, the boring fights only make up a small part of the game. You've got exploration. You've got puzzle solving. 1/3 suck, 2/3 good. |
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Dreamfall: The Longest Journey review (XBX)Reviewed by Jason Venter on May 18, 2006 - #As a result, there are plenty of times where you’ll be working through an area and the adventure is cut short because someone was alerted to your presence. The circumstances aren’t always the same—sometimes you’re ducking around robots and shards of glass, while others you might be trying to let the sound of a train mask your movements from a watchdog—but the frustration remains in tact. |
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Generation of Chaos review (PSP)Reviewed by Jason Venter on May 12, 2006 - #Every unit you command is controlled through this set-up. Each time you want to recruit someone to your cause, or give a gift to an especially useful warrior, or develop the land around a stronghold or whatever, you have to wade through menus. Those commands you might wish to use most frequently are generally two or three levels down, to boot. |
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Justice League Task Force review (GEN)Reviewed by Zack Little on May 12, 2006 - #The problem here is that, even though Task Force does some things right, it nullifies the good points by being flat-out boring. |
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LEGO Star Wars: The Game review (PS2)Reviewed by Jason Venter on May 09, 2006 - #Most zones require rapid character swapping if you want to discover everything. For example, you might see a ledge you can’t reach. Your Jedi only has a limited jump, but perhaps you have Padme along. She can use her grappling hook to reach higher areas, then trip some switches so that her friends can follow. Or maybe there’s a hidden item. You can see it, but you can’t reach it. |
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Sweet Paradise review (PSP)Reviewed by Michael Scott on May 07, 2006 - #Quick show of hands, who here wants to date a pre-teen Japanese girl? Better yet, what if you could take this lovely young lady on a private holiday, just the two of you exploring the sandy tropical beaches of Bali... would you like that? |
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X-Multiply review (ARC)Reviewed by Rob Hamilton on May 04, 2006 - #One memorable section sends the player down a long corridor to a vast chamber while dodging deadly drops of fluid dripping from the ceiling, leading me to believe my travels had taken me into the depths of the digestive system, where mammoth drops of stomach acid posed a very real threat. Then again, that level’s boss was a snake-like creature that fired bullets suspiciously shaped like sperm, so I may not actually have been in the belly of the beast.... |
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The Elder Scrolls IV: Oblivion review (PC)Reviewed by Branden Barrett on May 02, 2006 - #Elder Scrolls IV: Oblivion truly is one of those titles that only appear once in a blue moon; in a time where dry points are strewn about the gaming scene. |
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Beatmania review (PS2)Reviewed by Brian Rowe on April 29, 2006 - #To really enjoy the experience, you better have some serious dexterity, hardcore beat-matching skills, perseverance, and a love for every little sub-genre of electronic music out there. |
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Spider-Man & Venom: Separation Anxiety review (GEN)Reviewed by Zack Little on April 28, 2006 - #Separation Anxiety, however, does not have that style. Not a bit of it. It doesn’t progress the story with comic panels; it gives you a wall of text before each mission and lets you go. The storyline it came from was weak in the first place, and there’s no attempt to hide that here; most of your time is going to be spent fighting color-swapped versions of the same enemy in exotic locales like the mall and the sewer for poorly explained reasons. |
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